..nachdem Erstellen von Textdraw werden sie Ingame nicht Angezeigt. So habe ich es gemacht:
//news=========================================================================================
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
//OnGameModeInit====================================================================================
 Textdraw0 = TextDrawCreate(-1.000000,285.000000,"  cool");
 Textdraw1 = TextDrawCreate(0.000000,300.000000,"  sein");
 Textdraw2 = TextDrawCreate(-1.000000,311.000000," ist");
 Textdraw3 = TextDrawCreate(-1.000000,321.000000," geil");
 TextDrawAlignment(Textdraw0,0);
 TextDrawAlignment(Textdraw1,0);
 TextDrawAlignment(Textdraw2,0);
 TextDrawAlignment(Textdraw3,0);
 TextDrawBackgroundColor(Textdraw0,0x000000ff);
 TextDrawBackgroundColor(Textdraw1,0x000000ff);
 TextDrawBackgroundColor(Textdraw2,0x000000ff);
 TextDrawBackgroundColor(Textdraw3,0x000000ff);
 TextDrawFont(Textdraw0,3);
 TextDrawLetterSize(Textdraw0,0.699999,1.400000);
 TextDrawFont(Textdraw1,3);
 TextDrawLetterSize(Textdraw1,0.899999,1.400000);
 TextDrawFont(Textdraw2,3);
 TextDrawLetterSize(Textdraw2,1.000000,1.200000);
 TextDrawFont(Textdraw3,3);
 TextDrawLetterSize(Textdraw3,0.899999,1.600000);
 TextDrawColor(Textdraw0,0xffffffff);
 TextDrawColor(Textdraw1,0xffffffff);
 TextDrawColor(Textdraw2,0xffffffff);
 TextDrawColor(Textdraw3,0xff0000ff);
 TextDrawSetOutline(Textdraw0,1);
 TextDrawSetOutline(Textdraw1,1);
 TextDrawSetOutline(Textdraw2,1);
 TextDrawSetProportional(Textdraw0,1);
 TextDrawSetProportional(Textdraw1,1);
 TextDrawSetProportional(Textdraw2,1);
 TextDrawSetProportional(Textdraw3,1);
 TextDrawSetShadow(Textdraw0,1);
 TextDrawSetShadow(Textdraw1,1);
 TextDrawSetShadow(Textdraw2,1);
 TextDrawSetShadow(Textdraw3,1);
//unter OnPlayerConnect =============================================================================
TextDrawShowForAll(Textdraw0);
TextDrawShowForAll(Textdraw1);
TextDrawShowForAll(Textdraw2);
TextDrawShowForAll(Textdraw3);
}
Wo liegt das Problem, dass sie nicht Angezeigt werden? Unter OnPlayerSpawn TextDrawHideForPlayer(..) machen?