#include <a_samp>
new UC[MAX_PLAYERS];
#define FILTERSCRIPT
forward Float:GetDistanceBetweenPlayers(p1,p2);
#if defined FILTERSCRIPT
#define COLOR_YELLOW 0xFFFF66FF
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by Whycando");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
#endif
public OnPlayerText(playerid, text[])
{
if(UC[playerid] == 1)
{
new pname[MAX_PLAYER_NAME],sendstr[128]; GetPlayerName(playerid,pname,sizeof pname);
format(sendstr,sizeof sendstr,"[UC] %s: %s",pname,text);
for(new i=0;i<MAX_PLAYERS;i++)
{
if(GetDistanceBetweenPlayers(playerid,i) < 30)
{
SendClientMessage(i,COLOR_YELLOW,sendstr);
return 0;
}
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/uc",true) == 0)
{
if(UC[playerid] == 0)
{
SendClientMessage(playerid,COLOR_YELLOW, " Der Umgebungschat ist eingeschaltet");
UC[playerid] = 1;
return 1;
}
else
{
SendClientMessage(playerid,COLOR_YELLOW, " Der Umgebungschat ist ausgeschaltet");
UC[playerid] = 0;
return 1;
}
}
return 0;
}
public Float:GetDistanceBetweenPlayers(p1,p2)
{
new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
if(!IsPlayerConnected(p1) || !IsPlayerConnected(p2))
{
return -1.00;
}
GetPlayerPos(p1,x1,y1,z1);
GetPlayerPos(p2,x2,y2,z2);
return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
Script nich von mir 