Beiträge von Ronny_Schulz

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums

    Ich habs mal für dich eingerahmt.
    Moment ich schaue mal ob ich dir helfen kann.


    //**************Commands*********************//
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/takeneon", true)==0)
    {
    if(IsPlayerInAnyVehicle(playerid))
    {
    ShowPlayerDialog(playerid, neondialog, DIALOG_STYLE_LIST, "Neon Color ", "DarkBlue\nRed\nGreen\nWhite\nViolet\nYellow\nCyan\nLightBlue\nPink\nOrange\nLightGreen\nLightYellow\nDelete Neon", "Select", "Cancel");
    }
    return 1;
    }
    return 0;
    }
    //**************Dialog*********************//
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {


    if(dialogid == neondialog)
    {
    if(response)
    {
    if(listitem == 0)
    {
    SetPVarInt(playerid, "Status", 1);
    SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
    SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
    AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, 0xFFFFFFAA, "Neon installed");
    }




    }
    if(listitem == 12){DestroyObject(GetPVarInt(playerid, "neon")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon1")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon2")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon3"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon4")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon5")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon6")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon7"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon8")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon9")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon10")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon11"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon12")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon13")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon14")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon15"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon16")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon17")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon18")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon19"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon20")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon21")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon22")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon23"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon24")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon25")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon26")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon27"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon28")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon29")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon30")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon31"));
    DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon32")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon33")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon34")); DeletePVar(playerid, "Status"); DestroyObject(GetPVarInt(playerid, "neon35"));
    }
    }
    }
    return 0;
    }
    public OnPlayerConnect()
    {
    new playerid;
    SendClientMessage(playerid, COLOR_BLUE,"This server use neon system by wizzi !");
    return 1;
    }


    Streets - of - Gangs [Reallife Mode]
    Ronnys neue Script 2012 [Beta Version] 0.1:


    Ich habe dieses Script aus mehreren Scripten - Tutorials zusammen geschnitten.
    Aber das meiste im Script ist von mir.


    Klicke auf diese diesen DIALOGE um mehr zu erfahren.


    [tabmenu]


    [tab='Script',http://www.liberty-reallife.de/wcf/icon/sampL.png]
    Ich habe jetzt ein paar Wochen an diesem Script gearbeitet.
    Das Script hat jetzt genau: 8629 Zeilen.

    Wie gesagt es ist die erste Version 0.1 [Beta].
    Das Script spielt zurzeit nur in Los_Santos.
    [tab='Screens',http://aux.iconpedia.net/uploads/1188734695.png]
    Hier ein Paar Fotos vom Script.















    Video
    http://www.youtube.com/watch?v=cWOnJt8dEmY



    [/tabmenu]



    Diese sachen sind schon fertig!



    Login - Register


    Tutorial - Männlich weiblich usw.


    Zivispawn am Bahnhof mit Rollern - /orte.


    Hotel system.


    Polizei: LSPD.

    Gangs: Grove Street + Ballas.



    Admin system:


    Viele Admin befehle.


    Tacho : Km/H + Benzin + Fahrzeugname.


    Benzin Verlust /Tanken - /Fill


    Waffen aufen Rücken tragen.


    Premium System /Premium.


    /neon für Premium.


    /clothes [noch nicht fertig] + /Brille


    BSN Fertig /Drivein + /menu


    und noch vieles mehr



    Test Server :
    176.9.56.178:12345 [Online]


    [DOWNLOAD]

    http://pastebin.com/


    Klick mich [Ganzer Ordner] 0.3D


    http://www.mediafire.com/?dybsybbcn9oc2b0 0.3e

    Ganz Oben im Script Unter den Includes New ersellen



    new sapd[2];



    OnGameModInit...
    sapd[0] = AddStaticVehicleEx(523,1584.9016,-1667.5195,5.4561,270.5840,0,0,-1);
    sapd[1] = AddStaticVehicleEx(523,1584.8823,-1671.7518,5.4530,270.0000,0,0,-1);
    SetVehicleNumberPlate(sapd[0],"{FF0000}SAPD"); SetVehicleNumberPlate(sapd[1],"{FF0000}SAPD");


    Und dann das bei OnPlayerStateChange..



    if(newstate==PLAYER_STATE_DRIVER)
    {
    for(new i=0; i<sizeof(sapd); i++)
    {
    if(GetPlayerVehicleID(playerid)==sapd[i])
    {
    if(PlayerInfo[playerid][pFraktion]!=1)
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid,ROT,"Du Hat kein Schlüssel.");
    }
    }
    }
    }


    so müsste es alles richtig sein!

    Hier von MRMonat glaube ich. bei mir Funzt es




    ocmd:kick(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,1))return SendClientMessage(playerid,ROT,"Du bist kein Admin.");
    new pID, reason[128],string[128];
    if(sscanf(params,"us",pID,reason))return SendClientMessage(playerid,WEIß,"/kick [id] [grund]");
    format(string,sizeof(string),"AdmCmd: %s wurde von %s gekickt. Grund: %s",SpielerName(pID),SpielerName(playerid),reason);
    SendClientMessageToAll(ROT,string);
    Kick(pID);
    return 1;
    }


    Hi erstmal. Ich finde die Mapp schön auf jedemfall besser als die anderen mapps die sonst immer da sind auf diesem Platz.


    Hast dir echt mühe gegeben von mir bekommste 10/10 Punkte :thumbup: 8o

    Also Motor




    Das Bei



    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)



    if(newkeys == 132)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    OnPlayerCommandText(playerid, "/motor");
    }
    }
    }


    Das bei  
    OnPlayerCommandText ...





    if(strcmp(cmd, "/motor",true) == 0)
    {
    if(IsANoTachoVehicle(GetPlayerVehicleID(playerid)))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "{FFFFFF}Fahrräder haben {FF0000}keinen{FFFFFF} Motor ...");
    return 1;
    }
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
    new engine,lights,alarm,doors,bonnet,boot,objective;
    new vid = GetPlayerVehicleID(playerid);
    GetVehicleParamsEx(vid,engine,lights,alarm,doors,bonnet,boot,objective);
    if(vid != INVALID_VEHICLE_ID)
    {
    if(engine == VEHICLE_PARAMS_ON)
    {
    SetVehicleParamsEx(vid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~W~Motor ~r~aus!", 2000, 4);
    }
    else
    {
    SetVehicleParamsEx(vid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~W~Motor ~y~an!", 2000, 4);
    }
    }
    return 1;
    }


    Das bei



    OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)



    if(IsANoTachoVehicle(vehicleid) || IsPlayerNPC(playerid))
    {
    new engine, lights, alarm, doors, bonnet, boot, objective;
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    }




    Ganz unten im Script!





    forward IsANoTachoVehicle(carid);
    public IsANoTachoVehicle(carid)
    {
    new model = GetVehicleModel(carid);
    {
    if(model == 481 || model == 509 || model == 510)
    {
    return 1;
    }
    }
    return 0;
    }



    Ich kann dir licht system geben das mit der Taste H Funktioniert!


    oder ein Motor system das mit dem Rechten STRG geht. Da wo der Motor erst nach 5 selkunden angeht ^^