also ich hab einmal koords wo schranken zu is und einmal wo offen, hab script neu gespeichert compiliert aber jetzt is der schranken da, wenn ich /lso dann fährt der schranken schräg in den boden und mit /lsc passiert nichts mehr.
hier der code :
// This is a comment
// uncomment the line below if you want to write a filterscript
#define FILTERSCRIPT
#include <a_samp>
#if defined FILTERSCRIPT
#define COLOR_YELLOW 0xFFFF00AA
new schranken;
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" lspd by mike");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" hf und so");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("LSPD by mikee");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
schranken = CreateObject(968, 1544.7036132813, -1630.7706298828, 13.120311737061, 0, 268, 269.99450683594);// der schranken
CreateObject(2933, 1544.7269287109, -1618.2950439453, 14.270176887512, 0, 0, 90); // Zaun
CreateObject(2933, 1543.9080810547, -1637.060546875, 13.947222709656, 0, 0, 88); // Zaun 1
AddStaticVehicle(411, 1548.837890625, -1621.716796875, 13.346875190735, 0, 0, 90);//infernus
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 11958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp(cmdtext, "/lso", true) == 0)
{
MoveObject(schranken, 968, 1544.7036132813, -1630.7706298828, 13.120311737061, 0, 0, 269.99450683594); //hier 0, 0, die zweite null stellt den schranken da wenn er geschlossen ist.
SendClientMessage(playerid, COLOR_YELLOW,"Du hast das LSPD-Tor geöffnet");
return 1;
}
if (strcmp(cmdtext, "/lsc", true) == 0)
{
MoveObject(schranken, 968, 1544.7036132813, -1630.7706298828, 13.120311737061, 0, 268, 269.99450683594); // hier die 0, 268, stellt ihn da wie er geöffnet is, aber soweit kommts nicht ..
SendClientMessage(playerid, COLOR_YELLOW, "Du hast das LSPD-Tor geschlossen.");
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}