Beiträge von mikeee

    also ich hab einmal koords wo schranken zu is und einmal wo offen, hab script neu gespeichert compiliert aber jetzt is der schranken da, wenn ich /lso dann fährt der schranken schräg in den boden und mit /lsc passiert nichts mehr.


    hier der code :
    // This is a comment
    // uncomment the line below if you want to write a filterscript
    #define FILTERSCRIPT


    #include <a_samp>


    #if defined FILTERSCRIPT
    #define COLOR_YELLOW 0xFFFF00AA


    new schranken;


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" lspd by mike");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" hf und so");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("LSPD by mikee");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    schranken = CreateObject(968, 1544.7036132813, -1630.7706298828, 13.120311737061, 0, 268, 269.99450683594);// der schranken
    CreateObject(2933, 1544.7269287109, -1618.2950439453, 14.270176887512, 0, 0, 90); // Zaun
    CreateObject(2933, 1543.9080810547, -1637.060546875, 13.947222709656, 0, 0, 88); // Zaun 1
    AddStaticVehicle(411, 1548.837890625, -1621.716796875, 13.346875190735, 0, 0, 90);//infernus
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 11958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/lso", true) == 0)
    {
    MoveObject(schranken, 968, 1544.7036132813, -1630.7706298828, 13.120311737061, 0, 0, 269.99450683594); //hier 0, 0, die zweite null stellt den schranken da wenn er geschlossen ist.


    SendClientMessage(playerid, COLOR_YELLOW,"Du hast das LSPD-Tor geöffnet");
    return 1;
    }
    if (strcmp(cmdtext, "/lsc", true) == 0)
    {
    MoveObject(schranken, 968, 1544.7036132813, -1630.7706298828, 13.120311737061, 0, 268, 269.99450683594); // hier die 0, 268, stellt ihn da wie er geöffnet is, aber soweit kommts nicht ..


    SendClientMessage(playerid, COLOR_YELLOW, "Du hast das LSPD-Tor geschlossen.");
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }

    danke erst mal, jaa dumme frage aber meinst du ganz oben über include ? und wie muss ich die move koords verändern ?
    danke schon mal

    moin leute, ich "scripte" jetzt fast 3 stunden und schaffe es nicht das das lspd tor sich bewegt.


    // This is a comment
    // uncomment the line below if you want to write a filterscript
    #define FILTERSCRIPT


    #include <a_samp>


    #if defined FILTERSCRIPT
    #define COLOR_YELLOW 0xFFFF00AA
    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" lspd by mike");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" hf und so");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    SetGameModeText("Teste");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    CreateObject(2909, 1544.7381591797, -1626.9291992188, 13.689222335815, 0, 0, 0); // das Tor
    CreateObject(2933, 1544.7269287109, -1618.2950439453, 14.270176887512, 0, 0, 90); // Zaun
    CreateObject(2933, 1543.9080810547, -1637.060546875, 13.947222709656, 0, 0, 88); // Zaun 1
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 11958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp(cmdtext, "/pdo", true) == 0)
    {
    MoveObject(2909,1544.7811279297, 0, 0, 0);
    SendClientMessage(playerid, COLOR_YELLOW,"Tor öffnet sich.");
    return 1;
    }
    if (strcmp(cmdtext, "/pdc", true) == 0)
    {
    MoveObject(2909,1544.7381591797, 0, 0, 0);
    SendClientMessage(playerid, COLOR_YELLOW, "Du hast das LSPD-Tor geschlossen.");
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    wenn ich die comands eingebe kommt zwar der text aber sonst passiert nichts.


    vl könnt ihr mir helfen.