danke jetz funkt das die Maps Fahrräder da sind.
Aber dafüre Funken alle Befele auf dem Server bzb Filterscript nicht. zbs /help geht nicht mehr!!!
Beiträge von Rhinox
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ja ein Object Streamer ist Vorhanden abe rnichtmal die Gates sind da.....
und wen ich Lan server starte müsste ja eig eine Nachricht kommen da wo lol ist ja das zeugs.
nichtmal dass kommt. pls help -
sry ich bin doff wie macht man den das den?
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Hey leute,
Ich habe ein Filterscript gemacht. Hab 0 Errors 0 Warnings.
Aber die Objecte sind nicht da und die Befehle Funken nett.
Hab auch schon returns hin gemacht oder so zeugs.
Funkt aber immernoch nett. Pls Help!! Das Filterscript sieht so aus :
#include <a_samp>#if defined FILTERSCRIPT
//News
new gate1;
new gate2;
//Maps (objecte)
{
CreateObject(2898,1098.79406738,-1801.32568359,12.62692451,0.00000000,0.00000000,0.00000000); //object(funturf_law) (1)
CreateObject(2898,1098.77795410,-1795.91137695,12.62692070,0.00000000,0.00000000,0.00000000); //object(funturf_law) (2)
CreateObject(2898,1098.79187012,-1791.50634766,12.62692451,0.00000000,0.00000000,0.00000000); //object(funturf_law) (3)
CreateObject(2898,1094.73132324,-1801.34680176,12.62593174,0.00000000,0.00000000,0.00000000); //object(funturf_law) (4)
CreateObject(2898,1090.71728516,-1801.33740234,12.62495232,0.00000000,0.00000000,0.00000000); //object(funturf_law) (5)
CreateObject(2898,1090.70910645,-1795.93347168,12.63463688,0.00000000,0.00000000,0.00000000); //object(funturf_law) (6)
CreateObject(2898,1094.73559570,-1795.93090820,12.62593269,0.00000000,0.00000000,0.00000000); //object(funturf_law) (7)
CreateObject(2898,1090.64099121,-1791.49670410,12.68275166,0.00000000,0.00000000,0.00000000); //object(funturf_law) (8)
CreateObject(2898,1094.72290039,-1791.51782227,12.63934326,0.00000000,0.00000000,0.00000000); //object(funturf_law) (9)
CreateObject(2898,1086.64404297,-1801.34497070,12.62573910,0.00000000,0.00000000,0.00000000); //object(funturf_law) (10)
CreateObject(2898,1086.71105957,-1796.13793945,12.67990112,0.00000000,0.00000000,0.00000000); //object(funturf_law) (11)
CreateObject(2898,1086.68493652,-1791.52331543,12.68281078,0.00000000,0.00000000,0.00000000); //object(funturf_law) (12)
CreateObject(983,1088.75158691,-1792.02197266,13.39623356,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (1)
CreateObject(983,1088.74475098,-1798.41625977,13.34811878,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (2)
CreateObject(983,1088.71337891,-1801.60681152,13.33843422,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (3)
CreateObject(1214,1086.93725586,-1791.84814453,12.71273804,0.00000000,0.00000000,0.00000000); //object(bollard) (1)
CreateObject(1214,1087.00866699,-1795.13452148,12.70982838,0.00000000,0.00000000,0.00000000); //object(bollard) (2)
CreateObject(1214,1086.88537598,-1798.42456055,12.70982838,0.00000000,0.00000000,0.00000000); //object(bollard) (3)
CreateObject(1214,1086.95483398,-1801.54565430,12.65566635,0.00000000,0.00000000,0.00000000); //object(bollard) (4)
CreateObject(1214,1086.96020508,-1788.91003418,12.71273804,0.00000000,0.00000000,0.00000000); //object(bollard) (5)
CreateObject(1216,1089.52001953,-1788.70678711,13.34666920,0.00000000,0.00000000,180.00000000); //object(phonebooth1) (1)
CreateObject(1216,1090.49218750,-1788.70080566,13.34660244,0.00000000,0.00000000,179.99450684); //object(phonebooth1) (2)
CreateObject(983,1087.91320801,-1788.81042480,13.39629269,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (4)
CreateObject(1216,1089.49621582,-1789.14843750,13.40468121,0.00000000,0.00000000,0.00000000); //object(phonebooth1) (3)
CreateObject(1216,1090.45483398,-1789.17858887,13.40468121,0.00000000,0.00000000,0.00000000); //object(phonebooth1) (4)
CreateObject(2898,1082.57006836,-1801.31176758,12.67176914,0.00000000,0.00000000,0.00000000); //object(funturf_law) (13)
CreateObject(2898,1082.65100098,-1796.09204102,12.69285202,0.00000000,0.00000000,0.00000000); //object(funturf_law) (14)
CreateObject(2898,1082.65454102,-1791.44653320,12.68264198,0.00000000,0.00000000,0.00000000); //object(funturf_law) (15)
CreateObject(2898,1079.25317383,-1801.29199219,12.70427990,0.00000000,0.00000000,0.00000000); //object(funturf_law) (16)
CreateObject(2898,1079.48266602,-1796.00341797,12.69265747,0.00000000,0.00000000,0.00000000); //object(funturf_law) (17)
CreateObject(2898,1079.25622559,-1791.49328613,12.68274498,0.00000000,0.00000000,0.00000000); //object(funturf_law) (18)
CreateObject(983,1078.19995117,-1788.73107910,13.33828545,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (5)
CreateObject(2898,1075.36474609,-1791.41418457,12.68191433,0.00000000,0.00000000,0.00000000); //object(funturf_law) (19)
CreateObject(984,1078.31225586,-1797.65832520,13.35926437,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1)
CreateObject(1214,1079.89355469,-1792.05273438,12.71267223,0.00000000,0.00000000,0.00000000); //object(bollard) (6)
CreateObject(1214,1079.96606445,-1795.26367188,12.72258472,0.00000000,0.00000000,0.00000000); //object(bollard) (7)
CreateObject(1214,1080.01733398,-1798.49182129,12.72258472,0.00000000,0.00000000,0.00000000); //object(bollard) (8)
CreateObject(1214,1079.98889160,-1801.73144531,12.73420715,0.00000000,0.00000000,0.00000000); //object(bollard) (9)
CreateObject(983,1078.22741699,-1804.12939453,13.35613155,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (6)
CreateObject(1214,1079.86340332,-1788.76757812,12.65481281,0.00000000,0.00000000,0.00000000); //object(bollard) (10)
CreateObject(1215,1084.66772461,-1801.48925781,13.21998978,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1078.28613281,-1789.90734863,13.27699566,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateObject(973,1096.89733887,-1777.12365723,13.35697174,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (1)
CreateObject(973,1087.61901855,-1777.14855957,13.35759163,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (2)
CreateObject(973,1078.39514160,-1777.17980957,13.35837078,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (3)
CreateObject(973,1069.18383789,-1777.15771484,13.35782051,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (4)
CreateObject(973,1063.94006348,-1777.21667480,13.35928917,0.00000000,0.00000000,0.00000000); //object(sub_roadbarrier) (5)
CreateObject(973,1101.75231934,-1772.54541016,13.18156910,0.00000000,0.00000000,90.00000000); //object(sub_roadbarrier) (6)
CreateObject(973,1101.74011230,-1753.77697754,13.18161392,0.00000000,0.00000000,90.00000000); //object(sub_roadbarrier) (7)
CreateObject(973,1101.73815918,-1763.13757324,13.18162060,0.00000000,0.00000000,90.00000000); //object(sub_roadbarrier) (8)
CreateObject(973,1096.93493652,-1735.91967773,13.41804695,0.00000000,0.00000000,180.00000000); //object(sub_roadbarrier) (9)
CreateObject(973,1087.64428711,-1735.91125488,13.39284039,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (10)
CreateObject(973,1078.38952637,-1735.93054199,13.36760044,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (11)
CreateObject(973,1069.10729980,-1735.89587402,13.34062004,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (12)
CreateObject(973,1064.16613770,-1735.96264648,13.32627392,0.00000000,0.00000000,179.99450684); //object(sub_roadbarrier) (13)
CreateObject(973,1059.42028809,-1740.66369629,13.30979156,0.00000000,0.00000000,270.00000000); //object(sub_roadbarrier) (14)
CreateObject(973,1059.40954590,-1750.01440430,13.29611778,0.00000000,0.00000000,270.00000000); //object(sub_roadbarrier) (15)
CreateObject(973,1059.36169434,-1759.26171875,13.26015282,0.00000000,0.00000000,270.00000000); //object(sub_roadbarrier) (16)
CreateObject(973,1059.32531738,-1768.63317871,13.21904850,0.00000000,0.00000000,270.00000000); //object(sub_roadbarrier) (17)
CreateObject(973,1059.27368164,-1772.56286621,13.19681549,0.00000000,0.00000000,270.00000000); //object(sub_roadbarrier) (18)
CreateObject(4639,1103.38500977,-1748.09277344,14.26232338,0.00000000,0.00000000,0.00000000); //object(paypark_lan02) (1)
CreateObject(4639,1103.51489258,-1734.88745117,14.47477341,0.00000000,0.00000000,0.00000000); //object(paypark_lan02) (2)
CreateObject(973,1103.67468262,-1741.19091797,13.33957100,0.00000000,0.00000000,181.99450684); //object(sub_roadbarrier) (19)
CreateObject(973,1103.74121094,-1740.93835449,13.34781933,0.00000000,0.00000000,2.00000000); //object(sub_roadbarrier) (20)
CreateObject(1214,1108.33520508,-1740.90332031,12.39843750,0.00000000,0.00000000,0.00000000); //object(bollard) (11)
CreateObject(1214,1099.17651367,-1741.23022461,12.54674530,0.00000000,0.00000000,0.00000000); //object(bollard) (12)
CreateObject(1215,1084.69555664,-1798.34533691,13.28710270,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateObject(1215,1084.70239258,-1795.11462402,13.27415180,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateObject(1215,1084.63049316,-1791.75988770,13.27689266,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateObject(1215,1084.57849121,-1788.77783203,13.27689266,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateObject(1215,1081.57739258,-1788.69372559,13.21897221,0.00000000,0.00000000,0.00000000); //object(bollardlight) (16)
CreateObject(1215,1081.35205078,-1791.96093750,13.27689266,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateObject(1215,1081.39367676,-1795.38098145,13.28710270,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateObject(1215,1081.41162109,-1798.53686523,13.28710270,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateObject(1215,1081.30175781,-1801.67163086,13.29853058,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateObject(983,1074.97521973,-1791.23437500,13.56073189,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (7)
CreateObject(983,1074.76965332,-1788.74304199,13.39539623,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (8)
CreateObject(1215,1073.33483887,-1789.94006348,13.27616501,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateObject(640,1088.98242188,-1801.44409180,13.35191345,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (1)
CreateObject(640,1088.99279785,-1796.17663574,13.36159801,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (2)
CreateObject(640,1089.00793457,-1791.43957520,13.40971279,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (3)
CreateObject(640,1092.85583496,-1791.47705078,13.36630440,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (4)
CreateObject(640,1092.83569336,-1801.97875977,13.35289288,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (6)
CreateObject(640,1096.85327148,-1791.50244141,13.35388565,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (7)
CreateObject(640,1096.82861328,-1802.11437988,13.35388565,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (9)
CreateObject(1215,1092.86926270,-1793.87622070,13.63421249,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateObject(1215,1092.78002930,-1799.51354980,13.62080097,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateObject(1215,1096.75317383,-1799.63525391,13.62179375,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateObject(1215,1096.76391602,-1793.95764160,13.62179375,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateObject(1215,1096.80017090,-1789.17102051,13.62179375,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateObject(1215,1092.85742188,-1789.11425781,13.63421249,0.00000000,0.00000000,0.00000000); //object(bollardlight) (27)
CreateObject(1215,1092.76892090,-1803.62243652,13.62080097,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
CreateObject(1215,1096.81945801,-1803.73657227,13.62179375,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
CreateObject(1215,1088.98986816,-1796.48217773,13.62950611,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
CreateObject(1215,1089.09729004,-1801.67065430,13.61982155,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
CreateObject(1215,1089.03942871,-1791.20434570,13.67762089,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
}
// Vehicels (cars) (auto) (bikes) (fahrräder)
{
AddStaticVehicleEx(510,1087.19689941,-1802.78381348,13.35150814,90.00000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1087.33947754,-1799.87194824,13.35150814,90.00000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1087.24780273,-1796.78186035,13.40567017,90.00000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1087.18249512,-1793.55432129,13.40857983,90.00000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1087.23010254,-1790.48620605,13.40857983,90.00000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1079.79846191,-1793.62292480,13.41842651,270.00000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1079.74572754,-1796.89904785,13.41842651,270.00000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1079.90454102,-1799.98571777,13.43004894,270.00000000,-1,-1,15); //Mountain Bike
AddStaticVehicleEx(510,1079.73742676,-1803.02600098,13.43004894,270.00000000,-1,-1,15); //Mountain Bike
}
//forwardsforward GateClosetGate();
forward GateClosetGate2();public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" lol");
print("--------------------------------------\n");
return 1;
}
gate1 = CreateObject(968,1104.36437988,-1734.08593750,13.54362965,0.00000000,90.00000000,270.00000000);
gate2 = CreateObject(968,1104.37780762,-1747.96472168,13.33844852,0.00000000,90.00000000,90.00000000);public OnPlayerCommandText(playerid, cmdtext[])
if (strcmp("/oparking", cmdtext, true, 10) == 0)
{
MoveObject(gate1, 1104.36437988,-1734.08593750,13.54362965,2.0);
SetTimer("GateClosetGate",5000,0);
return 1;
}if (strcmp("/oparking1", cmdtext, true, 10) == 0)
{
MoveObject(gate2, 1104.37780762,-1747.96472168,13.33844852,2.0);
SetTimer("GateClosetGate2",5000,0);
return 1;
}public OnFilterScriptExit()
{
return 1;
}
public GateClosetGate()
{
MoveObject(gate1, 1104.36437988,-1734.08593750,13.54362965,2.0);
return 1;
}
public GateClosetGate2()
{
MoveObject(gate2, 1104.37780762,-1747.96472168,13.33844852,2.0);
return 1;
}
#endif
ka warum da smylies drin sind....Mfg RhinoX pls Help];(