Es gibt eine möglich keit bots auszusperren:
if(IsPlayerNPC(playerid))
{
new ip_addr_npc[64+1];
new ip_addr_server[64+1];
GetServerVarAsString("bind",ip_addr_server,64);
GetPlayerIp(playerid,ip_addr_npc,64);
if(!strlen(ip_addr_server))
{
ip_addr_server = "127.0.0.1";
}
if(strcmp(ip_addr_npc,ip_addr_server,true) != 0)
{
// this bot is remote connecting
printf("NPC: Got a remote NPC connecting from %s and I'm kicking it. OWNED!",ip_addr_npc);
Kick(playerid);
return 0;
}
printf("NPC: Connection from %s is allowed.",ip_addr_npc);
}
Das bei OnPlayerConnect rein und der erlaubt keine Remote Bots