ich suche seit monat aber ich finde nichts
Beiträge von arditi
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Ja Hallo leute ich habe ein problem
und des ist wenn ich eine zone nehme und server restart machen werden die rest gemacht
ich brauche dringend hilfe !!!!!!
Mfg arditi -
Hallo leute das Problem mist bei mir ich weis nicht wie ich die zone machen könnte ich
vileicht ein beispiel haben mit coordinatennew coordsstring[256];
format(coordsstring, sizeof(coordsstring), "%d|%d|%d|%s|%f|%f|%f|%f|%d|%d|%s|%f|%f|%f|%f|%f|%f\n",
GangZoneInfo[idx][zID],
GangZoneInfo[idx][zOwned],
GangZoneInfo[idx][zGang],
GangZoneInfo[idx][zOwner],
GangZoneInfo[idx][zMinX],
GangZoneInfo[idx][zMinY],
GangZoneInfo[idx][zMaxX],
GangZoneInfo[idx][zMaxY],
GangZoneInfo[idx][zMoney],
GangZoneInfo[idx][zAttackAgain],
GangZoneInfo[idx][zZName],
GangZoneInfo[idx][zSpawn1X],
GangZoneInfo[idx][zSpawn1Y],
GangZoneInfo[idx][zSpawn1Z],
GangZoneInfo[idx][zSpawn2X],
GangZoneInfo[idx][zSpawn2Y],
GangZoneInfo[idx][zSpawn2Z]);
if(idx == 0)
{
file2 = fopen("gangzone.cfg", io_write);
}
else
{
file2 = fopen("gangzone.cfg", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
printf("gangzone.cfg succesfully updated");
return 1;
} -
hab das gleich wie du gesagt hast aber geht immer noch nicht
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ja ich kann die einnehmen aber werden nicht gespeichert
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ja sorry ich habs nur schnell ein getragen kannst du mir helfen
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DDG Script Gangwar Hilfe
Guten Tag,
ich habe das DDG Script und irgentwie gibt es da einen Fehler,
wenn ich einen Restart mache werden die GangZones net Gespeichter.
Aber ich habe das hier unter OnGameModeExit "SaveZones();"Kann mir da einer Helfen?
Gruß
von Arditi -
ja hallo ich habe ein script aber das problem ist beine gangzonen werden nicht ge speicher bei server neu start könnt ihr mir vileicht helfen
und hir ist das gangzone savepublic SaveZones()
{
new str[128];
for(new z=0; z<ZONEN_ANZAHL; z++)
{
format(str,sizeof(str),"%s%d|",str,Zonen[z][CurrentOwner]);
}
new File: file = fopen(OWNER_DATEI,io_write);
fwrite(file,str);
fclose(file);
return 1;
} -
ja kanns du mir jetzt helfen ja oder nein
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ja hallo ich habe probleme mit meinen bot und es ist die zeile
error 030: compound statement not closed at the end of file (started at line 42)
//Includes
#include//News
new LSPDcar;
new PDbike;
new Train;
new AT400;
new Coach1;//Publics
public OnFilterScriptInit()
{
ConnectNPC("Mike","busbot");
ConnectNPC("Johnson","copcarbot");
ConnectNPC("Yards","policebikebot");
ConnectNPC("Kelroy","trainbot");
ConnectNPC("Roy","at400bot");
//Vehicles
Coach1 = AddStaticVehicle(437, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
LSPDcar = AddStaticVehicle(596, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
PDbike = AddStaticVehicle(523, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
Train = AddStaticVehicle(538, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
AT400 = AddStaticVehicle(577, 2109.1763, 1503.0453, 32.2887, 82.2873, 1, 3);
}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Mike", true))
{
PutPlayerInVehicle(playerid, Coach1, 0);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Johnson", true))
{
PutPlayerInVehicle(playerid, LSPDcar, 0);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Yards", true))
{
PutPlayerInVehicle(playerid, PDbike, 0);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Kelroy", true))
{
PutPlayerInVehicle(playerid, Train, 0);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Roy", true))
{
PutPlayerInVehicle(playerid, AT400, 0);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
return 1;
}
}</a_samp> -
ja da sind alle da
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#include <a_samp>
#include <a_npc>new car1;
new car2;
new car3;
new car4;
new car5;
new car6;
new car7;
new car8;
new car9;
new car10;
new car11;
new car12;
new car13;public OnGameModeInit()
{
ConnectNPC("Mike","nps");
ConnectNPC("Tom","np");
ConnectNPC("Andrew","npe");
ConnectNPC("Johnson","cpf");
ConnectNPC("Anderson","ddd");
ConnectNPC("Mathew","fff");
ConnectNPC("Davidson","gg");
ConnectNPC("Moralles","hh");
ConnectNPC("Yards","tt");
ConnectNPC("Kelroy","uu");
ConnectNPC("Sarah","qq");
ConnectNPC("Michael","xx");
ConnectNPC("Roy","ccc");
car1 = AddStaticVehicle(437, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
car2 = AddStaticVehicle(437, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
car3 = AddStaticVehicle(433, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
car4 = AddStaticVehicle(596, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
car5 = AddStaticVehicle(416, 2109.1763, 1503.0453, 32.2887, 82.2873, 3, 6);
car6 = AddStaticVehicle(563, 2109.1763, 1503.0453, 32.2887, 82.2873, 3, 6);
car7 = AddStaticVehicle(407, 2109.1763, 1503.0453, 32.2887, 82.2873, 6, 3);
car8 = AddStaticVehicle(425, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 0);
car9 = AddStaticVehicle(523, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
car10 = AddStaticVehicle(538, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 1);
car11 = AddStaticVehicle(411, 2109.1763, 1503.0453, 32.2887, 82.2873, 3, 3);
car12 = AddStaticVehicle(560, 2109.1763, 1503.0453, 32.2887, 82.2873, 0, 0);
car13 = AddStaticVehicle(577, 2109.1763, 1503.0453, 32.2887, 82.2873, 1, 3);}
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Mike", true))
{
PutPlayerInVehicle(playerid, car1, 0);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Tom", true))
{
PutPlayerInVehicle(playerid, car2, 1);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Andrew", true))
{
PutPlayerInVehicle(playerid, car3, 2);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Johnson", true))
{
PutPlayerInVehicle(playerid, car4, 3);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Anderson", true))
{
PutPlayerInVehicle(playerid, car5, 4);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Davidson", true))
{
PutPlayerInVehicle(playerid, car6, 5);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Moralles", true))
{
PutPlayerInVehicle(playerid, car7, 6);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Yards", true))
{
PutPlayerInVehicle(playerid, car8, 7);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
if(IsPlayerNPC(playerid))
{
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Kelroy", true))
{
PutPlayerInVehicle(playerid, car9, 8);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Sarah", true))
{
PutPlayerInVehicle(playerid, car10, 9);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Michael", true))
{
PutPlayerInVehicle(playerid, car11, 10);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
new npcname[MAX_PLAYER_NAME];
GetPlayerName(playerid, npcname, sizeof(npcname));
if(!strcmp(npcname, "Roy", true))
{
PutPlayerInVehicle(playerid, car12, 11);
SetPlayerSkin(playerid, 255);
ResetPlayerWeapons(playerid);
}
return 1;
}
return 1;
} -
ja hallo ich habe eine frag wenn ich complimire dann kommt der fehler bei meine bots
hoffentlich könnt ihr mir helfen danke voraus
C:\Users\faruk\Desktop\meganpcpack.pwn(62) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(64) : warning 219: local variable "npcname" shadows a variable at a preceding level
C:\Users\faruk\Desktop\meganpcpack.pwn(72) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(74) : warning 219: local variable "npcname" shadows a variable at a preceding level
C:\Users\faruk\Desktop\meganpcpack.pwn(82) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(84) : warning 219: local variable "npcname" shadows a variable at a preceding level
C:\Users\faruk\Desktop\meganpcpack.pwn(92) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(94) : warning 219: local variable "npcname" shadows a variable at a preceding level
C:\Users\faruk\Desktop\meganpcpack.pwn(102) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(104) : warning 219: local variable "npcname" shadows a variable at a preceding level
C:\Users\faruk\Desktop\meganpcpack.pwn(112) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(114) : warning 219: local variable "npcname" shadows a variable at a preceding level
C:\Users\faruk\Desktop\meganpcpack.pwn(122) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(124) : warning 219: local variable "npcname" shadows a variable at a preceding level
C:\Users\faruk\Desktop\meganpcpack.pwn(132) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(134) : warning 219: local variable "npcname" shadows a variable at a preceding level
C:\Users\faruk\Desktop\meganpcpack.pwn(142) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(142) : error 021: symbol already defined: "npcname"
C:\Users\faruk\Desktop\meganpcpack.pwn(143) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(150) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(150) : error 021: symbol already defined: "npcname"
C:\Users\faruk\Desktop\meganpcpack.pwn(151) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(158) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(158) : error 021: symbol already defined: "npcname"
C:\Users\faruk\Desktop\meganpcpack.pwn(159) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(166) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(168) : warning 217: loose indentation
C:\Users\faruk\Desktop\meganpcpack.pwn(171) : error 030: compound statement not closed at the end of file (started at line 114)
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase4 Errors.
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hir mach mit dem programm geht leichter
http://forum.sa-mp.com/showthread.php?t=120586 -
ich gib dir ein tipp machen den ganz weg such einfach nach ptot da findes du den
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ja wo soll ich suche und wie soll ich das ein tragen
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ja hallo leute ich will bots auf meinen server rein machen aber die können sich nicht ein logen habe ihr
eine idee wie ich des mache danke voraus -
ich mein piblics savezone ich weis nicht warum des nicht geht
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hilfe leute habe ein problem meine gangzone werden nicht gespeicher könnt ihr mir helfen wenn ja bitte meldet euch
unter diese Teamspeak IP:81.169.175.182:9991 -
hallo kann mir jetzt jemand helfen wegen gangzone.cfg