Beiträge von TheN0x

    1. Ist ne cracked habs aber schon mehr mals neu gedownloadet 2. ist nicht mein screen xD



    /close


    Hab das problem gelöst wer das gleiche hat und hilfe braucht pn schreiben

    Wie behebe ich diese errors und warns?


    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7318) : error 017: undefined symbol "GetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7309) : warning 203: symbol is never used: "doors"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7710) : error 017: undefined symbol "GetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7709) : warning 203: symbol is never used: "doors"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7717) : error 017: undefined symbol "GetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7725) : error 017: undefined symbol "SetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7735) : error 017: undefined symbol "GetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7736) : error 017: undefined symbol "SetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "objective"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "boot"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "bonnet"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "doors"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "alarm"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "lights"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "engine"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7798) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7799) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7800) : error 017: undefined symbol "AttachObjectToVehicle"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7802) : error 017: undefined symbol "AttachObjectToVehicle"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7792) : warning 204: symbol is assigned a value that is never used: "offZtmp"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7791) : warning 204: symbol is assigned a value that is never used: "offYtmp"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    8 Errors.

    bekomme diese errors:


    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7318) : error 017: undefined symbol "GetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7309) : warning 203: symbol is never used: "doors"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7710) : error 017: undefined symbol "GetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7709) : warning 203: symbol is never used: "doors"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7717) : error 017: undefined symbol "GetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7725) : error 017: undefined symbol "SetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7735) : error 017: undefined symbol "GetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7736) : error 017: undefined symbol "SetVehicleParamsEx"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "objective"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "boot"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "bonnet"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "doors"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "alarm"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "lights"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7734) : warning 203: symbol is never used: "engine"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7798) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7799) : warning 202: number of arguments does not match definition
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7800) : error 017: undefined symbol "AttachObjectToVehicle"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7802) : error 017: undefined symbol "AttachObjectToVehicle"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7792) : warning 204: symbol is assigned a value that is never used: "offZtmp"
    C:\Dokumente und Einstellungen\Ricco\Desktop\samp03csvr_win32\filterscripts\DT_DynamicCar.pwn(7791) : warning 204: symbol is assigned a value that is never used: "offYtmp"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    8 Errors.

    Wenn ich mir ein haus kaufe ist der alte text und der neue an der selben stelle wie stelle ich das um hier mal mein updater /buyhouse und /sellhouse



    public Haus3D()
    {
    new string[256];
    for(new h = 0; h < sizeof(HouseInfo); h++)
    {
    if(HouseInfo[h][hOwned] == 1)
    {
    if(HouseInfo[h][hRentabil] == 0)
    {
    format(string, sizeof(string), "Dieses Haus gehört: %s \nLevel: %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel]);
    }
    else
    {
    format(string, sizeof(string), "Dieses Haus gehört: %s \nMiete: $%d Level: %d \nBenutze /rentroom, um ein Zimmer zu mieten",HouseInfo[h][hOwner],HouseInfo[h][hRent],HouseInfo[h][hLevel]);
    }
    }
    else
    {
    format(string, sizeof(string), "Dieses Haus ist zu Verkaufen \nBeschreibung: %s \nPreis: $%d \nLevel: %d \nBenutze /buyhouse um es zu kaufen",HouseInfo[h][hDiscription],HouseInfo[h][hValue],HouseInfo[h][hLevel]);
    }
    Update3DTextLabelText(HausInfo[h], COLOR_ORANGE, string);
    }
    return 1;
    }

    if(strcmp(cmd, "/buyhouse", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    GetPlayerName(playerid, playername, sizeof(playername));
    GetPlayerPos(playerid, oldposx, oldposy, oldposz);
    for(new h = 0; h < sizeof(HouseInfo); h++)
    {
    if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
    {
    if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
    {
    format(string, sizeof(string), " You must be Level %d to purchase this !", HouseInfo[h][hLevel]);
    SendClientMessage(playerid, COLOR_GRAD5, string);
    return 1;
    }
    if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
    {
    SendClientMessage(playerid, COLOR_WHITE, " You already own a house, type /sellhouse if you want to buy this one !");
    return 1;
    }
    if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
    {
    Delete3DTextLabel(Text3D:housesale);
    PlayerInfo[playerid][pPhousekey] = h;
    HouseInfo[h][hOwned] = 1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
    GivePlayerMoney(playerid,-HouseInfo[h][hValue]);
    PlayerPlayMusic(playerid);
    SetPlayerInterior(playerid,HouseInfo[h][hInt]);
    SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen zuhause~n~Du kannst das Haus mit /exit verlassen", 5000, 3);
    PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
    PlayerInfo[playerid][pLocal] = h;
    SendClientMessage(playerid, COLOR_WHITE, "Congratulations, on your new Purchase !");
    SendClientMessage(playerid, COLOR_WHITE, "Type /help to review the new property help section !");
    DateProp(playerid);
    OnPropUpdate();
    OnPlayerUpdateEx(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, " You don't have the cash for that !");
    return 1;
    }
    }
    }
    }
    return 1;
    }


    if(strcmp(cmd, "/sellhouse", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, playername, sizeof(playername));
    if(PlayerInfo[playerid][pPhousekey] == 255)
    {
    SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
    return 1;
    }
    if(PlayerInfo[playerid][pMarried] > 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " You are Married, can't sell the House !");
    return 1;
    }
    if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
    {
    new house = PlayerInfo[playerid][pPhousekey];
    HouseInfo[house][hHel] = 0;
    HouseInfo[house][hArm] = 0;
    HouseInfo[house][hHealthx] = 0;
    HouseInfo[house][hHealthy] = 0;
    HouseInfo[house][hHealthz] = 0;
    HouseInfo[house][hArmourx] = 0;
    HouseInfo[house][hArmoury] = 0;
    HouseInfo[house][hArmourz] = 0;
    HouseInfo[house][hLock] = 1;
    HouseInfo[house][hOwned] = 0;
    HouseInfo[house][hVec] = 418;
    HouseInfo[house][hVcol1] = -1;
    HouseInfo[house][hVcol2] = -1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    strmid(HouseInfo[house][hOwner], "The State", 0, strlen("The State"), 255);
    ConsumingMoney[playerid] = 1;
    GivePlayerMoney(playerid,HouseInfo[house][hValue]);
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "~w~Congratulations~n~ You have sold your property for ~n~~g~$%d", HouseInfo[house][hValue]);
    GameTextForPlayer(playerid, string, 10000, 3);
    PlayerInfo[playerid][pPhousekey] = 255;
    if(PlayerInfo[playerid][pLocal] == house)
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,HouseInfo[house][hEntrancex],HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]);
    PlayerInfo[playerid][pInt] = 0;
    }
    OnPropUpdate();
    OnPlayerUpdateEx(playerid);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "You don't own a house.");
    }
    }
    return 1;
    }

    Kann man den befehl /veh so umstellen das man Autos ingame nur für gangs erstellt z.B. so : /veh [gangid] [carid] [color1] [color2]");



    if(strcmp(cmd, "/veh", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (PlayerInfo[playerid][pAdmin] < 1339)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
    return 1;
    }
    new car;
    car = strval(tmp);
    if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
    return 1;
    }
    new color1;
    color1 = strval(tmp);
    if(color1 < 0 || color1 > 200000000) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
    return 1;
    }
    new color2;
    color2 = strval(tmp);
    if(color2 < 0 || color2 > 159) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar ++;
    format(string, sizeof(string), " Vehicle %d spawned.", carid);
    SendClientMessage(playerid, COLOR_GREY, string);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, 256, "AdmWarning: %s has spawned %d [Vehicle].", sendername,car);
    ABroadCast(COLOR_ADMIN,string,1);
    }
    return 1;
    }

    Die koords hab ich mehrmals uberprüft und können nicht falsch sein komme ja mit /enter an die richtige stelle nur /exit nicht


    hier das was in meiner property.cfg ist :
    1326.265869,-1091.863403,27.976600,2324.419921,-1145.568359,1050.710083,0,0,0,0,0,0,TheN0x,New house,25000,0,0,12,0,1,0,1337,0,0,418,1,-1,189,3


    Das ist mein /exit befehl für häuser:


    if(strcmp(cmdtext, "/exit", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    //printf("House :%d",i);
    if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pLocal] = 255;
    if(HouseInfo[i][hHel] == 1)
    {
    new Float:tempheal;
    GetPlayerHealth(playerid,tempheal);
    if(tempheal < 100.0)
    {
    SetPlayerHealth(playerid,100.0);
    }
    }
    }
    }

    Sry wenn der thread unnötig ist hab leider nichts in der sufu gefunden.


    Habe folgendes problem: Ich hab ein haus erstellt und gekauft wenn ich /enter mache komm ich ganz normal in das interorie wenn ich aber /exit mache lande ich nicht vor meinem Haus sondern irgendwo in der pampa.