Beiträge von Fl3xX

    //========= News TOR ==========//
    if (strcmp(cmdtext, "/ntor", true) == 0)
    {
    if(PlayerInfo[playerid][pLeader] == 9 || PlayerInfo [playerid] [pMember] == 9)
    {
    if(IsPlayerInRangeOfPoint(playerid, 5.0, 1643.12670898,-1714.77258301,15.86996269))
    {
    if(nstatus1 == false)
    {
    SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet.");
    MoveObject(News1, 1643.12670898,-1714.77258301,5.86996269, 3.5);
    nstatus1 = true;
    }
    else if(nstatus1 == true)
    {
    SendClientMessage(playerid, COLOR_GREEN, "Tor geschlossen.");
    MoveObject(News1, 1643.12670898,-1714.77258301,15.86996269, 3.5);
    nstatus1 = false;
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid, 5.0, 1643.59997559,-1696.34716797,15.82934380))
    {
    if(nstatus2 == false)
    {
    SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet.");
    MoveObject(News2, 1643.59997559,-1696.34716797,5.82934380, 3.5);
    nstatus2 = true;
    }
    else if(nstatus2 == true)
    {
    SendClientMessage(playerid, COLOR_RED, "Tor geschlossen.");
    MoveObject(News2, 1643.59997559,-1696.34716797,15.82934380, 3.5);
    nstatus2 = false;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Du bist nicht an einer der Tore!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Du bist kein Nachrichtenreporter!");
    }
    return 1;
    }

    Hallo leute :)


    auf meinem Server den ich bei SAMP4You miete drehen sich komischer weise beim aufmachen die tore.
    Und beim zumachen bleiben sie gedreht!
    Im Script an den Koordinaten ist kein fehler.
    Bitte helft mir :)

    //FBI Tor Hauptzentrale


    if(strcmp(cmd,"/fbitor",true) == 0)
    {
    if(IsACop(playerid))
    {
    if(fbitorvar == 0)
    {
    MoveObject(fbitor, 980, 1245.6999511719, -778.70001220703, 87.300003051758, 0, 0, 0); //tor offen
    SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet");
    PlaySoundForPlayer(playerid,1035);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    fbitorvar = 1;
    }
    else
    {
    MoveObject(fbitor, 980, 1245.5999755859, -778.59997558594, 92.699996948242, 0, 0, 0); // tor zu
    SendClientMessage(playerid, COLOR_RED, "Tor geschlossen");
    PlaySoundForPlayer(playerid,1035);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    fbitorvar = 0;
    }
    }
    else SendClientMessage(playerid,COLOR_RED," Du bist kein Beamter");
    return 1;
    }


    Jetzt hab ich es geändert geht aber immernoch nicht ..

    Hi leute,
    ich will mein FBI Tor schließen lassen und auch öffnen lassen..
    Es funktioniert aber leider nicht..

    //FBI Tor Hauptzentrale


    if(strcmp(cmd,"/fbitor",true) == 0)
    {
    if(IsACop(playerid))
    {
    if(fbitorvar == 0)
    {
    MoveObject(fbitor, 980, 1245.5999755859, -778.59997558594, 92.699996948242, 0, 0, 0);
    SendClientMessage(playerid, COLOR_GREEN, "Tor geöffnet");
    PlaySoundForPlayer(playerid,1035);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    fbitorvar = 1;
    }
    else
    {
    MoveObject(fbitor, 980, 1245.5999755859, -778.59997558594, 92.699996948242, 0, 0, 0);
    SendClientMessage(playerid, COLOR_RED, "Tor geschlossen");
    PlaySoundForPlayer(playerid,1035);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    fbitorvar = 0;
    }
    }
    else SendClientMessage(playerid,COLOR_RED," Du bist kein Beamter");
    return 1;
    }



    CreateObject(980, 1245.5999755859, -778.59997558594, 92.699996948242, 0, 0, 0);


    das ist das tor


    Bitte helft mir.. :wacko:

    Hi leute, wie oben schon steht brauche ich eure hilfe um meine map auf meinem Server zu spielen, aber bei mir klapt das noch nicht so gut.
    Also ich zeig euch mal einen ausschnitt:
    Function OnGameModeInit()
    {
    versteckup = CreatePickup(1247, 1, -1113.7653, -1621.5535, 76.3739, 0); // Versteck
    AntiDeAMX2();
    AllowFireCMD();
    SetTimer("OnFireUpdate", 500, 1);
    //SetTimer("autofire", 150000, 1);
    SetTimer("Hostname", 5000, 1);
    DestroyDynamicObject(35);
    SetTimer("Autofire", 2400000, 1);
    ResetElevatorQueue();
    Elevator_Initialize();
    SetWeather(2);
    noooc = 0;
    SetNameTagDrawDistance(55.0);
    ManualVehicleEngineAndLights();
    //SetTimer("BaumTimer",1140000,1);
    //SetTimer("FallTimer",1000,1);
    Und dann kommen viele andere Vorgegebene Objecte und dann will ich meins einfügen das dann so aussieht:

    //Vinewood Haus 1


    CreateDynamicObject(829, 1111.826171875, -674.13629150391, 114.60299682617, 0, 0, 0);
    CreateDynamicObject(617, 1113.4743652344, -675.60406494141, 113.22242736816, 0, 0, 0);
    CreateDynamicObject(654, 1105.6876220703, -673.62579345703, 112.79576873779, 0, 0, 0);
    CreateDynamicObject(654, 1092.2548828125, -685.80529785156, 112.6484375, 0, 0, 0);
    CreateDynamicObject(654, 1105.1733398438, -683.07366943359, 112.76697540283, 0, 0, 0);
    CreateDynamicObject(654, 1080.1322021484, -681.99993896484, 112.6484375, 0, 0, 0);
    CreateDynamicObject(654, 1083.5412597656, -676.34802246094, 112.6484375, 0, 0, 0);
    CreateDynamicObject(654, 1079.2391357422, -671.31994628906, 112.6484375, 0, 0, 0);
    CreateDynamicObject(654, 1084.1717529297, -669.58374023438, 112.6484375, 0, 0, 0);
    CreateDynamicObject(669, 1106.1407470703, -627.67742919922, 106.71917724609, 0, 0, 0);
    CreateDynamicObject(669, 1080.8679199219, -625.02587890625, 112.26956939697, 0, 0, 0);
    CreateDynamicObject(673, 1103.5698242188, -637.11187744141, 109.99169158936, 0, 0, 0);
    CreateDynamicObject(673, 1104.3486328125, -633.21575927734, 108.75240325928, 0, 0, 0);
    CreateDynamicObject(673, 1109.4173583984, -668.14288330078, 112.89487457275, 0, 0, 0);
    CreateDynamicObject(673, 1105.4368896484, -666.66925048828, 112.78050231934, 0, 0, 0);
    CreateDynamicObject(626, 1096.5257568359, -647.30786132813, 114.69703674316, 0, 0, 192);
    CreateDynamicObject(626, 1093.1518554688, -647.24383544922, 114.69703674316, 0, 0, 191.9970703125);
    CreateDynamicObject(638, 1101.5283203125, -649.62280273438, 113.34547424316, 0, 0, 270);
    CreateDynamicObject(638, 1104.1352539063, -649.62640380859, 113.34547424316, 0, 0, 270);
    CreateDynamicObject(638, 1106.6158447266, -649.62890625, 113.20081329346, 0, 0, 270);
    CreateDynamicObject(638, 1109.1374511719, -649.65026855469, 113.04100036621, 0, 0, 270);
    CreateDynamicObject(638, 1089.3874511719, -649.58111572266, 113.34547424316, 0, 0, 0);
    CreateDynamicObject(646, 1090.3791503906, -646.98712158203, 114.06496429443, 0, 0, 0);
    CreateDynamicObject(646, 1099.6090087891, -647.09136962891, 114.06496429443, 0, 0, 0);
    CreateDynamicObject(647, 1105.3603515625, -634.87817382813, 111.15254211426, 0, 0, 0);
    CreateDynamicObject(647, 1111.6326904297, -638.56146240234, 112.24231719971, 0, 0, 0);
    CreateDynamicObject(807, 1086.0620117188, -686.25115966797, 112.8893737793, 0, 0, 0);
    CreateDynamicObject(807, 1081.69140625, -674.74145507813, 112.8893737793, 0, 0, 0);
    CreateDynamicObject(807, 1079.9050292969, -678.94970703125, 112.8893737793, 0, 0, 0);
    CreateDynamicObject(807, 1077.2701416016, -663.82452392578, 112.8893737793, 0, 0, 0);
    CreateDynamicObject(867, 1109.1784667969, -672.06396484375, 113.75492095947, 0, 0, 0);
    CreateDynamicObject(867, 1107.8800048828, -680.42523193359, 113.68057250977, 0, 0, 78);
    CreateDynamicObject(1334, 1077.130859375, -630.20611572266, 113.57376861572, 0, 0, 180);
    CreateDynamicObject(1332, 1080.2624511719, -630.07012939453, 113.52362823486, 0, 0, 180);
    CreateDynamicObject(1328, 1081.8464355469, -630.29858398438, 112.97607421875, 0, 0, 0);
    CreateDynamicObject(1328, 1083.1654052734, -630.359375, 112.97607421875, 0, 0, 0);
    CreateDynamicObject(1465, 1086.8575439453, -649.05456542969, 113.81301879883, 0, 0, 178);
    CreateDynamicObject(1465, 1088.8983154297, -654.8779296875, 118.74586486816, 0, 0, 270);
    CreateDynamicObject(8572, 1105.6662597656, -660.22674560547, 114.8736038208, 0, 0, 0);
    CreateDynamicObject(1221, 1083.8189697266, -648.86273193359, 113.11022949219, 0, 0, 0);
    CreateDynamicObject(1221, 1083.833984375, -648.85247802734, 114.02989959717, 0, 0, 0);
    CreateDynamicObject(1221, 1082.2410888672, -648.96069335938, 113.10469818115, 0, 0, 0);
    CreateDynamicObject(1221, 1081.2711181641, -648.97790527344, 113.09375762939, 0, 0, 0);
    CreateDynamicObject(1221, 1081.7266845703, -649.01416015625, 114.01140594482, 0, 0, 0);
    CreateDynamicObject(1299, 1082.4685058594, -654.92962646484, 118.03713989258, 0, 0, 0);
    CreateDynamicObject(1265, 1091.6594238281, -647.19860839844, 113.11747741699, 0, 0, 0);
    CreateDynamicObject(1343, 1084.1090087891, -630.30413818359, 113.21675109863, 0, 0, 0);
    CreateDynamicObject(1438, 1085.8464355469, -654.99230957031, 117.58128356934, 0, 0, 0);
    CreateDynamicObject(638, 1110.8670654297, -650.69256591797, 112.98652648926, 0, 0, 0);
    CreateDynamicObject(638, 1110.8791503906, -653.40765380859, 113.13143920898, 0, 0, 0);
    CreateDynamicObject(638, 1110.8718261719, -656.05010986328, 113.27369689941, 0, 0, 0);
    CreateDynamicObject(638, 1110.869140625, -657.82476806641, 113.34547424316, 0, 0, 0);
    CreateDynamicObject(646, 1093.4925537109, -661.12103271484, 114.06496429443, 0, 0, 274);
    CreateDynamicObject(646, 1096.6163330078, -661.19384765625, 114.06496429443, 0, 0, 273.9990234375);
    CreateDynamicObject(632, 1101.7133789063, -659.72998046875, 112.6484375, 0, 0, 0);
    CreateDynamicObject(632, 1089.7340087891, -659.93200683594, 113.14054870605, 0, 0, 0);
    CreateDynamicObject(3461, 1084.7774658203, -627.62316894531, 113.72207641602, 0, 0, 0);
    CreateDynamicObject(3461, 1101.5849609375, -630.04357910156, 109.33207702637, 0, 0, 0);
    CreateDynamicObject(3461, 1083.4494628906, -622.95007324219, 113.02161407471, 0, 0, 0);
    CreateDynamicObject(3461, 1083.5454101563, -625.45068359375, 113.54312133789, 0, 0, 0);
    CreateDynamicObject(3461, 1102.6940917969, -625.03686523438, 108.30288696289, 0, 0, 0);
    CreateDynamicObject(3461, 1102.8116455078, -627.52008056641, 108.75765228271, 0, 0, 0);
    CreateDynamicObject(3461, 1101.4981689453, -639.05102539063, 112.32090759277, 0, 0, 0);
    CreateDynamicObject(3461, 1101.7624511719, -634.33764648438, 110.63355255127, 0, 0, 0);
    CreateDynamicObject(3461, 1105.3028564453, -639.79113769531, 112.47239685059, 0, 0, 0);
    CreateDynamicObject(3461, 1108.8908691406, -640.50665283203, 112.62149047852, 0, 0, 0);
    CreateDynamicObject(3461, 1112.4241943359, -641.16577148438, 112.75208282471, 0, 0, 0);
    CreateDynamicObject(3461, 1115.8610839844, -641.96405029297, 112.95399475098, 0, 0, 0);
    CreateDynamicObject(3461, 1086.3572998047, -662.05169677734, 114.22344970703, 0, 0, 0);
    CreateDynamicObject(3461, 1103.2784423828, -662.20080566406, 114.22997283936, 0, 0, 0);
    CreateDynamicObject(3461, 1103.1839599609, -683.66247558594, 114.23086547852, 0, 0, 0);
    CreateDynamicObject(3461, 1086.5251464844, -683.708984375, 114.22344970703, 0, 0, 0);
    CreateDynamicObject(3461, 1075.7103271484, -662.42114257813, 114.22344970703, 0, 0, 0);
    CreateDynamicObject(3461, 1116.7156982422, -665.15405273438, 114.23780822754, 0, 0, 0);
    CreateDynamicObject(3461, 1081.1553955078, -622.79632568359, 113.37891387939, 0, 0, 0);
    CreateDynamicObject(3461, 1105.5495605469, -625.58203125, 107.98336029053, 0, 0, 0);


    Bitte helft mir mal

    Also:


    Call of Duty 4
    Call of Duty Modern Warfare 2 oder 3 was bald rauskommt.
    Battlefield Bad Company 2
    Battlefield 3
    Crysis 1 und 2
    World of Warcraft
    FEAR 3
    Medal of Honor



    Edit: Brotherhood und Assassins Creed 2 Natürlich ;) Den ersten Teil find ich nicht so gut.
    Ich hab Vista und das ist in Ordnung aber hart an der Grenze so schlecht. ;)