Methode 1
GetPlayerNameEx(playerid){
new nname[MAX_PLAYER_NAME];
GetPlayerName(playerid,nname,sizeof nname);
return nname;
}
SendClientMessage(playerid,0x00FF00FF,GetPlayerNameEx(playerid));
Gibt Direkt zurück wie man sieht...
Methode 2
Global erstellen
new playaname[MAX_PLAYERS][MAX_PLAYER_NAME];
bei OnPlayerConnect :
GetPlayerName(playerid,playaname[playerid],MAX_PLAYER_NAME);