So ists bei meinem Script
	if(strcmp(cmd, "/einladen", true) == 0)
	{
		tmp = strtok(cmdtext, idx);
		if(!strlen(tmp))
		{
			SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /einladen [playerid/Name]");
			return 1;
		}
		new leader = PlayerInfo[playerid][pLeader];
		new para1 = ReturnUser(tmp);
		if (PlayerInfo[playerid][pLeader] >= 1)
		{
		    if(IsPlayerConnected(para1))
		    {
		        if(para1 != INVALID_PLAYER_ID)
		        {
				    if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][pMember] == 0 && PlayerInfo[para1][pFMember] == 255)
				    {
						if(PlayerInfo[para1][pFrakSperre] == 0)
						{
							GetPlayerName(para1, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
							printf("AdminSystem: %s hat %s in die Fraktion %s eingeladen.", sendername, giveplayer,Fracs[leader-1]);
							format(string, sizeof(string), "   Du wurdest in die Fraktion %s von Leader %s eingeladen.",Fracs[leader-1], sendername);
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
							SendClientMessage(para1, COLOR_GRAD2, " Wenn du die Einladung annehmen willst, tippe /einladung annehmen");
							//SendClientMessage(para1, COLOR_GRAD2, " Um die Einladung abzulehnen: /einladung ablehnen");
							format(string, sizeof(string), "   Du hast %s in die Fraktion %s eingeladen.", giveplayer,Fracs[leader-1]);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							SendClientMessage(playerid, COLOR_GRAD2, " Warte, bis der Spieler die Einladung angenommen/abgelehnt hat.");
							new iyear, imonth,iday;
							getdate(iyear, imonth, iday);
							format(string, sizeof(string), "%s[Level:%d] wurde von %s in die Fraktion %s eingeladen (%d-%d-%d)", giveplayer,PlayerInfo[para1][pLevel],sendername,Fracs[leader-1],imonth,iday,iyear);
							MemberLog(string);
							Eingeladen[para1] = leader;
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "  Dieser Spieler hat eine Fraktions-Sperre");
						    return 1;
						}
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "  Der ausgewählte Spieler, ist bereits in einer Fraktion/Familie.");
					    return 1;
					}
				}
			}//not connected
		}
		else
		{
			SendClientMessage(playerid, COLOR_GRAD1, "   Nur Der Leader kann Members aufnehmen!");
		}
		return 1;
	}
	if(strcmp(cmd,"/einladung",true) == 0)
	{
		tmp = strtok(cmdtext,idx);
		if(!strlen(tmp))
		{
			SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /einladung [annehmen/ablehnen]");
			return 1;
		}
		if(Eingeladen[playerid] == 0)
		{
			SendClientMessage(playerid, COLOR_GRAD2, "Niemand hat dich eingeladen!!");
			return 1;
		}
		if(strcmp(tmp,"annehmen",true) == 0)
		{
		    if(Eingeladen[playerid] == 1) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
		    else if(Eingeladen[playerid] == 2) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
		    else if(Eingeladen[playerid] == 3) { PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
		    else if(Eingeladen[playerid] == 4) { PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
		    else if(Eingeladen[playerid] == 5) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
		    else if(Eingeladen[playerid] == 6) { PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 294; SetPlayerSkin(playerid, 294); }
		    else if(Eingeladen[playerid] == 7) { PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; ChosenSkin[playerid] = 164; SetPlayerSkin(playerid, 164); }
		    else if(Eingeladen[playerid] == 8) { PlayerInfo[playerid][pTeam] = 8; gTeam[playerid] = 8; ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
		    else if(Eingeladen[playerid] == 9) { PlayerInfo[playerid][pTeam] = 9; gTeam[playerid] = 9; ChosenSkin[playerid] = 187; SetPlayerSkin(playerid, 187); }
		    else if(Eingeladen[playerid] == 10) { PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
		    else if(Eingeladen[playerid] == 11) { PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
		    else if(Eingeladen[playerid] == 12) { PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 118; SetPlayerSkin(playerid, 118); }//Triaden
		    else if(Eingeladen[playerid] == 13) { PlayerInfo[playerid][pTeam] = 13; gTeam[playerid] = 13; ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }//Grove Street
		    else if(Eingeladen[playerid] == 14) { PlayerInfo[playerid][pTeam] = 14; gTeam[playerid] = 14; ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }//Ballas
		    else if(Eingeladen[playerid] == 15) { PlayerInfo[playerid][pTeam] = 15; gTeam[playerid] = 15; ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }//Sf Biker Club
		    else if(Eingeladen[playerid] == 16) { PlayerInfo[playerid][pTeam] = 16; gTeam[playerid] = 16; ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }//Los Santos Vagos
		    else if(Eingeladen[playerid] == 17) { PlayerInfo[playerid][pTeam] = 17; gTeam[playerid] = 17; ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }//Varios Los Aztecas
		    else if(Eingeladen[playerid] == 18) { PlayerInfo[playerid][pTeam] = 18; gTeam[playerid] = 18; ChosenSkin[playerid] = 174; SetPlayerSkin(playerid, 174); }//Los Santos Rifa
		    else if(Eingeladen[playerid] == 19) { PlayerInfo[playerid][pTeam] = 19; gTeam[playerid] = 19; ChosenSkin[playerid] = 234; SetPlayerSkin(playerid, 234); }//West Coust Customs
		    else if(Eingeladen[playerid] == 20) { PlayerInfo[playerid][pTeam] = 20; gTeam[playerid] = 20; ChosenSkin[playerid] = 220; SetPlayerSkin(playerid, 220); }
		    else if(Eingeladen[playerid] == 21) { PlayerInfo[playerid][pTeam] = 21; gTeam[playerid] = 21; ChosenSkin[playerid] = 28; SetPlayerSkin(playerid, 28); }
		    else if(Eingeladen[playerid] == 22) { PlayerInfo[playerid][pTeam] = 22; gTeam[playerid] = 22; ChosenSkin[playerid] = 277; SetPlayerSkin(playerid, 277); }
		    else if(Eingeladen[playerid] == 23) { PlayerInfo[playerid][pTeam] = 23; gTeam[playerid] = 23; ChosenSkin[playerid] = 133; SetPlayerSkin(playerid, 133); }
			else if(Eingeladen[playerid] == 24) { PlayerInfo[playerid][pTeam] = 24; gTeam[playerid] = 24; ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
			else { return 1; }
			GetPlayerName(playerid,sendername,sizeof(sendername));
			PlayerInfo[playerid][pMember] = Eingeladen[playerid];
			PlayerInfo[playerid][pRank] = 1;
			format(string,sizeof(string)," %s hat die Einladung in die Fraktion %s angenommen!",sendername,Fracs[Eingeladen[playerid]-1]);
			for(new i=0; i<MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i))
				{
				    if(PlayerInfo[i][pLeader] == Eingeladen[playerid])
				    {
				        SendClientMessage(i,COLOR_LIGHTBLUE,string);
				    }
				}
			}
			SetPlayerInterior(playerid,0);
			new rand = random(sizeof(gInviteSpawns));
			SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
			SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
			SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
			SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
			FreezePlayer(playerid);
		    SelectChar[playerid] = 255;
		    Eingeladen[playerid] = 0;
		    SelectCharID[playerid] = PlayerInfo[playerid][pMember];
		    SelectCharPlace[playerid] = 1;
		    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
			PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
			SendClientMessage(playerid, COLOR_GRAD5, " Du kannst mit /hilfe deine neuen Fraktionsbefehle betrachten");
		    SendClientMessage(playerid, COLOR_LIGHTRED, "* Benutze 'weiter' um dir den Charakter auszusuchen den du gerne benutzen möchtest.");
		    SendClientMessage(playerid, COLOR_LIGHTRED, "* Wenn du den richtigen gefunden hast, gib 'fertig' ein.");
		}
		else if(strcmp(tmp,"ablehnen",true) == 0)
		{
			format(string,sizeof(string)," %s hat die Einladung in die Fraktion %s abgelehnt!",sendername,Fracs[Eingeladen[playerid]-1]);
			for(new i=0; i<MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i))
				{
				    if(PlayerInfo[i][pLeader] == Eingeladen[playerid])
				    {
				        SendClientMessage(i,COLOR_LIGHTBLUE,string);
				    }
				}
			}
			Eingeladen[playerid] = 0;
		}
		else
		{
			SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /einladung [annehmen/ablehnen]");
		}
	    return 1;
	}
Musste halt einiges änder aber so als Vorlage würde ich es benutzen 
/e. ich merke gerade ocmd 
 Glaub dan net das es klappt... Aber Versuch trotzdem mal. Sicher nicht direkt reinkopieren.
MFG.