Beiträge von Kevin_Jefferson

    Hallo,


    Also....


    Wenn ich CreateObject mache kann er bis 50 Objekte laden,


    wenn man mehr als 50 Objekte ladet er keine Objekte mehr!,


    Also die frage ist wie kann man jetzt den Blöden Streamer Benutzen,


    Error zeigt das Script nicht an aber im Map Editor sind die Objekte da das heißt der Streamer ladet sie nicht aber Schau her:


    Er wurde geladen aber auf mein Pc Ladet er die Objekte nicht Also....


    WAS IST DAS?



    mfg


    Kevin_Jefferson

    Hallo,


    Ich benutze zurzeit den Incognito Streamer SA-MP Streamer Plugin v2.6,


    Aber will auf 0.3e updaten,


    Ich habe den Streamer SA-MP Streamer Plugin v2.6.1(Neuerste Version),


    Er ladet den Streamer aber er ladet die Objekte nicht Also die "CreateDynamicObject"


    Wisst ihr wieso das ist?



    Könnt ihr mir ein Besseren Empfehlen?


    Ich muss dringend auf 0.3e Updaten



    mfg


    Kevin_Jefferson

    Hallo,


    Also...


    Ich habe es weiter versucht


    Ich bekomme keine Errors/Warnings


    aber es funktioniert nicht


    Wenn ich Enter drücke komme ich nicht raus


    Wisst ihr es?


    mfg


    Kevin_Jefferson


    if(newkeys == KEY_SECONDARY_ATTACK)
    {
    if(IsPlayerInRangeOfPoint(playerid, 1.0, -1298.5314,2546.1438,87.7422)) //Terror Enter
    {
    SetPlayerInterior(playerid, 8);
    SetPlayerFacingAngle(playerid, 0.0);
    SetPlayerPos(playerid, 2807.5339,-1174.7516,1025.5703);
    SetPlayerVirtualWorld(playerid, 3);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2807.5339,-1174.7516,1025.5703)) //Terror exit
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 123.0);
    SetPlayerPos(playerid, -1298.2902,2547.8328,87.5768);
    SetPlayerVirtualWorld(playerid, 0);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 1544.1588,-1353.4196,329.4741)) //Startower oben
    {
    ac_GivePlayerWeapon(playerid,46,1);
    PlayerMoney[playerid] -= 500;
    }
    //-------------------------BINCO------------------------------------------------------------------
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2101.8923,2257.4822,11.0234)) //Binco lv enter
    {
    SetPlayerInterior(playerid, 15);
    SetPlayerFacingAngle(playerid, 0.0);
    SetPlayerPos(playerid, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(playerid, 3);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(playerid) == 3) //binco lv exit
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 268.6854);
    SetPlayerPos(playerid, 2104.4358,2257.4224,11.0234);
    SetPlayerVirtualWorld(playerid, 0);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, -2373.7749,910.1292,45.4453)) //Binco sf enter
    {
    SetPlayerInterior(playerid, 15);
    SetPlayerFacingAngle(playerid, 0.0);
    SetPlayerPos(playerid, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(playerid, 2);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(playerid) == 2) //binco sf exit
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 87.1584);
    SetPlayerPos(playerid, -2375.7988,910.1769,45.4453);
    SetPlayerVirtualWorld(playerid, 0);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2244.3396,-1665.5530,15.4766)) //Binco ls enter
    {
    SetPlayerInterior(playerid, 15);
    SetPlayerFacingAngle(playerid, 0.0);
    SetPlayerPos(playerid, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(playerid, 1);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(playerid) == 1) //binco ls exit
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 343.0685);
    SetPlayerPos(playerid, 2244.7803,-1664.1416,15.4766);
    SetPlayerVirtualWorld(playerid, 0);
    SetCameraBehindPlayer(playerid);
    }
    //-----------------------------------------------------------------------------------------------
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2441.3213,2064.5664,10.8203)) //THECRAWBAR LV ENTER
    {
    SetPlayerInterior(playerid, 11);
    SetPlayerFacingAngle(playerid, 180.0);
    SetPlayerPos(playerid, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(playerid, 3);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(playerid) == 3) //THECRAWBAR LV EXIT
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 184.0);
    SetPlayerPos(playerid, 2441.1182,2063.2461,10.8203);
    SetPlayerVirtualWorld(playerid, 0);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, -2242.1675,-88.3039,35.3203)) //MYSTIS SF ENTER
    {
    SetPlayerInterior(playerid, 11);
    SetPlayerFacingAngle(playerid, 180.0);
    SetPlayerPos(playerid, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(playerid, 2);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(playerid) == 2) //MYSTIS SF EXIT
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 184.0);
    SetPlayerPos(playerid, -2244.6379,-88.7001,35.3203);
    SetPlayerVirtualWorld(playerid, 0);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2309.8931,-1644.1865,14.8270)) //GREEN BOTTLE BAR ENTER
    {
    SetPlayerInterior(playerid, 11);
    SetPlayerFacingAngle(playerid, 180.0);
    SetPlayerPos(playerid, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(playerid, 1);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(playerid) == 1) //GREEN BOTTLE BAR EXIT
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 184.0);
    SetPlayerPos(playerid, 2310.3794,-1645.8004,14.8270);
    SetPlayerVirtualWorld(playerid, 0);
    SetCameraBehindPlayer(playerid);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2769.4626,-1631.9760,21.3661))//HitmanHeliEingang
    {
    if(PlayerInfo[playerid][pHitman] >= 1)
    {
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid, 372.4688,198.0755,1014.1797);
    SetPlayerFacingAngle(playerid, 180.0);
    GameTextForPlayer(playerid, "~w~Willommen in der ~n~~r~Hitman ~w~Agency", 2500, 1);
    }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 373.9119,198.0936,1014.1797))//HitmanHeliAusgang
    {
    if(PlayerInfo[playerid][pHitman] >= 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2768.9473,-1628.2542,21.3661);
    SetPlayerFacingAngle(playerid, 123.0);
    }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2770.6846,-1628.1346,12.1775))//HitmanEingang
    {
    if(PlayerInfo[playerid][pHitman] >= 1)
    {
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid, 371.3998,181.4472,1014.1875);
    SetPlayerFacingAngle(playerid, 180.0);
    GameTextForPlayer(playerid, "~w~Willommen in der ~n~~r~Hitman ~w~Agency", 2500, 1);
    }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 371.6150,179.8742,1014.1875))//HitmanAusgang
    {
    if(PlayerInfo[playerid][pHitman] >= 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2773.2498,-1627.9667,12.1775);
    SetPlayerFacingAngle(playerid, 2.0);
    }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, -2109.6667,-444.1488,38.7344))//Kickstart SF 8_BALL
    {
    SetPlayerInterior(playerid, 7);
    SetPlayerPos(playerid, -1405.1757,-258.1885,1043.6563);
    SetPlayerFacingAngle(playerid, 90.0);
    GameTextForPlayer(playerid, "~w~Willommen in der ~n~~r~Kickstart ~w~Arena", 2500, 1);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, -1406.1338,-260.8498,1043.6563))//Kickstart SF 8-BALL
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, -2110.9966,-444.0615,38.7344);
    SetPlayerFacingAngle(playerid, 264.0);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 2695.5872,-1704.6794,11.8438))//Kickstart LS
    {
    SetPlayerInterior(playerid, 14);
    SetPlayerPos(playerid, -1464.9501,1558.1238,1052.5313);
    SetPlayerFacingAngle(playerid, 358.0);
    GameTextForPlayer(playerid, "~w~Willommen in der ~n~~r~Kickstart ~w~Arena", 2500, 1);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, -1464.6379,1555.9271,1052.5313))//Kickstart LS
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2694.1223,-1702.4052,11.2594);
    SetPlayerFacingAngle(playerid, 37.0);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 1028.6084,-1104.6361,23.8281))//Yakuza GANG HQ hinten REin
    {
    if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || RamHq[playerid] == 1)
    {
    SetPlayerPos(playerid, -2170.2463,637.1829,1052.3750);
    SetPlayerInterior(playerid, 1);
    SetPlayerFacingAngle(playerid, 358.7700);
    SetCameraBehindPlayer(playerid);
    GameTextForPlayer(playerid, "~w~Yakuza HQ", 2500, 1);
    }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, -2170.3840,635.3994,1052.3750))//Yakuza GANG HQ hintenRaus
    {
    if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || RamHq[playerid] == 1)
    {
    SetPlayerPos(playerid, 1030.2814,-1103.8483,23.8281);
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 265.0);
    SetCameraBehindPlayer(playerid);
    }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, 1022.5005,-1121.4209,23.8701))//Yakuza GANG HQ vorne Rein
    {
    if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || RamHq[playerid] == 1)
    {
    SetPlayerPos(playerid, -2158.7917,642.1027,1052.3750);
    SetPlayerInterior(playerid, 1);
    SetPlayerFacingAngle(playerid, 91.1711);
    SetCameraBehindPlayer(playerid);
    GameTextForPlayer(playerid, "~w~Yakuza HQ", 2500, 1);
    }
    }
    else if(IsPlayerInRangeOfPoint(playerid, 1.0, -2158.6311,643.1340,1052))//Yakuza GANG HQ vorne Raus
    {
    if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13 || RamHq[playerid] == 1)
    {
    SetPlayerPos(playerid, 1022.3242,-1123.2770,23.8699);
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 162.0);
    SetCameraBehindPlayer(playerid);
    }
    }

    Hallo,


    Ich würde gerne das mehrere Fraktionen ein Auto fahren können,


    das heißt Army oder FBI kann Lspd Fahrzeuge fahren,


    Aber im Script steht das so:



    Ich will das haben das Army Fraktionsnummer: 3, und das Fbi Fraktionsnummer: 2,


    Dieses fahrzeug von Lspd fahren können oder das sie gemeinsam dieses fahrzeug fahren können


    (Ist für Alcatraz)


    2.


    Wie kann ich das hinkriegen das Admins alle Fahrzeuge fahren können auch von Lspd oder ADAC



    könnt Ihr mir helfen?



    mfg


    Kevin_Jefferson


    forward IsALSPDCar(carid);
    ****************************************************
    if(IsALSPDCar(newcar))
    {
    if(PlayerInfo[playerid][pMember] == spawncar_job[newcar]
    || PlayerInfo[playerid][pLeader] == spawncar_job[newcar])
    {
    if(PlayerInfo[playerid][pRank] >= spawncar_rank[newcar])
    {
    if(OnDuty[playerid] == 1)
    {
    if(IsALSPDBike(newcar) && BikeDuty[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_GRAD2, " Du kannst nur im Motoraddienst mit einem Motorad fahren.");
    RemovePlayerFromVehicle(playerid);
    }
    if(!IsALSPDBike(newcar) && BikeDuty[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_GRAD2, " Du kannst im Motoraddienst nur mit einem Motorad fahren.");
    RemovePlayerFromVehicle(playerid);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du bist nicht im Dienst.");
    RemovePlayerFromVehicle(playerid);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Dein Rang ist zu niedrig.");
    RemovePlayerFromVehicle(playerid);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du bist nicht berechtigt dieses Fahrzeug zu fahren.");
    RemovePlayerFromVehicle(playerid);
    }
    }
    ***************************************************************************
    public IsALSPDCar(carid)
    {
    if(spawncar_job[carid] == 1)
    {
    return 1;
    }
    return 0;
    }
    *************************************************************
    CreateVehicleForServer(596,1601.543,-1695.978,5.711,90.0,0,1,0,1,1,2);//Copcar *5*

    Hallo,


    Danke für deine Antwort,


    Ich habe es so gemacht wie es im Forum steht aber bekomme Errors,


    Was jetzt?(Das sind errors die mit das hier nicht zutun haben)


    Das sind die Errors:


    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(5035) : error 017: undefined symbol "UserName"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(5048) : error 017: undefined symbol "UserName"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(5055) : error 017: undefined symbol "UserName"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(5068) : error 017: undefined symbol "UserName"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(9947) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(9988) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10029) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10070) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10111) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10152) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10193) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10225) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10256) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10287) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10318) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10349) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10380) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10411) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10442) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10473) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10504) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(10587) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(11236) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(11240) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(11242) : error 017: undefined symbol "ac_GivePlayerWeapon"
    C:\Users\User\Desktop\World of Reallife\gamemodes\WoR.pwn(11243) : error 017: undefined symbol "ac_GivePlayerWeapon"


    26 Errors


    new string[128];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(IsPlayerInAnyVehicle(i)) { }
    {
    if(newkeys && KEY_SECONDARY_ATTACK)
    {
    if(IsPlayerInRangeOfPoint(i, 1.0, -1298.5314,2546.1438,87.7422)) //Terror Enter
    {
    SetPlayerInterior(i, 8);
    SetPlayerFacingAngle(i, 0.0);
    SetPlayerPos(i, 2807.5339,-1174.7516,1025.5703);
    SetPlayerVirtualWorld(i, 3);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2807.5339,-1174.7516,1025.5703)) //Terror exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 123.0);
    SetPlayerPos(i, -1298.2902,2547.8328,87.5768);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1544.1588,-1353.4196,329.4741)) //Startower oben
    {
    ac_GivePlayerWeapon(i,46,1);
    PlayerMoney[i] -= 500;
    }
    //-------------------------BINCO------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(i, 1.0, 2101.8923,2257.4822,11.0234)) //Binco lv enter
    {
    SetPlayerInterior(i, 15);
    SetPlayerFacingAngle(i, 0.0);
    SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(i, 3);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 3) //binco lv exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 268.6854);
    SetPlayerPos(i, 2104.4358,2257.4224,11.0234);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2373.7749,910.1292,45.4453)) //Binco sf enter
    {
    SetPlayerInterior(i, 15);
    SetPlayerFacingAngle(i, 0.0);
    SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(i, 2);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 2) //binco sf exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 87.1584);
    SetPlayerPos(i, -2375.7988,910.1769,45.4453);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2244.3396,-1665.5530,15.4766)) //Binco ls enter
    {
    SetPlayerInterior(i, 15);
    SetPlayerFacingAngle(i, 0.0);
    SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(i, 1);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 1) //binco ls exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 343.0685);
    SetPlayerPos(i, 2244.7803,-1664.1416,15.4766);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    //-----------------------------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(i, 1.0, 2441.3213,2064.5664,10.8203)) //THECRAWBAR LV ENTER
    {
    SetPlayerInterior(i, 11);
    SetPlayerFacingAngle(i, 180.0);
    SetPlayerPos(i, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(i, 3);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 3) //THECRAWBAR LV EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 184.0);
    SetPlayerPos(i, 2441.1182,2063.2461,10.8203);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2242.1675,-88.3039,35.3203)) //MYSTIS SF ENTER
    {
    SetPlayerInterior(i, 11);
    SetPlayerFacingAngle(i, 180.0);
    SetPlayerPos(i, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(i, 2);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 2) //MYSTIS SF EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 184.0);
    SetPlayerPos(i, -2244.6379,-88.7001,35.3203);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2309.8931,-1644.1865,14.8270)) //GREEN BOTTLE BAR ENTER
    {
    SetPlayerInterior(i, 11);
    SetPlayerFacingAngle(i, 180.0);
    SetPlayerPos(i, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(i, 1);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 1) //GREEN BOTTLE BAR EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 184.0);
    SetPlayerPos(i, 2310.3794,-1645.8004,14.8270);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2769.4626,-1631.9760,21.3661))//HitmanHeliEingang
    {
    if(PlayerInfo[i][pHitman] >= 1)
    {
    SetPlayerInterior(i, 3);
    SetPlayerPos(i, 372.4688,198.0755,1014.1797);
    SetPlayerFacingAngle(i, 180.0);
    GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Hitman ~w~Agency", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 373.9119,198.0936,1014.1797))//HitmanHeliAusgang
    {
    if(PlayerInfo[i][pHitman] >= 1)
    {
    SetPlayerInterior(i, 0);
    SetPlayerPos(i, 2768.9473,-1628.2542,21.3661);
    SetPlayerFacingAngle(i, 123.0);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2770.6846,-1628.1346,12.1775))//HitmanEingang
    {
    if(PlayerInfo[i][pHitman] >= 1)
    {
    SetPlayerInterior(i, 3);
    SetPlayerPos(i, 371.3998,181.4472,1014.1875);
    SetPlayerFacingAngle(i, 180.0);
    GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Hitman ~w~Agency", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 371.6150,179.8742,1014.1875))//HitmanAusgang
    {
    if(PlayerInfo[i][pHitman] >= 1)
    {
    SetPlayerInterior(i, 0);
    SetPlayerPos(i, 2773.2498,-1627.9667,12.1775);
    SetPlayerFacingAngle(i, 2.0);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2109.6667,-444.1488,38.7344))//Kickstart SF 8_BALL
    {
    SetPlayerInterior(i, 7);
    SetPlayerPos(i, -1405.1757,-258.1885,1043.6563);
    SetPlayerFacingAngle(i, 90.0);
    GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Kickstart ~w~Arena", 2500, 1);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -1406.1338,-260.8498,1043.6563))//Kickstart SF 8-BALL
    {
    SetPlayerInterior(i, 0);
    SetPlayerPos(i, -2110.9966,-444.0615,38.7344);
    SetPlayerFacingAngle(i, 264.0);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2695.5872,-1704.6794,11.8438))//Kickstart LS
    {
    SetPlayerInterior(i, 14);
    SetPlayerPos(i, -1464.9501,1558.1238,1052.5313);
    SetPlayerFacingAngle(i, 358.0);
    GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Kickstart ~w~Arena", 2500, 1);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -1464.6379,1555.9271,1052.5313))//Kickstart LS
    {
    SetPlayerInterior(i, 0);
    SetPlayerPos(i, 2694.1223,-1702.4052,11.2594);
    SetPlayerFacingAngle(i, 37.0);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1028.6084,-1104.6361,23.8281))//Yakuza GANG HQ hinten REin
    {
    if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
    {
    SetPlayerPos(i, -2170.2463,637.1829,1052.3750);
    SetPlayerInterior(i, 1);
    SetPlayerFacingAngle(i, 358.7700);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Yakuza HQ", 2500, 1);
    }
    }

    Hallo,


    Ich wollte es so haben das wenn einer Z.b. beim LSPD steht und rein will das er enter drücken muss.


    Ich habe es versucht aber wenn ich das mache kommen Errors die mit diesen Thema was zutun haben(Andere Errors)


    Könnt ihr mir Helfen?




    mfg


    Kevin_Jefferson


    Hier ist der code new string[128];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(IsPlayerInAnyVehicle(i)) { }


    if(newkeys == KEY_SECONDARY_ATTACK)
    {
    if(IsPlayerInRangeOfPoint(i, 1.0, -1298.5314,2546.1438,87.7422)) //Terror Enter
    {
    SetPlayerInterior(i, 8);
    SetPlayerFacingAngle(i, 0.0);
    SetPlayerPos(i, 2807.5339,-1174.7516,1025.5703);
    SetPlayerVirtualWorld(i, 3);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2807.5339,-1174.7516,1025.5703)) //Terror exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 123.0);
    SetPlayerPos(i, -1298.2902,2547.8328,87.5768);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1544.1588,-1353.4196,329.4741)) //Startower oben
    {
    ac_GivePlayerWeapon(i,46,1);
    PlayerMoney[i] -= 500;
    }
    //-------------------------BINCO------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(i, 1.0, 2101.8923,2257.4822,11.0234)) //Binco lv enter
    {
    SetPlayerInterior(i, 15);
    SetPlayerFacingAngle(i, 0.0);
    SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(i, 3);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 3) //binco lv exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 268.6854);
    SetPlayerPos(i, 2104.4358,2257.4224,11.0234);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2373.7749,910.1292,45.4453)) //Binco sf enter
    {
    SetPlayerInterior(i, 15);
    SetPlayerFacingAngle(i, 0.0);
    SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(i, 2);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 2) //binco sf exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 87.1584);
    SetPlayerPos(i, -2375.7988,910.1769,45.4453);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2244.3396,-1665.5530,15.4766)) //Binco ls enter
    {
    SetPlayerInterior(i, 15);
    SetPlayerFacingAngle(i, 0.0);
    SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
    SetPlayerVirtualWorld(i, 1);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 1) //binco ls exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 343.0685);
    SetPlayerPos(i, 2244.7803,-1664.1416,15.4766);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    //-----------------------------------------------------------------------------------------------
    if(IsPlayerInRangeOfPoint(i, 1.0, 2441.3213,2064.5664,10.8203)) //THECRAWBAR LV ENTER
    {
    SetPlayerInterior(i, 11);
    SetPlayerFacingAngle(i, 180.0);
    SetPlayerPos(i, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(i, 3);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 3) //THECRAWBAR LV EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 184.0);
    SetPlayerPos(i, 2441.1182,2063.2461,10.8203);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2242.1675,-88.3039,35.3203)) //MYSTIS SF ENTER
    {
    SetPlayerInterior(i, 11);
    SetPlayerFacingAngle(i, 180.0);
    SetPlayerPos(i, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(i, 2);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 2) //MYSTIS SF EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 184.0);
    SetPlayerPos(i, -2244.6379,-88.7001,35.3203);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2309.8931,-1644.1865,14.8270)) //GREEN BOTTLE BAR ENTER
    {
    SetPlayerInterior(i, 11);
    SetPlayerFacingAngle(i, 180.0);
    SetPlayerPos(i, 501.980987,-69.150199,998.757812);
    SetPlayerVirtualWorld(i, 1);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 1) //GREEN BOTTLE BAR EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 184.0);
    SetPlayerPos(i, 2310.3794,-1645.8004,14.8270);
    SetPlayerVirtualWorld(i, 0);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2769.4626,-1631.9760,21.3661))//HitmanHeliEingang
    {
    if(PlayerInfo[i][pHitman] >= 1)
    {
    SetPlayerInterior(i, 3);
    SetPlayerPos(i, 372.4688,198.0755,1014.1797);
    SetPlayerFacingAngle(i, 180.0);
    GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Hitman ~w~Agency", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 373.9119,198.0936,1014.1797))//HitmanHeliAusgang
    {
    if(PlayerInfo[i][pHitman] >= 1)
    {
    SetPlayerInterior(i, 0);
    SetPlayerPos(i, 2768.9473,-1628.2542,21.3661);
    SetPlayerFacingAngle(i, 123.0);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2770.6846,-1628.1346,12.1775))//HitmanEingang
    {
    if(PlayerInfo[i][pHitman] >= 1)
    {
    SetPlayerInterior(i, 3);
    SetPlayerPos(i, 371.3998,181.4472,1014.1875);
    SetPlayerFacingAngle(i, 180.0);
    GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Hitman ~w~Agency", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 371.6150,179.8742,1014.1875))//HitmanAusgang
    {
    if(PlayerInfo[i][pHitman] >= 1)
    {
    SetPlayerInterior(i, 0);
    SetPlayerPos(i, 2773.2498,-1627.9667,12.1775);
    SetPlayerFacingAngle(i, 2.0);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2109.6667,-444.1488,38.7344))//Kickstart SF 8_BALL
    {
    SetPlayerInterior(i, 7);
    SetPlayerPos(i, -1405.1757,-258.1885,1043.6563);
    SetPlayerFacingAngle(i, 90.0);
    GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Kickstart ~w~Arena", 2500, 1);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -1406.1338,-260.8498,1043.6563))//Kickstart SF 8-BALL
    {
    SetPlayerInterior(i, 0);
    SetPlayerPos(i, -2110.9966,-444.0615,38.7344);
    SetPlayerFacingAngle(i, 264.0);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2695.5872,-1704.6794,11.8438))//Kickstart LS
    {
    SetPlayerInterior(i, 14);
    SetPlayerPos(i, -1464.9501,1558.1238,1052.5313);
    SetPlayerFacingAngle(i, 358.0);
    GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Kickstart ~w~Arena", 2500, 1);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -1464.6379,1555.9271,1052.5313))//Kickstart LS
    {
    SetPlayerInterior(i, 0);
    SetPlayerPos(i, 2694.1223,-1702.4052,11.2594);
    SetPlayerFacingAngle(i, 37.0);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1028.6084,-1104.6361,23.8281))//Yakuza GANG HQ hinten REin
    {
    if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
    {
    SetPlayerPos(i, -2170.2463,637.1829,1052.3750);
    SetPlayerInterior(i, 1);
    SetPlayerFacingAngle(i, 358.7700);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Yakuza HQ", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2170.3840,635.3994,1052.3750))//Yakuza GANG HQ hintenRaus
    {
    if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 1030.2814,-1103.8483,23.8281);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 265.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1022.5005,-1121.4209,23.8701))//Yakuza GANG HQ vorne Rein
    {
    if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
    {
    SetPlayerPos(i, -2158.7917,642.1027,1052.3750);
    SetPlayerInterior(i, 1);
    SetPlayerFacingAngle(i, 91.1711);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Yakuza HQ", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2158.6311,643.1340,1052))//Yakuza GANG HQ vorne Raus
    {
    if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 1022.3242,-1123.2770,23.8699);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 162.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 690.3597,-1275.9595,13.5598))//Red Soldier
    {
    if(PlayerInfo[i][pMember] == 20 || PlayerInfo[i][pLeader] == 20 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 346.870025,309.259033,999.155700);
    SetPlayerInterior(i, 6);
    SetPlayerFacingAngle(i, 91.1711);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Red Soldier HQ", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 346.870025,309.259033,999.155700))//Red Soldier ausgang
    {
    if(PlayerInfo[i][pMember] == 20 || PlayerInfo[i][pLeader] == 20 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 690.3597,-1275.9595,13.5598);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 162.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -515.9211,-539.9542,25.5234))//Transporter GmbH
    {
    if(PlayerInfo[i][pMember] == 19 || PlayerInfo[i][pLeader] == 19 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 963.418762,2108.292480,1011.030273);
    SetPlayerInterior(i, 1);
    SetPlayerFacingAngle(i, 91.1711);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Tranporter GmbH", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 963.418762,2108.292480,1011.030273))//Transporter GmbH ausgang
    {
    if(PlayerInfo[i][pMember] == 19 || PlayerInfo[i][pLeader] == 19 || RamHq[i] == 1)
    {
    SetPlayerPos(i, -515.9211,-539.9542,25.5234);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 162.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1753.8354,-1894.1656,13.5571))//Taxi eingang
    {
    if(PlayerInfo[i][pMember] == 10 || PlayerInfo[i][pLeader] == 10 || RamHq[i] == 1)
    {
    SetPlayerPos(i, -221.059051,1408.984008,27.773437);
    SetPlayerInterior(i, 18);
    SetPlayerFacingAngle(i, 91.1711);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Taxi HQ", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -221.059051,1408.984008,27.773437))//Taxi ausgang
    {
    if(PlayerInfo[i][pMember] == 10 || PlayerInfo[i][pLeader] == 10 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 1753.8344,-1892.1656,13.5571);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 162.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1648.2407,-1813.2158,13.5351))//LCN GANG HQ
    {
    if(PlayerInfo[i][pMember] == 5 || PlayerInfo[i][pLeader] == 5 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 2324.419921,-1145.568359,1050.710083);
    SetPlayerInterior(i, 12);
    SetPlayerFacingAngle(i, 355.0);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~L.C.N. HQ", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2324.419921,-1145.568359,1050.710083))//LCN GANG HQ ex
    {
    if(PlayerInfo[i][pMember] == 5 || PlayerInfo[i][pLeader] == 5 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 1648.2407,-1813.3158,13.5351);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 269.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2520.3672,-2120.3459,13.5469))//Brigada HQ
    {
    if(PlayerInfo[i][pMember] == 18 || PlayerInfo[i][pLeader] == 18 || RamHq[i] == 1)
    {
    SetPlayerPos(i, -794.8741,490.4915,1376.1953);
    SetPlayerInterior(i, 1);
    SetPlayerFacingAngle(i, 355.0);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Brigada HQ", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -794.8741,490.4915,1376.1953))//Brigada HQ
    {
    if(PlayerInfo[i][pMember] == 18 || PlayerInfo[i][pLeader] == 18 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 2520.3672,-2120.3459,13.5469);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 269.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2751.5010,-1936.5105,13.5394))//Aztecas GANG HQ
    {
    if(PlayerInfo[i][pMember] == 6 || PlayerInfo[i][pLeader] == 6 || RamHq[i] == 1)
    {
    SetPlayerPos(i,2349.7234,-1180.8376,1027.9766);
    SetPlayerInterior(i, 5);
    SetPlayerFacingAngle(i, 264.0);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Aztecas HQ", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2352.8342,-1180.9709,1027.9766))//Aztecas GANG HQ ex
    {
    if(PlayerInfo[i][pMember] == 6 || PlayerInfo[i][pLeader] == 6 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 2753.1204,-1936.1036,13.5394);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 267.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2495.3987,-1691.1332,14.7656))//Grove Street GANG HQ
    {
    if(PlayerInfo[i][pMember] == 12 || PlayerInfo[i][pLeader] == 12 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 2496.049804,-1695.238159,1014.742187);
    SetPlayerInterior(i, 3);
    //SetPlayerFacingAngle(i, 180.0);
    SetCameraBehindPlayer(i);
    GameTextForPlayer(i, "~w~Grove Street Family HQ", 2500, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 2496.0220,-1692.0884,1014.7422))//Grove Street GANG HQ ex
    {
    if(PlayerInfo[i][pMember] == 12 || PlayerInfo[i][pLeader] == 12 || RamHq[i] == 1)
    {
    SetPlayerPos(i, 2495.5151,-1689.8986,14.7656);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 10.0);
    SetCameraBehindPlayer(i);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1495.8926,1309.5004,1093.2848))//sf fahrschule trainingsgelände
    {
    SetPlayerPos(i, -2029.9238,-122.4012,35.1914);
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 180.0);
    SetCameraBehindPlayer(i);
    format(string, sizeof(string), "~w~Willkommen auf dem Trainingsgelaende");
    GameTextForPlayer(i, string, 5000, 1);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -2029.8750,-120.5192,35.1693))//trainingsgelände exit
    {
    SetPlayerPos(i, 1495.6703,1308.2386,1093.2892);
    SetPlayerInterior(i, 3);
    SetPlayerFacingAngle(i, 175.5);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1570.5129,-1336.9976,16.4844))//STARTOWER ENTER
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 267);
    SetPlayerPos(i, 1548.5060,-1366.4415,326.2109);
    SetCameraBehindPlayer(i);
    format(string, sizeof(string), "~w~Willkommen auf dem Startower");
    GameTextForPlayer(i, string, 5000, 1);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1548.5457,-1363.7535,326.2183))//STARTOWER EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 223);
    SetPlayerPos(i, 1572.4030,-1334.6273,16.4844);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, -101.5270,1374.5830,10.4698)) //Adminhaus Eingang
    {
    if(PlayerInfo[i][pAdmin] >= 1)
    {
    SetPlayerInterior(i, 12);
    SetPlayerFacingAngle(i, 268.0);
    SetPlayerPos(i, 1133.2120,-12.8009,1000.6797);
    SetCameraBehindPlayer(i);
    format(string, sizeof(string), "~w~Willkommen im Adminhaus");
    GameTextForPlayer(i, string, 5000, 1);
    }
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1133.1530,-15.7755,1000.6797))//Adminhaus Exit
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 100.0);
    SetPlayerPos(i,-103.0830,1374.4192,10.2734);
    SetCameraBehindPlayer(i);
    }
    if(IsPlayerInRangeOfPoint(i, 1.0, 1298.5388,-797.9874,84.140)) //MadDog ENTRACE
    {
    SetPlayerInterior(i, 5);
    SetPlayerFacingAngle(i, 358.0);
    SetPlayerPos(i, 1298.8699,-794.5563,1084.0078);
    format(string, sizeof(string), "~w~Willkommen in MadDog's Villa");
    GameTextForPlayer(i, string, 5000, 1);
    SetCameraBehindPlayer(i);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, 1298.9171,-797.0048,1084.0078)) //MadDog EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 92.4);
    SetPlayerPos(i, 1298.5283,-799.4304,84.1406);
    SetCameraBehindPlayer(i);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, 1259.6403,-785.3065,92.0313)) //MadDog ENTRACE2
    {
    SetPlayerInterior(i, 5);
    SetPlayerFacingAngle(i, 358.0);
    SetPlayerPos(i, 1267.663208,-781.323242,1091.906250);
    format(string, sizeof(string), "~w~Willkommen in MadDog's Villa");
    GameTextForPlayer(i, string, 5000, 1);
    SetCameraBehindPlayer(i);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, 1260.6555,-785.3321,1091.9063)) //MadDog EXIT2
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 92.4);
    SetPlayerPos(i, 1258.6299,-785.3190,92.0302);
    SetCameraBehindPlayer(i);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, 1555.4036,-1675.5734,16.1953)) //LSPD ENTRACE
    {
    SetPlayerInterior(i, 6);
    SetPlayerFacingAngle(i, 358.0);
    SetPlayerPos(i, 246.7523,63.9976,1003.6406);
    format(string, sizeof(string), "~w~Willkommen im LSPD");
    GameTextForPlayer(i, string, 5000, 1);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, 246.7587,62.3230,1003.6406)) //LSPD EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 92.4);
    SetPlayerPos(i, 1552.7628,-1675.7062,16.1953);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, -2624.5254,1412.6161,7.0938)) //JIZZY ENTRANCE
    {
    SetPlayerInterior(i, 3);
    SetPlayerFacingAngle(i, 4.0);
    SetPlayerPos(i, -2640.762939,1406.682006,906.460937);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, -2636.7258,1402.4773,906.4609)) //JIZZY EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 6.0);
    SetPlayerPos(i, -2624.2017,1411.3940,7.0938);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, 1837.0039,-1682.4351,13.3243)) //ALHAMBRA ENTRANCE
    {
    SetPlayerInterior(i, 17);
    SetPlayerFacingAngle(i, 1.0);
    SetPlayerPos(i, 493.2472,-23.2597,1000.6797);
    }
    else if(IsPlayerInRangeOfPoint(i, 1.0, 493.4175,-24.8937,1000.6719)) //ALHAMBRA EXIT
    {
    SetPlayerInterior(i, 0);
    SetPlayerFacingAngle(i, 98.0);
    SetPlayerPos(i, 1834.6354,-1682.4053,13.4233);
    }

    Hallo,


    Ich habe ein Frage und das wäre:


    Ich kaufe ein Auto und ist alles ok aber das auto hatt kein Tank


    da steht 0 / 0


    Ich habe so ein tanksystem mit : Diesel/Super Benzin/Benzin/Super Plus Etc....


    Wie kriege ich das hin das wenn ich so ein auto kauf das es gespawnt wirdt und gleich tank hatt


    Ich muss immer per Admin Pannel :


    /fuelcars und dann /respawncars


    dann haben ich tank


    aber ich wil das ohne das zu machen




    könnt ihr mir Helfen?




    mfg


    Kevin_Jefferson

    Hallo,


    Ich habe eine Frage,


    Wenn ich Z.b im Casino gehe und gewinn was bekomm ich kein Geld,


    oder wenn ich beim Zoll bin und mach /zoll "Da musst eigentlich 500 $ abgezogen werden"


    aber macht es auch nicht,


    Ich weiß es hatt vielleicht was mit dem Anti-Cheat oder was anderes(Ich weiß es nicht),


    Könnt ihr mir Helfen?




    mfg


    Kevin_Jefferson

    Hallo,


    Ich habe den Filterscript gedownloadet und im Server.cfg eingebunden(Filterscripts)


    Wenn ich im Auto sitze und mache /radio kriege ich diese Liste.


    Also.. drück ich auf Z.B auf TechnoBass.FM und es macht kein einziger ton,


    Also kein Radio und auch nicht diese töne vom echten radio in Gta Sa.



    Kann einer mir Helfen??



    mfg


    Kevin_Jefferson

    Hier sind 20 zeilen vor und hinter 20 zeilen diesen Fehler:





    ich bekomm immer dann noch die error hier sind die #Define





    bitte also könnt ihr mir helfen?




    mfg


    Kevin_Jefferson

    Hallo,


    Ich brauche Hilfe ich habe ein script und ich bekomme von des script 4 Errors des sind sie:


    Error:


    Line: (12341) : error 029: invalid expression, assumed zero
    Line: (12341) : warning 215: expression has no effect
    Line: (12341) : error 001: expected token: ";", but found "]"
    Line: (12341) : error 029: invalid expression, assumed zero
    Line: (12341) : fatal error 107: too many error messages on one line


    das ist das Script teil:





    was muss ich hier tun?


    mfg


    Kevin_Jefferson