Hallo,
Ich wollte es so haben das wenn einer Z.b. beim LSPD steht und rein will das er enter drücken muss.
Ich habe es versucht aber wenn ich das mache kommen Errors die mit diesen Thema was zutun haben(Andere Errors)
Könnt ihr mir Helfen?
mfg
Kevin_Jefferson
Hier ist der code new string[128];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInAnyVehicle(i)) { }
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerInRangeOfPoint(i, 1.0, -1298.5314,2546.1438,87.7422)) //Terror Enter
{
SetPlayerInterior(i, 8);
SetPlayerFacingAngle(i, 0.0);
SetPlayerPos(i, 2807.5339,-1174.7516,1025.5703);
SetPlayerVirtualWorld(i, 3);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2807.5339,-1174.7516,1025.5703)) //Terror exit
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 123.0);
SetPlayerPos(i, -1298.2902,2547.8328,87.5768);
SetPlayerVirtualWorld(i, 0);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1544.1588,-1353.4196,329.4741)) //Startower oben
{
ac_GivePlayerWeapon(i,46,1);
PlayerMoney[i] -= 500;
}
//-------------------------BINCO------------------------------------------------------------------
if(IsPlayerInRangeOfPoint(i, 1.0, 2101.8923,2257.4822,11.0234)) //Binco lv enter
{
SetPlayerInterior(i, 15);
SetPlayerFacingAngle(i, 0.0);
SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
SetPlayerVirtualWorld(i, 3);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 3) //binco lv exit
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 268.6854);
SetPlayerPos(i, 2104.4358,2257.4224,11.0234);
SetPlayerVirtualWorld(i, 0);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, -2373.7749,910.1292,45.4453)) //Binco sf enter
{
SetPlayerInterior(i, 15);
SetPlayerFacingAngle(i, 0.0);
SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
SetPlayerVirtualWorld(i, 2);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 2) //binco sf exit
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 87.1584);
SetPlayerPos(i, -2375.7988,910.1769,45.4453);
SetPlayerVirtualWorld(i, 0);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2244.3396,-1665.5530,15.4766)) //Binco ls enter
{
SetPlayerInterior(i, 15);
SetPlayerFacingAngle(i, 0.0);
SetPlayerPos(i, 207.737991,-109.019996,1005.132812);
SetPlayerVirtualWorld(i, 1);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 207.6232,-111.2658,1005.1328) && GetPlayerVirtualWorld(i) == 1) //binco ls exit
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 343.0685);
SetPlayerPos(i, 2244.7803,-1664.1416,15.4766);
SetPlayerVirtualWorld(i, 0);
SetCameraBehindPlayer(i);
}
//-----------------------------------------------------------------------------------------------
if(IsPlayerInRangeOfPoint(i, 1.0, 2441.3213,2064.5664,10.8203)) //THECRAWBAR LV ENTER
{
SetPlayerInterior(i, 11);
SetPlayerFacingAngle(i, 180.0);
SetPlayerPos(i, 501.980987,-69.150199,998.757812);
SetPlayerVirtualWorld(i, 3);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 3) //THECRAWBAR LV EXIT
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 184.0);
SetPlayerPos(i, 2441.1182,2063.2461,10.8203);
SetPlayerVirtualWorld(i, 0);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, -2242.1675,-88.3039,35.3203)) //MYSTIS SF ENTER
{
SetPlayerInterior(i, 11);
SetPlayerFacingAngle(i, 180.0);
SetPlayerPos(i, 501.980987,-69.150199,998.757812);
SetPlayerVirtualWorld(i, 2);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 2) //MYSTIS SF EXIT
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 184.0);
SetPlayerPos(i, -2244.6379,-88.7001,35.3203);
SetPlayerVirtualWorld(i, 0);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2309.8931,-1644.1865,14.8270)) //GREEN BOTTLE BAR ENTER
{
SetPlayerInterior(i, 11);
SetPlayerFacingAngle(i, 180.0);
SetPlayerPos(i, 501.980987,-69.150199,998.757812);
SetPlayerVirtualWorld(i, 1);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 501.9676,-67.5646,998.7578) && GetPlayerVirtualWorld(i) == 1) //GREEN BOTTLE BAR EXIT
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 184.0);
SetPlayerPos(i, 2310.3794,-1645.8004,14.8270);
SetPlayerVirtualWorld(i, 0);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2769.4626,-1631.9760,21.3661))//HitmanHeliEingang
{
if(PlayerInfo[i][pHitman] >= 1)
{
SetPlayerInterior(i, 3);
SetPlayerPos(i, 372.4688,198.0755,1014.1797);
SetPlayerFacingAngle(i, 180.0);
GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Hitman ~w~Agency", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 373.9119,198.0936,1014.1797))//HitmanHeliAusgang
{
if(PlayerInfo[i][pHitman] >= 1)
{
SetPlayerInterior(i, 0);
SetPlayerPos(i, 2768.9473,-1628.2542,21.3661);
SetPlayerFacingAngle(i, 123.0);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2770.6846,-1628.1346,12.1775))//HitmanEingang
{
if(PlayerInfo[i][pHitman] >= 1)
{
SetPlayerInterior(i, 3);
SetPlayerPos(i, 371.3998,181.4472,1014.1875);
SetPlayerFacingAngle(i, 180.0);
GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Hitman ~w~Agency", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 371.6150,179.8742,1014.1875))//HitmanAusgang
{
if(PlayerInfo[i][pHitman] >= 1)
{
SetPlayerInterior(i, 0);
SetPlayerPos(i, 2773.2498,-1627.9667,12.1775);
SetPlayerFacingAngle(i, 2.0);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, -2109.6667,-444.1488,38.7344))//Kickstart SF 8_BALL
{
SetPlayerInterior(i, 7);
SetPlayerPos(i, -1405.1757,-258.1885,1043.6563);
SetPlayerFacingAngle(i, 90.0);
GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Kickstart ~w~Arena", 2500, 1);
}
if(IsPlayerInRangeOfPoint(i, 1.0, -1406.1338,-260.8498,1043.6563))//Kickstart SF 8-BALL
{
SetPlayerInterior(i, 0);
SetPlayerPos(i, -2110.9966,-444.0615,38.7344);
SetPlayerFacingAngle(i, 264.0);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2695.5872,-1704.6794,11.8438))//Kickstart LS
{
SetPlayerInterior(i, 14);
SetPlayerPos(i, -1464.9501,1558.1238,1052.5313);
SetPlayerFacingAngle(i, 358.0);
GameTextForPlayer(i, "~w~Willommen in der ~n~~r~Kickstart ~w~Arena", 2500, 1);
}
if(IsPlayerInRangeOfPoint(i, 1.0, -1464.6379,1555.9271,1052.5313))//Kickstart LS
{
SetPlayerInterior(i, 0);
SetPlayerPos(i, 2694.1223,-1702.4052,11.2594);
SetPlayerFacingAngle(i, 37.0);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1028.6084,-1104.6361,23.8281))//Yakuza GANG HQ hinten REin
{
if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
{
SetPlayerPos(i, -2170.2463,637.1829,1052.3750);
SetPlayerInterior(i, 1);
SetPlayerFacingAngle(i, 358.7700);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~Yakuza HQ", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, -2170.3840,635.3994,1052.3750))//Yakuza GANG HQ hintenRaus
{
if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
{
SetPlayerPos(i, 1030.2814,-1103.8483,23.8281);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 265.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1022.5005,-1121.4209,23.8701))//Yakuza GANG HQ vorne Rein
{
if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
{
SetPlayerPos(i, -2158.7917,642.1027,1052.3750);
SetPlayerInterior(i, 1);
SetPlayerFacingAngle(i, 91.1711);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~Yakuza HQ", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, -2158.6311,643.1340,1052))//Yakuza GANG HQ vorne Raus
{
if(PlayerInfo[i][pMember] == 13 || PlayerInfo[i][pLeader] == 13 || RamHq[i] == 1)
{
SetPlayerPos(i, 1022.3242,-1123.2770,23.8699);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 162.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 690.3597,-1275.9595,13.5598))//Red Soldier
{
if(PlayerInfo[i][pMember] == 20 || PlayerInfo[i][pLeader] == 20 || RamHq[i] == 1)
{
SetPlayerPos(i, 346.870025,309.259033,999.155700);
SetPlayerInterior(i, 6);
SetPlayerFacingAngle(i, 91.1711);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~Red Soldier HQ", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 346.870025,309.259033,999.155700))//Red Soldier ausgang
{
if(PlayerInfo[i][pMember] == 20 || PlayerInfo[i][pLeader] == 20 || RamHq[i] == 1)
{
SetPlayerPos(i, 690.3597,-1275.9595,13.5598);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 162.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, -515.9211,-539.9542,25.5234))//Transporter GmbH
{
if(PlayerInfo[i][pMember] == 19 || PlayerInfo[i][pLeader] == 19 || RamHq[i] == 1)
{
SetPlayerPos(i, 963.418762,2108.292480,1011.030273);
SetPlayerInterior(i, 1);
SetPlayerFacingAngle(i, 91.1711);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~Tranporter GmbH", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 963.418762,2108.292480,1011.030273))//Transporter GmbH ausgang
{
if(PlayerInfo[i][pMember] == 19 || PlayerInfo[i][pLeader] == 19 || RamHq[i] == 1)
{
SetPlayerPos(i, -515.9211,-539.9542,25.5234);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 162.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1753.8354,-1894.1656,13.5571))//Taxi eingang
{
if(PlayerInfo[i][pMember] == 10 || PlayerInfo[i][pLeader] == 10 || RamHq[i] == 1)
{
SetPlayerPos(i, -221.059051,1408.984008,27.773437);
SetPlayerInterior(i, 18);
SetPlayerFacingAngle(i, 91.1711);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~Taxi HQ", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, -221.059051,1408.984008,27.773437))//Taxi ausgang
{
if(PlayerInfo[i][pMember] == 10 || PlayerInfo[i][pLeader] == 10 || RamHq[i] == 1)
{
SetPlayerPos(i, 1753.8344,-1892.1656,13.5571);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 162.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1648.2407,-1813.2158,13.5351))//LCN GANG HQ
{
if(PlayerInfo[i][pMember] == 5 || PlayerInfo[i][pLeader] == 5 || RamHq[i] == 1)
{
SetPlayerPos(i, 2324.419921,-1145.568359,1050.710083);
SetPlayerInterior(i, 12);
SetPlayerFacingAngle(i, 355.0);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~L.C.N. HQ", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2324.419921,-1145.568359,1050.710083))//LCN GANG HQ ex
{
if(PlayerInfo[i][pMember] == 5 || PlayerInfo[i][pLeader] == 5 || RamHq[i] == 1)
{
SetPlayerPos(i, 1648.2407,-1813.3158,13.5351);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 269.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2520.3672,-2120.3459,13.5469))//Brigada HQ
{
if(PlayerInfo[i][pMember] == 18 || PlayerInfo[i][pLeader] == 18 || RamHq[i] == 1)
{
SetPlayerPos(i, -794.8741,490.4915,1376.1953);
SetPlayerInterior(i, 1);
SetPlayerFacingAngle(i, 355.0);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~Brigada HQ", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, -794.8741,490.4915,1376.1953))//Brigada HQ
{
if(PlayerInfo[i][pMember] == 18 || PlayerInfo[i][pLeader] == 18 || RamHq[i] == 1)
{
SetPlayerPos(i, 2520.3672,-2120.3459,13.5469);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 269.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2751.5010,-1936.5105,13.5394))//Aztecas GANG HQ
{
if(PlayerInfo[i][pMember] == 6 || PlayerInfo[i][pLeader] == 6 || RamHq[i] == 1)
{
SetPlayerPos(i,2349.7234,-1180.8376,1027.9766);
SetPlayerInterior(i, 5);
SetPlayerFacingAngle(i, 264.0);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~Aztecas HQ", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2352.8342,-1180.9709,1027.9766))//Aztecas GANG HQ ex
{
if(PlayerInfo[i][pMember] == 6 || PlayerInfo[i][pLeader] == 6 || RamHq[i] == 1)
{
SetPlayerPos(i, 2753.1204,-1936.1036,13.5394);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 267.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2495.3987,-1691.1332,14.7656))//Grove Street GANG HQ
{
if(PlayerInfo[i][pMember] == 12 || PlayerInfo[i][pLeader] == 12 || RamHq[i] == 1)
{
SetPlayerPos(i, 2496.049804,-1695.238159,1014.742187);
SetPlayerInterior(i, 3);
//SetPlayerFacingAngle(i, 180.0);
SetCameraBehindPlayer(i);
GameTextForPlayer(i, "~w~Grove Street Family HQ", 2500, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 2496.0220,-1692.0884,1014.7422))//Grove Street GANG HQ ex
{
if(PlayerInfo[i][pMember] == 12 || PlayerInfo[i][pLeader] == 12 || RamHq[i] == 1)
{
SetPlayerPos(i, 2495.5151,-1689.8986,14.7656);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 10.0);
SetCameraBehindPlayer(i);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1495.8926,1309.5004,1093.2848))//sf fahrschule trainingsgelände
{
SetPlayerPos(i, -2029.9238,-122.4012,35.1914);
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 180.0);
SetCameraBehindPlayer(i);
format(string, sizeof(string), "~w~Willkommen auf dem Trainingsgelaende");
GameTextForPlayer(i, string, 5000, 1);
}
if(IsPlayerInRangeOfPoint(i, 1.0, -2029.8750,-120.5192,35.1693))//trainingsgelände exit
{
SetPlayerPos(i, 1495.6703,1308.2386,1093.2892);
SetPlayerInterior(i, 3);
SetPlayerFacingAngle(i, 175.5);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1570.5129,-1336.9976,16.4844))//STARTOWER ENTER
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 267);
SetPlayerPos(i, 1548.5060,-1366.4415,326.2109);
SetCameraBehindPlayer(i);
format(string, sizeof(string), "~w~Willkommen auf dem Startower");
GameTextForPlayer(i, string, 5000, 1);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1548.5457,-1363.7535,326.2183))//STARTOWER EXIT
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 223);
SetPlayerPos(i, 1572.4030,-1334.6273,16.4844);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, -101.5270,1374.5830,10.4698)) //Adminhaus Eingang
{
if(PlayerInfo[i][pAdmin] >= 1)
{
SetPlayerInterior(i, 12);
SetPlayerFacingAngle(i, 268.0);
SetPlayerPos(i, 1133.2120,-12.8009,1000.6797);
SetCameraBehindPlayer(i);
format(string, sizeof(string), "~w~Willkommen im Adminhaus");
GameTextForPlayer(i, string, 5000, 1);
}
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1133.1530,-15.7755,1000.6797))//Adminhaus Exit
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 100.0);
SetPlayerPos(i,-103.0830,1374.4192,10.2734);
SetCameraBehindPlayer(i);
}
if(IsPlayerInRangeOfPoint(i, 1.0, 1298.5388,-797.9874,84.140)) //MadDog ENTRACE
{
SetPlayerInterior(i, 5);
SetPlayerFacingAngle(i, 358.0);
SetPlayerPos(i, 1298.8699,-794.5563,1084.0078);
format(string, sizeof(string), "~w~Willkommen in MadDog's Villa");
GameTextForPlayer(i, string, 5000, 1);
SetCameraBehindPlayer(i);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, 1298.9171,-797.0048,1084.0078)) //MadDog EXIT
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 92.4);
SetPlayerPos(i, 1298.5283,-799.4304,84.1406);
SetCameraBehindPlayer(i);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, 1259.6403,-785.3065,92.0313)) //MadDog ENTRACE2
{
SetPlayerInterior(i, 5);
SetPlayerFacingAngle(i, 358.0);
SetPlayerPos(i, 1267.663208,-781.323242,1091.906250);
format(string, sizeof(string), "~w~Willkommen in MadDog's Villa");
GameTextForPlayer(i, string, 5000, 1);
SetCameraBehindPlayer(i);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, 1260.6555,-785.3321,1091.9063)) //MadDog EXIT2
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 92.4);
SetPlayerPos(i, 1258.6299,-785.3190,92.0302);
SetCameraBehindPlayer(i);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, 1555.4036,-1675.5734,16.1953)) //LSPD ENTRACE
{
SetPlayerInterior(i, 6);
SetPlayerFacingAngle(i, 358.0);
SetPlayerPos(i, 246.7523,63.9976,1003.6406);
format(string, sizeof(string), "~w~Willkommen im LSPD");
GameTextForPlayer(i, string, 5000, 1);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, 246.7587,62.3230,1003.6406)) //LSPD EXIT
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 92.4);
SetPlayerPos(i, 1552.7628,-1675.7062,16.1953);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, -2624.5254,1412.6161,7.0938)) //JIZZY ENTRANCE
{
SetPlayerInterior(i, 3);
SetPlayerFacingAngle(i, 4.0);
SetPlayerPos(i, -2640.762939,1406.682006,906.460937);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, -2636.7258,1402.4773,906.4609)) //JIZZY EXIT
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 6.0);
SetPlayerPos(i, -2624.2017,1411.3940,7.0938);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, 1837.0039,-1682.4351,13.3243)) //ALHAMBRA ENTRANCE
{
SetPlayerInterior(i, 17);
SetPlayerFacingAngle(i, 1.0);
SetPlayerPos(i, 493.2472,-23.2597,1000.6797);
}
else if(IsPlayerInRangeOfPoint(i, 1.0, 493.4175,-24.8937,1000.6719)) //ALHAMBRA EXIT
{
SetPlayerInterior(i, 0);
SetPlayerFacingAngle(i, 98.0);
SetPlayerPos(i, 1834.6354,-1682.4053,13.4233);
}