Beiträge von Shanon

    Kann geclosed werden!


    Alles mein fehler, ich hab vergessen im Controll Panel die Version auf 0.3d umzustellen, es geht!


    Trotzdem vielen Dank für die Antworten, das wusste ich nicht!


    Der Hoster hat mich grade drauf hingewiesen ^^


    MFG,


    Razor!

    Hallo Breadfish!


    Hab da ein kleines Problem, undzwar das albekannte "Unknow"!


    Wenn ich den Server starte, geht er Online, wenn ich auf den Server will, steht da unter gamemode: "unknow"!


    Sufu benutzt, war aber keine Lösung drinne!


    Kann es daran liegen, das ich auf 0.3d RC8 geupdatet habe?


    Hoste bei samp4you.com!


    Hier der Log:





    PS: Auf dem Home-Server funzt alles Pefekt! Über File Zilla habe ich alles komplett so wie auf dem Home Server hochgeladen, trotzdem kommt der fehler!


    Ich hoffe, mir kann jemand helfen!


    MFG,


    Razor!

    Ja, das ist schon eine Schweinerei! Auch wenn ich Apple überhaupt nicht mag, finde ich nicht, das man so vorgehen muss, auch wenn sie im Recht sind. Ich meine, verstehen tuhe ich Motorola auch, denn sie haben für das Patent sicherlich viel Geld bezahlt!


    MFG,


    Razor!

    Naja, ich finde es immer Blöd, wenn Leute es als Alkatraz (oder TheRock) bezeichnen, und es kein einzigen Felsen in der Map gibt, genau das gleiche wie bei InternetINK. Nenne es doch einfach Gefängnis oder so ;)


    Nun zur Map:


    Sauberkeit: 8/10 (Auf den Screens jedenfalls)


    Idee: 5/10 (gabs schon öfters)


    Umsetzung: 6/10


    MFG,


    Razor!

    Hier, alles kann ich nicht posten, code ist zu lang!


    public SetPlayerSpawn(playerid)
    {
    new string[128];
    if(IsPlayerConnected(playerid))
    {
    if(!IsPlayerNPC(playerid))
    {
    if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)
    {
    if(FirstSpawn[playerid] != 1)
    {
    SetRealMoney(playerid, ScriptMoney[playerid]);
    PlayerInfo[playerid][pDeaths] += 1;
    SetPlayerHealth(playerid, 15.0);
    TodStatus[playerid] = 1;
    TogglePlayerControllable(playerid, 0);
    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Du bist gestorben!", 5000, 3);
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
    SetTimerEx("ReleaseFromHospital", 20000, 0, "i", playerid);
    return 1;
    }
    }
    if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
    {
    SetPlayerSkin(playerid, 294);
    if(PlayerInfo[playerid][pAdmin] >= 6)
    {
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 42, 10000);
    SafeGivePlayerWeapon(playerid, 39, 10000);
    SafeGivePlayerWeapon(playerid, 38, 10000);
    SafeGivePlayerWeapon(playerid, 34, 10000);
    SafeGivePlayerWeapon(playerid, 31, 10000);
    SafeGivePlayerWeapon(playerid, 29, 10000);
    SafeGivePlayerWeapon(playerid, 27, 10000);
    SafeGivePlayerWeapon(playerid, 24, 10000);
    SafeGivePlayerWeapon(playerid, 40, 1);
    SafeGivePlayerWeapon(playerid, 10, 1);
    SafeGivePlayerWeapon(playerid, 9, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
    SetPlayerHealth(playerid, 99999);
    SetPlayerArmour(playerid, 99999);
    }
    }


    if(Spectate[playerid] != 255)
    {
    SafeSetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
    SafeSetPlayerInterior(playerid, Interior[playerid]);
    SetPlayerVirtualWorld(playerid, VirWorld[playerid]);
    if(PlayerInfo[playerid][pAdmin] >= 6)
    {
    if(PlayerInfo[playerid][pAdminDuty] == 1)
    {
    SetPlayerHealth(playerid, SpHealth[playerid]);
    SetPlayerArmour(playerid, SpArmour[playerid]);
    }
    else
    {
    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
    }
    }
    else
    {
    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
    }
    SetPlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);
    Spectate[playerid] = 255;
    TextDrawShowForPlayer(playerid, Textdraw44);
    TextDrawShowForPlayer(playerid, Textdraw45);
    TextDrawShowForPlayer(playerid, Textdraw55);
    TextDrawShowForPlayer(playerid, Textdraw51[playerid]);
    TextDrawHideForPlayer(playerid, Textdraw54[playerid]);
    if(PlayerInfo[playerid][pWatch] >= 1)
    {
    TextDrawShowForPlayer(playerid, Textdraw56);
    TextDrawShowForPlayer(playerid, Textdraw57);
    TextDrawShowForPlayer(playerid, Textdraw58);
    }
    return 1;
    }
    if(PlayerInfo[playerid][pAndro] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Projekt Airlines: Die Medics haben dich Gerettet!");
    SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
    SafeSetPlayerPos(playerid, 315.745,984.969,1958.919);
    return 1;
    }
    if(PlayerInfo[playerid][pJet] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Projekt Airlines: Die Medics haben dich Gerettet!");
    SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
    SafeSetPlayerPos(playerid, 3.7333,23.0483,1199.6012);
    return 1;
    }
    if(PlayerInfo[playerid][pTut] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
    SetPlayerFacingAngle(playerid, 280);
    TogglePlayerControllable(playerid, 0);
    new geschlecht[] = "Welchem Geschlecht gehörst du an?";
    ShowPlayerDialog(playerid,515,DIALOG_STYLE_MSGBOX,"Geschlecht",geschlecht,"Männlich","Weiblich");
    PlayerInfo[playerid][pRegularCount] = 144000;
    SafeGivePlayerMoney(playerid,5000);
    return 1;
    }
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SafeSetPlayerInterior(playerid, 6);
    SafeSetPlayerPos(playerid,264.6288,77.5742,1001.0391);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Unvollständige Gefängnisstrafe, zurück ins Gefängnis.");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SafeSetPlayerInterior(playerid, 0);
    SafeSetPlayerPos(playerid,268.5777,1857.9351,9.8133);
    SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 3)
    {
    SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid,197.7956,175.0676,1003.0234);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Unvollständige Gefängnisstrafe, zurück ins Gefängnis.");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 4)
    {
    SafeSetPlayerInterior(playerid, 10);
    SafeSetPlayerPos(playerid,214.8052,108.9046,999.0156);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Unvollständige Gefängnisstrafe, zurück ins Gefängnis.");
    return 1;
    }
    if(JustDied[playerid] == 1)
    {
    if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
    {
    SetPlayerVirtualWorld(playerid, 0);
    PlayerInfo[playerid][pVirWorld] = 0;
    }
    SafeSetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
    SetPlayerFacingAngle(playerid, 270.0);
    SafeSetPlayerInterior(playerid,0);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
    {
    new plname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, plname, sizeof(plname));
    SendClientMessage(playerid, COLOR_WHITE, string);
    format(string, sizeof(string), "~w~Willkommen, ~b~%s, ~n~~y~in Los Santos!", plname);
    GameTextForPlayer(playerid, string, 5000, 1);
    return 1;
    }
    if(house != 9999)
    {


    //-----------SPAWNPLäTZE--------------------------------------------------------------------------------------------------------------//
    if(PlayerInfo[playerid][pSpawn] == 1) //Wenn 1, Das spawnen sie zuhause, sonst wo anders
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
    PlayerInfo[playerid][pLocal] = house;
    HouseEntered[playerid] = house;
    return 1;
    }
    else if(PlayerInfo[playerid][pSpawn] == 0)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    else if(PlayerInfo[playerid][pSpawn] == 2)
    {
    new family = PlayerInfo[playerid][pFMember];
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
    return 1;
    }
    else if(PlayerInfo[playerid][pSpawn] == 3)
    {
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//SAPD Spawn
    {
    if(PlayerInfo[playerid][pFrakSpawn] == 0)
    {
    SafeSetPlayerInterior(playerid,6);
    SetPlayerVirtualWorld(playerid,0);
    SafeSetPlayerPos(playerid, 237.9638,80.8914,1005.0391);
    SetPlayerFacingAngle(playerid, 166.4415);
    new originalskin = PlayerInfo[playerid][pModel];
    SetPlayerSkin(playerid, originalskin);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pFrakSpawn] == 1)
    {
    SafeSetPlayerInterior(playerid,10);
    SetPlayerVirtualWorld(playerid,0);
    SafeSetPlayerPos(playerid, 237.8563,122.8008,1003.2188);
    SetPlayerFacingAngle(playerid, 178.8850);
    new originalskin = PlayerInfo[playerid][pModel];
    SetPlayerSkin(playerid, originalskin);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    }


    Dann geht es mit den anderen fraks weiter


    //E: Ravens Roleplay, ging wie ich es runtergeladen habe, habs nun schon seit 5 monaten editiert, es funzt fast alles außer spawn!


    Das Komische ist, es geht manchmal, und manchmal nicht!