Meist entspricht es immer dem gleichen Format. Player am Anfang der Funktion hinzufügen und die PlayerID als ersten Parameter ergänzen (Ausnahme: CreatePlayerTextDraw(playerid, ...)). Ebenfalls muss das Ganze unter OnPlayerConnect() verwendet werden. Demnach:
new PlayerText:Death2;
new PlayerText:Kills2;
public OnPlayerConnect(playerid) {
Death2 = CreatePlayerTextDraw(playerid, 401.000000, 391.000000, "0"); // Tode Anzahl
PlayerTextDrawBackgroundColor(playerid, Death2, 255);
PlayerTextDrawFont(playerid, Death2, 3);
PlayerTextDrawLetterSize(playerid, Death2, 0.659999, 1.600000);
PlayerTextDrawColor(playerid, Death2, 7864575);
PlayerTextDrawSetOutline(playerid, Death2, 0);
PlayerTextDrawSetProportional(playerid, Death2, 1);
PlayerTextDrawSetShadow(playerid, Death2, 1);
Kills2 = CreatePlayerTextDraw(playerid, 221.000000, 391.000000, "0"); // Morde Anzahl
PlayerTextDrawBackgroundColor(playerid, Kills2, 255);
PlayerTextDrawFont(playerid, Kills2, 3);
PlayerTextDrawLetterSize(playerid, Kills2, 0.569999, 1.700000);
PlayerTextDrawColor(playerid, Kills2, -1358954241);
PlayerTextDrawSetOutline(playerid, Kills2, 0);
PlayerTextDrawSetProportional(playerid, Kills2, 1);
PlayerTextDrawSetShadow(playerid, Kills2, 1);
}