Beiträge von StrongPassion

    Ich empfhele dir mal eine richtige "Suchanzeige" zu schreiben.
    Mehr Informationen über euer Projekt.
    Was ihr alles habt, was ihr noch benötigt.
    Dann auch die Rechtschreibung einzuhalten.
    So findest du keinen Scripter der ordentlich arbeitet.


    Mit freundlichen Grüßen
    SkyLineKingVorce

    Ist das sowas? Habe ich aus nim GF bei mir aufm PC einfach mal rausgesucht..


    if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Nutze: (/r)adio [radio chat]");
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Chief %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Officer %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result);
    }
    SendRadioMessage(1, TEAM_BLUE_COLOR, string);
    printf("%s", string);
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Assistant Director in Charge %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Special Agent Trainee %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Professional Staff %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Intern %s: %s, over. **", sendername, result);
    }
    SendRadioMessage(2, TEAM_BLUE_COLOR, string);
    printf("%s", string);
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
    {
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sergeant %s: %s, over. **", sendername, result); }
    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    SendRadioMessage(3, TEAM_BLUE_COLOR, string);
    printf("%s", string);
    return 1;
    }
    else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)
    {
    format(string, sizeof(string), "** Paramedic %s: %s, over. **", sendername, result);
    SendRadioMessage(4, TEAM_CYAN_COLOR, string);
    printf("%s", string);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, " Du bist kein Cop / F.B.I Agent / Soldat !");
    return 1;
    }
    }
    return 1;
    }

    Hey, ich hatte so eine Idee und zwar, man soll in einen Laden gehen können und dort /Gitarre machen und dann eine Gitarre bekommen. Dann soll man irgendwo hin gehen können und dort ein Konzert machen könne. Das ganze soll Skillbar sein, habt ihr da Ideen?


    ==================


    =Mfg...Mööp123123=
    ==================

    Das wäre dies ?



    if(strcmp(cmdtext,"/gotobsn",true)==0) { if(isPlayerAnAdmin(playerid,1)) { SetPlayerPos(playerid,1227.1797,-914.0590,42.6812); SendClientMessage(playerid,0xFFE600FF,"Du wurdest zum BSN geportet."); return 1; } SendClientMessage(playerid,ROT,"Du bist kein Admin."); return 1; }