Ja aber das Problem dabei ist das er sobald er die Position gefunden hat,
dann killt er den Timer.. obwohl ich aber abfrage ob nicht in der Position ist..
hier mein Code:
public pRobTimer(playerid)
{
new pl = GetPlayerWantedLevel(playerid);
pl = GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid,pl +3);
robmoney[playerid] += random(235);
pRobCount[playerid]--;
IsRobbing[playerid] =1;
new rbgt[128];
format(rbgt, sizeof(rbgt), "Raub ~g~wird ausgefuehrt.~r~Verlasse nicht den Checkpoint.~y~Geld gestohlen: ~g~%i$", robmoney[playerid]);
GameTextForPlayer(playerid, rbgt, 30000, 5);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new copmsg[170];
format(copmsg, sizeof(copmsg), "- Warnung: %s (%d) führt einen Raub durch",name,playerid);
for(new robs=0; robs < sizeof(Rob); robs++)
{
if(!IsPlayerInRangeOfPoint(playerid,5.0,Rob[robs][0],Rob[robs][1],Rob[robs][2]))
{
IsRobbing[playerid] =0;
pRobCount[playerid] = 0;
KillTimer(pRobTimerID[playerid]);
robmoney[playerid] = robmoney[playerid];
}
printf("robZone: %d", robs);
}
switch(pRobCount[playerid])
{
case 29:
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i))continue;
if(gTeam[i] == COP)
{
SendClientMessage(i, BLAU, copmsg);
}
}
}
case 0:
{
KillTimer(pRobTimerID[playerid]);
GivePlayerMoney(playerid,robmoney[playerid]);
new string2[128];
new current_zone = player_zone[playerid];
new plwl = GetPlayerWantedLevel(playerid);
plwl = GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid,plwl +4);
format(string2, sizeof(string2), "- Erfolgreicher Raub - Wanted Level %d - Geraubt %i$ von %s",plwl,robmoney[playerid],zones[current_zone][zone_name]);
SendClientMessage(playerid,ROT,string2);
GameTextForPlayer(playerid, "Raub ~r~Erfolgreich.", 3000, 5);
SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
IsRobbing[playerid] =0;
new string3[128];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "- Raub - %s (%d) hat %i$ von %s geraubt",name,playerid,robmoney[playerid],zones[current_zone][zone_name]);
SendClientMessageToAll(WEIß,string3);
new RobMsg[128];
format(RobMsg, sizeof(RobMsg), "10%s (%d) hat %i$ von %s geraubt", name,playerid,robmoney[playerid],zones[current_zone][zone_name]);
RobberyLog(string3);
robmoney[playerid] = 0;
}
}
return 1;
}