if(strcmp(cmd, "/verstauen", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
			for(new i=0; i < MAX_PLAYERS; i++)
			{
   				new Float:x, Float:y, Float:z;
				GetPlayerPos(playerid, x, y, z);
				if(IsACop(i))
				{
                    if(ProxDetectorS(20.0, playerid, i))
					{
						SendClientMessage(playerid, COLOR_GRAD1, "Cops sind in der Nähe, du kannst nichst verstauen!");
						return 1;
					}
				}
			}
		    new namen[256];
		    namen = strtok(cmdtext, idx);
		    if(!strlen(namen))
		    {
		        SendClientMessage(playerid, COLOR_GOLD, "|__________________ Befehlshilfe _________________|");
		        SendClientMessage(playerid, COLOR_GOLD, "Benutzung: /verstauen [Name] ([Menge])");
		        SendClientMessage(playerid, COLOR_GOLD, "Namen: Waffe1, Waffe2, Materialien, Drogen");
		        return 1;
			}
			if(strcmp(namen,"Waffe1", true) == 0)
			{
	   			new gunID = GetPlayerWeapon(playerid);
            	new gunAmmo = GetPlayerAmmo(playerid);
				if(gunID != 0 && gunAmmo != 0)
            	{
                	PlayerInfo[playerid][pInvWeapon] = gunID;
                	PlayerInfo[playerid][pInvAmmo] = gunAmmo;
					RemovePlayerWeapon(playerid, gunID);
                	GetPlayerName(playerid, sendername, sizeof(sendername));
					new gunname[100];
					GetWeaponName(gunID, gunname, sizeof(gunname));
                	format(string, sizeof(string), " %s in die Tasche verstaut.", gunname);
					SendClientMessage(playerid, COLOR_GREY, string);
                	return 1;
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "Du hast keine Waffe, die du in die Tasche verstauen kannst!");
				    return 1;
				}
			}
			if(strcmp(namen,"Waffe2", true) == 0)
			{
	   			new gunID = GetPlayerWeapon(playerid);
            	new gunAmmo = GetPlayerAmmo(playerid);
				if(gunID != 0 && gunAmmo != 0)
            	{
                	PlayerInfo[playerid][pInvWeapon2] = gunID;
                	PlayerInfo[playerid][pInvAmmo2] = gunAmmo;
					RemovePlayerWeapon(playerid, gunID);
                	GetPlayerName(playerid, sendername, sizeof(sendername));
					new gunname[100];
					GetWeaponName(gunID, gunname, sizeof(gunname));
                	format(string, sizeof(string), " %s in die Tasche verstaut.", gunname);
					SendClientMessage(playerid, COLOR_GREY, string);
                	return 1;
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "Du hast keine Waffe, die du in die Tasche verstauen kannst!");
				    return 1;
				}
			}
			if(strcmp(namen,"Drogen", true) == 0)
			{
   				tmp = strtok(cmdtext, idx);
		     	if(!strlen(tmp))
		      	{
			     	SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /verstauen Drogen [Menge]");
			     	format(string, sizeof(string), "Du hast %d Drogen dabei.", PlayerInfo[playerid][pDrugs]);
				    SendClientMessage(playerid, COLOR_GRAD3, string);
			     	return 1;
		      	}
         		new tdrugs;
      			tdrugs = strval(tmp);
         		if(!strlen(tmp))
		      	{
			     	SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /verstauen Drogen [Menge]");
			     	format(string, sizeof(string), "  Du hast %d Drogen dabei.", PlayerInfo[playerid][pDrugs]);
				    SendClientMessage(playerid, COLOR_GRAD3, string);
				    return 1;
		      	}
		      	if(tdrugs + PlayerInfo[playerid][pInvDrugs] > 60)
		      	{
		      	    SendClientMessage(playerid, COLOR_GRAD1, "Du kannst maximal 60 Gramm Drogen in deiner Tasche verstauen!");
		      	    return 1;
				}
         		if(tdrugs > PlayerInfo[playerid][pDrugs])
           		{
             		SendClientMessage(playerid, COLOR_GRAD2, "So viele Drogen hast du nicht dabei!");
               		return 1;
              	}
              	PlayerInfo[playerid][pDrugs] -= tdrugs;
               	PlayerInfo[playerid][pInvDrugs] += tdrugs;
               	format(string, sizeof(string), "%d Gramm Drogen in die Tasche verstaut.", tdrugs);
               	SendClientMessage(playerid, COLOR_GRAD4, string);
                return 1;
			}
			if(strcmp(namen,"Materialien", true) == 0)
			{
				tmp = strtok(cmdtext, idx);
    			if(!strlen(tmp))
	      		{
		     		SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /verstauen Materialien [Menge]");
		     		format(string, sizeof(string), "Du hast %d Materialien dabei", PlayerInfo[playerid][pMats]);
		     		SendClientMessage(playerid, COLOR_GRAD3, string);
		     		return 1;
	      		}
       	 		new matss;
           		matss = strval(tmp);
             	if(!strlen(tmp))
	      		{
		     		SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /verstauen Materialien [Menge]");
		     		format(string, sizeof(string), "  Du hast %d Materialien dabei.", PlayerInfo[playerid][pMats]);
		     		SendClientMessage(playerid, COLOR_GRAD3, string);
		     		return 1;
	      		}
	      		if(matss + PlayerInfo[playerid][pInvMats] > 4000)
	      		{
	      		    SendClientMessage(playerid, COLOR_GRAD1, "Du kannst maximal 4000 Materials in deiner Tasche verstauen!");
	      		    return 1;
				}
         		if(matss > PlayerInfo[playerid][pMats])
           		{
             		SendClientMessage(playerid, COLOR_GRAD2, "So viele Materialien hast du dabei!");
               		return 1;
              	}
               	PlayerInfo[playerid][pMats] -= matss;
               	PlayerInfo[playerid][pInvMats] += matss;
               	format(string, sizeof(string), "%d Materialien in die Tasche verstaut.", matss);
                SendClientMessage(playerid, COLOR_GRAD4, string);
                return 1;
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GRAD1, "Ungültiger Name!");
			}
		}
		else
		{
		    SendClientMessage(playerid, COLOR_GRAD1, "Du musst dich erst einloggen!");
		}
		return 1;
	}
Bitte xD