Beiträge von sheriff3

    Hallo,
    ich wollte die Pyramide in LV weghaben um da was anderes hinzumachen.
    Aber wenn ich die dann wegmappe dann ist sie nur unsichtbar also die Figur läuft dann trotzdem an der Stelle hoch obwohl keine Pyramide mehr da ist.


    Code:

    Spoiler anzeigen
    RemoveBuildingForPlayer(playerid, 8396, 2216.8359, 1285.6953, 18.5000, 0.25);
    RemoveBuildingForPlayer(playerid, 8464, 2327.3906, 1283.2188, 9.8203, 0.25);
    RemoveBuildingForPlayer(playerid, 8701, 2323.6953, 1283.2266, 52.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 8708, 2216.8359, 1285.6953, 18.5000, 0.25);
    RemoveBuildingForPlayer(playerid, 9042, 2324.8984, 1283.2266, 7.9922, 0.25);
    RemoveBuildingForPlayer(playerid, 9043, 2327.3906, 1283.2266, 19.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2238.1563, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2277.3984, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2297.4609, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2317.4063, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2337.3750, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2357.3672, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2377.4531, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2397.3906, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6328, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6328, 1223.1953, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6328, 1243.1484, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6328, 1263.2109, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6328, 1283.2734, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6328, 1303.2188, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6328, 1323.2344, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6328, 1343.2109, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2416.6250, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2397.4375, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2377.3828, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2357.3906, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2337.3828, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2317.3828, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2297.3984, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2277.3984, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2257.3828, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2238.1406, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2238.1406, 1343.1875, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2238.1406, 1323.1719, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2238.1406, 1223.1953, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2238.1406, 1243.2109, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3495, 2257.3281, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 9076, 2179.3281, 1285.6953, 24.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 9077, 2179.3281, 1285.6953, 24.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 9102, 2323.6953, 1283.2266, 52.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 9103, 2323.6953, 1283.2266, 52.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 9105, 2323.6953, 1283.2266, 52.9688, 0.25);
    RemoveBuildingForPlayer(playerid, 9128, 2327.4063, 1283.2266, 19.1719, 0.25);
    RemoveBuildingForPlayer(playerid, 9134, 2327.3906, 1283.2266, 19.1016, 0.25);
    RemoveBuildingForPlayer(playerid, 9157, 2327.3906, 1283.2188, 9.8203, 0.25);
    RemoveBuildingForPlayer(playerid, 9158, 2324.8984, 1283.2266, 7.9922, 0.25);
    RemoveBuildingForPlayer(playerid, 9175, 2324.3828, 1281.6484, 47.6719, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2238.1406, 1223.1953, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2238.1406, 1243.2109, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2178.1797, 1274.3359, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2178.1797, 1296.9531, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2178.1797, 1303.3984, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2178.1797, 1267.9844, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2196.6328, 1299.3047, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2196.6328, 1272.2344, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2218.1328, 1297.4609, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2218.1328, 1273.9063, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2218.1328, 1305.2266, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2218.1328, 1265.8359, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 9125, 2227.3281, 1285.6641, 15.0781, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2236.6016, 1274.3359, 11.7813, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2236.6016, 1266.5391, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 1557, 2239.4766, 1284.1797, 9.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 1557, 2239.4766, 1287.2031, 9.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2236.6016, 1296.9531, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3441, 2236.6016, 1305.0781, 11.7656, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2238.1406, 1323.1719, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2238.1406, 1343.1875, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2257.3828, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2238.1406, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2297.3984, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2277.3984, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2238.1563, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2257.3281, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2277.3984, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2297.4609, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2317.4063, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2337.3750, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2357.3672, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2377.4531, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2397.3906, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6328, 1204.0313, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6328, 1223.1953, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6328, 1243.1484, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6328, 1263.2109, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6328, 1283.2734, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6328, 1303.2188, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6328, 1323.2344, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6328, 1343.2109, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2317.3828, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2337.3828, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2357.3906, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2377.3828, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2397.4375, 1362.4141, 13.8359, 0.25);
    RemoveBuildingForPlayer(playerid, 3494, 2416.6250, 1362.4141, 13.8359, 0.25);
    CreateObject(8661, 2257.32, 1353.27, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2257.35, 1333.29, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2257.38, 1313.33, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2257.40, 1293.36, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2257.42, 1273.40, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2257.46, 1253.45, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2257.50, 1233.51, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2257.52, 1213.53, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2257.53, 1209.25, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.49, 1213.16, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.45, 1233.12, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.44, 1253.08, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.42, 1273.06, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.39, 1293.03, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.37, 1312.99, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.35, 1332.97, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.32, 1352.93, 9.79, 0.00, 0.00, 0.00);
    CreateObject(8661, 2297.32, 1357.31, 9.79, 0.00, 0.00, 0.00);

    Die CreateObjects sind nur die Platten da.
    Würde mich freuen wenn mir jemand helfen könnte.


    MfG.sheriff3

    also hab jetzt auch nicht den schlechtesten pc und läuft bei mir auf höchsten einstellungen mit 18fps
    muss alles auf niedrig-mittel setzen damit ich auch die 30fps komme und wenn dann viele explosinen da sind dann gehts wieder auf 20 runter
    also da braucht man schon einen echt guten pc und denk dran nur directx 10 oder höher und nur vista und win7

    Also Vorstellung 1/10 für die "Mühe"
    Forum: 2/10. Sieht etwas gewöhnungsbedürftig aus, aber ich finds jetzt net so schlimm.
    Server 1/10, weil ihr euch die Mühe gemacht habt es zu übersetzen. Wem eine ordentliche Groß-/Kleinschreibung oder Rechtschreibung egal ist und wer auf 08/15 steht sollte Stammgast auf dem Server werden. Aber ihr habt Recht. Grammatik und so wird alles viel zu überbewertet.


    (PS: Hab vorm Tutorial abgebrochen, weil ich mir das nicht antun wollte)