Beiträge von Nate

    du kannst doch machen, wenn ein passant kommt beim bus, dann macht er /busenter, dann ist er im bus, dann /busexit, dann ist er draußen.

    es müsste einen script geben, wobei es drinne ist, guck mal per ftp rum, ich glaube es ist in einer .php datei, entweder global oder index.

    d.h. das dein speicher bei deinem bplaced acc. voll ist.
    |
    |
    Befehl: STOR header.png
    Antwort: 553 Disk full - please upload later
    Fehler: Kritischer Fehler

    Ich habe einen Menü Command usw. erstellt und wenn ich es testen will ob es geht, dann stürzt die samp-server.exe ab.
    Weiß jemand woran das liegen könnte?


    #include <a_samp>
    #pragma tabsize 0


    new Menu:Bikes;



    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    Bikes = CreateMenu("Bikes", 1, 50.0, 180.0, 200.0, 200.0);
    AddMenuItem(Bikes, 0, "BF-400");
    AddMenuItem(Bikes, 0, "Bike");
    AddMenuItem(Bikes, 0, "BMX");
    AddMenuItem(Bikes, 0, "BMX");
    AddMenuItem(Bikes, 0, "Faggio");
    AddMenuItem(Bikes, 0, "FCR-900");
    AddMenuItem(Bikes, 0, "Freeway");
    AddMenuItem(Bikes, 0, "Mountain Bike");
    AddMenuItem(Bikes, 0, "NRG-500");
    AddMenuItem(Bikes, 0, "PCJ-600");
    AddMenuItem(Bikes, 0, "Pizzaboy");
    AddMenuItem(Bikes, 0, "Sanchez");
    AddMenuItem(Bikes, 0, "Wayfarer");
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }



    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/bikes", cmdtext, true, 10) == 0)
    {
    ShowMenuForPlayer(Bikes, playerid);
    return 1;
    }
    return 0;
    }



    public OnPlayerSelectedMenuRow(playerid, row)
    {
    new Menu:current;
    current = GetPlayerMenu(playerid);
    if(current == Bikes)
    {
    switch(row)
    {
    case 0:
    {
    PutPlayerInVehicle(playerid, 581, 0);
    }
    case 1:
    {
    PutPlayerInVehicle(playerid, 509, 0);
    }
    case 2:
    {
    PutPlayerInVehicle(playerid, 481, 0);
    }
    case 3:
    {
    PutPlayerInVehicle(playerid, 462, 0);
    }
    case 4:
    {
    PutPlayerInVehicle(playerid, 521, 0);
    }
    case 5:
    {
    PutPlayerInVehicle(playerid, 463, 0);
    }
    case 6:
    {
    PutPlayerInVehicle(playerid, 510, 0);
    }
    case 7:
    {
    PutPlayerInVehicle(playerid, 522, 0);
    }
    case 8:
    {
    PutPlayerInVehicle(playerid, 461, 0);
    }
    case 9:
    {
    PutPlayerInVehicle(playerid, 448, 0);
    }
    case 10:
    {
    PutPlayerInVehicle(playerid, 468, 0);
    }
    case 11:
    {
    PutPlayerInVehicle(playerid, 586, 0);
    }
    }
    }
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }