Beiträge von Anthony_Sawyer



    Hm was issen daS?

    Hm beim GF startet man ja immer automatisch mit dem doofen clown... gibt es eine möglichkeit einen anderen skin zu wählen?


    Und auserdem dass man erst nachdem man F4 + /kill gemacht hat en Skin aussuchen kann?

    Was hab ichen Falsch gemacht???




    #include <a_samp>


    forward Timer();
    forward SetPlayerPosWithObjects(playerid,Float:x,Float:y,Float:z);
    /*
    SetPlayerPosWithObjects usage in your gamemode:


    CallRemoteFunction("SetPlayerPosWithObjects","ifff",playerid,newx,newy,newz);
    */


    //------------------------------------------------------------------------------


    enum object_info
    {
    modelid,
    Float:ox,
    Float:oy,
    Float:oz,
    Float:orx,
    Float:ory,
    Float:orz,
    Float:viewdist
    }


    new Objects[][object_info] = {
    {13011, 1575.2775, -1638.2158, 13.5911, 0.0000, 0.0000, 270.0000, 500.0},
    {13011, 1580.1600, -1637.2178, 15.4157, 0.0000, 0.0000, 270.0000, 500.0},
    {13011, 1578.6787, -1743.1615, 20.5874, 0.0000, 0.0000, 180.0000, 500.0},
    {13011, 1578.6731, -1647.1849, 24.0958, 0.0000, 0.0000, 180.0000, 500.0},
    {9339, 1563.9646, -1637.2042, 28.1012, 0.0000, 0.0000, 90.0000, 500.0},
    {9339, 1555.9840, -1637.1831, 28.1052, 0.0000, 0.0000, 90.0000, 500.0},
    {9339, 1553.6857, -1963.7239, 28.0947, 0.0000, 0.0000, 180.0000, 500.0},
    {9339, 1577.7406, -1665.5879, 28.0947, 0.0000, 0.0000, 180.0000, 500.0},
    {8674, 1548.3936, -1650.6851, 28.8690, 0.0000, 0.0000, 0.0000, 500.0},
    {8674, 1543.2126, -1615.5243, 28.8690, 0.0000, 0.0000, 90.0000, 500.0},
    {8674, 1543.2162, -1642.9352, 28.8908, 0.0000, 0.0000, 90.0000, 500.0},
    {8674, 1577.8949, -1642.6829, 28.8690, 0.0000, 0.0000, 90.0000, 500.0},
    {8674, 1572.4274, -1668.3419, 28.8625, 0.0000, 0.0000, 180.0000, 500.0},
    {8674, 1552.9703, -1667.9292, 28.8625, 0.0000, 0.0000, 180.0000, 500.0},
    {8673, 1559.9321, -1617.5913, 14.0138, 0.0000, 0.0000, 0.0000, 500.0},
    {8674, 1572.5365, -1617.6165, 14.0138, 0.0000, 0.0000, 0.0000, 500.0},
    {8674, 1544.9766, -1637.8193, 13.8729, 0.0000, 0.0000, 90.0000, 500.0},
    {8674, 1544.8175, -1618.6626, 14.0215, 0.0000, 0.0000, 90.0000, 500.0},
    {7933, 1543.7762, -1607.6158, 12.9434, 0.0000, 0.0000, 258.7500, 500.0},
    {8167, 1577.1949, -1637.6921, 13.7340, 0.0000, 0.0000, 0.0000, 500.0},
    {11547, 1558.1824, -1606.6802, 15.3275, 0.0000, 0.0000, 90.0000, 500.0},
    {9314, 2506.1124, -1621.4502, 17.3504, 0.0000, 0.0000, 0.0000, 500.0},
    {9833, 1479.7930, -1638.9169, 16.3510, 0.0000, 0.0000, 0.0000, 500.0},
    {3686, 1550.0829, -1606.7775, 12.5986, 0.0000, 0.0000, 0.0000, 500.0},
    {1686, 1566.3818, -1106.8513, 12.5986, 0.0000, 0.0000, 0.0000, 500.0},
    {1686, 1555.6116, -1606.8152, 12.5986, 0.0000, 0.0000, 0.0000, 500.0},
    {3686, 1560.8494, -1606.9944, 12.5986, 0.0000, 0.0000, 0.0000, 500.0}


    };


    enum player_info
    {
    objid[sizeof(Objects)],
    bool:view[sizeof(Objects)]
    }
    new Player[MAX_PLAYERS][player_info];


    //------------------------------------------------------------------------------


    bool:IsInReach(Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:z2,Float:dist)
    {
    x = (x > x2) ? x - x2 : x2 - x;
    if(x > dist) return false;
    y = (y > y2) ? y - y2 : y2 - y;
    if(y > dist) return false;
    z = (z > z2) ? z - z2 : z2 - z;
    if(z > dist) return false;
    return true;
    }


    //------------------------------------------------------------------------------


    new timer;


    public OnFilterScriptInit()
    {
    print("---\nLoaded xObjects by Boylett\n---");
    timer = SetTimer("Timer",500,1);
    return 1;
    }


    public OnFilterScriptExit()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    for(new o = 0; o < sizeof(Objects); o++)
    {
    if(Player[i][view][o])
    {
    Player[i][view][o] = false;
    DestroyPlayerObject(i,Player[i][objid][o]);
    }
    }
    }


    KillTimer(timer);
    }


    //------------------------------------------------------------------------------


    public OnPlayerConnect(playerid)
    {
    for(new i = 0; i < sizeof(Objects); i++) Player[playerid][view][i] = false;
    }


    public OnPlayerDisconnect(playerid)
    {
    for(new i = 0; i < sizeof(Objects); i++)
    {
    if(Player[playerid][view][i])
    {
    Player[playerid][view][i] = false;
    DestroyPlayerObject(playerid,Player[playerid][objid][i]);
    }
    }
    }


    //------------------------------------------------------------------------------


    public Timer()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    if(IsPlayerConnected(i))
    PlayerObjectUpdate(i);
    }


    PlayerObjectUpdate(playerid)
    {
    new Float:pos[3];
    GetPlayerPos(playerid,pos[0],pos[1],pos[2]);
    for(new i = 0; i < sizeof(Objects); i++)
    {
    if(!Player[playerid][view][i])
    {
    if(IsInReach(pos[0],pos[1],pos[2],Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][viewdist]))
    {
    Player[playerid][view][i] = true;
    Player[playerid][objid][i] = CreatePlayerObject(playerid,Objects[i][modelid],Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][orx],Objects[i][ory],Objects[i][orz]);
    }
    } else if(!IsInReach(pos[0],pos[1],pos[2],Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][viewdist]))
    {
    Player[playerid][view][i] = false;
    DestroyPlayerObject(playerid,Player[playerid][objid][i]);
    }
    }
    }


    public SetPlayerPosWithObjects(playerid,Float:x,Float:y,Float:z)
    {
    for(new i = 0; i < sizeof(Objects); i++)
    {
    if(!Player[playerid][view][i])
    {
    if(IsInReach(x,y,z,Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][viewdist]))
    {
    Player[playerid][view][i] = true;
    Player[playerid][objid][i] = CreatePlayerObject(playerid,Objects[i][modelid],Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][orx],Objects[i][ory],Objects[i][orz]);
    }
    } else if(!IsInReach(x,y,z,Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][viewdist]))
    {
    Player[playerid][view][i] = false;
    DestroyPlayerObject(playerid,Player[playerid][objid][i]);
    }
    }
    SetPlayerPos(playerid,Float:x,Float:y,Float:z);
    }


    public OnPlayerSpawn(playerid)
    PlayerObjectUpdate(playerid);

    Noch ein problem zum ENglischen WIki ist dass ich 16 bin und net sooo gut englisch kann also net so dass ichs net verstehe nur gibts zwischendurch mal 1-2 wörter wos harkt... und wenn man dann noch im wörterbuch blättern muss dauert das alles ewig...




    Das hauptproblem von mir bei den Scripts ist sowieso


    z.b. hier:


    AddStaticVehicleEx(596,-1381.9910,457.0832,6.9837,0.1452, 44, 86, 60000);


    Welche zahl steht für was und das gibts ja net nur bei AddStaticVehicleEx

    Hm wollte wie gesagt eig nur en z.b. Godfather nehmen die Autos u. Objekte der Fraktionen rausnehmen selber bauen par filterscripts rein fertig :)


    Naja ich denke mal wenn ich wüsste was die ganzen "Befehle" rechts in der liste von Pawno heisen were des alles viel leichter...