Hey hab mal was gemacht bekomme errors wegen PlayerToPoint....
Ist das überhaupt so umsetzbar oder muss ich dann jedenjob einzeln machen also bei /joinjob halt die auflistung.
Dann einzelnen begriff /joinjob Car jacker.... oder geht das auf diesem wege?
	if(strcmp(cmd, "/joinjob", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(PlayerInfo[playerid][pJob] == 0 || PlayerToPoint(4.0, playerid,363.2375,176.2490,1008.3828)
			{
				if(PlayerInfo[playerid][pLeader] != 12)
				{
				    if(gTeam[playerid] == 1 || gTeam[playerid] == 2 || gTeam[playerid] == 4 || gTeam[playerid] == 11)
				    {
				        SendClientMessage(playerid, COLOR_GREY, "   You must be a Civilian (Not Wanted) or a Family Member to get a Job !");
				        return 1;
				    }
				}
				new x_nr[256];
				x_nr = strtok(cmdtext, idx);
				if(!strlen(x_nr))
				{
					SendClientMessage(playerid, COLOR_LIGHTRED,  "|____________________ Jobcenter ____________________|");
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "|  Locomotiv Driver		  Car Dealer");
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "|  Lawyer					  Boxer");
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "|  Whore					  Bus Driver");
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "|  Drugs Dealer			  Paperboy");
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "|  Car Jacker				  Trucker");
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "|  Car Mechanic		      Detectiv");
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "|  Bodyguard				  Stuntman");
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "|  Arms Dealer		      Pilot");
					SendClientMessage(playerid, COLOR_LIGHTRED,  "Help: /joinjob [job]");		SendClientMessage(playerid, COLOR_LIGHTRED,  "|____________________ Jobcenter ____________________|");
					return 1;
				}
			       if(strcmp(x_nr,"Locomotiv Driver",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Locomotiv Driver and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Locomotiv Driver, type /accept job.");
				    GettingJob[playerid] = 1;
					return 1;
				}
			        else if(strcmp(x_nr,"Lawyer",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Whore and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
				    GettingJob[playerid] = 2;
					return 1;
				}
			        else if(strcmp(x_nr,"Whore",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Whore and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Whore, type /accept job.");
				    GettingJob[playerid] = 3;
					return 1;
				}
			        else if(strcmp(x_nr,"Drugs Dealer",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Drugs Dealer and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Drugs Dealer, type /accept job.");
				    GettingJob[playerid] = 4;
					return 1;
				}
			        else if(strcmp(x_nr,"Car Jacker",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Jacker and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Jacker, type /accept job.");
				    GettingJob[playerid] = 5;
					return 1;
				}
			        else if(strcmp(x_nr,"Car Mechanic",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Mechanic and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Mechanic, type /accept job.");
				    GettingJob[playerid] = 7;
					return 1;
				}
			        else if(strcmp(x_nr,"Bodyguard",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bodyguard and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bodyguard, type /accept job.");
				    GettingJob[playerid] = 8;
					return 1;
				}
			        else if(strcmp(x_nr,"Arms Dealer",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Arms Dealer and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Arms Dealer, type /accept job.");
				    GettingJob[playerid] = 9;
					return 1;
				}
			        else if(strcmp(x_nr,"Car Dealer",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Car Dealer and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Car Dealer, type /accept job.");
				    GettingJob[playerid] = 10;
					return 1;
				}
			        else if(strcmp(x_nr,"Boxer",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Boxer and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Boxer, type /accept job.");
				    GettingJob[playerid] = 12;
					return 1;
				}
			        else if(strcmp(x_nr,"Bus Driver",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Bus Driver and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Bus Driver, type /accept job.");
				    GettingJob[playerid] = 14;
					return 1;
			    else if(strcmp(x_nr,"Paperboy",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Paperboy and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Paperboy, type /accept job.");
				    GettingJob[playerid] = 15;
					return 1;
				}
 		  		else if (strcmp(x_nr,"Trucker",true) == 0 && GetPlayerState(playerid) == 1 && PlayerToPoint(3.0, playerid,363.2375,176.2490,1008.3828))
				{
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You are about to become a Trucker and get a 5 hour Contract.");
			    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have to forfill this Contract first, if you want to Quit the job later.");
				    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* If you are sure to become a Trucker, type /accept job.");
				    GettingJob[playerid] = 16;
					return 1;
				}
		  		else
		  		{
		  		    SendClientMessage(playerid, COLOR_GREY, "   You are not even near a place to get a Job !");
		  		}
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GREY, "   You already have a Job, use /quitjob first !");
			}
		}
	    return 1;
	}