Function OnPlayerDeath(playerid, killerid, reason)
else if(IsACop(playerid))
{
if(IsPlayerConnected(killerid))
{
PlayerInfo[playerid][pKills]++;
if(IsACop(playerid))//Polizist Tötet Polizist
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);
}
else if(IsANichtCop(killerid))
{
if(reason != 49)
{
CopMord[playerid] = 1;
SetPlayerCriminal(killerid,225,"Polizei Mord");
SetPlayerWantedLevel(killerid, +7);
}
else if (reason == 49)
{
CopMord[playerid] = 1;
SetPlayerCriminal(killerid,225,"Fahrerflucht");
SetPlayerWantedLevel(killerid, +1);
}
}
}
}
else if(IsANichtCop(killerid))
{
if(IsPlayerConnected(playerid))
{
if(reason != 49)
{
CopMord[playerid] = 0;
SetPlayerCriminal(killerid,225,"Zivilisten Mord");
}
else if (reason == 49)
{
CopMord[playerid] = 0;
SetPlayerCriminal(killerid,225,"Fahrerflucht");
}
SetPlayerWantedLevel(killerid, +5);
}
}
}
so inetwa?