Beiträge von Shortyyyy


    Wir das Projekt CentralState suchen einen ForenDesigner.



    Wir das CentralState Projekt suchen einen Forendesigner. Es soll ein Reallife Server werden [Selfmade].


    Unser Projekt besteht aus 4 Mitgliedern. Ich bin der projektleiter.



    Voraussetzung


    -> Sollte Teamfähig sein.
    -> Coden können.
    -> Kreativität zeigen.
    -> Ein Design erstellen können, darüber Sprechen wir aber Später.



    Was wir haben


    -> Wbb3 mit Lizenze www.gtacs.de
    -> SAMP Server
    -> Teamspeak 3
    -> Selfmade Script [läuft über mysql]



    Was wir bieten


    -> Einen Platz in unserem Team
    -> Admin rechte auf dem Server/TS/Forum.
    -> Spaß
    -> Teamfähigkeit



    Kontakt



    598150563



    CaNo1337



    Ich bedanke mich für eurer aufmerksames Lesen und hoffe es meldet sich der Ein oder Andere.



    Gruß John.McCorny / Maurice :)

    C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(2536) : warning 225: unreachable code
    C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(2536) : warning 217: loose indentation
    C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(2939) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(16250) : warning 204: symbol is assigned a value that is never used: "house"
    C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(17666) : warning 217: loose indentation
    C:\Users\Maurice\Desktop\Server\gamemodes\gmlssf.pwn(21334) : warning 211: possibly unintended assignment
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    6 Warnings.


    Wie bekomm ich die weg ?


    }
    else
    {
    gPlayerAccount[playerid] = 0;
    SendClientMessage(playerid, COLOR_WHITE,"Wie ich sehe bist du neu auf unserem Server.");
    SendClientMessage(playerid, COLOR_WHITE,"Drücke 'T' und tippe /register [Dein Passwort] ein.");
    SendClientMessage(playerid, COLOR_WHITE,"Bitte behalte dein Passwort nur für dich!");
    SendClientMessage(playerid, COLOR_WHITE,"Die Admin´s werden dich nie danach fragen!");
    return 1;
    }
    pBombStatus[playerid] = 0;
    pPlacedBomb[playerid] = 0;
    PlaceBombFunc[playerid] = 0;
    return 1;
    }

    {
    if(IsPlayerConnected(GettingCK[playerid]))
    {
    SendClientMessage(GettingCK[playerid], taxi, "Dein Kunde hat dem Server verelassen, versuche es später erneut!");
    OnCK[GettingCK[playerid]] = 999;
    }
    }
    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
    {
    if(IsPlayerConnected(TransportDriver[playerid]))
    {
    new string[64];
    TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
    TransportTime[TransportDriver[playerid]] = 0;
    TransportCost[TransportDriver[playerid]] = 0;
    format(string, sizeof(string), "~w~Passenger left~n~~g~Earned %d$",TransportCost[playerid]);
    GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
    }
    }
    }
    new hkey = PlayerInfo[playerid][pPhousekey];
    new house = PlayerInfo[playerid][pLocal];
    if(Spectate[playerid] == 255 && PlayerInfo[playerid][pLocal] != 255 || Spectate[playerid] == 255 && PlayerInfo[playerid][pAdmin] > 0)
    {
    GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
    Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
    Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
    PlayerInfo[playerid][pLocal] = 255;
    gTeam[playerid] = 0;
    }
    tmp = strtok(cmdtext, idx);
    if(strcmp("off", tmp, true, strlen(tmp)) == 0)
    {
    if(WatchingTV[playerid] > 0)
    {
    WatchingTV[playerid] = 0;
    Spectate[playerid] = 253;
    GameTextForPlayer(playerid, "~w~TV~n~~r~Off", 5000, 6);
    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "Du beobachtest den Spieler!");
    return 1;
    }
    }
    if(PlayerInfo[playerid][pAdmin] > 1 || PlayerToPoint(12.0, playerid, HouseInfo[hkey][hExitx], HouseInfo[hkey][hExity],HouseInfo[hkey][hExitz]))
    {
    if(HouseInfo[hkey][hHealthx] != 1)
    {
    GameTextForPlayer(playerid, "~r~This upgrade isn't installed", 5000, 1);
    return 1;
    }
    giveplayerid = ReturnUser(tmp);
    if(IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    Spectate[playerid] = giveplayerid;
    new Float:health;
    GetPlayerHealth(Spectate[playerid], health);
    GetPlayerName(Spectate[playerid], giveplayer, sizeof(giveplayer));
    new cash = GetPlayerMoney(Spectate[playerid]);
    if (PlayerInfo[playerid][pAdmin] >= 1)
    {
    format(string, sizeof(string), "Recon: (%d) %s %d$ H:%.0f",Spectate[playerid],giveplayer,cash,health);
    }
    else
    {
    format(string, sizeof(string), "UAV: (%d) %s",Spectate[playerid],giveplayer);
    }
    SendClientMessage(playerid, COLOR_GREEN, string);
    WatchingTV[playerid] = 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREEN, "Target is not available.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREEN, "Du bist nicht im Haus!");
    return 1;
    }
    }
    return 1;
    }
    if(strcmp(cmd, "/uncon", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    SetCamBack(playerid);
    }
    return 1;
    }
    if(strcmp(cmd, "/scripter", true) == 0 || strcmp(cmd, "/scr", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, adac, "Verwende: /scr [scripter chat]");
    return 1;
    }
    format(string, sizeof(string), "Scripter %s: %s", PlayerInfo[playerid][pScripter], sendername, result);
    if (PlayerInfo[playerid][pScripter] >= 1)
    {
    SendScripterMessage(scripter1, string);
    }
    printf("Scripter %s: %s", sendername, result);
    }
    return 1;
    }
    if(strcmp(cmd, "/admin", true) == 0 || strcmp(cmd, "/a", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, adac, "Verwende: /a [chat]");
    return 1;
    }
    format(string, sizeof(string), "%d Scripter %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 1341)
    {
    SendAdminMessage(scripter1, string);
    }
    printf("Admin %s: %s", sendername, result);
    format(string, sizeof(string), "%d Projektleiter %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 1340)
    {
    SendAdminMessage(medic2, string);
    }
    printf("Admin %s: %s", sendername, result);
    format(string, sizeof(string), "%d Designer %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 1339)
    {
    SendAdminMessage(cnncolor, string);
    }
    printf("Admin %s: %s", sendername, result);
    format(string, sizeof(string), "%d Vorstand %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 1338)
    {
    SendAdminMessage(medic2, string);
    }
    printf("Admin %s: %s", sendername, result);
    format(string, sizeof(string), "%d SuperMod %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 1337)
    {
    SendAdminMessage(info, string);
    }
    printf("Admin %s: %s", sendername, result);
    format(string, sizeof(string), "%d SuperMod %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 4)
    {
    SendAdminMessage(info, string);
    }
    printf("Admin %s: %s", sendername, result);
    format(string, sizeof(string), "%d Moderator %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 3)
    {
    SendAdminMessage(adac, string);
    }
    printf("Admin %s: %s", sendername, result);
    format(string, sizeof(string), "%d Moderator %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 2)
    {
    SendAdminMessage(adac, string);
    }
    printf("Admin %s: %s", sendername, result);
    format(string, sizeof(string), "%d Moderator %s: %s", PlayerInfo[playerid][pAdmin], sendername, result);
    if (PlayerInfo[playerid][pAdmin] == 1)
    {
    SendAdminMessage(adac, string);
    }
    printf("Admin %s: %s", sendername, result);
    }
    return 1;
    }
    if(strcmp(cmd, "/leader", true) == 0 || strcmp(cmd, "/lc", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, adac, "Verwende: /lc [chat]");
    return 1;
    }
    format(string, sizeof(string), "%d Cop-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 1)
    {
    SendLeaderMessage(cop, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d FBI-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 2)
    {
    SendLeaderMessage(fbi, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Army-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 3)
    {
    SendLeaderMessage(army, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Medic-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 4)
    {
    SendLeaderMessage(medic2, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d LCN-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 5)
    {
    SendLeaderMessage(lcn, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Yakuza-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 6)
    {
    SendLeaderMessage(yakuza, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Präsident %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 7)
    {
    SendLeaderMessage(bürgermeister, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Hitman-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 8)
    {
    SendLeaderMessage(hitman, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d New´s Reporter-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 9)
    {
    SendLeaderMessage(newsreporter, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Transporter-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 10)
    {
    SendLeaderMessage(moneycolor, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Fahrschul-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 11)
    {
    SendLeaderMessage(fahrlehrer, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Transport-GmbH-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 12)
    {
    SendLeaderMessage(tgmbh, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Müllabfuhr-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 13)
    {
    SendLeaderMessage(mülli, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Grove-Street-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 14)
    {
    SendLeaderMessage(grove, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Ballas-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 15)
    {
    SendLeaderMessage(ballas, string);
    }
    printf("Leader %s: %s", sendername, result);
    format(string, sizeof(string), "%d Varios-Los-Aztecas-Leader %s: %s", PlayerInfo[playerid][pLeader], sendername, result);
    if (PlayerInfo[playerid][pLeader] == 16)
    {
    SendLeaderMessage(vagos, string);
    }

    Hallo liebe Member/User,


    Ich suche einen GTA Reallife Server mit Zukunft. Ich spiele sehr sehr gerne Roleplay. Auf diesem Server muss man sich hocharbeiten können als z.B. Supporter etc.
    Da ich langfristig ein Projekt suche auf dem ich Helfen sowohl auch spielen kann. Zum ersten suche ich aber nur ein Projekt wo ich spielen kann.
    Bitte nicht : GRP // Kein Roleplay nur DM !


    Gruß John.