Beiträge von Hamst0r
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Okay werde es gleich mal testen danke
//edit Danke hat geklappt
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Hm. Dann muss sie dort halt bleiben :p
Danke an alle!
/close pls -
Bitte helft mir :p
Also ich kann die Server Gruppe "Gast" nicht löschen, möchte aber dafor noch ein paar andere Gruppen haben da sie dann besser geordnet sind.
Also wie mache ich das?
mfg -
Sieht gut aus ;D
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Finde ich nicht :p
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Kann ich irgendwie die Gast Gruppe verschieben?
Da ich eine gewisse Reihenfolge bei meinen TS haben will :p
Also das Gast dann ganz unten ist aber andere Gruppen weiter oben sind.
mfg -
Habe eh denjenigen schon ne Map geschickt
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Das ist nicht [SoR]Leo
Er will nur 2mio einstecken, da ein User es umgemappt haben will und derjenige dafür 2mio bekommt ;D -
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Kein Problem, dafür sind wir ja da
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Wie gesagt schick mir deine TeamViewer 7 Daten und ich suche den Fehler wenn die CMD's drin sind -.-
mfg. -
Hast du Teamviewer 7 ?
Dann schau ich mal drüber -
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1/10 Viel zu viele Objekte
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So, habe ein Auto System wo man den Motor an /aus machen kann via Dialog.
Aber ich kann nun nur in deinen System oder im Auto System was auswählen, aber es tut sich nichts hier mein Dialog Respone:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 0)
{
if(response)
{
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE,"»Viel Spaß beim spielen!");
}
else
{
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
SendClientMessage(playerid,COLOR_LIGHTRED,"»Schade, einen schönen Tag noch!");
Kick(playerid);
}
return 1;
}
return 0;new engine,lights,alarm,doors,bonnet,boot,objective;
new veh = GetPlayerVehicleID(playerid);
if(dialogid == 3621)
{
if(!response) return SendClientMessage(playerid, GRAU, "System geeschlossen");
switch(listitem)
{
case 0:
{
if(GetPVarInt(playerid, "Lights") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Lights", 1);
}
else if(GetPVarInt(playerid, "Lights") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Lights", 0);
}
}
case 1:
{
if(GetPVarInt(playerid, "Bonnet") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
SetPVarInt(playerid, "Bonnet", 1);
}
else if(GetPVarInt(playerid, "Bonnet") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
SetPVarInt(playerid, "Bonnet", 0);
}
}
case 2:
{
if(GetPVarInt(playerid, "Boot") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
SetPVarInt(playerid, "Boot", 1);
}
else if(GetPVarInt(playerid, "Boot") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
SetPVarInt(playerid, "Boot", 0);
}
}
case 3:
{
if(GetPVarInt(playerid, "Alarm") == 0)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Alarm", 1);
}
else if(GetPVarInt(playerid, "Alarm") == 1)
{
GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_OFF,doors,bonnet,boot,objective);
SetPVarInt(playerid, "Alarm", 0);
}
}
}
return 1;
}
return 1;
if(dialogid==DIALOG_TUNING)
{
if(response)
{
if(listitem == 0)
{
ShowPlayerDialog(playerid,DIALOG_SPOILER, DIALOG_STYLE_LIST, "Spoiler", "Pro Spoiler\nWin Spoiler\nDrag Spoiler\nAlpha Spoiler\nRace Spoiler", "Ok", "");
}if(listitem == 1)
{
ShowPlayerDialog(playerid, DIALOG_REIFEN, DIALOG_STYLE_LIST, "Reifen", "Shadow Reifen\nMega Reifen\nTwist Reifen\nCutter Reifen\nGrove Reifen\nDollar Reifen", "Ok", "");
}
if(listitem == 2)
{
ShowPlayerDialog(playerid, DIALOG_NITRO, DIALOG_STYLE_LIST, "Nitro", "2x Nitro\n5x Nitro\n10x Nitro", "Ok", "");
}
if(listitem ==3)
{
ShowPlayerDialog(playerid, DIALOG_HYDRAULICS, DIALOG_STYLE_LIST, "Hydraulics", "Hydraulics", "Ok", "");
}
if(listitem == 4)
{
ShowPlayerDialog(playerid, DIALOG_SONSTIGETUNING, DIALOG_STYLE_LIST, "Sonstige", "Champ Scoop Hood\nFoory Scoop Hood\nRace Scoop Hood\nRoof Scoop Roof\nRechtes Sideskirt\nRound Fog Lamp", "Ok", "");
}if(listitem == 5)
{
ShowPlayerDialog(playerid, DIALOG_LACKIERUNG, DIALOG_STYLE_LIST, "Lackierung", "Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink", "Ok", "");
}
if(listitem == 6)
{
ShowPlayerDialog(playerid, DIALOG_TUNINGWEG, DIALOG_STYLE_LIST, "Tuning entfernen", "Tuning weg", "Ok", "");
}
}
else
{
SendClientMessage(playerid, COLOR_GREEN, "Du hast das Tuning abgebrochen.");
}
}if(dialogid==DIALOG_SPOILER)
{
if(response)
{
new Car;
Car = GetPlayerVehicleID(playerid);
if(listitem==0)
{
AddVehicleComponent(Car,1000);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}if(listitem==1)
{
AddVehicleComponent(Car,1001);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==2)
{
AddVehicleComponent(Car,1002);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==3)
{
AddVehicleComponent(Car,1003);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==4)
{
AddVehicleComponent(Car,1015);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
}
}if(dialogid==DIALOG_REIFEN)
{
if(response)
{
new Car;
Car = GetPlayerVehicleID(playerid);
if(listitem==0)
{
AddVehicleComponent(Car,1073);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}if(listitem==1)
{
AddVehicleComponent(Car,1074);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==2)
{
AddVehicleComponent(Car,1078);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==3)
{
AddVehicleComponent(Car,1079);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==4)
{
AddVehicleComponent(Car,1081);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==5)
{
AddVehicleComponent(Car,1083);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
}
}if(dialogid==DIALOG_NITRO)
{
if(response)
{
new Car;
Car = GetPlayerVehicleID(playerid);
if(listitem==0)
{
AddVehicleComponent(Car,1009);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}if(listitem==1)
{
AddVehicleComponent(Car,1008);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==2)
{
AddVehicleComponent(Car,1010);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
}
}if(dialogid==DIALOG_HYDRAULICS)
{
if(response)
{
new Car;
Car = GetPlayerVehicleID(playerid);
if(listitem==0)
{
AddVehicleComponent(Car,1087);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
}
}if(dialogid==DIALOG_SONSTIGETUNING)
{
if(response)
{
new Car;
Car = GetPlayerVehicleID(playerid);
if(listitem==0)
{
AddVehicleComponent(Car,1004);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}if(listitem==1)
{
AddVehicleComponent(Car,1005);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==2)
{
AddVehicleComponent(Car,1011);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==3)
{
AddVehicleComponent(Car,1006);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==4)
{
AddVehicleComponent(Car,1007);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
if(listitem==5)
{
AddVehicleComponent(Car,1013);
SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
}
}
}if(dialogid==DIALOG_LACKIERUNG)
{
if(response)
{
if(response)
{
new Car;
Car = GetPlayerVehicleID(playerid);
if(listitem==0)
{
//Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
ChangeVehicleColor(Car,1,1);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
}
if(listitem==1)
{
//Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
ChangeVehicleColor(Car,2,2);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
}
if(listitem==2)
{
//Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
ChangeVehicleColor(Car,0,0);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
}
if(listitem==3)
{
//Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
ChangeVehicleColor(Car,3,3);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
}
if(listitem==4)
{
//Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
ChangeVehicleColor(Car,6,6);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
}
if(listitem==5)
{
//Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
ChangeVehicleColor(Car,16,16);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
}
if(listitem==6)
{
//Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
ChangeVehicleColor(Car,126,126);
SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
}
}
}
}
if(dialogid==DIALOG_TUNINGWEG)
{
if(response)
{
new Car;
Car = GetPlayerVehicleID(playerid);
if(listitem==0)
{
RemoveVehicleComponent(Car,1013);
RemoveVehicleComponent(Car,1007);
RemoveVehicleComponent(Car,1006);
RemoveVehicleComponent(Car,1011);
RemoveVehicleComponent(Car,1005);
RemoveVehicleComponent(Car,1004);
RemoveVehicleComponent(Car,1087);
RemoveVehicleComponent(Car,1010);
RemoveVehicleComponent(Car,1008);
RemoveVehicleComponent(Car,1009);
RemoveVehicleComponent(Car,1083);
RemoveVehicleComponent(Car,1081);
RemoveVehicleComponent(Car,1079);
RemoveVehicleComponent(Car,1078);
RemoveVehicleComponent(Car,1074);
RemoveVehicleComponent(Car,1073);
RemoveVehicleComponent(Car,1015);
RemoveVehicleComponent(Car,1000);
RemoveVehicleComponent(Car,1001);
RemoveVehicleComponent(Car,1002);
RemoveVehicleComponent(Car,1003);
SendClientMessage(playerid, COLOR_RED,"Tunings entfernt!");
}
}
}
} -
Okay Danke werde es mal ausprobieren.
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Hey Überschrift sagt alles :=)
Also ich suche ein Anim System & Auto Control System.
Was ich auch noch suche wäre ein Tuning Script, welches mal via Dialog ein Auto tunen kann.
Danke schonmal -
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Da ich die PWN Datei nicht mehr finde vom Gamemode.
Es soll nämlich für ein Servermovie sein :p#include <a_samp>
#define FILTERSCRIPT
#if defined FILTERSCRIPT#define ROT 0xE10000FF
new UCL[MAX_VEHICLES];
new sirene[MAX_VEHICLES];//Sirene 1
new sirene1[MAX_VEHICLES];//Sirene 2
new sirene2[MAX_VEHICLES];//Sirene 3
new sirene3[MAX_VEHICLES];//Sirene 4
new sirene4[MAX_VEHICLES];//Sirene 5public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}public OnFilterScriptExit()
{
return 1;
}#else
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}#endif
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}public OnPlayerConnect(playerid)
{
return 1;
}public OnPlayerDisconnect(playerid, reason)
{
return 1;
}public OnPlayerSpawn(playerid)
{
return 1;
}public OnVehicleSpawn(vehicleid)
{
return 1;
}public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}public OnPlayerText(playerid, text[])
{
return 1;
}public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/blaulicht", cmdtext, true) == 0)
{
{
if(IsPlayerInAnyVehicle(playerid))
{
if(UCL[GetPlayerVehicleID(playerid)] == 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
if(GetVehicleModel(tmpcar) == 560)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene4[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 415)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,-0.2,0.65,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 451)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.3,0.6,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 541)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 470)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0.2,1.1,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 421)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.2,0.72,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 405)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0,0.78,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 426)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 517)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0,0.85,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 598)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 597)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 596)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 411)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.44,0.3,0.7,0,0,0);//Dach sirene
AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
else if(GetVehicleModel(tmpcar) == 561)
{
sirene[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.4,0.1,0.85,0,0,0);//Dach Beifahrer
AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.1,0.85,0,0,0);//Dach Fahrer
UCL[GetPlayerVehicleID(playerid)] = 1;
return 1;
}
}
else if(UCL[GetPlayerVehicleID(playerid)] == 1)
{
DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
UCL[GetPlayerVehicleID(playerid)] = 0;
return 1;
}
}
else
{
SendClientMessage(playerid, ROT, "Du sitzt in keinem Fahrzeug!");
return 1;
}
return 1 ;
}
}
return 0;
}
Jetzt habe ich nen weiteren ErrorC:\Users\Raffael\Desktop\Selfmade DM - Kopie\filterscripts\Blaulicht.pwn(6) : error 031: unknown directive
//Close habe den Fehler :p