Beiträge von Hamst0r
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					Okay werde es gleich mal testen danke  //edit Danke hat geklappt  
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					Hm. Dann muss sie dort halt bleiben :p 
 Danke an alle!
 /close pls
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					Bitte helft mir :p 
 Also ich kann die Server Gruppe "Gast" nicht löschen, möchte aber dafor noch ein paar andere Gruppen haben da sie dann besser geordnet sind.
 Also wie mache ich das?
 mfg
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					Sieht gut aus ;D 
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					Finde ich nicht :p 
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					Kann ich irgendwie die Gast Gruppe verschieben? 
 Da ich eine gewisse Reihenfolge bei meinen TS haben will :p
 Also das Gast dann ganz unten ist aber andere Gruppen weiter oben sind.
 mfg
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					Habe eh denjenigen schon ne Map geschickt  
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					Das ist nicht [SoR]Leo   
 Er will nur 2mio einstecken, da ein User es umgemappt haben will und derjenige dafür 2mio bekommt ;D
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					Kein Problem, dafür sind wir ja da  
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					Wie gesagt schick mir deine TeamViewer 7 Daten und ich suche den Fehler wenn die CMD's drin sind -.- 
 mfg. 
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					Hast du Teamviewer 7 ? 
 Dann schau ich mal drüber 
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					1/10 Viel zu viele Objekte  
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					So, habe ein Auto System wo man den Motor an /aus machen kann via Dialog. 
 Aber ich kann nun nur in deinen System oder im Auto System was auswählen, aber es tut sich nichts hier mein Dialog Respone:
 public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
 {
 if(dialogid == 0)
 {
 if(response)
 {
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE,"»Viel Spaß beim spielen!");
 }
 else
 {
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTBLUE," ");
 SendClientMessage(playerid,COLOR_LIGHTRED,"»Schade, einen schönen Tag noch!");
 Kick(playerid);
 }
 return 1;
 }
 return 0;new engine,lights,alarm,doors,bonnet,boot,objective; 
 new veh = GetPlayerVehicleID(playerid);
 if(dialogid == 3621)
 {
 if(!response) return SendClientMessage(playerid, GRAU, "System geeschlossen");
 switch(listitem)
 {
 case 0:
 {
 if(GetPVarInt(playerid, "Lights") == 0)
 {
 GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
 SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
 SetPVarInt(playerid, "Lights", 1);
 }
 else if(GetPVarInt(playerid, "Lights") == 1)
 {
 GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
 SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
 SetPVarInt(playerid, "Lights", 0);
 }
 }
 case 1:
 {
 if(GetPVarInt(playerid, "Bonnet") == 0)
 {
 GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
 SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
 SetPVarInt(playerid, "Bonnet", 1);
 }
 else if(GetPVarInt(playerid, "Bonnet") == 1)
 {
 GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
 SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
 SetPVarInt(playerid, "Bonnet", 0);
 }
 }
 case 2:
 {
 if(GetPVarInt(playerid, "Boot") == 0)
 {
 GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
 SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
 SetPVarInt(playerid, "Boot", 1);
 }
 else if(GetPVarInt(playerid, "Boot") == 1)
 {
 GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
 SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
 SetPVarInt(playerid, "Boot", 0);
 }
 }
 case 3:
 {
 if(GetPVarInt(playerid, "Alarm") == 0)
 {
 GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
 SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective);
 SetPVarInt(playerid, "Alarm", 1);
 }
 else if(GetPVarInt(playerid, "Alarm") == 1)
 {
 GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
 SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_OFF,doors,bonnet,boot,objective);
 SetPVarInt(playerid, "Alarm", 0);
 }
 }
 }
 return 1;
 }
 return 1;
 if(dialogid==DIALOG_TUNING)
 {
 if(response)
 {
 if(listitem == 0)
 {
 ShowPlayerDialog(playerid,DIALOG_SPOILER, DIALOG_STYLE_LIST, "Spoiler", "Pro Spoiler\nWin Spoiler\nDrag Spoiler\nAlpha Spoiler\nRace Spoiler", "Ok", "");
 }if(listitem == 1) 
 {
 ShowPlayerDialog(playerid, DIALOG_REIFEN, DIALOG_STYLE_LIST, "Reifen", "Shadow Reifen\nMega Reifen\nTwist Reifen\nCutter Reifen\nGrove Reifen\nDollar Reifen", "Ok", "");
 }
 if(listitem == 2)
 {
 ShowPlayerDialog(playerid, DIALOG_NITRO, DIALOG_STYLE_LIST, "Nitro", "2x Nitro\n5x Nitro\n10x Nitro", "Ok", "");
 }
 if(listitem ==3)
 {
 ShowPlayerDialog(playerid, DIALOG_HYDRAULICS, DIALOG_STYLE_LIST, "Hydraulics", "Hydraulics", "Ok", "");
 }
 if(listitem == 4)
 {
 ShowPlayerDialog(playerid, DIALOG_SONSTIGETUNING, DIALOG_STYLE_LIST, "Sonstige", "Champ Scoop Hood\nFoory Scoop Hood\nRace Scoop Hood\nRoof Scoop Roof\nRechtes Sideskirt\nRound Fog Lamp", "Ok", "");
 }if(listitem == 5) 
 {
 ShowPlayerDialog(playerid, DIALOG_LACKIERUNG, DIALOG_STYLE_LIST, "Lackierung", "Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink", "Ok", "");
 }
 if(listitem == 6)
 {
 ShowPlayerDialog(playerid, DIALOG_TUNINGWEG, DIALOG_STYLE_LIST, "Tuning entfernen", "Tuning weg", "Ok", "");
 }
 }
 else
 {
 SendClientMessage(playerid, COLOR_GREEN, "Du hast das Tuning abgebrochen.");
 }
 }if(dialogid==DIALOG_SPOILER) 
 {
 if(response)
 {
 new Car;
 Car = GetPlayerVehicleID(playerid);
 if(listitem==0)
 {
 AddVehicleComponent(Car,1000);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }if(listitem==1) 
 {
 AddVehicleComponent(Car,1001);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==2)
 {
 AddVehicleComponent(Car,1002);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==3)
 {
 AddVehicleComponent(Car,1003);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==4)
 {
 AddVehicleComponent(Car,1015);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 }
 }if(dialogid==DIALOG_REIFEN) 
 {
 if(response)
 {
 new Car;
 Car = GetPlayerVehicleID(playerid);
 if(listitem==0)
 {
 AddVehicleComponent(Car,1073);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }if(listitem==1) 
 {
 AddVehicleComponent(Car,1074);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==2)
 {
 AddVehicleComponent(Car,1078);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==3)
 {
 AddVehicleComponent(Car,1079);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==4)
 {
 AddVehicleComponent(Car,1081);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==5)
 {
 AddVehicleComponent(Car,1083);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 }
 }if(dialogid==DIALOG_NITRO) 
 {
 if(response)
 {
 new Car;
 Car = GetPlayerVehicleID(playerid);
 if(listitem==0)
 {
 AddVehicleComponent(Car,1009);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }if(listitem==1) 
 {
 AddVehicleComponent(Car,1008);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==2)
 {
 AddVehicleComponent(Car,1010);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 }
 }if(dialogid==DIALOG_HYDRAULICS) 
 {
 if(response)
 {
 new Car;
 Car = GetPlayerVehicleID(playerid);
 if(listitem==0)
 {
 AddVehicleComponent(Car,1087);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 }
 }if(dialogid==DIALOG_SONSTIGETUNING) 
 {
 if(response)
 {
 new Car;
 Car = GetPlayerVehicleID(playerid);
 if(listitem==0)
 {
 AddVehicleComponent(Car,1004);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }if(listitem==1) 
 {
 AddVehicleComponent(Car,1005);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==2)
 {
 AddVehicleComponent(Car,1011);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==3)
 {
 AddVehicleComponent(Car,1006);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==4)
 {
 AddVehicleComponent(Car,1007);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 if(listitem==5)
 {
 AddVehicleComponent(Car,1013);
 SendClientMessage(playerid, COLOR_GREEN,"Tuning hinzugefügt!");
 }
 }
 }if(dialogid==DIALOG_LACKIERUNG) 
 {
 if(response)
 {
 if(response)
 {
 new Car;
 Car = GetPlayerVehicleID(playerid);
 if(listitem==0)
 {
 //Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
 ChangeVehicleColor(Car,1,1);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
 }
 if(listitem==1)
 {
 //Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
 ChangeVehicleColor(Car,2,2);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
 }
 if(listitem==2)
 {
 //Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
 ChangeVehicleColor(Car,0,0);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
 }
 if(listitem==3)
 {
 //Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
 ChangeVehicleColor(Car,3,3);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
 }
 if(listitem==4)
 {
 //Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
 ChangeVehicleColor(Car,6,6);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
 }
 if(listitem==5)
 {
 //Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
 ChangeVehicleColor(Car,16,16);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
 }
 if(listitem==6)
 {
 //Weiß\nBlau\nSchwarz\nRot\nGelb\nGrün\nPink
 ChangeVehicleColor(Car,126,126);
 SendClientMessage(playerid, COLOR_LIGHTBLUE, "Farbe geändert!");
 }
 }
 }
 }
 if(dialogid==DIALOG_TUNINGWEG)
 {
 if(response)
 {
 new Car;
 Car = GetPlayerVehicleID(playerid);
 if(listitem==0)
 {
 RemoveVehicleComponent(Car,1013);
 RemoveVehicleComponent(Car,1007);
 RemoveVehicleComponent(Car,1006);
 RemoveVehicleComponent(Car,1011);
 RemoveVehicleComponent(Car,1005);
 RemoveVehicleComponent(Car,1004);
 RemoveVehicleComponent(Car,1087);
 RemoveVehicleComponent(Car,1010);
 RemoveVehicleComponent(Car,1008);
 RemoveVehicleComponent(Car,1009);
 RemoveVehicleComponent(Car,1083);
 RemoveVehicleComponent(Car,1081);
 RemoveVehicleComponent(Car,1079);
 RemoveVehicleComponent(Car,1078);
 RemoveVehicleComponent(Car,1074);
 RemoveVehicleComponent(Car,1073);
 RemoveVehicleComponent(Car,1015);
 RemoveVehicleComponent(Car,1000);
 RemoveVehicleComponent(Car,1001);
 RemoveVehicleComponent(Car,1002);
 RemoveVehicleComponent(Car,1003);
 SendClientMessage(playerid, COLOR_RED,"Tunings entfernt!");
 }
 }
 }
 }
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					Okay Danke werde es mal ausprobieren. 
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					Hey Überschrift sagt alles :=) 
 Also ich suche ein Anim System & Auto Control System.
 Was ich auch noch suche wäre ein Tuning Script, welches mal via Dialog ein Auto tunen kann.
 Danke schonmal 
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					Da ich die PWN Datei nicht mehr finde vom Gamemode. 
 Es soll nämlich für ein Servermovie sein :p#include <a_samp> 
 #define FILTERSCRIPT
 #if defined FILTERSCRIPT#define ROT 0xE10000FF new UCL[MAX_VEHICLES]; 
 new sirene[MAX_VEHICLES];//Sirene 1
 new sirene1[MAX_VEHICLES];//Sirene 2
 new sirene2[MAX_VEHICLES];//Sirene 3
 new sirene3[MAX_VEHICLES];//Sirene 4
 new sirene4[MAX_VEHICLES];//Sirene 5public OnFilterScriptInit() 
 {
 print("\n--------------------------------------");
 print(" Blank Filterscript by your name here");
 print("--------------------------------------\n");
 return 1;
 }public OnFilterScriptExit() 
 {
 return 1;
 }#else main() 
 {
 print("\n----------------------------------");
 print(" Blank Gamemode by your name here");
 print("----------------------------------\n");
 }#endif public OnPlayerRequestClass(playerid, classid) 
 {
 SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
 SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
 SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
 return 1;
 }public OnPlayerConnect(playerid) 
 {
 return 1;
 }public OnPlayerDisconnect(playerid, reason) 
 {
 return 1;
 }public OnPlayerSpawn(playerid) 
 {
 return 1;
 }public OnVehicleSpawn(vehicleid) 
 {
 return 1;
 }public OnVehicleDeath(vehicleid, killerid) 
 {
 return 1;
 }public OnPlayerText(playerid, text[]) 
 {
 return 1;
 }public OnPlayerCommandText(playerid, cmdtext[]) 
 {
 if(strcmp("/blaulicht", cmdtext, true) == 0)
 {
 {
 if(IsPlayerInAnyVehicle(playerid))
 {
 if(UCL[GetPlayerVehicleID(playerid)] == 0)
 {
 new tmpcar = GetPlayerVehicleID(playerid);
 if(GetVehicleModel(tmpcar) == 560)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene4[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0,0.9,0.4,0,0,0);//Mittig im Fenster
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 415)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,-0.2,0.65,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 451)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.3,0.6,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 541)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.45,-0.1,0.65,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 470)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0.2,1.1,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 421)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.2,0.72,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 405)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0,0.78,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 426)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0,0.88,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 517)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.6,0,0.85,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 598)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 597)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 596)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 411)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.44,0.3,0.7,0,0,0);//Dach sirene
 AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
 AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 else if(GetVehicleModel(tmpcar) == 561)
 {
 sirene[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
 AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.4,0.1,0.85,0,0,0);//Dach Beifahrer
 AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.4,0.1,0.85,0,0,0);//Dach Fahrer
 UCL[GetPlayerVehicleID(playerid)] = 1;
 return 1;
 }
 }
 else if(UCL[GetPlayerVehicleID(playerid)] == 1)
 {
 DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
 DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
 DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
 DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
 DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
 UCL[GetPlayerVehicleID(playerid)] = 0;
 return 1;
 }
 }
 else
 {
 SendClientMessage(playerid, ROT, "Du sitzt in keinem Fahrzeug!");
 return 1;
 }
 return 1 ;
 }
 }
 return 0;
 }
 Jetzt habe ich nen weiteren Error C:\Users\Raffael\Desktop\Selfmade DM - Kopie\filterscripts\Blaulicht.pwn(6) : error 031: unknown directive //Close habe den Fehler :p 
 
		 
		
		
	
 
 