Du würdest uns allen ein gefallen tun wenn du den Server dicht machst danke.
Beiträge von [NRP]Pixl
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Nicht so mein Geschmack 3/10
Wenn ihr schon 10Tausende Maps habt packt die doch bitte alle in ein Therad ihr PostHunter
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GF Edit 0815
Vorstellung 0/10
Forum 1/10 Keine WBB³ Lizens, wusstet ihr das der Server nichts wird?
Server 0/10
= 1/30Das Geld für den Server hättet ihr euch sparen können.
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Habe ein Selfmade mit fast 2,5k Zeilen.
Daher habe ich diesen Befehl noch nicht^^.
Hatte mir überlegt das ich bevor ich so ein 0815 /aduty mache mir sowas ausdenke hat aber nicht funktioniert o.O.
mfg
Dennis -
10/10
Wo bleibt der Code wir sind im Showroom. -
Habt ihr vllt vor einen CS:GO oder CS 1.6 Server noch zu eröffnen da CSS nicht so mein ding ist
mfg
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GF Edit : 0/10
Bewertung beendet.
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Wenn ihr nicht wollt das bei euch abgeworben wird dann scriptet euch einfach ein ANTI-IP System.
B2T.
5/10 Nicht mein Ding
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Ich weiß nicht ob ich es überlesen habe oder sonstiges!
Wie hoch ist der momentane Preis !? -
Also ich finde es nicht so überragend.
7/10 -
Helipad ist schon etwas ungewöhnlich für nen Zoll .
Für nen Fun Server würde ich es aber nehmen
6/10 -
Guten Abend ,
Hier ist meine Zweite Map der LS - SF Zoll [ Beta ]
RemoveBuildingForPlayer(playerid, 17002, 52.8906, -1532.0313, 7.7422, 0.25);
RemoveBuildingForPlayer(playerid, 4504, 56.3828, -1531.4531, 6.7266, 0.25);
CreateObject(7033, 53.55, -1531.91, 8.61, 0.00, 0.00, -97.00);
CreateObject(979, 63.48, -1545.19, 4.89, 0.00, 0.00, -9.00);
CreateObject(979, 51.81, -1543.94, 4.93, 0.00, 0.00, -9.00);
CreateObject(979, 40.12, -1542.43, 4.90, 0.00, 0.00, -8.00);
CreateObject(978, 55.00, -1519.94, 4.82, 0.00, -1.00, -10.00);
CreateObject(978, 66.67, -1521.28, 4.70, 0.00, 0.00, -9.00);
CreateObject(978, 43.25, -1518.41, 4.89, 0.00, 0.00, -7.00);
CreateObject(967, 48.94, -1532.34, 4.33, 0.00, 0.00, 82.00);
CreateObject(967, 49.23, -1530.60, 4.33, 0.00, 0.00, 83.00);
CreateObject(967, 58.05, -1533.23, 4.14, 0.00, 0.00, 258.00);
CreateObject(967, 58.35, -1531.74, 4.14, 0.00, 0.00, 261.00);
CreateObject(966, 61.32, -1529.62, 3.99, 0.00, 0.00, 261.00);
CreateObject(966, 45.42, -1534.03, 4.28, 0.00, 0.00, 82.00);
CreateObject(968, 45.36, -1533.99, 5.01, 9.00, 0.00, 4.00);
CreateObject(968, 61.34, -1529.69, 4.42, -25.00, 0.00, 1.00);
Screens : PS : Benutze nicht MTA
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Ich werde mir die Kritiken bzw Verbesserungsvorschläge zu herzen nehmen und es nochmal überarbeiten.
mfg.
Dennis -
Was kann ich besser machen?
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Screens wurden Hochgeladen.
Werde die Map natürlich nochmal bearbeiten wie gesagt 15 Min Zugfahrt -
RemoveBuildingForPlayer(playerid, 713, 1457.9375, -1620.6953, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 713, 1496.8672, -1707.8203, 13.4063, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1713.5078, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1716.7031, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1713.7031, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1289, 1504.7500, -1711.8828, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1704.7656, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1445.0078, -1692.2344, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1445.8125, -1650.0234, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.7266, -1710.0625, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.6563, -1707.6875, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1704.6406, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1701.5703, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.6953, -1702.5313, 15.6250, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1457.5547, -1697.2891, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1694.0469, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1692.3906, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1461.1250, -1687.5625, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1463.0625, -1690.6484, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 641, 1458.6172, -1684.1328, 11.1016, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1457.2734, -1666.2969, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1468.9844, -1682.7188, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1471.4063, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1479.3828, -1682.3125, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1458.2578, -1659.2578, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1449.8516, -1655.9375, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1477.9375, -1652.7266, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1479.6094, -1653.2500, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1457.3516, -1650.5703, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1454.4219, -1642.4922, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1467.8516, -1646.5938, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1472.8984, -1651.5078, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1465.9375, -1639.8203, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1231, 1466.4688, -1637.9609, 15.6328, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1449.5938, -1635.0469, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1467.7109, -1632.8906, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1465.8906, -1629.9766, 15.5313, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1472.6641, -1627.8828, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1479.4688, -1626.0234, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 4206, 1479.5547, -1639.6094, 13.6484, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1465.8359, -1608.3750, 15.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1704.5938, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 700, 1494.2109, -1694.4375, 13.7266, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1693.7344, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1496.9766, -1686.8516, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 641, 1494.1406, -1689.2344, 11.1016, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1488.7656, -1682.6719, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1480.6094, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1488.2266, -1666.1797, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1486.4063, -1651.3906, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1491.3672, -1646.3828, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1493.1328, -1639.4531, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1486.1797, -1627.7656, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1280, 1491.2188, -1632.6797, 13.4531, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1494.4141, -1629.9766, 15.5313, 0.25);
RemoveBuildingForPlayer(playerid, 1232, 1494.3594, -1608.3750, 15.3750, 0.25);
RemoveBuildingForPlayer(playerid, 1288, 1504.7500, -1705.4063, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1287, 1504.7500, -1704.4688, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1286, 1504.7500, -1695.0547, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 1285, 1504.7500, -1694.0391, 13.5938, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1498.9609, -1684.6094, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1504.1641, -1662.0156, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1504.7188, -1670.9219, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1503.1875, -1621.1250, 11.8359, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1501.2813, -1624.5781, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 673, 1498.3594, -1616.9688, 12.3984, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1508.4453, -1668.7422, 22.2578, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1505.6953, -1654.8359, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1508.5156, -1647.8594, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 625, 1513.2734, -1642.4922, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1258, 1510.8906, -1607.3125, 13.6953, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
CreateObject(6104, 1479.50, -1709.08, 13.53, 0.00, 0.00, 0.00);
CreateObject(4681, 1500.30, -1667.19, 14.90, 0.00, 0.00, 0.00);
CreateObject(5644, 1504.92, -1646.91, 13.04, 0.00, 0.00, 0.00);
CreateObject(5644, 1504.93, -1646.73, 13.04, 0.00, 0.00, 0.00);
CreateObject(5644, 1504.93, -1646.73, 13.04, 0.00, 0.00, 0.00);
CreateObject(5644, 1504.70, -1670.21, 12.78, 0.00, 0.00, 0.00);
CreateObject(5644, 1504.65, -1693.55, 12.53, 0.00, 0.00, 0.00);
CreateObject(5644, 1491.68, -1646.88, 13.04, 0.00, 0.00, 0.00);
CreateObject(5644, 1491.74, -1670.20, 13.02, 0.00, 0.00, 0.00);
CreateObject(5644, 1491.71, -1693.60, 13.53, 0.00, 0.00, 0.00);
CreateObject(4682, 1500.36, -1620.76, 13.04, 0.00, 0.00, 0.00);
CreateObject(7016, 1446.87, -1644.81, 13.04, 0.00, 0.00, 0.00);
CreateObject(7017, 1441.18, -1659.68, 13.04, 0.00, 0.00, 90.00);
CreateObject(4680, 1458.80, -1635.67, 13.03, 0.00, 0.00, 0.00);
CreateObject(5644, 1504.96, -1615.55, 13.03, 0.00, 0.00, 0.00);
CreateObject(5644, 1476.10, -1615.55, 12.53, 0.00, 0.00, 0.00);
CreateObject(5644, 1455.52, -1615.57, 12.52, 0.00, 0.00, 0.00);
CreateObject(5644, 1455.61, -1638.60, 12.52, 0.00, 0.00, 0.00);
CreateObject(5644, 1455.66, -1661.96, 12.54, 0.00, 0.00, 0.00);
CreateObject(3864, 1472.83, -1680.56, 19.07, 0.00, 0.00, 0.00);
CreateObject(3864, 1449.85, -1683.55, 19.04, 0.00, 0.00, 91.00);
CreateObject(3043, 1450.20, -1690.10, 14.54, 0.00, 0.00, 0.00);
CreateObject(3043, 1450.11, -1690.10, 17.04, 0.00, 0.00, 0.00);
CreateObject(1224, 1471.93, -1682.91, 13.54, 0.00, 0.00, 0.00);Screens : Werde ich gleich Hochladen.
//edit Screens Hochgeladen
Ps: bin gerade unterwegs @ Zug somit hatte ich 15 Minuten Zeit mal was zu Mappen. bzw meine erste Map zu mappen
Werde dies wenn ich Home bin natürlich nochmal alles bearbeiten bzw jetzt bearbeiten. -
Das Script ist meiner Meinung nach gut aufgebaut und enthält alles was das Scripter Herz begehrt.
9/10
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0/10
0815 LSPD Map.
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Sieht gut aus.
Doch was mich immer stört sind die Mindest Level zum Kauf eines Hauses.
7/10
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Die augezählten Sachen gibts im Forum Gratis zum Download.
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