@Shain™: unnötig
BEFEHL
{
if(PlayerInfo[playerid][pLevel] > 2) return SendClientMessage(); // über lvl 2
GetPlayerPos(playerid,x,y,z);
if(MeinRoller[playerid] != INVALID_VEHICLE_ID)DestroyVehicle(MeinRoller[playerid]);
else MeinRoller[playerid] = CreateVehicle(RollerVehicleModel, x,y,z .. );
return 1;
}