Beiträge von [MFE]Nico

    #include <a_samp>
    new Text:Textdraw0;
    new Text:Textdraw1;
    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    Textdraw0 = TextDrawCreate(555.000000,58.000000,"Leben");
    Textdraw1 = TextDrawCreate(432.000000,80.000000,"Eruo");
    TextDrawAlignment(Textdraw0,0);
    TextDrawAlignment(Textdraw1,0);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawBackgroundColor(Textdraw1,0x000000ff);
    TextDrawFont(Textdraw0,3);
    TextDrawLetterSize(Textdraw0,0.399999,0.799999);
    TextDrawFont(Textdraw1,3);
    TextDrawLetterSize(Textdraw1,1.000000,1.800000);
    TextDrawColor(Textdraw0,0xffffffff);
    TextDrawColor(Textdraw1,0x00ff0099);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetOutline(Textdraw1,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetProportional(Textdraw1,1);
    TextDrawSetShadow(Textdraw0,1);
    TextDrawSetShadow(Textdraw1,1);
    TextDrawShowForPlayer();
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerInfoChange(playerid)
    {
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }

    E:\Rockstar Games\GTA San Andreas\samp02Xserver.win32\filterscripts\euroscript.pwn(55) : warning 202: number of arguments does not match definition
    E:\Rockstar Games\GTA San Andreas\samp02Xserver.win32\filterscripts\euroscript.pwn(55) : warning 202: number of arguments does not match definition
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Warnings.



    meine errors

    Is doch alles richtig oda?


    #include <a_samp>
    new Text:Textdraw0;
    new Text:Textdraw1;
    // This is a comment
    // uncomment the line below if you want to write a filterscript
    //#define FILTERSCRIPT


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    // Don't use these lines if it's a filterscript
    Textdraw0 = TextDrawCreate(555.000000,58.000000,"Leben");
    Textdraw1 = TextDrawCreate(432.000000,80.000000,"Eruo");
    TextDrawAlignment(Textdraw0,0);
    TextDrawAlignment(Textdraw1,0);
    TextDrawBackgroundColor(Textdraw0,0x000000ff);
    TextDrawBackgroundColor(Textdraw1,0x000000ff);
    TextDrawFont(Textdraw0,3);
    TextDrawLetterSize(Textdraw0,0.399999,0.799999);
    TextDrawFont(Textdraw1,3);
    TextDrawLetterSize(Textdraw1,1.000000,1.800000);
    TextDrawColor(Textdraw0,0xffffffff);
    TextDrawColor(Textdraw1,0x00ff0099);
    TextDrawSetOutline(Textdraw0,1);
    TextDrawSetOutline(Textdraw1,1);
    TextDrawSetProportional(Textdraw0,1);
    TextDrawSetProportional(Textdraw1,1);
    TextDrawSetShadow(Textdraw0,1);
    TextDrawSetShadow(Textdraw1,1);
    TextDrawShowForPlayer();
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    return 0;
    }


    public OnPlayerInfoChange(playerid)
    {
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }

    hi leuts
    brauch mal wieder eure hilfe ^^


    1.frage
    Giebs nen fs das man ne krankheit bekommen kann z.B. husten etc
    2.frage Ob einer für mich nen fs hätte(mir schnell machn könnte)das man als cop jede minute 3$ bekommt


    Währ nett wenn ihr mir weiter helfn könnt