Beiträge von KinG.

    Moin,
    Habe Erros, Ich glaub das liegt an Mysql...
    C:\Users\Nickpc\Desktop\New Dawn\pawno\include\MD5.inc(312) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\pawno\include\streamer.inc(167) : error 017: undefined symbol "OBJECT_MATERIAL_SIZE_256x128"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(177) : error 017: undefined symbol "mysql_debug"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3870) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3874) : warning 219: local variable "query" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3876) : error 004: function "mysql_query" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3877) : error 004: function "mysql_store_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3878) : error 017: undefined symbol "mysql_num_rows"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3892) : error 004: function "mysql_free_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3896) : error 004: function "mysql_free_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3898) : error 004: function "mysql_query" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3899) : error 004: function "mysql_store_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3900) : error 017: undefined symbol "mysql_num_rows"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3902) : error 004: function "mysql_free_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3925) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3930) : error 004: function "mysql_free_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3933) : error 017: undefined symbol "DIALOG_STYLE_PASSWORD"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3943) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3952) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(3986) : warning 219: local variable "text" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4033) : warning 219: local variable "pID" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4033) : warning 219: local variable "Grund" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4033) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4046) : warning 219: local variable "pID" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4046) : warning 219: local variable "Grund" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4046) : warning 219: local variable "string" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4059) : warning 219: local variable "Name" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4059) : warning 219: local variable "Grund" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4059) : warning 219: local variable "query" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4062) : error 004: function "mysql_query" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4063) : error 004: function "mysql_store_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4064) : error 017: undefined symbol "mysql_num_rows"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4066) : warning 219: local variable "Uhrzeit" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4066) : warning 219: local variable "Datum" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4072) : error 004: function "mysql_query" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4081) : error 004: function "mysql_free_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4088) : warning 219: local variable "Name" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4088) : warning 219: local variable "Grund" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4090) : warning 219: local variable "query" shadows a variable at a preceding level
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4092) : error 004: function "mysql_query" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4093) : error 004: function "mysql_store_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4094) : error 017: undefined symbol "mysql_num_rows"
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4096) : error 035: argument type mismatch (argument 1)
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4098) : warning 202: number of arguments does not match definition
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4105) : error 004: function "mysql_free_result" is not implemented
    C:\Users\Nickpc\Desktop\New Dawn\gamemodes\newdawn.pwn(4109) : error 010: invalid function or declaration


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.


    Kann mir da jemand vielleicht weiterhelfen:)?


    MfG

    Moin,
    Hab hier ein kleines Problem nämlich wo finde ich einen Converter für sowas: ?
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    </map>


    Wäre toll wen mir jemand helfen könnte :)

    Suche so ein Server...

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    Möchtegern Gangsterrapper, welcher den Zug in die Erwachsenenwelt einfach verpasst hat.
    Die Mische ist überschlecht, der Text besteht aus dem was diverse andere Rapper ( Kolle, etc.. ) schon 1000 mal in besserer Form gebracht haben.


    Klares "Gefällt mir nicht" und mein Beileid an jeden, der sich sowas antut

    Na dann komm trau dich deine Eier zu zeigen und mach es Besser?


    Moin Liebe Community,

    Ich wollte hier mal den noch nicht so Bekannten S-PaweL mal pushen

    Vielleicht wird einer von ja einer seiner Fans.

    Facebook:



    Wieso ich den Pushe? da es viele Musiker schwer haben Mehr Fans zu bekommen die noch klein sind,

    will ich dem mal einbssl helfen.


    Paar videos:


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    Externer Inhalt www.youtube.com
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    Viel spaß beim anhören Ich bin mir Sicher der würde sich über eure Like's freuen.


    Mit freundlichen Grüßen

    Hallo,
    da ich noch nicht soviel erfahrung mit Mysql habe und gerne auf Mysql langsam umsteigen würde würde ich gerne wissen wie ich z,B. die Fraktionsfahrzeuge Laden/Speichern kann durch Mysql


    public DestroyAndCreateFactionCar(fc)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    new bool:unwanted[CAR_AMOUNT];
    for(new player=0; player<MAX_PLAYERS; player++)
    {
    if(IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
    }
    if(!unwanted[FactionCars[fc][fCarid]]) DestroyVehicle(FactionCars[fc][fCarid]);
    if(!unwanted[FactionCars[fc][fVehid]]) CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    //FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    #if defined FACTION_CARS_TUNEABLE
    LockFactionCarDoors();
    // LockFactionCarDoors();
    if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0]))
    {
    if(FactionCars[fc][fTuning][0] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][0]); }
    if(FactionCars[fc][fTuning][1] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][1]); }
    if(FactionCars[fc][fTuning][2] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][2]); }
    if(FactionCars[fc][fTuning][3] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][3]); }
    if(FactionCars[fc][fTuning][4] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][4]); }
    if(FactionCars[fc][fTuning][5] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][5]); }
    if(FactionCars[fc][fTuning][6] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][6]); }
    if(FactionCars[fc][fTuning][7] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][7]); }
    if(FactionCars[fc][fTuning][8] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][8]); }
    if(FactionCars[fc][fTuning][9] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][9]); }
    if(FactionCars[fc][fTuning][10] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][10]); }
    if(FactionCars[fc][fTuning][11] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][11]); }
    if(FactionCars[fc][fTuning][12] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][12]); }
    if(FactionCars[fc][fTuning][13] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][13]); }
    }
    #endif
    }return true;
    }
    public LoadFactionCars(){
    if(!fexist(FACTION_CAR_FILE)){
    new File:tfFile=fopen(FACTION_CAR_FILE,io_write);
    fclose(tfFile);
    }
    new File:fFile=fopen(FACTION_CAR_FILE,io_read),Content[1024],fc;
    while(fread(fFile,Content) && fc<sizeof(FactionCars)){
    StripNewLine(Content);
    sscanf(Content,"dffffdddddddddddddddddddddd",
    FactionCars[fc][fVehid],
    FactionCars[fc][fPos][0],
    FactionCars[fc][fPos][1],
    FactionCars[fc][fPos][2],
    FactionCars[fc][fPos][3],
    FactionCars[fc][fCol][0],
    FactionCars[fc][fCol][1],
    FactionCars[fc][fFaction][0],
    FactionCars[fc][fFaction][1],
    FactionCars[fc][fFaction][2],
    FactionCars[fc][fFaction][3],
    FactionCars[fc][fFaction][4],
    FactionCars[fc][fTuning][0],
    FactionCars[fc][fTuning][1],
    FactionCars[fc][fTuning][2],
    FactionCars[fc][fTuning][3],
    FactionCars[fc][fTuning][4],
    FactionCars[fc][fTuning][5],
    FactionCars[fc][fTuning][6],
    FactionCars[fc][fTuning][7],
    FactionCars[fc][fTuning][8],
    FactionCars[fc][fTuning][9],
    FactionCars[fc][fTuning][10],
    FactionCars[fc][fTuning][11],
    FactionCars[fc][fTuning][12],
    FactionCars[fc][fTuning][13],
    FactionCars[fc][fPrice]);
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    FactionCars[fc][fCarid] = CreateVehicle(FactionCars[fc][fVehid],FactionCars[fc][fPos][0],FactionCars[fc][fPos][1],FactionCars[fc][fPos][2],FactionCars[fc][fPos][3],FactionCars[fc][fCol][0],FactionCars[fc][fCol][1],-255);
    fLockCar(FactionCars[fc][fCarid]);
    FactionCars[fc][fLock] = true;
    // LockFactionCarDoors();
    if(IsAllowedFactionToTune(FactionCars[fc][fFaction][0])){
    if(FactionCars[fc][fTuning][0] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][0]); }
    if(FactionCars[fc][fTuning][1] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][1]); }
    if(FactionCars[fc][fTuning][2] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][2]); }
    if(FactionCars[fc][fTuning][3] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][3]); }
    if(FactionCars[fc][fTuning][4] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][4]); }
    if(FactionCars[fc][fTuning][5] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][5]); }
    if(FactionCars[fc][fTuning][6] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][6]); }
    if(FactionCars[fc][fTuning][7] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][7]); }
    if(FactionCars[fc][fTuning][8] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][8]); }
    if(FactionCars[fc][fTuning][9] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][9]); }
    if(FactionCars[fc][fTuning][10] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][10]); }
    if(FactionCars[fc][fTuning][11] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][11]); }
    if(FactionCars[fc][fTuning][12] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][12]); }
    if(FactionCars[fc][fTuning][13] != 0) { AddVehicleComponent(FactionCars[fc][fCarid],FactionCars[fc][fTuning][13]); }
    }
    fc++;
    }
    }fclose(fFile);
    return printf("'%d' Fraktionsfahrzeuge wurden geladen & erstellt.",fc);
    }
    public SaveFactionCars(bool:destroy){
    if(fexist(FACTION_CAR_FILE)) fremove(FACTION_CAR_FILE);
    new File:fFile=fopen(FACTION_CAR_FILE,io_append),Content[1024];
    for(new fc;fc<sizeof(FactionCars);fc++){
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611){
    format(Content,sizeof(Content),"%d %.3f %.3f %.3f %.3f %03d %03d %02d %02d %02d %02d %02d %d %d %d %d %d %d %d %d %d %d %d %d %d %d %d\r\n",
    FactionCars[fc][fVehid],
    FactionCars[fc][fPos][0],
    FactionCars[fc][fPos][1],
    FactionCars[fc][fPos][2],
    FactionCars[fc][fPos][3],
    FactionCars[fc][fCol][0],
    FactionCars[fc][fCol][1],
    FactionCars[fc][fFaction][0],
    FactionCars[fc][fFaction][1],
    FactionCars[fc][fFaction][2],
    FactionCars[fc][fFaction][3],
    FactionCars[fc][fFaction][4],
    FactionCars[fc][fTuning][0],
    FactionCars[fc][fTuning][1],
    FactionCars[fc][fTuning][2],
    FactionCars[fc][fTuning][3],
    FactionCars[fc][fTuning][4],
    FactionCars[fc][fTuning][5],
    FactionCars[fc][fTuning][6],
    FactionCars[fc][fTuning][7],
    FactionCars[fc][fTuning][8],
    FactionCars[fc][fTuning][9],
    FactionCars[fc][fTuning][10],
    FactionCars[fc][fTuning][11],
    FactionCars[fc][fTuning][12],
    FactionCars[fc][fTuning][13],
    FactionCars[fc][fPrice]);
    fwrite(fFile,Content);
    if(destroy == true){
    if(DestroyVehicle(FactionCars[fc][fCarid]))
    FactionCars[fc][fCarid] = -255;
    }
    }
    }fclose(fFile);
    return true;
    }

    stock fLockCar(vehicleid)
    {
    for(new i = 0; i < sizeof(FactionCars); i++)
    {
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    if(FactionCars[fc][fLock] == true)
    {
    ForAllPlayers(i)
    SetVehicleParamsForPlayer(vehicleid,i,false,true);
    }
    }
    }
    }
    return true;
    }
    nur mal so neben bei, das ist das fLockCar
    dazu einfacher den befehl:
    if(strcmp(cmdtext,"/flock",true)==0)
    {
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    for(new f;f<5;f++)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    if(GetPlayerFaction(playerid) == FactionCars[fc][fFaction])
    {
    new Float:fX,Float:fY,Float:fZ;
    GetVehiclePos(FactionCars[fc][fCarid],fX,fY,fZ);
    if(FactionCars[fc][fLock] == true)
    {
    if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
    {
    FactionCars[fc][fLock] = false;
    fUnlockCar(FactionCars[fc][fCarid]);
    {
    fUnlockCar(FactionCars[fc][fCarid]);
    PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
    }return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
    }
    }
    else if(FactionCars[fc][fLock] == false)
    {


    if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
    {
    FactionCars[fc][fLock] = true;
    fLockCar(FactionCars[fc][fCarid]);
    {
    fLockCar(FactionCars[fc][fCarid]);
    PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
    }return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
    }
    }
    }
    }fc++;
    }
    }return true;
    }

    Sollte das so gehen?
    public LockFactionCarDoors()
    {
    for(new f = 0; f < sizeof(FactionCars); f++)
    {
    for(new i = 0; i < sizeof(FactionCars); i++)
    {
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    if(FactionCars[fc][fLock] == true)
    {
    ForAllPlayers(i)
    SetVehicleParamsForPlayerEx(FactionCars[fc][fVehid],i,false,true);
    new engine, lights, alarm, bonnet, boot, objective;
    SetVehicleParamsEx(FactionCars[fc][fVehid], engine, lights, alarm, 1, bonnet, boot, objective);
    }
    }
    }
    }return true;
    }

    public LockFactionCarDoors()
    {
    for(new f = 0; f < sizeof(NagelBand); f++)
    {
    for(new i = 0; i < sizeof(NagelBand); i++)
    {
    ForAllPlayers(i)
    {
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    if(FactionCars[fc][fLock] == true)
    {
    SetVehicleParamsForPlayerEx(FactionCars[fc][fVehid],i,false,true);
    new engine, lights, alarm, bonnet, boot, objective;
    SetVehicleParamsEx(FactionCars[fc][fVehid], engine, lights, alarm, 1, bonnet, boot, objective);
    }
    }fc++;
    }
    }
    }
    }return true;
    }


    Hab das so gemacht und unter Start_Frac & OnVehicleSpawn LockFactionCarDoors(); eingefügt aber wen ich ein Carrespawn machen geht der Server down..

    Hab das mal so gemacht:
    for(new i = 0; i < sizeof(NagelBand); i++)
    {
    ForAllPlayers(i)
    {
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611 && FactionCars[fc][fCarid] != -255)
    {
    if(FactionCars[fc][fLock] == true)
    {
    SetVehicleParamsForPlayer(FactionCars[fc][fCarid],i,false,true);
    //new engine, lights, alarm, doors, bonnet, boot, objective;
    //SetVehicleParamsEx(FactionCars[fc][fCarid], engine, lights, alarm, doors, bonnet, boot, objective);
    }
    }
    }
    }
    }


    aber es Funktioniert nicht.. eine Idee?

    Hallo,
    Hab hier ein kleines Problem mit dem befehl "/Flock" ingame funktioniert auch aber ich muss dafür im Fahrzeug sitzen aber steht dort nirgends und will es so haben es soll inerhalb des Fahrzeugs und außerhalb des Fahrzeugs funktionieren.


    if(strcmp(cmdtext,"/flock",true)==0)
    {
    if(GetPlayerFaction(playerid) == FactionCars[fc][fFaction][f])
    {
    if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
    {
    new Float:fX,Float:fY,Float:fZ;
    GetVehiclePos(FactionCars[fc][fCarid],fX,fY,fZ);
    if(IsPlayerInRangeOfPoint(playerid,10.0,fX,fY,fZ))
    {
    if(GetPlayerVehicleID(playerid) == FactionCars[fc][fCarid])
    {
    for(new f;f<5;f++)
    {
    for(new fc;fc<sizeof(FactionCars);fc++)
    {
    PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
    if(FactionCars[fc][fLock] == true)
    {
    FactionCars[fc][fLock] = false;
    fUnlockCar(FactionCars[fc][fCarid]);
    GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
    }
    else if(FactionCars[fc][fLock] == false)
    {
    fLockCar(FactionCars[fc][fCarid]);
    FactionCars[fc][fLock] = true;
    GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
    }break;
    }
    }return true;
    }
    }return true;
    }
    }return true;
    }


    MfG