Beiträge von HomeWell

    Danke erstmal euch alle für euer Feedback.


    Zu IFeet : Es ist klar das es noch WBB Lite ist, da wir uns das erstmal ein Monat anschauen wollen, keine sorge an Geld fehlt es uns nicht, dass Foren Paket zu wechseln wäre das kleinste Problem ;)


    zu Sommerferien : Das stimmt so nicht ganz. Es ist zwar das Script, aber ich habe schon vieles daran verändert, so bin ich z.B. auch gerade daran, dass ganze Skin System zu ändern. Außerdem habe ich bereits jetzt schon unzählige Bugs entfernt. Shoxx seine /Shoxistderbeste Befehle entfernt etc. :) Desweiteren bin ich jeden Tag dabei am Script etwas zu machen. Die interne ToDo-Liste ist lang :thumbup:


    Acer: Das mit der Domain sehe ich genau so wie du :pinch: Nur habe ich das Forum vor (lass mich lügen), 2-3 Tagen aufgesetzt und so eine Domain muss auch erstmal registriert werden. Aber die wird selbstverständlich angelegt :)


    btw. Mag die Werbung etwas schlicht ausgefallen sein, dafür ist sie viel mehr Informativer als so manch andere Werbung :) Wir wollten halt mit einem großen Text zeigen, dass uns dieses Projekt viel bedeutet. Denn Bildchen in Photoshop kann jeder machen, aber ein vernünftigen Text schreiben... das ist fraglich.


    Mit fruendlichen Grüßen
    HomeWell

    Freigeschaltet


    Nur was soll das immer mit Statsback? Das ist unfähr gegenüber dennen die neu anfangen, und wer sagt euch, dass das Bild von den Stats nicht auf einem Homeserver gemacht worden ist.


    30Mio und kein Inflation? na prost Mahlzeit... du musst nur 1-2 Spielern 30 Mio geben und schon hast du eine Inflation...

    Das ist so nicht richtig, es kann auch jeder Spieler 60 Mio. haben, solange der Server eingestellt wird bzw. die Ausgaben. Nur machen das viele Server leider nicht. eine Wirtschaft ist nun mal genau dafür da langsam zu wachsen. Wenn ein Server jetzt aber Stats back anbietet und das mit einer Begrenzung, fängt der Server zwar von der Wirtschaft her schon bisschen heftiger an, aber da man mit einfachsten Rechenaufgaben dieses Problem via dem Script lösen kann ist das kein Problem.


    MfG. HomeWell

    Hallo liebe Leute,


    ich habe ein kleines Problem, und zwar benutze ich ein Filterscript, dass mir ein Autohaus ermöglicht. So schön und gut, das Problem dabei ist aber jetzt, dass das geld beim Kauf eines Autos zwar abgezogen wird, aber nicht beim Disconnect in die Account Datei geschrieben wird. Aber halt NUR wenn ich ein Auto kaufe, wenn ich in den 24/7 gehe und dort mit zb. ein Handy kaufe, wird das Geld abgezogen UND beim disconecten auch in der Account datei gespeichert...


    Filterscript kauffunction:

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    #define FILTERSCRIPT

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    forward AutoKaufen(playerid,autoid);

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    public AutoKaufen(playerid,autoid)
    {
    for(new ik = 0; ik < sizeof Buycars; ik++)
    {
    if(GetPlayerVehicleID(playerid) == kaufauto[ik])
    {
    for(new jk = 0; jk < sizeof Autohaus; jk++)
    {
    if(!strcmp(Autohaus[jk][Name],Buycars[ik][Autohausname],true))
    {
    new Autodatei[100],name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Autodatei,sizeof(Autodatei),"/Autos/%s_Auto_%d.ini",name,autoid);
    dini_Create(Autodatei);
    dini_Set(Autodatei,"Name",Buycars[ik][Name]);
    dini_IntSet(Autodatei,"modelid",Buycars[ik][modelid]);
    dini_FloatSet(Autodatei,"HP",1000.00);
    dini_FloatSet(Autodatei,"posx",Autohaus[jk][spawnx]);
    dini_FloatSet(Autodatei,"posy",Autohaus[jk][spawny]);
    dini_FloatSet(Autodatei,"posz",Autohaus[jk][spawnz]);
    dini_FloatSet(Autodatei,"posa",Autohaus[jk][spawna]);
    dini_IntSet(Autodatei,"Farbe1",-1);
    dini_IntSet(Autodatei,"Farbe2",-1);
    dini_IntSet(Autodatei,"Paintjob",-1);
    dini_Set(Autodatei,"Nummernschild",Buycars[ik][Name]);
    Spielercar[playerid][autoid] = CreateVehicle(Buycars[ik][modelid],Autohaus[jk][spawnx],Autohaus[jk][spawny],Autohaus[jk][spawnz],Autohaus[jk][spawna],-1,-1,-1);
    SetVehicleNumberPlate(Spielercar[playerid][autoid],dini_Get(Autodatei,"Nummernschild"));
    dini_IntSet(Autodatei,"Spoiler",GetVehicleComponentInSlot(Spielercar[playerid][autoid],0));
    dini_IntSet(Autodatei,"Hood",GetVehicleComponentInSlot(Spielercar[playerid][autoid],1));
    dini_IntSet(Autodatei,"Roof",GetVehicleComponentInSlot(Spielercar[playerid][autoid],2));
    dini_IntSet(Autodatei,"Sideskirt",GetVehicleComponentInSlot(Spielercar[playerid][autoid],3));
    dini_IntSet(Autodatei,"Lamps",GetVehicleComponentInSlot(Spielercar[playerid][autoid],4));
    dini_IntSet(Autodatei,"Nitro",GetVehicleComponentInSlot(Spielercar[playerid][autoid],5));
    dini_IntSet(Autodatei,"Exhaust",GetVehicleComponentInSlot(Spielercar[playerid][autoid],6));
    dini_IntSet(Autodatei,"Wheels",GetVehicleComponentInSlot(Spielercar[playerid][autoid],7));
    dini_IntSet(Autodatei,"Stereo",GetVehicleComponentInSlot(Spielercar[playerid][autoid],8));
    dini_IntSet(Autodatei,"Hydraulics",GetVehicleComponentInSlot(Spielercar[playerid][autoid],9));
    dini_IntSet(Autodatei,"FrontBumper",GetVehicleComponentInSlot(Spielercar[playerid][autoid],10));
    dini_IntSet(Autodatei,"RearBumper",GetVehicleComponentInSlot(Spielercar[playerid][autoid],11));
    dini_IntSet(Autodatei,"VentRight",GetVehicleComponentInSlot(Spielercar[playerid][autoid],12));
    dini_IntSet(Autodatei,"VentLeft",GetVehicleComponentInSlot(Spielercar[playerid][autoid],13));
    RemovePlayerFromVehicle(playerid);
    TogglePlayerControllable(playerid,1);
    GivePlayerMoney(playerid,-Buycars[ik][Preis]); //geld system anpassen
    Autohaus[jk][Kasse]+=Buycars[ik][Preis];
    Autos[playerid][autoid][modelid] = dini_Int(Autodatei,"modelid");
    Autos[playerid][autoid][HP] = dini_Int(Autodatei,"HP");
    Autos[playerid][autoid][Farbe1] = dini_Int(Autodatei,"Farbe1");
    Autos[playerid][autoid][Farbe2] = dini_Int(Autodatei,"Farbe2");
    Autos[playerid][autoid][Paintjob] = dini_Int(Autodatei,"Paintjob");
    Autos[playerid][autoid][Nummernschild] = dini_Int(Autodatei,"Nummernschild");
    Autos[playerid][autoid][posx] = dini_Int(Autodatei,"posx");
    Autos[playerid][autoid][posy] = dini_Int(Autodatei,"posy");
    Autos[playerid][autoid][posz] = dini_Int(Autodatei,"posz");
    Autos[playerid][autoid][posa] = dini_Int(Autodatei,"posa");
    Autos[playerid][autoid][Spoiler] = dini_Int(Autodatei,"Spoiler");
    Autos[playerid][autoid][Wheels] = dini_Int(Autodatei,"Wheels");
    Autos[playerid][autoid][Nitro] = dini_Int(Autodatei,"Nitro");
    Autos[playerid][autoid][Roof] = dini_Int(Autodatei,"Roof");
    Autos[playerid][autoid][Hood] = dini_Int(Autodatei,"Hood");
    Autos[playerid][autoid][Sideskirt] = dini_Int(Autodatei,"Sideskirt");
    Autos[playerid][autoid][Lamps] = dini_Int(Autodatei,"Lamps");
    Autos[playerid][autoid][Exhaust] = dini_Int(Autodatei,"Exhaust");
    Autos[playerid][autoid][Stereo] = dini_Int(Autodatei,"Stereo");
    Autos[playerid][autoid][Hydraulics] = dini_Int(Autodatei,"Hydraulics");
    Autos[playerid][autoid][VentRight] = dini_Int(Autodatei,"VentRight");
    Autos[playerid][autoid][VentLeft] = dini_Int(Autodatei,"VentLeft");
    Autos[playerid][autoid][FrontBumper] = dini_Int(Autodatei,"FrontBumper");
    Autos[playerid][autoid][RearBumper] = dini_Int(Autodatei,"RearBumper");
    }
    }
    }
    }
    return 1;
    }

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    [expander]

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    27/7 bsp 1 item:
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    if(dialogid == Buydialog)
    {
    if(response==0) { return 1; }
    if(response==1)
    {
    if(listitem==0)
    {
    format(string,sizeof(string),"Handys\nHandykarte aufladen\nHandy Vertrag");
    ShowPlayerDialog(playerid,Handydialog,DIALOG_STYLE_LIST,"Handy Shop",string,"Auswählen","Abbruch");

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    }
    if(listitem==1)
    {

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    GivePlayerMoney(playerid,-5);
    SBizzInfo[9][sbTill] += 5;
    ExtortionSBiz(9, 5);
    format(string, sizeof(string), "~r~-$%d", 1000);
    GameTextForPlayer(playerid, string, 5000, 1);

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    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    new prize;
    new symb1[32]; new symb2[32]; new symb3[32];
    new randcard1 = random(10);
    new randcard2 = random(10);
    new randcard3 = random(10);
    if(randcard1 >= 5)
    {
    format(symb1, sizeof(symb1), "~b~]");
    randcard1 = 1;
    }
    else if(randcard1 <= 4 && randcard1 >= 2)
    {
    format(symb1, sizeof(symb1), "~g~]");
    randcard1 = 2;
    }
    else if(randcard1 < 2)
    {
    format(symb1, sizeof(symb1), "~y~]");
    randcard1 = 3;
    }
    if(randcard2 >= 5)
    {
    format(symb2, sizeof(symb2), "~b~]");
    randcard2 = 1;
    }
    else if(randcard2 <= 4 && randcard2 >= 2)
    {
    format(symb2, sizeof(symb2), "~g~]");
    randcard2 = 2;
    }
    else if(randcard2 < 2)
    {
    format(symb2, sizeof(symb2), "~y~]");
    randcard2 = 3;
    }
    if(randcard3 >= 5)
    {
    format(symb3, sizeof(symb3), "~b~]");
    randcard3 = 1;
    }
    else if(randcard3 <= 4 && randcard3 >= 2)
    {
    format(symb3, sizeof(symb3), "~g~]");
    randcard3 = 2;
    }
    else if(randcard3 < 2)
    {
    format(symb3, sizeof(symb3), "~y~]");
    randcard3 = 3;
    }

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    Speicher System OnPlayerDisconnect:
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    PlayerUpdate(playerid);

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    Der Public für PlayerUpdate :
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    public PlayerUpdate(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(gPlayerLogged[playerid])
    {
    M_OnPlayerUpdate(playerid);
    new string3[50];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.acc", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Hunger=%d\n", PlayerInfo[playerid][pHunger]);fwrite(hFile, var);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "Harndrang=%d\n",PlayerInfo[playerid][pHarndrang]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);

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    format(var, 32, "Ban=%d\n",PlayerInfo[playerid][pBan]);fwrite(hFile, var);
    format(var, 32, "Durst=%d\n",PlayerInfo[playerid][pDurst]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "GPS=%d\n",PlayerInfo[playerid][pGPS]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Ticket=%d\n",PlayerInfo[playerid][pTicket]);fwrite(hFile, var);
    format(var, 32, "APTicket=%d\n",PlayerInfo[playerid][pAPTicket]);fwrite(hFile, var);
    format(var, 32, "Tabbak=%d\n", PlayerInfo[playerid][pTabbak]); fwrite(hFile, var);
    format(var, 32, "Tsucht=%d\n", PlayerInfo[playerid][pTsucht]); fwrite(hFile, var);

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    [expander] format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "BrauchDrogen=%d\n",PlayerInfo[playerid][pBrauchDroge]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "DrogenAbhängig=%d\n",PlayerInfo[playerid][pDabhaengig]);fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    format(var, 32, "Arbeitgeld=%d\n",PlayerInfo[playerid][pHartzIV]);fwrite(hFile, var);
    format(var, 32, "Hotel=%d\n",PlayerInfo[playerid][pHotel]);fwrite(hFile, var);
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird aller 30 min alles geupdated und gespeichert
    format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    if(PlayerInfo[playerid][pDonateRank] < 1) { PlayerInfo[playerid][pFuel] = 0; }
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    fclose(hFile);
    }
    }
    }
    return 1;
    }


    *push*