z.b. so
ganz oben
new tod[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
if(tod[playerid] == 1)
{
SetPlayerPos(playerid,Float:x,Float:y,Float:z)
}
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
tod[playerid] = 1;
return 1;
}
ist ungetestet.