Beiträge von Jacke2009

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    Hey Com.


    Hier möchte ich xSpeciiaL's erste Map vorstellen , da er noch keine 3 Wochen hier registriert ist
    Es ist seine erste Map, sprich er ist noch ein Anfänger


    Lange Rede kurzer Sinn , er hat die Stadthalle gemappt/verschönert


    Wäre nett , wenn ihr konstruktive Kritik abgeben würdet , bzw Verbesserungsvorschläge


    Screens:



    Pastebin: http://pastebin.com/ruhWj3Rc


    PWN:



    CreateObject(1649,1492.19995117,-1751.59997559,16.10000038,0.00000000,0.00000000,180.00000000); //object(wglasssmash) (1)
    CreateObject(1649,1492.19921875,-1751.59960938,19.39999962,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (2)
    CreateObject(1649,1492.19921875,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (3)
    CreateObject(1649,1492.19921875,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (4)
    CreateObject(1649,1486.59924316,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (5)
    CreateObject(1649,1486.59863281,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (6)
    CreateObject(1649,1486.59863281,-1751.59960938,19.39999962,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (7)
    CreateObject(1649,1486.59863281,-1751.59960938,16.10000038,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (8)
    CreateObject(1649,1475.79858398,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (9)
    CreateObject(1649,1475.79785156,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (10)
    CreateObject(1649,1470.19995117,-1751.59960938,19.39999962,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (11)
    CreateObject(1649,1475.79785156,-1751.59960938,16.10000038,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (12)
    CreateObject(1649,1470.19921875,-1751.59960938,16.10000038,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (13)
    CreateObject(1649,1470.19921875,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (14)
    CreateObject(1649,1470.19921875,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (16)
    CreateObject(1649,1475.79785156,-1751.59960938,19.39999962,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (17)
    CreateObject(1649,1481.20007324,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (18)
    CreateObject(1649,1481.19921875,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (20)
    CreateObject(2372,1504.00000000,-1749.69995117,12.55000019,0.00000000,0.00000000,1.50000000); //object(clothes_rail2) (1)
    CreateObject(2372,1504.00000000,-1747.39916992,12.55000019,0.00000000,0.00000000,1.49963379); //object(clothes_rail2) (2)
    CreateObject(2372,1502.80004883,-1744.99841309,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (3)
    CreateObject(2372,1500.40002441,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (4)
    CreateObject(2372,1497.99938965,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (5)
    CreateObject(2372,1495.59997559,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (6)
    CreateObject(2372,1493.15002441,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (7)
    CreateObject(2372,1490.64941406,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (8)
    CreateObject(2372,1488.14941406,-1743.79809570,12.55000019,0.00000000,0.00000000,50.00000000); //object(clothes_rail2) (9)
    CreateObject(2372,1474.44946289,-1743.29785156,12.55000019,0.00000000,0.00000000,130.00000000); //object(clothes_rail2) (10)
    CreateObject(2372,1472.00000000,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (11)
    CreateObject(2372,1469.40002441,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (12)
    CreateObject(2372,1466.79943848,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (13)
    CreateObject(2372,1464.19995117,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (14)
    CreateObject(2372,1461.59924316,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (15)
    CreateObject(2372,1459.00000000,-1747.12841797,12.55000019,0.00000000,0.00000000,1.49963379); //object(clothes_rail2) (16)
    CreateObject(2372,1459.00000000,-1749.69995117,12.55000019,0.00000000,0.00000000,1.49963379); //object(clothes_rail2) (17)
    CreateObject(1231,1489.09997559,-1744.09997559,15.30000019,0.00000000,0.00000000,178.75000000); //object(streetlamp2) (1)
    CreateObject(1231,1472.59997559,-1744.40002441,15.30000019,0.00000000,0.00000000,178.74755859); //object(streetlamp2) (2)
    CreateObject(792,1505.40002441,-1743.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree1) (1)
    CreateObject(792,1494.50000000,-1743.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree1) (2)
    CreateObject(792,1467.59997559,-1743.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree1) (3)
    CreateObject(792,1458.00000000,-1743.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree1) (4)
    CreateObject(1360,1484.90002441,-1742.30004883,13.30000019,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop3) (1)
    CreateObject(1360,1476.90002441,-1742.29980469,13.30000019,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop3) (2)
    CreateObject(1364,1494.09997559,-1767.90002441,18.60000038,0.00000000,359.75000000,270.25000000); //object(cj_bush_prop) (2)
    CreateObject(1807,1468.09997559,-1771.90002441,18.29999924,0.00000000,0.00000000,0.00000000); //object(cj_mediumpots1) (1)
    CreateObject(2001,1468.00000000,-1770.80004883,17.79999924,0.00000000,0.00000000,0.00000000); //object(nu_plant_ofc) (1)
    CreateObject(1775,1468.09997559,-1766.30004883,18.89999962,0.00000000,359.75000000,91.00000000); //object(cj_sprunk1) (1)
    CreateObject(1215,1483.79895020,-1750.29980469,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
    CreateObject(1215,1478.50000000,-1748.99975586,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
    CreateObject(1215,1478.50000000,-1750.29980469,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
    CreateObject(1215,1478.50000000,-1748.99902344,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
    CreateObject(1215,1483.79882812,-1748.99902344,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
    CreateObject(1215,1483.40002441,-1741.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
    CreateObject(1215,1478.40002441,-1741.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)

    Hubba kannst du mir vielleicht ein Tolles Intro erstellen? Es sollte hintergrundfarbe Schwarz sein und so Goldene Schrift rüberlaufen wo drauf steht Powered by siNco981 Dein Mapper, und es soll schön Blau Glänzen, versuch das mal bitte für mich^^

    Hallo, ich habe eine Taxibase gemappt, und die benutzte ich auf meinem Server auch, hier für euch:


    VIdeo/Screen/Vorschau: http://www.youtube.com/watch?v=8MmxDGAlknc&feature=youtu.be
    Pastebin: http://pastebin.com/CbzHbzDP //Bei Pastebin ist es ohne Tor, also es kann man nicht öffnen! xD aber unten in der Erklärung schon.


    Erklärung mit Toren etc:


    Zuerst definiren wir das Tor so:


    //Taxi Tor
    new ttor;


    Nun der Taxispawn:


    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn //Die 10 Ersetzten mit eurer Taxi Fraktion, bei mir ist sie 10^^
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, 1038.2727,-1458.8271,13.6146);
    SetPlayerFacingAngle(playerid,183.2505);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }


    Nun die Taxiautos unter OnGameModeInit einfügen:


    AddStaticVehicle(420,980.4097,-1433.7500,13.3264,179.2952,6,6); // TTAXICAR
    AddStaticVehicle(420,985.4055,-1433.7001,13.3257,181.3490,6,6); // TTAXICAR
    AddStaticVehicle(420,990.3427,-1433.7147,13.3252,180.6193,6,6); // TTAXICAR
    AddStaticVehicle(420,995.4730,-1433.7173,13.3255,179.8914,6,6); // TTAXICAR
    AddStaticVehicle(420,1000.1376,-1433.7609,13.3264,178.9694,6,6); // TTAXICAR
    AddStaticVehicle(420,1004.9482,-1433.6859,13.3264,179.5614,6,6); // TTAXICAR
    AddStaticVehicle(420,1009.7401,-1433.6718,13.3261,179.5202,6,6); // TTAXICAR
    AddStaticVehicle(420,1014.3903,-1433.5703,13.3261,180.1466,6,6); // TTAXICAR
    AddStaticVehicle(420,1019.2659,-1433.5588,13.3282,178.9512,6,6); // TTAXICAR
    AddStaticVehicle(420,1024.8074,-1433.5455,13.3276,180.0215,6,6); // TTAXICAR
    AddStaticVehicle(438,1030.3992,-1461.1400,13.5655,1.1996,6,6); // TTAXICAR
    AddStaticVehicle(438,1025.5149,-1461.2064,13.5624,0.7868,6,6); // TTAXICAR
    AddStaticVehicle(438,1020.6183,-1461.2153,13.5588,0.0632,6,6); // TTAXICAR
    AddStaticVehicle(438,1015.8168,-1461.1757,13.5568,2.1787,6,6); // TTAXICAR
    AddStaticVehicle(438,1010.9174,-1461.1997,13.5552,359.8592,6,6); // TTAXICAR
    AddStaticVehicle(438,1005.1890,-1461.1768,13.5509,2.5869,6,6); // TTAXICAR
    AddStaticVehicle(437,1029.7957,-1446.8717,13.6879,359.8164,6,6); // TTAXIBUS
    AddStaticVehicle(437,987.4548,-1453.0059,13.6642,90.3672,6,6); // TTAXIBUS
    AddStaticVehicle(487,1032.0178,-1472.2091,21.4415,0.1741,6,6); // TTAXIHELI
    AddStaticVehicle(487,1009.0538,-1472.6382,21.4364,0.1542,6,6); // TTAXIHELI


    Nun kommen wir zu den CreateObject's:


    //Neue Taxibase


    CreateObject(3749, 975, -1447, 18.39999961853, 0, 0, 269.5);
    ttor = CreateObject(980, 975.09997558594, -1447.0999755859, 15.300000190735, 0, 0.25, 269.5);
    CreateObject(972, 1037.5999755859, -1467.6999511719, 12.5, 0, 0, 0);
    CreateObject(5837, 1038.5, -1460.0999755859, 14, 0, 0, 89.749938964844);
    CreateObject(673, 972.20001220703, -1440.3000488281, 12.5, 0, 0, 0);
    CreateObject(673, 968.5, -1440.3000488281, 12.5, 0, 0, 0);
    CreateObject(673, 966, -1440.3000488281, 12.5, 0, 0, 0);
    CreateObject(673, 963.79998779297, -1440.3000488281, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1438.0999755859, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1435.6999511719, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1433.0999755859, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1430.5, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1427.5, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1424.5999755859, 12.5, 0, 0, 0);
    CreateObject(673, 963.40002441406, -1421.8000488281, 12.5, 0, 0, 0);
    CreateObject(673, 963.29998779297, -1418.6999511719, 12.5, 0, 0, 0);
    CreateObject(673, 963.29998779297, -1416.3000488281, 12.5, 0, 0, 0);
    CreateObject(970, 963.20001220703, -1418.3000488281, 13.10000038147, 0, 0, 270.5);
    CreateObject(970, 963.29998779297, -1422.4000244141, 13.10000038147, 0, 0, 272.74987792969);
    CreateObject(970, 963.5, -1426.5, 13.10000038147, 0, 0, 270.49987792969);
    CreateObject(970, 963.5, -1430.5999755859, 13.10000038147, 0, 0, 270.49987792969);
    CreateObject(970, 963.5, -1434.6999511719, 13.10000038147, 0, 0, 270.49987792969);
    CreateObject(970, 963.59997558594, -1438.3000488281, 13.10000038147, 0, 0, 273.24987792969);
    CreateObject(970, 965.79998779297, -1440.4000244141, 13.10000038147, 0, 0, 0);
    CreateObject(970, 969.90002441406, -1440.4000244141, 13.10000038147, 0, 0, 0);
    CreateObject(970, 972.5, -1440.4000244141, 13.10000038147, 0, 0, 0);
    CreateObject(970, 963.19921875, -1418.2998046875, 13.10000038147, 0, 0, 270.49987792969);
    CreateObject(970, 965.29998779297, -1416.3000488281, 12.89999961853, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1420.1999511719, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1417.5999755859, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1422.8000488281, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1425.4000244141, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1428, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1430.5999755859, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1433.1999511719, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1435.8000488281, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1438.4000244141, 13.199999809265, 0, 0, 0);
    CreateObject(638, 963.40002441406, -1439.3000488281, 13.199999809265, 0, 0, 0);
    CreateObject(638, 964.40002441406, -1440.3000488281, 13.199999809265, 0, 0, 89.75);
    CreateObject(638, 966.70001220703, -1440.3000488281, 13.199999809265, 0, 0, 89.747314453125);
    CreateObject(638, 969.29998779297, -1440.3000488281, 13.199999809265, 0, 0, 89.747314453125);
    CreateObject(638, 971.90002441406, -1440.3000488281, 13.199999809265, 0, 0, 89.747314453125);
    CreateObject(638, 964.40002441406, -1416.4000244141, 13.199999809265, 0, 0, 89.747314453125);
    CreateObject(673, 971.90002441406, -1454.1999511719, 12.5, 0, 0, 0);
    CreateObject(673, 968.70001220703, -1454.1999511719, 12.5, 0, 0, 0);
    CreateObject(673, 965.70001220703, -1454.1999511719, 12.5, 0, 0, 0);
    CreateObject(673, 963.59997558594, -1454.1999511719, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1456.3000488281, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1458.9000244141, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1461.5999755859, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1464.5999755859, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1467.6999511719, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1470.6999511719, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1473.6999511719, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1476.5999755859, 12.5, 0, 0, 0);
    CreateObject(673, 963.5, -1478.8000488281, 12.5, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1417.4000244141, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1419.4000244141, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1422.0999755859, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1424.0999755859, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1426.9000244141, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1430.1999511719, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1432.8000488281, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1435.1999511719, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1438.3000488281, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 964.20001220703, -1439.5, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 966.09997558594, -1439.5, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 968.59997558594, -1439.5, 13.10000038147, 0, 0, 0);
    CreateObject(1215, 971.59997558594, -1439.5, 13.10000038147, 0, 0, 0);
    CreateObject(970, 970.90002441406, -1454.0999755859, 13.10000038147, 0, 0, 0);
    CreateObject(970, 966.5, -1454.0999755859, 13.10000038147, 0, 0, 0);
    CreateObject(970, 965.5, -1454.0999755859, 13.10000038147, 0, 0, 0);
    CreateObject(970, 963.40002441406, -1456.0999755859, 13.10000038147, 0, 0, 90);
    CreateObject(970, 963.40002441406, -1459.5999755859, 13.10000038147, 0, 0, 90);
    CreateObject(970, 963.40002441406, -1463.6999511719, 13.10000038147, 0, 0, 90);
    CreateObject(970, 963.40002441406, -1467.8000488281, 13.10000038147, 0, 0, 90);
    CreateObject(970, 963.40002441406, -1471.9000244141, 13.10000038147, 0, 0, 90);
    CreateObject(970, 963.40002441406, -1476, 13.10000038147, 0, 0, 90);
    CreateObject(970, 963.40002441406, -1477, 13.10000038147, 0, 0, 90);
    CreateObject(638, 972.09997558594, -1454.1999511719, 13.10000038147, 0, 0, 269.25);
    CreateObject(638, 969.5, -1454.1999511719, 13.10000038147, 0, 0, 269.24743652344);
    CreateObject(638, 966.90002441406, -1454.1999511719, 13.10000038147, 0, 0, 269.24743652344);
    CreateObject(638, 964.5, -1454.1999511719, 13.10000038147, 0, 0, 269.24743652344);
    CreateObject(638, 963.5, -1455.1999511719, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1457.8000488281, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1460.4000244141, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1463, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1465.5999755859, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1468.0999755859, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1470.6999511719, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1473.3000488281, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1475.9000244141, 13.10000038147, 0, 0, 0);
    CreateObject(638, 963.5, -1477.9000244141, 13.10000038147, 0, 0, 0);
    CreateObject(970, 965.5, -1479.0999755859, 13.10000038147, 0, 0, 180.25);
    CreateObject(638, 964.5, -1478.9000244141, 13.10000038147, 0, 0, 89.75);
    CreateObject(1215, 972.20001220703, -1455.1999511719, 13, 0, 0, 0);
    CreateObject(1215, 970.5, -1455.0999755859, 13, 0, 0, 0);
    CreateObject(1215, 968, -1455, 13, 0, 0, 0);
    CreateObject(1215, 965, -1455, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1455.6999511719, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1457.4000244141, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1459.5999755859, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1462.0999755859, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1464.5999755859, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1467.5999755859, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1470.3000488281, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1474.3000488281, 13, 0, 0, 0);
    CreateObject(1215, 964.09997558594, -1477.8000488281, 13, 0, 0, 0);
    CreateObject(983, 978, -1433.6999511719, 13.199999809265, 0, 0, 359.75);
    CreateObject(983, 983, -1433.8000488281, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 987.79998779297, -1433.5999755859, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 992.70001220703, -1433.5, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 997.79998779297, -1433.4000244141, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1012.200012207, -1433, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(3928, 1032.0999755859, -1472.1999511719, 20.299999237061, 0, 0, 270.75);
    CreateObject(3928, 1009.200012207, -1472.1999511719, 20.299999237061, 0, 0, 270.7470703125);
    CreateObject(1215, 1005.5999755859, -1468.3000488281, 20.799999237061, 0, 0, 0);
    CreateObject(1215, 1012.5, -1468.3000488281, 20.799999237061, 0, 0, 0);
    CreateObject(1215, 1012.5999755859, -1476, 20.799999237061, 0, 0, 0);
    CreateObject(1215, 1005.700012207, -1476, 20.799999237061, 0, 0, 0);
    CreateObject(1215, 1028.5999755859, -1476, 20.799999237061, 0, 0, 0);
    CreateObject(1215, 1028.5, -1468.3000488281, 20.799999237061, 0, 0, 0);
    CreateObject(1215, 1035.4000244141, -1468.1999511719, 20.799999237061, 0, 0, 0);
    CreateObject(1215, 1035.5, -1476, 20.799999237061, 0, 0, 0);
    CreateObject(983, 1007.5999755859, -1433.0999755859, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1002.599609375, -1433.2998046875, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1016.799987793, -1433, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1028.0999755859, -1461.4000244141, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1027.9000244141, -1433.1999511719, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1022, -1433, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1022.9000244141, -1461.3000488281, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1018.299987793, -1461.1999511719, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1013.0999755859, -1461.1999511719, 13.199999809265, 0, 0, 359.74731445313);
    CreateObject(983, 1007.799987793, -1461.1999511719, 13.199999809265, 0, 0, 359.74731445313);


    Jetz kommt der tLift:


    if(strcmp(cmd, "/tlift", true) == 0)
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid, 10))
    {
    if(IsPlayerInRangeOfPoint(playerid, 4.0, 992.7688,-1460.1172,13.5469))
    {
    SetPlayerPos(playerid, 990.2078,-1461.0585,21.2656);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 4.0, 990.2078,-1461.0585,21.2656))
    {
    SetPlayerPos(playerid, 992.7688,-1460.1172,13.5469);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist leider kein Taxifahrer!");
    }
    return 1;
    }


    Und zuletzt das Tor:


    //Taxitor
    if(strcmp(cmd,"/ttor", true) == 0)
    {
    if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Die 10 Ersetzten mit euer Taxifraktion!
    {
    MoveObject(ttor,975.09997558594, -1447.0999755859, 15.300000190735-10,3.0);
    SetTimer("Closettor", 5000, 0);
    SendClientMessage(playerid, 0x009BFFFF,"Das Taxi Tor ist offen, beeil dich es schließt in 5Sekunden!");
    }
    else SendClientMessage(playerid, 0x009BFFFF, "Du bist kein Taxi Mitglied!");
    return 1;
    }


    //Sry dass heisst immernoch Taxibase am KrankenhausLS :p

    Hallo,


    Name: Powered by
    und dann da wo Deine Musik steht soll siNco981 stehen bitte
    Thema: So wie dass 3. bild von den Beispielen
    Firmenname: Dein Mapper
    Texte: Ja halt da wo SA stuidos steht soll folgendes stehen wenns geht:


    SA also soll bleiben dann Studios weg und ersetzten mit Powered by [IN ROT Bitte]
    Dann wo "Deine Musik" Steht soll siNco981 hin, wäre nett.

    Hallo ich habe aus Langeweile eine Fahrschule vor dem Krankenhaus LS Gemappt,


    Video/Screen/Vorschau: http://www.youtube.com/watch?v=HuoN9TJ-tkU&feature=youtu.be
    Pastebin: http://pastebin.com/getPw592


    //Der Momentanige Pastebin ist ohne Tore also zum öffnen, unten ist alles mit Toren!


    Falls ihr die gleichen farben wie ich wollt definirt das:


    //Farben


    #define Blau 0x0037FFFF
    #define Rot 0xCD0000FF
    #define Weiß 0xFFFFFFF6


    Erklärung/Tutorial:


    Zuerst definen wir die Tore so:


    #define Fahrschultor;
    #define Fahrschultor2;


    Dannach gehen wir zu public OnGameModeInit() und schreiben:

    //ADDSTATICPICKUP

    AddStaticPickup(1239, 0, 1285.9225,-1308.2423,13.5437); //Fahrschuleunten
    AddStaticPickup(1239, 0, 1319.2855,-1298.2687,35.6586); //Fahrschuleoben

    //Create3dtextlabel's

    Create3DTextLabel("/flift \n um den Fahrschulaufzug zu benutzen!",Rot, 1285.9225,-1308.2423,13.5437,8.0,0);
    Create3DTextLabel("/flift \n um den Fahrschulaufzug zu benutzen!",Rot, 1319.2855,-1298.2687,35.6586,8.0,0);


    nun bleibt ihr bei OnGameModeInit und schreibt noch rein:


    //Fahrschule

    CreateObject(3749, 1270, -1338, 18.200000762939, 0, 0, 269.25);
    CreateObject(987, 1269.8000488281, -1317, 12.300000190735, 0, 0, 269.75);
    CreateObject(987, 1269.8000488281, -1305, 12.300000190735, 0, 0, 269.74731445313);
    CreateObject(987, 1269.8000488281, -1293, 12.300000190735, 0, 0, 269.74731445313);
    CreateObject(987, 1269.8000488281, -1290.8000488281, 12.300000190735, 0, 0, 269.74731445313);
    CreateObject(987, 1281.6999511719, -1291.0999755859, 12.300000190735, 0, 0, 178.74731445313);
    CreateObject(987, 1293.5999755859, -1291.4000244141, 12.300000190735, 0, 0, 178.74206542969);
    CreateObject(987, 1269.9000244141, -1347.4000244141, 12.300000190735, 0, 0, 269.74731445313);
    CreateObject(987, 1269.8000488281, -1359.3000488281, 12.300000190735, 0, 0, 269.74731445313);
    CreateObject(987, 1269.8000488281, -1371.3000488281, 12.300000190735, 0, 0, 269.74731445313);
    CreateObject(987, 1269.8000488281, -1373.5, 12.300000190735, 0, 0, 269.74731445313);
    CreateObject(987, 1269.6999511719, -1385.4000244141, 12.300000190735, 0, 0, 0.747314453125);
    CreateObject(987, 1275.4000244141, -1385.4000244141, 12.300000190735, 0, 0, 0.7470703125);
    CreateObject(987, 1287.3000488281, -1385.3000488281, 12.300000190735, 0, 0, 90.4970703125);
    CreateObject(987, 1287.1999511719, -1373.4000244141, 12.300000190735, 0, 0, 85.494384765625);
    Fahrschultor = CreateObject(980, 1269.6999511719, -1338, 15.10000038147, 0, 0, 89); // Befehl: /fstor
    CreateObject(3928, 1293.4000244141, -1297.5, 34.700000762939, 0, 0, 0);
    CreateObject(3928, 1302.0999755859, -1310.5999755859, 34.700000762939, 0, 0, 0);
    CreateObject(1215, 1289.4000244141, -1294.0999755859, 35.200000762939, 0, 0, 0);
    CreateObject(1215, 1297.3000488281, -1294.0999755859, 35.200000762939, 0, 0, 0);
    CreateObject(1215, 1297.1999511719, -1301.0999755859, 35.200000762939, 0, 0, 0);
    CreateObject(1215, 1289.4000244141, -1301, 35.200000762939, 0, 0, 0);
    CreateObject(1215, 1305.9000244141, -1307.1999511719, 35.200000762939, 0, 0, 0);
    CreateObject(1215, 1305.9000244141, -1314.0999755859, 35.200000762939, 0, 0, 0);
    CreateObject(1215, 1298.0999755859, -1314.1999511719, 35.200000762939, 0, 0, 358);
    CreateObject(1215, 1298.0999755859, -1307.3000488281, 35.200000762939, 0, 0, 0);
    CreateObject(1418, 1275.6999511719, -1292.9000244141, 13.10000038147, 0, 0, 269.75);
    CreateObject(1418, 1275.6999511719, -1292.9000244141, 14.5, 0, 0, 269.74731445313);
    CreateObject(1418, 1275.6999511719, -1292.9000244141, 15.89999961853, 0, 0, 269.74731445313);
    CreateObject(1418, 1275.6999511719, -1294.6999511719, 13.10000038147, 0, 0, 269.74731445313);
    CreateObject(1418, 1275.6999511719, -1294.6999511719, 14.5, 0, 0, 269.74731445313);
    CreateObject(1418, 1275.6999511719, -1294.6999511719, 15.800000190735, 0, 0, 269.74731445313);
    CreateObject(1418, 1276.4000244141, -1292.9000244141, 16.60000038147, 270.25024414063, 0, 269.74731445313);
    CreateObject(1418, 1276.4000244141, -1294.6999511719, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1277.8000488281, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1279.1999511719, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1277.8000488281, -1294.6999511719, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1279.1999511719, -1294.6999511719, 16.60000038147, 270.24719238281, 0, 269.74182128906);
    CreateObject(1418, 1280.5999755859, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1281.9000244141, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1281.9000244141, -1294.6999511719, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1280.5999755859, -1294.6999511719, 16.60000038147, 270.24719238281, 0, 269.74182128906);
    CreateObject(1418, 1283.5, -1293, 13.199999809265, 0, 0, 89);
    CreateObject(1418, 1283.5, -1293, 14.60000038147, 0, 0, 88.994750976563);
    CreateObject(1418, 1283.5, -1293, 15.89999961853, 0, 0, 88.994750976563);
    CreateObject(1418, 1282.8000488281, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1282.8000488281, -1294.6999511719, 16.60000038147, 270.2470703125, 0, 269.74182128906);
    CreateObject(1418, 1283.5, -1294.6999511719, 13.199999809265, 0, 0, 88.994750976563);
    CreateObject(1418, 1283.5, -1294.6999511719, 14.5, 0, 0, 88.994750976563);
    CreateObject(1418, 1283.5, -1294.6999511719, 15.89999961853, 0, 0, 88.994750976563);
    Fahrschultor2 = CreateObject(983, 1279.5999755859, -1296.3000488281, 13, 0, 0, 270); // Befehl: /fstor2
    CreateObject(1237, 1276.0999755859, -1296.0999755859, 12.300000190735, 0, 0, 0);
    CreateObject(1237, 1283.0999755859, -1296.1999511719, 12.300000190735, 0, 0, 0);


    Die Autos auch bei OnGameModeInit einfügen:


    //Fahrschulcars

    AddStaticVehicle(522,1277.3315,-1293.7582,12.8981,180.8118,1,1); // FSMOTORRAD
    AddStaticVehicle(522,1278.7616,-1293.6431,12.9046,177.8273,1,1); // FSMOTORRAD
    AddStaticVehicle(522,1279.9275,-1294.0704,12.9134,180.0912,1,1); // FSMOTORRAD
    AddStaticVehicle(522,1281.0972,-1294.0778,12.9209,176.5483,1,1); // FSMOTORRAD
    AddStaticVehicle(436,1283.9252,-1378.2866,13.2147,0.9041,1,1); // FSAUTO
    AddStaticVehicle(436,1283.7477,-1370.1652,13.2158,0.6778,1,1); // FSAUTO
    AddStaticVehicle(436,1283.5844,-1361.6294,13.2181,359.7389,1,1); // FSAUTO
    AddStaticVehicle(436,1283.8652,-1352.9802,13.2338,359.7758,1,1); // FSAUTO
    AddStaticVehicle(436,1283.6903,-1343.9594,13.2309,359.0086,1,1); // FSAUTO
    AddStaticVehicle(403,1274.6411,-1371.1989,13.9245,2.7830,1,1); // FSLKW
    AddStaticVehicle(561,1274.3716,-1358.2322,13.2146,0.0266,1,1); // FSSTRATUM
    AddStaticVehicle(487,1294.7286,-1297.5659,35.8386,88.4796,1,1); // FSHELI
    AddStaticVehicle(487,1302.3854,-1310.6260,35.8280,87.7845,1,1); // FSHELI


    Nun schreibt ihr bei OnPlayerCommendText folgendes rein:


    if(strcmp(cmdtext,"/fstor",true) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid,5.0,1269.6999511719, -1338, 15.10000038147))
    {
    MoveObject(Fahrschultor,1269.6999511719, -1338, 15.10000038147-10,3.0);
    SetTimer("CloseFStor", 5000,false);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    SendClientMessage(playerid,Blau, "Das Tor ist offen!");
    }
    else
    {
    SendClientMessage(playerid,Rot, "Du bist nicht am Tor von der Fahrschule!");
    }
    return 1;
    }


    if(strcmp(cmdtext,"/fstor2",true) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid,5.0,1279.5999755859, -1296.3000488281, 13))
    {
    MoveObject(Fahrschultor2,1279.5999755859, -1296.3000488281, 13-10,3.0);
    SetTimer("CloseFS2tor", 5000,false);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    SendClientMessage(playerid,Blau, "Das Mottoradtor ist offen!");
    }
    else
    {
    SendClientMessage(playerid,Rot,"Du bist nicht am Mottoradtor von der Fahrschule!");
    }
    return 1;
    }


    if(strcmp(cmdtext, "/flift", true) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid, 4.0, 1285.9225,-1308.2423,13.5437))
    {
    SetPlayerPos(playerid, 1319.2855,-1298.2687,35.6586);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 4.0, 1319.2855,-1298.2687,35.6586))
    {
    SetPlayerPos(playerid, 1285.9225,-1308.2423,13.5437);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    }
    }
    return 1;
    }


    //Ihr müsst es selber machen, damit nur die Fahrschule die Tore öffnen kann!


    Nun geht ihr Ganz runter und schreibt noch dass hin, damit die Tore automatisch zu gehen:


    forward CloseFStor();
    public CloseFStor()
    {
    MoveObject(Fahrschultor,1269.6999511719, -1338, 15.10000038147,3);
    return 1;
    }


    forward CloseFS2tor();
    public CloseFS2tor()
    {
    MoveObject(Fahrschultor2,1279.5999755859, -1296.3000488281, 13,3);
    return 1;
    }


    Das War's :D
    Have fun!


    //Edit: Bewerten wäre schön mit 0-10 :P
    aber bitte nicht sohart, ist meine 5 Map x.x

    Hallo, ich suche einen der mir ein intro macht, es sollte als Hintergrund Schwarz sein, und etwas gläntzend und als Text vielleicht:
    Powered by siNco981 sein, die Schriftfarbe vielleicht so Balu/Gold.
    Bitte als PN An mich senden, ich werde gebote dann machen.

    Hallo, ich wollte gerad ein Befehl machen nur es kommen immer Error's ich weiss nicht woran das liegt hier die Zeile:


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext,"/fstor",true) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid,5.0,1269.6999511719, -1338, 15.10000038147))
    {
    MoveObject(Fahrschultor,1269.6999511719, -1338, 15.10000038147-10,3.0);
    SetTimer("CloseFStor", 5000,false);
    SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
    SendClientMessage(playerid,Blau, "Das Tor ist offen!");
    }
    else
    {
    SendClientMessage(playerid,Rot, "Du bist nicht am Tor von der Fahrschule!");
    }
    return 1;
    }
    }


    if(strcmp(cmd, "/flift", true) == 0)
    {
    if(IsPlayerInRangeOfPoint(playerid, 4.0, 1285.9225,-1308.2423,13.5437))
    {
    SetPlayerPos(playerid, 1319.2855,-1298.2687,35.6586);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 4.0, 1319.2855,-1298.2687,35.6586))
    {
    SetPlayerPos(playerid, 1285.9225,-1308.2423,13.5437);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist leider kein Fahrschüler!");
    }
    return 1;
    }


    Ich habe bei dem /fstor alles Defined, nur ich möchte dass man den Lift benutzen kann, kommen beim Compilen diese Error'S:



    Bitte Helfen, komischerweisse kann ich immer nur ein Befehl machen.

    Hallo, wo stelle ich das ein, dass unten auf der Minimap Kleine Farben sind zu aktuellen Gang's ?


    Also ich weiss, dass das hier geht.


    {
    ShowPlayerMarkers(1);
    return 1;
    }


    Dann hätt ich noch ne Frage, wie mach ich in der TAB liste, dass man die LCN Als Grau hat bei der TAB Liste?

    Hallo, ich habe nun ein Problem, ich besitzte das script German next Era 2.2
    Nun, wenn man sich Regrestriert, geht ja alles, wenn man sich dannach ausloggt und wieder einloggt,
    kommt kein Login fenster, da steht connectet too, dann kommt aufeinmal so ein Meer und dann kommt nix mehr,
    weiss jemand woran das liegt?
    Wenn man auch connectet, spectatort man einen, also man kann einem zuschauen


    Function OnPlayerRegister(playerid, password[])
    {
    if(IsPlayerConnected(playerid))
    {
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
    format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
    format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
    format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
    format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
    format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
    format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
    format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
    format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
    format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
    format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
    format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
    format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
    format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
    format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
    format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
    format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
    format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
    format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
    format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
    format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
    //format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    fclose(hFile);
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Willkommen auf German mega Reallife,\n\n\n\n Bitte Logge dich nun ein!\n\n\n","Login","Abbrechen");
    }
    }
    return 1;
    }



    GetPlayerName(playerid, plname, sizeof(plname));
    format(string, sizeof(string), "/Accounts/%s.ini", plname);
    new namestr[100], spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(namestr, sizeof(namestr), "Spieler ~r~~h~~h~%s~w~,", spname);
    TextDrawSetString(TdSpielerName, namestr);
    new msgstr[255];
    format(msgstr, sizeof(msgstr), "hat den Server betreten.");
    TextDrawSetString(TdNachricht, msgstr);
    ShowConInfo();
    SetTimer("HideConInfo", TIME_to_HIDE, false);
    /*
    new login[128];
    new spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(login,sizeof(login),"[USER]%s [ID: %d] hat den Server betreten", spname,playerid);
    SendClientMessageToAll(0xFFAA00FF,login);
    */
    if(fexist(string))
    {
    gPlayerAccount[playerid] = 1;
    SendClientMessage(playerid, 0x3C3C3CFF, "***~~~~~~~~~~~~Wilkommen auf German mega Reallife~~~~~~~~~~~~***");
    SendClientMessage(playerid, 0xC30000FF, "***~~~~~~~~~~~~Schön das du uns wieder besuchst~~~~~~~~~~~~~~~***");
    SendClientMessage(playerid, 0xFFE600FF, "***~~~~~~~~~~~~Dein Account wurde erfolgreich gefunden~~~~~~~***");
    return 1;
    }
    else
    {
    gPlayerAccount[playerid] = 0;
    SendClientMessage(playerid, 0x3C3C3CFF, "***~~~~~~~~~~~Wilkommen auf German mega Reallife~~~~~~~~~~~***");
    SendClientMessage(playerid, 0xC30000FF, "~~~~~~Um hier Spielen zu Können Registrier dich bitte~~~~~~***");
    SendClientMessage(playerid, 0xFFE600FF, "~~~~~~Wir suchen auch noch 2 Supporter und vlt 1 Admin~~~~~~***");
    return 1;
    }
    }


    Weiss einer da weiter?

    Also guck mal Mali:


    Dialoge:


    #define DIALOG_LOGIN 0 //Login
    #define DIALOG_REG 1 //Register


    #define DIALOG_REGSTEP_1 9 //Geschlecht
    #define DIALOG_REGSTEP_2 10 //Geburtsdatum
    #define DIALOG_REGSTEP_3 11 // Woher kommst du?


    Zeile:


    if(dialogid == DIALOG_REGSTEP_1) //wohnoirt
    {
    if(response == 1)
    {// male
    PlayerInfo[playerid][pSex] = 1;
    SendClientMessage(playerid, COLOR_WHITE, "===========[Account wird erstellt]===========");
    SendClientMessage(playerid, COLOR_WHITE, "In Ordnung du bist Männlich!");
    //SendClientMessage(playerid, COLOR_LIGHTRED, "Wann bist du geboren? (TT.MM.JJJJ)");
    RegistrationStep[playerid] = 2;
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ ","Weiter"," ");
    }
    if(response == 0)
    {// male
    PlayerInfo[playerid][pSex] = 2;
    SendClientMessage(playerid, COLOR_WHITE, "===========[Account wird erstellt]===========");
    SendClientMessage(playerid, COLOR_WHITE, "In Ordnung du bist Weiblich!");
    //SendClientMessage(playerid, COLOR_LIGHTRED, "Wann bist du geboren? (TT.MM.JJJJ)");
    RegistrationStep[playerid] = 2;
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
    }
    }
    if(dialogid == DIALOG_REGSTEP_2)
    {
    new year, month,day;
    getdate(year, month, day);
    new DateInfo[3][20];
    split(inputtext, DateInfo, '.');
    if(response == 1)
    if (strlen(inputtext) > 10) { // nicht länger als 10 zeichen (xx/xx/xxxx)
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
    return 0;
    }
    if (!IsValidDate(strval(DateInfo[0]),strval(DateInfo[1]),strval(DateInfo[2]))) {
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
    return 0;
    }
    if(year - strval(DateInfo[2]) > 100 || strval(DateInfo[2]) < 1 || strval(DateInfo[2]) >= year)
    {
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
    return 0;
    }
    new check = year - strval(DateInfo[2]);
    if(check == year)
    {
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
    return 0;
    }
    if(strval(DateInfo[1]) > month)
    {
    check -= 1;
    }
    else if(strval(DateInfo[1]) == month && strval(DateInfo[0]) > day)
    {
    check -= 1;
    }
    PlayerInfo[playerid][pAge] = check;
    format(string, sizeof(string), "Ok, du bist also %d Jahre alt.",PlayerInfo[playerid][pAge]);
    SendClientMessage(playerid, COLOR_WHITE, string);
    RegistrationStep[playerid] = 3;
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_3,DIALOG_STYLE_LIST,"Woher kommst du?","Deutschland\nÖsterreich\nSchweiz","Weiter"," ");
    if(response == 0){
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
    }
    }
    if(dialogid == DIALOG_REGSTEP_3)
    {
    if(response == 1)
    {
    switch (listitem)
    {
    case 0://Deutschland
    {
    PlayerInfo[playerid][pOrigin] = 1;
    SendClientMessage(playerid, COLOR_WHITE, "Du kommst aus Deutschland.");
    SendClientMessage(playerid, COLOR_WHITE, "====================================");
    SendClientMessage(playerid, COLOR_GREEN, "Account wurde erfolgreich erstellt!");
    SendClientMessage(playerid, COLOR_YELLOW, "Vielen Dank für die Informationen, es folgt das Tutorial.");
    RegistrationStep[playerid] = 0;
    TutTime[playerid] = 1;
    }
    case 1://österreich
    {
    PlayerInfo[playerid][pOrigin] = 2;
    SendClientMessage(playerid, COLOR_WHITE, "Du kommst aus Österreich.");
    SendClientMessage(playerid, COLOR_WHITE, "====================================");
    SendClientMessage(playerid, COLOR_GREEN, "Account wurde erfolgreich erstellt!");
    SendClientMessage(playerid, COLOR_YELLOW, "Vielen Dank für die Informationen, es folgt das Tutorial.");
    RegistrationStep[playerid] = 0;
    TutTime[playerid] = 1;
    }
    case 2://Schweiz
    {
    PlayerInfo[playerid][pOrigin] = 3;
    SendClientMessage(playerid, COLOR_WHITE, "Du kommst aus der Schweiz.");
    SendClientMessage(playerid, COLOR_WHITE, "====================================");
    SendClientMessage(playerid, COLOR_GREEN, "Account wurde erfolgreich erstellt!");
    SendClientMessage(playerid, COLOR_YELLOW, "Vielen Dank für die Informationen, es folgt das Tutorial.");
    RegistrationStep[playerid] = 0;
    TutTime[playerid] = 1;
    }
    }
    }
    if(response == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_3,DIALOG_STYLE_LIST,"Woher kommst du?","Deutschland\nÖsterreich\nSchweiz","Weiter"," ");
    }
    }
    return 1;
    }


    So jetz soll nach DIALOG_REGSTEP_3 folgendes Passieren:


    Dialog: Möchtest du dir das Tutorial Angucken? Butten 1 JA Butten 2 NEIN
    Der Dialog soll so heissen: DIALOG_REGSTEP_4


    Einfach bitte hier drunter posten den Definded Dialog und halt die Zeile wo wir es einfügen müssen, wäre echt hilfreich.