Danke für die Bewertungen
Beiträge von Jacke2009
In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums
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Für wenn seit ihr? Luca oder Daniele?
Ich bin für daniele x.x
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Marijuana_ Du weisst warum ich dich gebannt habe, 1)Ich bin der Server Owner,
2) Du hast nicht alles auf dem Server zu bestimmen, ende. -
Kein Problem^^
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Hey Com.
Hier möchte ich xSpeciiaL's erste Map vorstellen , da er noch keine 3 Wochen hier registriert ist
Es ist seine erste Map, sprich er ist noch ein AnfängerLange Rede kurzer Sinn , er hat die Stadthalle gemappt/verschönert
Wäre nett , wenn ihr konstruktive Kritik abgeben würdet , bzw Verbesserungsvorschläge
Screens:
Pastebin: http://pastebin.com/ruhWj3Rc
PWN:
CreateObject(1649,1492.19995117,-1751.59997559,16.10000038,0.00000000,0.00000000,180.00000000); //object(wglasssmash) (1)
CreateObject(1649,1492.19921875,-1751.59960938,19.39999962,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (2)
CreateObject(1649,1492.19921875,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (3)
CreateObject(1649,1492.19921875,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (4)
CreateObject(1649,1486.59924316,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (5)
CreateObject(1649,1486.59863281,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (6)
CreateObject(1649,1486.59863281,-1751.59960938,19.39999962,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (7)
CreateObject(1649,1486.59863281,-1751.59960938,16.10000038,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (8)
CreateObject(1649,1475.79858398,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (9)
CreateObject(1649,1475.79785156,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (10)
CreateObject(1649,1470.19995117,-1751.59960938,19.39999962,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (11)
CreateObject(1649,1475.79785156,-1751.59960938,16.10000038,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (12)
CreateObject(1649,1470.19921875,-1751.59960938,16.10000038,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (13)
CreateObject(1649,1470.19921875,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (14)
CreateObject(1649,1470.19921875,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (16)
CreateObject(1649,1475.79785156,-1751.59960938,19.39999962,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (17)
CreateObject(1649,1481.20007324,-1751.59960938,26.00000000,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (18)
CreateObject(1649,1481.19921875,-1751.59960938,22.70000076,0.00000000,0.00000000,179.99450684); //object(wglasssmash) (20)
CreateObject(2372,1504.00000000,-1749.69995117,12.55000019,0.00000000,0.00000000,1.50000000); //object(clothes_rail2) (1)
CreateObject(2372,1504.00000000,-1747.39916992,12.55000019,0.00000000,0.00000000,1.49963379); //object(clothes_rail2) (2)
CreateObject(2372,1502.80004883,-1744.99841309,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (3)
CreateObject(2372,1500.40002441,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (4)
CreateObject(2372,1497.99938965,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (5)
CreateObject(2372,1495.59997559,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (6)
CreateObject(2372,1493.15002441,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (7)
CreateObject(2372,1490.64941406,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (8)
CreateObject(2372,1488.14941406,-1743.79809570,12.55000019,0.00000000,0.00000000,50.00000000); //object(clothes_rail2) (9)
CreateObject(2372,1474.44946289,-1743.29785156,12.55000019,0.00000000,0.00000000,130.00000000); //object(clothes_rail2) (10)
CreateObject(2372,1472.00000000,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (11)
CreateObject(2372,1469.40002441,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (12)
CreateObject(2372,1466.79943848,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (13)
CreateObject(2372,1464.19995117,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (14)
CreateObject(2372,1461.59924316,-1744.99804688,12.55000019,0.00000000,0.00000000,90.00000000); //object(clothes_rail2) (15)
CreateObject(2372,1459.00000000,-1747.12841797,12.55000019,0.00000000,0.00000000,1.49963379); //object(clothes_rail2) (16)
CreateObject(2372,1459.00000000,-1749.69995117,12.55000019,0.00000000,0.00000000,1.49963379); //object(clothes_rail2) (17)
CreateObject(1231,1489.09997559,-1744.09997559,15.30000019,0.00000000,0.00000000,178.75000000); //object(streetlamp2) (1)
CreateObject(1231,1472.59997559,-1744.40002441,15.30000019,0.00000000,0.00000000,178.74755859); //object(streetlamp2) (2)
CreateObject(792,1505.40002441,-1743.50000000,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree1) (1)
CreateObject(792,1494.50000000,-1743.59997559,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree1) (2)
CreateObject(792,1467.59997559,-1743.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree1) (3)
CreateObject(792,1458.00000000,-1743.19995117,12.89999962,0.00000000,0.00000000,0.00000000); //object(aw_streettree1) (4)
CreateObject(1360,1484.90002441,-1742.30004883,13.30000019,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1476.90002441,-1742.29980469,13.30000019,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop3) (2)
CreateObject(1364,1494.09997559,-1767.90002441,18.60000038,0.00000000,359.75000000,270.25000000); //object(cj_bush_prop) (2)
CreateObject(1807,1468.09997559,-1771.90002441,18.29999924,0.00000000,0.00000000,0.00000000); //object(cj_mediumpots1) (1)
CreateObject(2001,1468.00000000,-1770.80004883,17.79999924,0.00000000,0.00000000,0.00000000); //object(nu_plant_ofc) (1)
CreateObject(1775,1468.09997559,-1766.30004883,18.89999962,0.00000000,359.75000000,91.00000000); //object(cj_sprunk1) (1)
CreateObject(1215,1483.79895020,-1750.29980469,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1478.50000000,-1748.99975586,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1478.50000000,-1750.29980469,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,1478.50000000,-1748.99902344,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,1483.79882812,-1748.99902344,15.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,1483.40002441,-1741.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,1478.40002441,-1741.50000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7) -
Danke für euer Feedback
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Hubba kannst du mir vielleicht ein Tolles Intro erstellen? Es sollte hintergrundfarbe Schwarz sein und so Goldene Schrift rüberlaufen wo drauf steht Powered by siNco981 Dein Mapper, und es soll schön Blau Glänzen, versuch das mal bitte für mich^^
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Ey das sieht ja mal nice aus, erstellst du auch Intros?
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Hallo, ich habe eine Taxibase gemappt, und die benutzte ich auf meinem Server auch, hier für euch:
VIdeo/Screen/Vorschau: http://www.youtube.com/watch?v=8MmxDGAlknc&feature=youtu.be
Pastebin: http://pastebin.com/CbzHbzDP //Bei Pastebin ist es ohne Tor, also es kann man nicht öffnen! xD aber unten in der Erklärung schon.Erklärung mit Toren etc:
Zuerst definiren wir das Tor so:
//Taxi Tor
new ttor;Nun der Taxispawn:
if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn //Die 10 Ersetzten mit eurer Taxi Fraktion, bei mir ist sie 10^^
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 1038.2727,-1458.8271,13.6146);
SetPlayerFacingAngle(playerid,183.2505);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid,100);
SetPlayerHealth(playerid,100);
return 1;
}Nun die Taxiautos unter OnGameModeInit einfügen:
AddStaticVehicle(420,980.4097,-1433.7500,13.3264,179.2952,6,6); // TTAXICAR
AddStaticVehicle(420,985.4055,-1433.7001,13.3257,181.3490,6,6); // TTAXICAR
AddStaticVehicle(420,990.3427,-1433.7147,13.3252,180.6193,6,6); // TTAXICAR
AddStaticVehicle(420,995.4730,-1433.7173,13.3255,179.8914,6,6); // TTAXICAR
AddStaticVehicle(420,1000.1376,-1433.7609,13.3264,178.9694,6,6); // TTAXICAR
AddStaticVehicle(420,1004.9482,-1433.6859,13.3264,179.5614,6,6); // TTAXICAR
AddStaticVehicle(420,1009.7401,-1433.6718,13.3261,179.5202,6,6); // TTAXICAR
AddStaticVehicle(420,1014.3903,-1433.5703,13.3261,180.1466,6,6); // TTAXICAR
AddStaticVehicle(420,1019.2659,-1433.5588,13.3282,178.9512,6,6); // TTAXICAR
AddStaticVehicle(420,1024.8074,-1433.5455,13.3276,180.0215,6,6); // TTAXICAR
AddStaticVehicle(438,1030.3992,-1461.1400,13.5655,1.1996,6,6); // TTAXICAR
AddStaticVehicle(438,1025.5149,-1461.2064,13.5624,0.7868,6,6); // TTAXICAR
AddStaticVehicle(438,1020.6183,-1461.2153,13.5588,0.0632,6,6); // TTAXICAR
AddStaticVehicle(438,1015.8168,-1461.1757,13.5568,2.1787,6,6); // TTAXICAR
AddStaticVehicle(438,1010.9174,-1461.1997,13.5552,359.8592,6,6); // TTAXICAR
AddStaticVehicle(438,1005.1890,-1461.1768,13.5509,2.5869,6,6); // TTAXICAR
AddStaticVehicle(437,1029.7957,-1446.8717,13.6879,359.8164,6,6); // TTAXIBUS
AddStaticVehicle(437,987.4548,-1453.0059,13.6642,90.3672,6,6); // TTAXIBUS
AddStaticVehicle(487,1032.0178,-1472.2091,21.4415,0.1741,6,6); // TTAXIHELI
AddStaticVehicle(487,1009.0538,-1472.6382,21.4364,0.1542,6,6); // TTAXIHELINun kommen wir zu den CreateObject's:
//Neue Taxibase
CreateObject(3749, 975, -1447, 18.39999961853, 0, 0, 269.5);
ttor = CreateObject(980, 975.09997558594, -1447.0999755859, 15.300000190735, 0, 0.25, 269.5);
CreateObject(972, 1037.5999755859, -1467.6999511719, 12.5, 0, 0, 0);
CreateObject(5837, 1038.5, -1460.0999755859, 14, 0, 0, 89.749938964844);
CreateObject(673, 972.20001220703, -1440.3000488281, 12.5, 0, 0, 0);
CreateObject(673, 968.5, -1440.3000488281, 12.5, 0, 0, 0);
CreateObject(673, 966, -1440.3000488281, 12.5, 0, 0, 0);
CreateObject(673, 963.79998779297, -1440.3000488281, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1438.0999755859, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1435.6999511719, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1433.0999755859, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1430.5, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1427.5, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1424.5999755859, 12.5, 0, 0, 0);
CreateObject(673, 963.40002441406, -1421.8000488281, 12.5, 0, 0, 0);
CreateObject(673, 963.29998779297, -1418.6999511719, 12.5, 0, 0, 0);
CreateObject(673, 963.29998779297, -1416.3000488281, 12.5, 0, 0, 0);
CreateObject(970, 963.20001220703, -1418.3000488281, 13.10000038147, 0, 0, 270.5);
CreateObject(970, 963.29998779297, -1422.4000244141, 13.10000038147, 0, 0, 272.74987792969);
CreateObject(970, 963.5, -1426.5, 13.10000038147, 0, 0, 270.49987792969);
CreateObject(970, 963.5, -1430.5999755859, 13.10000038147, 0, 0, 270.49987792969);
CreateObject(970, 963.5, -1434.6999511719, 13.10000038147, 0, 0, 270.49987792969);
CreateObject(970, 963.59997558594, -1438.3000488281, 13.10000038147, 0, 0, 273.24987792969);
CreateObject(970, 965.79998779297, -1440.4000244141, 13.10000038147, 0, 0, 0);
CreateObject(970, 969.90002441406, -1440.4000244141, 13.10000038147, 0, 0, 0);
CreateObject(970, 972.5, -1440.4000244141, 13.10000038147, 0, 0, 0);
CreateObject(970, 963.19921875, -1418.2998046875, 13.10000038147, 0, 0, 270.49987792969);
CreateObject(970, 965.29998779297, -1416.3000488281, 12.89999961853, 0, 0, 0);
CreateObject(638, 963.40002441406, -1420.1999511719, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1417.5999755859, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1422.8000488281, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1425.4000244141, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1428, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1430.5999755859, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1433.1999511719, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1435.8000488281, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1438.4000244141, 13.199999809265, 0, 0, 0);
CreateObject(638, 963.40002441406, -1439.3000488281, 13.199999809265, 0, 0, 0);
CreateObject(638, 964.40002441406, -1440.3000488281, 13.199999809265, 0, 0, 89.75);
CreateObject(638, 966.70001220703, -1440.3000488281, 13.199999809265, 0, 0, 89.747314453125);
CreateObject(638, 969.29998779297, -1440.3000488281, 13.199999809265, 0, 0, 89.747314453125);
CreateObject(638, 971.90002441406, -1440.3000488281, 13.199999809265, 0, 0, 89.747314453125);
CreateObject(638, 964.40002441406, -1416.4000244141, 13.199999809265, 0, 0, 89.747314453125);
CreateObject(673, 971.90002441406, -1454.1999511719, 12.5, 0, 0, 0);
CreateObject(673, 968.70001220703, -1454.1999511719, 12.5, 0, 0, 0);
CreateObject(673, 965.70001220703, -1454.1999511719, 12.5, 0, 0, 0);
CreateObject(673, 963.59997558594, -1454.1999511719, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1456.3000488281, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1458.9000244141, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1461.5999755859, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1464.5999755859, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1467.6999511719, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1470.6999511719, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1473.6999511719, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1476.5999755859, 12.5, 0, 0, 0);
CreateObject(673, 963.5, -1478.8000488281, 12.5, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1417.4000244141, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1419.4000244141, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1422.0999755859, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1424.0999755859, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1426.9000244141, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1430.1999511719, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1432.8000488281, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1435.1999511719, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1438.3000488281, 13.10000038147, 0, 0, 0);
CreateObject(1215, 964.20001220703, -1439.5, 13.10000038147, 0, 0, 0);
CreateObject(1215, 966.09997558594, -1439.5, 13.10000038147, 0, 0, 0);
CreateObject(1215, 968.59997558594, -1439.5, 13.10000038147, 0, 0, 0);
CreateObject(1215, 971.59997558594, -1439.5, 13.10000038147, 0, 0, 0);
CreateObject(970, 970.90002441406, -1454.0999755859, 13.10000038147, 0, 0, 0);
CreateObject(970, 966.5, -1454.0999755859, 13.10000038147, 0, 0, 0);
CreateObject(970, 965.5, -1454.0999755859, 13.10000038147, 0, 0, 0);
CreateObject(970, 963.40002441406, -1456.0999755859, 13.10000038147, 0, 0, 90);
CreateObject(970, 963.40002441406, -1459.5999755859, 13.10000038147, 0, 0, 90);
CreateObject(970, 963.40002441406, -1463.6999511719, 13.10000038147, 0, 0, 90);
CreateObject(970, 963.40002441406, -1467.8000488281, 13.10000038147, 0, 0, 90);
CreateObject(970, 963.40002441406, -1471.9000244141, 13.10000038147, 0, 0, 90);
CreateObject(970, 963.40002441406, -1476, 13.10000038147, 0, 0, 90);
CreateObject(970, 963.40002441406, -1477, 13.10000038147, 0, 0, 90);
CreateObject(638, 972.09997558594, -1454.1999511719, 13.10000038147, 0, 0, 269.25);
CreateObject(638, 969.5, -1454.1999511719, 13.10000038147, 0, 0, 269.24743652344);
CreateObject(638, 966.90002441406, -1454.1999511719, 13.10000038147, 0, 0, 269.24743652344);
CreateObject(638, 964.5, -1454.1999511719, 13.10000038147, 0, 0, 269.24743652344);
CreateObject(638, 963.5, -1455.1999511719, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1457.8000488281, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1460.4000244141, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1463, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1465.5999755859, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1468.0999755859, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1470.6999511719, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1473.3000488281, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1475.9000244141, 13.10000038147, 0, 0, 0);
CreateObject(638, 963.5, -1477.9000244141, 13.10000038147, 0, 0, 0);
CreateObject(970, 965.5, -1479.0999755859, 13.10000038147, 0, 0, 180.25);
CreateObject(638, 964.5, -1478.9000244141, 13.10000038147, 0, 0, 89.75);
CreateObject(1215, 972.20001220703, -1455.1999511719, 13, 0, 0, 0);
CreateObject(1215, 970.5, -1455.0999755859, 13, 0, 0, 0);
CreateObject(1215, 968, -1455, 13, 0, 0, 0);
CreateObject(1215, 965, -1455, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1455.6999511719, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1457.4000244141, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1459.5999755859, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1462.0999755859, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1464.5999755859, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1467.5999755859, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1470.3000488281, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1474.3000488281, 13, 0, 0, 0);
CreateObject(1215, 964.09997558594, -1477.8000488281, 13, 0, 0, 0);
CreateObject(983, 978, -1433.6999511719, 13.199999809265, 0, 0, 359.75);
CreateObject(983, 983, -1433.8000488281, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 987.79998779297, -1433.5999755859, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 992.70001220703, -1433.5, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 997.79998779297, -1433.4000244141, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1012.200012207, -1433, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(3928, 1032.0999755859, -1472.1999511719, 20.299999237061, 0, 0, 270.75);
CreateObject(3928, 1009.200012207, -1472.1999511719, 20.299999237061, 0, 0, 270.7470703125);
CreateObject(1215, 1005.5999755859, -1468.3000488281, 20.799999237061, 0, 0, 0);
CreateObject(1215, 1012.5, -1468.3000488281, 20.799999237061, 0, 0, 0);
CreateObject(1215, 1012.5999755859, -1476, 20.799999237061, 0, 0, 0);
CreateObject(1215, 1005.700012207, -1476, 20.799999237061, 0, 0, 0);
CreateObject(1215, 1028.5999755859, -1476, 20.799999237061, 0, 0, 0);
CreateObject(1215, 1028.5, -1468.3000488281, 20.799999237061, 0, 0, 0);
CreateObject(1215, 1035.4000244141, -1468.1999511719, 20.799999237061, 0, 0, 0);
CreateObject(1215, 1035.5, -1476, 20.799999237061, 0, 0, 0);
CreateObject(983, 1007.5999755859, -1433.0999755859, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1002.599609375, -1433.2998046875, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1016.799987793, -1433, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1028.0999755859, -1461.4000244141, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1027.9000244141, -1433.1999511719, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1022, -1433, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1022.9000244141, -1461.3000488281, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1018.299987793, -1461.1999511719, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1013.0999755859, -1461.1999511719, 13.199999809265, 0, 0, 359.74731445313);
CreateObject(983, 1007.799987793, -1461.1999511719, 13.199999809265, 0, 0, 359.74731445313);Jetz kommt der tLift:
if(strcmp(cmd, "/tlift", true) == 0)
{
if(IsACop(playerid) || IsPlayerInFrac(playerid, 10))
{
if(IsPlayerInRangeOfPoint(playerid, 4.0, 992.7688,-1460.1172,13.5469))
{
SetPlayerPos(playerid, 990.2078,-1461.0585,21.2656);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid, 4.0, 990.2078,-1461.0585,21.2656))
{
SetPlayerPos(playerid, 992.7688,-1460.1172,13.5469);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist leider kein Taxifahrer!");
}
return 1;
}Und zuletzt das Tor:
//Taxitor
if(strcmp(cmd,"/ttor", true) == 0)
{
if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Die 10 Ersetzten mit euer Taxifraktion!
{
MoveObject(ttor,975.09997558594, -1447.0999755859, 15.300000190735-10,3.0);
SetTimer("Closettor", 5000, 0);
SendClientMessage(playerid, 0x009BFFFF,"Das Taxi Tor ist offen, beeil dich es schließt in 5Sekunden!");
}
else SendClientMessage(playerid, 0x009BFFFF, "Du bist kein Taxi Mitglied!");
return 1;
}//Sry dass heisst immernoch Taxibase am KrankenhausLS :p
-
Hallo,
Name: Powered by
und dann da wo Deine Musik steht soll siNco981 stehen bitte
Thema: So wie dass 3. bild von den Beispielen
Firmenname: Dein Mapper
Texte: Ja halt da wo SA stuidos steht soll folgendes stehen wenns geht:SA also soll bleiben dann Studios weg und ersetzten mit Powered by [IN ROT Bitte]
Dann wo "Deine Musik" Steht soll siNco981 hin, wäre nett. -
Naja bei meinem Onkel hat die Fahrschule zäune xD allerdings aber kein Tor^^
-
Danke für die Verbesserungsvorschläge Werde es bald bearbeiten, aber mit welchen zäunen?
-
Hallo ich habe aus Langeweile eine Fahrschule vor dem Krankenhaus LS Gemappt,
Video/Screen/Vorschau: http://www.youtube.com/watch?v=HuoN9TJ-tkU&feature=youtu.be
Pastebin: http://pastebin.com/getPw592//Der Momentanige Pastebin ist ohne Tore also zum öffnen, unten ist alles mit Toren!
Falls ihr die gleichen farben wie ich wollt definirt das:
//Farben
#define Blau 0x0037FFFF
#define Rot 0xCD0000FF
#define Weiß 0xFFFFFFF6Erklärung/Tutorial:
Zuerst definen wir die Tore so:
#define Fahrschultor;
#define Fahrschultor2;Dannach gehen wir zu public OnGameModeInit() und schreiben:
//ADDSTATICPICKUP
AddStaticPickup(1239, 0, 1285.9225,-1308.2423,13.5437); //Fahrschuleunten
AddStaticPickup(1239, 0, 1319.2855,-1298.2687,35.6586); //Fahrschuleoben
//Create3dtextlabel's
Create3DTextLabel("/flift \n um den Fahrschulaufzug zu benutzen!",Rot, 1285.9225,-1308.2423,13.5437,8.0,0);
Create3DTextLabel("/flift \n um den Fahrschulaufzug zu benutzen!",Rot, 1319.2855,-1298.2687,35.6586,8.0,0);nun bleibt ihr bei OnGameModeInit und schreibt noch rein:
//Fahrschule
CreateObject(3749, 1270, -1338, 18.200000762939, 0, 0, 269.25);
CreateObject(987, 1269.8000488281, -1317, 12.300000190735, 0, 0, 269.75);
CreateObject(987, 1269.8000488281, -1305, 12.300000190735, 0, 0, 269.74731445313);
CreateObject(987, 1269.8000488281, -1293, 12.300000190735, 0, 0, 269.74731445313);
CreateObject(987, 1269.8000488281, -1290.8000488281, 12.300000190735, 0, 0, 269.74731445313);
CreateObject(987, 1281.6999511719, -1291.0999755859, 12.300000190735, 0, 0, 178.74731445313);
CreateObject(987, 1293.5999755859, -1291.4000244141, 12.300000190735, 0, 0, 178.74206542969);
CreateObject(987, 1269.9000244141, -1347.4000244141, 12.300000190735, 0, 0, 269.74731445313);
CreateObject(987, 1269.8000488281, -1359.3000488281, 12.300000190735, 0, 0, 269.74731445313);
CreateObject(987, 1269.8000488281, -1371.3000488281, 12.300000190735, 0, 0, 269.74731445313);
CreateObject(987, 1269.8000488281, -1373.5, 12.300000190735, 0, 0, 269.74731445313);
CreateObject(987, 1269.6999511719, -1385.4000244141, 12.300000190735, 0, 0, 0.747314453125);
CreateObject(987, 1275.4000244141, -1385.4000244141, 12.300000190735, 0, 0, 0.7470703125);
CreateObject(987, 1287.3000488281, -1385.3000488281, 12.300000190735, 0, 0, 90.4970703125);
CreateObject(987, 1287.1999511719, -1373.4000244141, 12.300000190735, 0, 0, 85.494384765625);
Fahrschultor = CreateObject(980, 1269.6999511719, -1338, 15.10000038147, 0, 0, 89); // Befehl: /fstor
CreateObject(3928, 1293.4000244141, -1297.5, 34.700000762939, 0, 0, 0);
CreateObject(3928, 1302.0999755859, -1310.5999755859, 34.700000762939, 0, 0, 0);
CreateObject(1215, 1289.4000244141, -1294.0999755859, 35.200000762939, 0, 0, 0);
CreateObject(1215, 1297.3000488281, -1294.0999755859, 35.200000762939, 0, 0, 0);
CreateObject(1215, 1297.1999511719, -1301.0999755859, 35.200000762939, 0, 0, 0);
CreateObject(1215, 1289.4000244141, -1301, 35.200000762939, 0, 0, 0);
CreateObject(1215, 1305.9000244141, -1307.1999511719, 35.200000762939, 0, 0, 0);
CreateObject(1215, 1305.9000244141, -1314.0999755859, 35.200000762939, 0, 0, 0);
CreateObject(1215, 1298.0999755859, -1314.1999511719, 35.200000762939, 0, 0, 358);
CreateObject(1215, 1298.0999755859, -1307.3000488281, 35.200000762939, 0, 0, 0);
CreateObject(1418, 1275.6999511719, -1292.9000244141, 13.10000038147, 0, 0, 269.75);
CreateObject(1418, 1275.6999511719, -1292.9000244141, 14.5, 0, 0, 269.74731445313);
CreateObject(1418, 1275.6999511719, -1292.9000244141, 15.89999961853, 0, 0, 269.74731445313);
CreateObject(1418, 1275.6999511719, -1294.6999511719, 13.10000038147, 0, 0, 269.74731445313);
CreateObject(1418, 1275.6999511719, -1294.6999511719, 14.5, 0, 0, 269.74731445313);
CreateObject(1418, 1275.6999511719, -1294.6999511719, 15.800000190735, 0, 0, 269.74731445313);
CreateObject(1418, 1276.4000244141, -1292.9000244141, 16.60000038147, 270.25024414063, 0, 269.74731445313);
CreateObject(1418, 1276.4000244141, -1294.6999511719, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1277.8000488281, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1279.1999511719, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1277.8000488281, -1294.6999511719, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1279.1999511719, -1294.6999511719, 16.60000038147, 270.24719238281, 0, 269.74182128906);
CreateObject(1418, 1280.5999755859, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1281.9000244141, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1281.9000244141, -1294.6999511719, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1280.5999755859, -1294.6999511719, 16.60000038147, 270.24719238281, 0, 269.74182128906);
CreateObject(1418, 1283.5, -1293, 13.199999809265, 0, 0, 89);
CreateObject(1418, 1283.5, -1293, 14.60000038147, 0, 0, 88.994750976563);
CreateObject(1418, 1283.5, -1293, 15.89999961853, 0, 0, 88.994750976563);
CreateObject(1418, 1282.8000488281, -1292.9000244141, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1282.8000488281, -1294.6999511719, 16.60000038147, 270.2470703125, 0, 269.74182128906);
CreateObject(1418, 1283.5, -1294.6999511719, 13.199999809265, 0, 0, 88.994750976563);
CreateObject(1418, 1283.5, -1294.6999511719, 14.5, 0, 0, 88.994750976563);
CreateObject(1418, 1283.5, -1294.6999511719, 15.89999961853, 0, 0, 88.994750976563);
Fahrschultor2 = CreateObject(983, 1279.5999755859, -1296.3000488281, 13, 0, 0, 270); // Befehl: /fstor2
CreateObject(1237, 1276.0999755859, -1296.0999755859, 12.300000190735, 0, 0, 0);
CreateObject(1237, 1283.0999755859, -1296.1999511719, 12.300000190735, 0, 0, 0);Die Autos auch bei OnGameModeInit einfügen:
//Fahrschulcars
AddStaticVehicle(522,1277.3315,-1293.7582,12.8981,180.8118,1,1); // FSMOTORRAD
AddStaticVehicle(522,1278.7616,-1293.6431,12.9046,177.8273,1,1); // FSMOTORRAD
AddStaticVehicle(522,1279.9275,-1294.0704,12.9134,180.0912,1,1); // FSMOTORRAD
AddStaticVehicle(522,1281.0972,-1294.0778,12.9209,176.5483,1,1); // FSMOTORRAD
AddStaticVehicle(436,1283.9252,-1378.2866,13.2147,0.9041,1,1); // FSAUTO
AddStaticVehicle(436,1283.7477,-1370.1652,13.2158,0.6778,1,1); // FSAUTO
AddStaticVehicle(436,1283.5844,-1361.6294,13.2181,359.7389,1,1); // FSAUTO
AddStaticVehicle(436,1283.8652,-1352.9802,13.2338,359.7758,1,1); // FSAUTO
AddStaticVehicle(436,1283.6903,-1343.9594,13.2309,359.0086,1,1); // FSAUTO
AddStaticVehicle(403,1274.6411,-1371.1989,13.9245,2.7830,1,1); // FSLKW
AddStaticVehicle(561,1274.3716,-1358.2322,13.2146,0.0266,1,1); // FSSTRATUM
AddStaticVehicle(487,1294.7286,-1297.5659,35.8386,88.4796,1,1); // FSHELI
AddStaticVehicle(487,1302.3854,-1310.6260,35.8280,87.7845,1,1); // FSHELINun schreibt ihr bei OnPlayerCommendText folgendes rein:
if(strcmp(cmdtext,"/fstor",true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,5.0,1269.6999511719, -1338, 15.10000038147))
{
MoveObject(Fahrschultor,1269.6999511719, -1338, 15.10000038147-10,3.0);
SetTimer("CloseFStor", 5000,false);
SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
SendClientMessage(playerid,Blau, "Das Tor ist offen!");
}
else
{
SendClientMessage(playerid,Rot, "Du bist nicht am Tor von der Fahrschule!");
}
return 1;
}if(strcmp(cmdtext,"/fstor2",true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,5.0,1279.5999755859, -1296.3000488281, 13))
{
MoveObject(Fahrschultor2,1279.5999755859, -1296.3000488281, 13-10,3.0);
SetTimer("CloseFS2tor", 5000,false);
SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
SendClientMessage(playerid,Blau, "Das Mottoradtor ist offen!");
}
else
{
SendClientMessage(playerid,Rot,"Du bist nicht am Mottoradtor von der Fahrschule!");
}
return 1;
}if(strcmp(cmdtext, "/flift", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 4.0, 1285.9225,-1308.2423,13.5437))
{
SetPlayerPos(playerid, 1319.2855,-1298.2687,35.6586);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid, 4.0, 1319.2855,-1298.2687,35.6586))
{
SetPlayerPos(playerid, 1285.9225,-1308.2423,13.5437);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
}
return 1;
}//Ihr müsst es selber machen, damit nur die Fahrschule die Tore öffnen kann!
Nun geht ihr Ganz runter und schreibt noch dass hin, damit die Tore automatisch zu gehen:
forward CloseFStor();
public CloseFStor()
{
MoveObject(Fahrschultor,1269.6999511719, -1338, 15.10000038147,3);
return 1;
}forward CloseFS2tor();
public CloseFS2tor()
{
MoveObject(Fahrschultor2,1279.5999755859, -1296.3000488281, 13,3);
return 1;
}Das War's
Have fun!//Edit: Bewerten wäre schön mit 0-10
aber bitte nicht sohart, ist meine 5 Map x.x -
Hallo, ich suche einen der mir ein intro macht, es sollte als Hintergrund Schwarz sein, und etwas gläntzend und als Text vielleicht:
Powered by siNco981 sein, die Schriftfarbe vielleicht so Balu/Gold.
Bitte als PN An mich senden, ich werde gebote dann machen. -
Hallo, ich wollte gerad ein Befehl machen nur es kommen immer Error's ich weiss nicht woran das liegt hier die Zeile:
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext,"/fstor",true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,5.0,1269.6999511719, -1338, 15.10000038147))
{
MoveObject(Fahrschultor,1269.6999511719, -1338, 15.10000038147-10,3.0);
SetTimer("CloseFStor", 5000,false);
SetTimerEx("PlaySoundForPlayer",2000,0,"id",playerid,1036);
SendClientMessage(playerid,Blau, "Das Tor ist offen!");
}
else
{
SendClientMessage(playerid,Rot, "Du bist nicht am Tor von der Fahrschule!");
}
return 1;
}
}if(strcmp(cmd, "/flift", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid, 4.0, 1285.9225,-1308.2423,13.5437))
{
SetPlayerPos(playerid, 1319.2855,-1298.2687,35.6586);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
else if(IsPlayerInRangeOfPoint(playerid, 4.0, 1319.2855,-1298.2687,35.6586))
{
SetPlayerPos(playerid, 1285.9225,-1308.2423,13.5437);
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist leider kein Fahrschüler!");
}
return 1;
}Ich habe bei dem /fstor alles Defined, nur ich möchte dass man den Lift benutzen kann, kommen beim Compilen diese Error'S:
ZitatC:\Users\gtaman\Desktop\Eigenes Selfmade\gamemodes\Selfmade.pwn(239) : warning 209: function "OnPlayerCommandText" should return a value
C:\Users\gtaman\Desktop\Eigenes Selfmade\gamemodes\Selfmade.pwn(241) : error 010: invalid function or declaration
C:\Users\gtaman\Desktop\Eigenes Selfmade\gamemodes\Selfmade.pwn(243) : error 010: invalid function or declaration
C:\Users\gtaman\Desktop\Eigenes Selfmade\gamemodes\Selfmade.pwn(249) : error 010: invalid function or declaration
C:\Users\gtaman\Desktop\Eigenes Selfmade\gamemodes\Selfmade.pwn(256) : error 010: invalid function or declaration
C:\Users\gtaman\Desktop\Eigenes Selfmade\gamemodes\Selfmade.pwn(260) : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase5 Errors.
Bitte Helfen, komischerweisse kann ich immer nur ein Befehl machen.
-
z.b so? if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
SetPlayerColor(playerid,NAMECOLOR_LCN); // LCNfarbe
} -
Hallo, wo stelle ich das ein, dass unten auf der Minimap Kleine Farben sind zu aktuellen Gang's ?
Also ich weiss, dass das hier geht.
{
ShowPlayerMarkers(1);
return 1;
}Dann hätt ich noch ne Frage, wie mach ich in der TAB liste, dass man die LCN Als Grau hat bei der TAB Liste?
-
Hallo, ich habe nun ein Problem, ich besitzte das script German next Era 2.2
Nun, wenn man sich Regrestriert, geht ja alles, wenn man sich dannach ausloggt und wieder einloggt,
kommt kein Login fenster, da steht connectet too, dann kommt aufeinmal so ein Meer und dann kommt nix mehr,
weiss jemand woran das liegt?
Wenn man auch connectet, spectatort man einen, also man kann einem zuschauenFunction OnPlayerRegister(playerid, password[])
{
if(IsPlayerConnected(playerid))
{
new string3[64];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
new var[32];
format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
{
PlayerInfo[playerid][pPos_x] = 1684.9;
PlayerInfo[playerid][pPos_y] = -2244.5;
PlayerInfo[playerid][pPos_z] = 13.5;
}
if(Spectate[playerid] != 255)
{
PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
}
format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
//format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
fclose(hFile);
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Willkommen auf German mega Reallife,\n\n\n\n Bitte Logge dich nun ein!\n\n\n","Login","Abbrechen");
}
}
return 1;
}GetPlayerName(playerid, plname, sizeof(plname));
format(string, sizeof(string), "/Accounts/%s.ini", plname);
new namestr[100], spname[MAX_PLAYER_NAME];
GetPlayerName(playerid, spname, sizeof(spname));
format(namestr, sizeof(namestr), "Spieler ~r~~h~~h~%s~w~,", spname);
TextDrawSetString(TdSpielerName, namestr);
new msgstr[255];
format(msgstr, sizeof(msgstr), "hat den Server betreten.");
TextDrawSetString(TdNachricht, msgstr);
ShowConInfo();
SetTimer("HideConInfo", TIME_to_HIDE, false);
/*
new login[128];
new spname[MAX_PLAYER_NAME];
GetPlayerName(playerid, spname, sizeof(spname));
format(login,sizeof(login),"[USER]%s [ID: %d] hat den Server betreten", spname,playerid);
SendClientMessageToAll(0xFFAA00FF,login);
*/
if(fexist(string))
{
gPlayerAccount[playerid] = 1;
SendClientMessage(playerid, 0x3C3C3CFF, "***~~~~~~~~~~~~Wilkommen auf German mega Reallife~~~~~~~~~~~~***");
SendClientMessage(playerid, 0xC30000FF, "***~~~~~~~~~~~~Schön das du uns wieder besuchst~~~~~~~~~~~~~~~***");
SendClientMessage(playerid, 0xFFE600FF, "***~~~~~~~~~~~~Dein Account wurde erfolgreich gefunden~~~~~~~***");
return 1;
}
else
{
gPlayerAccount[playerid] = 0;
SendClientMessage(playerid, 0x3C3C3CFF, "***~~~~~~~~~~~Wilkommen auf German mega Reallife~~~~~~~~~~~***");
SendClientMessage(playerid, 0xC30000FF, "~~~~~~Um hier Spielen zu Können Registrier dich bitte~~~~~~***");
SendClientMessage(playerid, 0xFFE600FF, "~~~~~~Wir suchen auch noch 2 Supporter und vlt 1 Admin~~~~~~***");
return 1;
}
}Weiss einer da weiter?
-
Also guck mal Mali:
Dialoge:
#define DIALOG_LOGIN 0 //Login
#define DIALOG_REG 1 //Register#define DIALOG_REGSTEP_1 9 //Geschlecht
#define DIALOG_REGSTEP_2 10 //Geburtsdatum
#define DIALOG_REGSTEP_3 11 // Woher kommst du?Zeile:
if(dialogid == DIALOG_REGSTEP_1) //wohnoirt
{
if(response == 1)
{// male
PlayerInfo[playerid][pSex] = 1;
SendClientMessage(playerid, COLOR_WHITE, "===========[Account wird erstellt]===========");
SendClientMessage(playerid, COLOR_WHITE, "In Ordnung du bist Männlich!");
//SendClientMessage(playerid, COLOR_LIGHTRED, "Wann bist du geboren? (TT.MM.JJJJ)");
RegistrationStep[playerid] = 2;
ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ ","Weiter"," ");
}
if(response == 0)
{// male
PlayerInfo[playerid][pSex] = 2;
SendClientMessage(playerid, COLOR_WHITE, "===========[Account wird erstellt]===========");
SendClientMessage(playerid, COLOR_WHITE, "In Ordnung du bist Weiblich!");
//SendClientMessage(playerid, COLOR_LIGHTRED, "Wann bist du geboren? (TT.MM.JJJJ)");
RegistrationStep[playerid] = 2;
ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
}
}
if(dialogid == DIALOG_REGSTEP_2)
{
new year, month,day;
getdate(year, month, day);
new DateInfo[3][20];
split(inputtext, DateInfo, '.');
if(response == 1)
if (strlen(inputtext) > 10) { // nicht länger als 10 zeichen (xx/xx/xxxx)
ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
return 0;
}
if (!IsValidDate(strval(DateInfo[0]),strval(DateInfo[1]),strval(DateInfo[2]))) {
ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
return 0;
}
if(year - strval(DateInfo[2]) > 100 || strval(DateInfo[2]) < 1 || strval(DateInfo[2]) >= year)
{
ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
return 0;
}
new check = year - strval(DateInfo[2]);
if(check == year)
{
ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
return 0;
}
if(strval(DateInfo[1]) > month)
{
check -= 1;
}
else if(strval(DateInfo[1]) == month && strval(DateInfo[0]) > day)
{
check -= 1;
}
PlayerInfo[playerid][pAge] = check;
format(string, sizeof(string), "Ok, du bist also %d Jahre alt.",PlayerInfo[playerid][pAge]);
SendClientMessage(playerid, COLOR_WHITE, string);
RegistrationStep[playerid] = 3;
ShowPlayerDialog(playerid,DIALOG_REGSTEP_3,DIALOG_STYLE_LIST,"Woher kommst du?","Deutschland\nÖsterreich\nSchweiz","Weiter"," ");
if(response == 0){
ShowPlayerDialog(playerid,DIALOG_REGSTEP_2,DIALOG_STYLE_INPUT,"Alter","ANGABEFEHLER:Wann bist du geboren?\nAngabe bitte in TT.MM.JJJJ","Weiter"," ");
}
}
if(dialogid == DIALOG_REGSTEP_3)
{
if(response == 1)
{
switch (listitem)
{
case 0://Deutschland
{
PlayerInfo[playerid][pOrigin] = 1;
SendClientMessage(playerid, COLOR_WHITE, "Du kommst aus Deutschland.");
SendClientMessage(playerid, COLOR_WHITE, "====================================");
SendClientMessage(playerid, COLOR_GREEN, "Account wurde erfolgreich erstellt!");
SendClientMessage(playerid, COLOR_YELLOW, "Vielen Dank für die Informationen, es folgt das Tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
}
case 1://österreich
{
PlayerInfo[playerid][pOrigin] = 2;
SendClientMessage(playerid, COLOR_WHITE, "Du kommst aus Österreich.");
SendClientMessage(playerid, COLOR_WHITE, "====================================");
SendClientMessage(playerid, COLOR_GREEN, "Account wurde erfolgreich erstellt!");
SendClientMessage(playerid, COLOR_YELLOW, "Vielen Dank für die Informationen, es folgt das Tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
}
case 2://Schweiz
{
PlayerInfo[playerid][pOrigin] = 3;
SendClientMessage(playerid, COLOR_WHITE, "Du kommst aus der Schweiz.");
SendClientMessage(playerid, COLOR_WHITE, "====================================");
SendClientMessage(playerid, COLOR_GREEN, "Account wurde erfolgreich erstellt!");
SendClientMessage(playerid, COLOR_YELLOW, "Vielen Dank für die Informationen, es folgt das Tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
}
}
}
if(response == 0)
{
ShowPlayerDialog(playerid,DIALOG_REGSTEP_3,DIALOG_STYLE_LIST,"Woher kommst du?","Deutschland\nÖsterreich\nSchweiz","Weiter"," ");
}
}
return 1;
}So jetz soll nach DIALOG_REGSTEP_3 folgendes Passieren:
Dialog: Möchtest du dir das Tutorial Angucken? Butten 1 JA Butten 2 NEIN
Der Dialog soll so heissen: DIALOG_REGSTEP_4Einfach bitte hier drunter posten den Definded Dialog und halt die Zeile wo wir es einfügen müssen, wäre echt hilfreich.
-
Die Admin's sind ja Nett, nur irgendwie wissen wir nicht, warum das Tutorial nicht Anfängt, aber danke Merci für dein Kommentar^^