Guten Abend Liebes Team Habe Folgende fehler 
C:\Users\masi\Desktop\[D.S.Z].pwn(2762) : error 021: symbol already defined: "Blacklist"
C:\Users\masi\Desktop\[D.S.Z].pwn(9735) : error 028: invalid subscript (not an array or too many subscripts): "FoodMachines"
C:\Users\masi\Desktop\[D.S.Z].pwn(9735) : warning 215: expression has no effect
C:\Users\masi\Desktop\[D.S.Z].pwn(9735) : error 001: expected token: ";", but found "]"
C:\Users\masi\Desktop\[D.S.Z].pwn(9735) : error 029: invalid expression, assumed zero
C:\Users\masi\Desktop\[D.S.Z].pwn(9735) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
5 Errors.
Hier die zeile !
if (newkeys & 16 && GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
	{
	    for(new M = 1; M < MAX_MACHINES; M++)
	    {
	    	new Float:A,Float:H;
	    	GetPlayerFacingAngle(playerid,A);
   FoodMachines[M][fmY] -= (1 * floatcos(-A, degrees))
			if (Seif_PlayerToPoint(playerid,1,FoodMachines[M][fmX],FoodMachines[M][fmY],FoodMachines[M][fmZ]) && GetPlayerMoney(playerid) >= 1)
			{
			    if (FoodMachines[M][fmType] == 1)
			    {
		   			GetPlayerHealth(playerid,H);
		   			ApplyAnimation(playerid,"VENDING","VEND_Use",4.1,0,1,1,1,1);
					GivePlayerMoney(playerid,-MACHINE_CASH);
					PlayerPlaySound(playerid,42600,0.0,0.0,0.0);
					Anim[playerid] = 1;
					SetTimerEx("MachineAnimation",2000,0,"d",playerid);
		    		if (H <= 75) SetPlayerHealth(playerid,H+25);
		    		else SetPlayerHealth(playerid,100);
				}
				else if (FoodMachines[M][fmType] == 2)
				{
				    GetPlayerHealth(playerid,H);
		   			ApplyAnimation(playerid,"VENDING","VEND_Use",4.1,0,1,1,1,1);
					GivePlayerMoney(playerid,-MACHINE_CASH);
					PlayerPlaySound(playerid,42601,0.0,0.0,0.0);
					Anim[playerid] = 2;
					SetTimerEx("MachineAnimation",2000,0,"d",playerid);
		    		if (H <= 75) SetPlayerHealth(playerid,H+25);
		    		else SetPlayerHealth(playerid,100);
				}
			}
			FoodMachines[M][fmX] += (1 * floatsin(-A, degrees));
			FoodMachines[M][fmY] += (1 * floatcos(-A, degrees));
		}
	}