Beiträge von Akino Kiritani

    Ich hatte mal einen gefunden und auf meine Bedrüfnisse angepasst.
    Einfach eine neue Klasse erstellen den Code da rein und verwenden,
    wie du die Funktion kommst, solltest du wissen :D


    Injektor
    class Injektor
    {
    #region Injektor Code by The_Undead : Rhys M.
    [DllImport("kernel32")]
    public static extern IntPtr CreateRemoteThread(
    IntPtr hProcess,
    IntPtr lpThreadAttributes,
    uint dwStackSize,
    UIntPtr lpStartAddress, // raw Pointer into remote process
    IntPtr lpParameter,
    uint dwCreationFlags,
    out IntPtr lpThreadId
    );

    Injektor
    [DllImport("kernel32.dll")]
    public static extern IntPtr OpenProcess(
    UInt32 dwDesiredAccess,
    Int32 bInheritHandle,
    Int32 dwProcessId
    );

    Injektor
    [DllImport("kernel32.dll")]
    public static extern Int32 CloseHandle(
    IntPtr hObject
    );

    Injektor
    [DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
    static extern bool VirtualFreeEx(
    IntPtr hProcess,
    IntPtr lpAddress,
    UIntPtr dwSize,
    uint dwFreeType
    );

    Injektor
    [DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true)]
    public static extern UIntPtr GetProcAddress(
    IntPtr hModule,
    string procName
    );

    Injektor
    [DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
    static extern IntPtr VirtualAllocEx(
    IntPtr hProcess,
    IntPtr lpAddress,
    uint dwSize,
    uint flAllocationType,
    uint flProtect
    );

    Injektor
    [DllImport("kernel32.dll")]
    static extern bool WriteProcessMemory(
    IntPtr hProcess,
    IntPtr lpBaseAddress,
    string lpBuffer,
    UIntPtr nSize,
    out IntPtr lpNumberOfBytesWritten
    );

    Injektor
    [DllImport("kernel32.dll", CharSet = CharSet.Auto)]
    public static extern IntPtr GetModuleHandle(
    string lpModuleName
    );

    Injektor
    [DllImport("kernel32", SetLastError = true, ExactSpelling = true)]
    internal static extern Int32 WaitForSingleObject(
    IntPtr handle,
    Int32 milliseconds
    );
    public void InjectDLL(IntPtr hProcess, String strDLLName)
    {
    IntPtr bytesout;

    Injektor
    // Length of string containing the DLL file name +1 byte padding
    Int32 LenWrite = strDLLName.Length + 1;
    // Allocate memory within the virtual address space of the target process
    IntPtr AllocMem = (IntPtr)VirtualAllocEx(hProcess, (IntPtr)null, (uint)LenWrite, 0x1000, 0x40); //allocation pour WriteProcessMemory

    Injektor
    // Write DLL file name to allocated memory in target process
    WriteProcessMemory(hProcess, AllocMem, strDLLName, (UIntPtr)LenWrite, out bytesout);
    // Function pointer "Injector"
    UIntPtr Injector = (UIntPtr)GetProcAddress(GetModuleHandle("kernel32.dll"), "LoadLibraryA");

    Injektor
    if (Injector == null)
    {
    MessageBox.Show(" Injector Error! \n ");
    // return failed
    return;
    }

    Injektor
    // Create thread in target process, and store handle in hThread
    IntPtr hThread = (IntPtr)CreateRemoteThread(hProcess, (IntPtr)null, 0, Injector, AllocMem, 0, out bytesout);
    // Make sure thread handle is valid
    if (hThread == null)
    {
    //incorrect thread handle ... return failed
    MessageBox.Show(" hThread [ 1 ] Error! \n ");
    return;
    }
    // Time-out is 10 seconds...
    int Result = WaitForSingleObject(hThread, 10 * 1000);
    // Check whether thread timed out...
    if (Result == 0x00000080L || Result == 0x00000102L)
    {
    /* Thread timed out... */
    MessageBox.Show(" hThread [ 2 ] Error! \n ");
    // Make sure thread handle is valid before closing... prevents crashes.
    if (hThread != null)
    {
    //Close thread in target process
    CloseHandle(hThread);
    }
    return;
    }
    // Sleep thread for 1 second
    Thread.Sleep(1000);
    // Clear up allocated space ( Allocmem )
    VirtualFreeEx(hProcess, AllocMem, (UIntPtr)0, 0x8000);
    // Make sure thread handle is valid before closing... prevents crashes.
    if (hThread != null)
    {
    //Close thread in target process
    CloseHandle(hThread);
    }
    // return succeeded
    return;
    }
    #endregion
    public void StartInjekt(string Path, string Prozess, string Args, string dllToInjekt)
    {
    Process Proz = new Process();
    Proz.StartInfo.WorkingDirectory = Path;
    Proz.StartInfo.FileName = Prozess;
    Proz.StartInfo.Arguments = Args;
    Proz.Start();
    if (Proz.Id >= 0)
    {
    IntPtr hProcess = (IntPtr)OpenProcess(0x1F0FFF, 1, Proz.Id);
    InjectDLL(hProcess, Path + "\" + dllToInjekt);
    }
    Proz.Dispose();
    }
    }

    Ich meine das
    Process Proz = new Process();
    Proz.StartInfo.WorkingDirectory = "Dein Pfad";
    Proz.StartInfo.FileName = "Dein Auszuführender Prozess also die .exe";
    Proz.StartInfo.Arguments = "Deine Argumente";
    Proz.Start();


    Du hast hier dein Objekt und kannst dort alles mit machen, was dir das Objekt an Referenzen mitgibt.
    Das ist sinnvoller, als das was du da vorhast :thumbup:

    -> Wie lasse ich einen Spieler direkt auf einen SAMP Server verbinden? Bei samp:// fragt SAMP nach, was zu tuen ist, der Spielername ist in TextBox1.Text gespeichert, wie mache ich das? *gg*


    Entweder du startest den Lanucher mit Paramentern ODER du startest die gta_sa.exe mit den Parametern und injectest die samp.dll,
    sowie SA:MP das auch macht :thumbup: