Beiträge von Raphael

    Finde ich gut ;)
    10/10


    Aber da noch ne Frage,
    Kann man mit der HTTP Include auch sowas machen wie,
    Ein TS Textdraw Erstellen, also die IP, und wenn man Rauf Klickt, das man dann mit dem TS Server Connected, also ts3server://85.214.208.247?port=10060 Das man dann darauf Connected ?
    Wäre cool zu wissen.


    MFG
    Raphael | Ololberto

    Hay
    Ich brauche Hilfe, bei meinem Heal CMD, er stammt aus dem GF
    Und wenn ich /heal ID PREIS mache,kommt nur ich kann mich nicht Healen, aber ich will mich ja nicht Healen, sondern nen anderen, aber geht nicht, hier ma der Code


    if(strcmp(cmd, "/heal", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new location = PlayerInfo[playerid][pLocal];
    if(!strlen(tmp))
    {
    if(location != 255)
    {
    new Float:health; GetPlayerHealth(playerid, health);
    if(location < 99)
    {
    if(PlayerInfo[playerid][pPhousekey] != location)
    {
    format(string, sizeof(string), "Du wohnst hier nicht.");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    return 1;
    }
    if(HealAgain[playerid] == 1)
    {
    format(string,sizeof(string),"Du kannst erst in %d Sekunden wieder /heal benutzen.", HealAgainTime[playerid]);
    SendClientMessage(playerid, COLOR_GRAD2,string);
    return 1;
    }
    if(HouseInfo[location][hArm] == 1)
    {
    SetPlayerArmour(playerid, 100.0);
    Armor[playerid] = 100.0;
    PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "Du ziehst deine Rüstung an.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    HealAgain[playerid] = 1;
    HealAgainTime[playerid] = 60;
    }
    else
    {
    format(string, sizeof(string), "Dieses Haus hat kein Armorupgrade.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    }
    if(HouseInfo[location][hHel] == 1)
    {
    if ( health < 100.0)
    {
    SetPlayerHealth(playerid,100.0);
    Health[playerid] = 100.0;
    PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "Dein Leben wurde aufgefüllt.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    HealAgain[playerid] = 1;
    HealAgainTime[playerid] = 60;
    }
    else
    {
    SendClientMessage(playerid, TEAM_GREEN_COLOR,"Dein Leben ist bereits voll.");
    }
    }
    else
    {
    format(string, sizeof(string), "Dieses Haus hat kein Healthupgrade.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    }
    return 1;
    }
    else if(location == 101)//Restaurant
    {
    if ( health < 100.0)
    {
    SetPlayerHealth(playerid,100.0);
    Health[playerid] = 100.0;
    PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "You have been healed to 100 health.");
    SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
    }
    else
    {
    SendClientMessage(playerid, TEAM_GREEN_COLOR, "Du bist bereits geheilt.");
    }
    }
    else if(location == 102 && IsACop(playerid) && OnDuty[playerid])
    {
    SetPlayerHealth(playerid, 100.0);
    Health[playerid] = 100.0;
    SetPlayerArmour(playerid, 100.0);
    Armor[playerid] = 100.0;
    SendClientMessage(playerid, COLOR_LIGHTBLUE, " Du hast eine neue Schutzweste angezogen.");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /heal [playerid/PartOfName] [price]");
    return 1;
    }
    }
    giveplayerid = ReturnUser(tmp);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /heal [playerid/PartOfName] [price]");
    return 1;
    }
    moneys = strval(tmp);
    if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Healing price not below 1 or above 1000 !"); return 1; }
    if (giveplayerid == playerid)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!");
    return 1;
    }
    if (IsPlayerConnected(giveplayerid))
    {
    if(giveplayerid != INVALID_PLAYER_ID)
    {
    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new giveambu = GetPlayerVehicleID(giveplayerid);
    new playambu = GetPlayerVehicleID(playerid);
    if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)//model
    {
    if (IsAnAmbulance(playambu) && playambu == giveambu)
    {
    new Float:givehealth;
    GetPlayerHealth(giveplayerid, givehealth);
    if(givehealth >= 250.0)
    {
    SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed.");
    return 1;
    }
    format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
    GameTextForPlayer(playerid, string, 5000, 1);
    PlayerMoney[playerid] = PlayerMoney[playerid] += moneys;
    PlayerMoney[giveplayerid] = PlayerMoney[giveplayerid] -= moneys;
    new hp=0;
    if(PlayerInfo[playerid][pPainPerk] > 0)
    {
    //hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
    SetPlayerHealth(giveplayerid, givehealth +hp);
    Health[giveplayerid] += hp;
    }
    else
    {
    //hp = 100;
    SetPlayerHealth(giveplayerid, 250);
    Health[giveplayerid] = 250.0;
    }
    PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
    PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
    format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys);
    SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
    if(STDPlayer[giveplayerid] > 0)
    {
    STDPlayer[giveplayerid] = 0;
    SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " One of you is not in the Ambulance / Chopper !");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !");
    return 1;
    }
    }
    }
    else
    {
    format(string, sizeof(string), "%d ist kein aktiver Spieler.", giveplayerid);
    SendClientMessage(playerid, COLOR_GRAD1, string);
    }
    }
    return 1;
    }


    Kann mir da jemand was machen das das Funzt ?


    MFG
    Ololberto


    PUSSSSSH

    Naya,
    Nen bissl Gebüsch und so kann sich jeder selbst hinsetzen,


    Also die würde ich nicht kaufen/Verkaufen da dies jeder hinbekommen kann.