Also den bug hatte ich bei /renthouse auch aber das ist bei mir jetz gefixt du musst einfach den server neustarten wen das nicht hilft dan musst du im script einfach das einfügen ist zwar auf englisch kannst aber überstezen
if(strcmp(cmd, "/buyprods", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new tmpcar = GetPlayerVehicleID(playerid);
new compcost = 20;
if(PlayerToPoint(70.0, playerid, 2468.4919,-2092.9902,13.5469))
{
if(IsATruck(tmpcar))
{
if(PlayerHaul[tmpcar][pLoad] < PlayerHaul[tmpcar][pCapasity])
{
new amount;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /buyprods [amount]");
return 1;
}
amount = strval(tmp);
if(amount < 1 || amount > 500) { SendClientMessage(playerid, COLOR_GREY, " Can't buy less then 1 Product or more then 500!"); return 1; }
new check= PlayerHaul[tmpcar][pLoad] + amount;
if(check > PlayerHaul[tmpcar][pCapasity])
{
format(string, sizeof(string), " You went over the Truck Products Carry Limit of %d, you currently carry %d.",PlayerHaul[tmpcar][pCapasity],PlayerHaul[tmpcar][pLoad]);
SendClientMessage(playerid, COLOR_GREY, string);
return 1;
}
new cost = amount*compcost;
if(GetPlayerMoney(playerid) >= cost)
{
PlayerHaul[tmpcar][pLoad] += amount;
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "You bought %d Products for $%d.", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SafeGivePlayerMoney(playerid,-cost);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
else
{
format(string, sizeof(string), "You cant afford %d Products at $%d!", amount,cost);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
else
{
SendClientMessage(playerid, TEAM_GROVE_COLOR, "This Vehicle does not deliver Products.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You are not in trucker place.");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/sellprods", true) == 0)
{
new cashmade;
new tmpcar;
if(IsPlayerConnected(playerid))
{
tmpcar = GetPlayerVehicleID(playerid);
if(!IsATruck(tmpcar))
{
GameTextForPlayer(playerid, "~r~You are not in a delivery truck", 5000, 1);
return 1;
}
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(10, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(BizzInfo[i][bProducts] == BizzInfo[i][bMaxProducts])
{
GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
if(BizzInfo[i][bPriceProd] > BizzInfo[i][bTill])
{
GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
BizzInfo[i][bProducts]++;
cashmade = cashmade+BizzInfo[i][bPriceProd];
//ConsumingMoney[playerid] = 1;
SafeGivePlayerMoney(playerid,BizzInfo[i][bPriceProd]);
BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(10, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
//printf("Found House :%d",i);
for(new l = PlayerHaul[tmpcar][pLoad]; l > 0; l--)
{
if(SBizzInfo[i][sbProducts] == SBizzInfo[i][sbMaxProducts])
{
GameTextForPlayer(playerid, "~r~Our stores are full", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
if(SBizzInfo[i][sbPriceProd] > SBizzInfo[i][sbTill])
{
GameTextForPlayer(playerid, "~r~We Cant Afford The Deal", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
PlayerHaul[tmpcar][pLoad]--;
SBizzInfo[i][sbProducts]++;
cashmade = cashmade+SBizzInfo[i][sbPriceProd];
//ConsumingMoney[playerid] = 1;
SafeGivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]);
SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
if(PlayerHaul[tmpcar][pLoad] == 0)
{
GameTextForPlayer(playerid, "~r~Truck is empty, return to the stock house", 5000, 1);
format(string, sizeof(string), "Cash Earned $%d.", cashmade);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
format(string, sizeof(string), "Products: %d/%d.", PlayerHaul[tmpcar][pLoad],PlayerHaul[tmpcar][pCapasity]);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
return 1;
}
}
OnPropUpdate();
return 1;
}
}
GameTextForPlayer(playerid, "~r~To Far From A Business", 5000, 1);
return 1;
}