Beiträge von VanillaGamer

    Nur das blöde ist da ist nicht soo viel mit unter OnGameModeInit kopieren:
    #include <a_samp>


    forward Timer();
    forward SetPlayerPosWithObjects(playerid,Float:x,Float:y,Float:z);
    enum object_info
    {
    modelid,
    Float:ox,
    Float:oy,
    Float:oz,
    Float:orx,
    Float:ory,
    Float:orz,
    Float:viewdist
    }
    new Objects[][object_info] = {
    {8040, -391.2100, 2520.1600, 178.2700, 0.0000, 0.0000, 0.0000, 450.0},
    {13648, -8.2300, 2520.8700, 15.4800, 0.0000, 0.0000, 90.0000, 450.0},
    };


    enum player_info
    {
    objid[sizeof(Objects)],
    bool:view[sizeof(Objects)]
    }
    new Player[MAX_PLAYERS][player_info];


    //------------------------------------------------------------------------------


    bool:IsInReach(Float:x,Float:y,Float:z,Float:x2,Float:y2,Float:z2,Float:dist)
    {
    x = (x > x2) ? x - x2 : x2 - x;
    if(x > dist) return false;
    y = (y > y2) ? y - y2 : y2 - y;
    if(y > dist) return false;
    z = (z > z2) ? z - z2 : z2 - z;
    if(z > dist) return false;
    return true;
    }


    //------------------------------------------------------------------------------


    new timer;


    public OnFilterScriptInit()
    {
    timer = SetTimer("Timer",500,1);
    return 1;
    }
    //==============================================================================
    public OnFilterScriptExit()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    for(new o = 0; o < sizeof(Objects); o++)
    {
    if(Player[i][view][o])
    {
    Player[i][view][o] = false;
    DestroyPlayerObject(i,Player[i][objid][o]);
    }
    }
    }


    KillTimer(timer);
    }
    //==============================================================================
    public OnGameModeInit(playerid)
    {
    for(new i = 0; i < sizeof(Objects); i++) Player[playerid][view][i] = false;
    }


    public OnPlayerDisconnect(playerid)
    {
    for(new i = 0; i < sizeof(Objects); i++)
    {
    if(Player[playerid][view][i])
    {
    Player[playerid][view][i] = false;
    DestroyPlayerObject(playerid,Player[playerid][objid][i]);
    }
    }
    }
    //==============================================================================
    public Timer()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    if(IsPlayerConnected(i))
    PlayerObjectUpdate(i);
    }


    PlayerObjectUpdate(playerid)
    {
    new Float:pos[3];
    GetPlayerPos(playerid,pos[0],pos[1],pos[2]);
    for(new i = 0; i < sizeof(Objects); i++)
    {
    if(!Player[playerid][view][i])
    {
    if(IsInReach(pos[0],pos[1],pos[2],Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][viewdist]))
    {
    Player[playerid][view][i] = true;
    Player[playerid][objid][i] = CreatePlayerObject(playerid,Objects[i][modelid],Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][orx],Objects[i][ory],Objects[i][orz]);
    }
    } else if(!IsInReach(pos[0],pos[1],pos[2],Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][viewdist]))
    {
    Player[playerid][view][i] = false;
    DestroyPlayerObject(playerid,Player[playerid][objid][i]);
    }
    }
    }
    //==============================================================================
    public SetPlayerPosWithObjects(playerid,Float:x,Float:y,Float:z)
    {
    for(new i = 0; i < sizeof(Objects); i++)
    {
    if(!Player[playerid][view][i])
    {
    if(IsInReach(x,y,z,Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][viewdist]))
    {
    Player[playerid][view][i] = true;
    Player[playerid][objid][i] = CreatePlayerObject(playerid,Objects[i][modelid],Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][orx],Objects[i][ory],Objects[i][orz]);
    }
    } else if(!IsInReach(x,y,z,Objects[i][ox],Objects[i][oy],Objects[i][oz],Objects[i][viewdist]))
    {
    Player[playerid][view][i] = false;
    DestroyPlayerObject(playerid,Player[playerid][objid][i]);
    }
    }
    SetPlayerPos(playerid,Float:x,Float:y,Float:z);
    }
    //==============================================================================
    public OnPlayerSpawn(playerid)
    PlayerObjectUpdate(playerid);

    Guten Abend liebe Breatfisher, :D
    ich habe nur eine kurze und knappe Frage: und zwar bin ich mir gerade nicht sicher ob ich 'CreateObject(..., 300.0)' sich als Streamer eignet bzw ohne verwenden kann? oder ob ich lieber Streamer benuztze wie xObjects etc.
    LG VanillaGamer