Beiträge von Saphire

    Ich habe da ein Problem, undzwar :


    Am Anfang hat man 25.000$, wenn man nun in ein Interrior geht verdoppelt sich der Betrag.
    Das passiert auch, wenn man ein Relogg macht.


    Kann das der Grund dafür sein ?



    public GivePlayerMoneyEx(playerid,money){
    ACNewMoney[playerid] = ACNewMoney[playerid] + money;
    return GivePlayerMoney(playerid,ACNewMoney[playerid]);
    }


    public SetPlayerMoneyEx(playerid,money){
    ACNewMoney[playerid] = money;
    ResetPlayerMoney(playerid);
    return GivePlayerMoney(playerid,ACNewMoney[playerid]);
    }


    Mfg Saphire

    Ja ich habe das im Game mode auch geändert.


    So ich habe das Scrip auch ohne Anticheat.


    so sieht die log aus

    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3z, (C)2005-2014 SA-MP Team


    [23:54:10]
    [23:54:10] Server Plugins
    [23:54:10] --------------
    [23:54:10] Loading plugin: streamer
    [23:54:10]


    *** Streamer Plugin v2.7.2 by Incognito loaded ***


    [23:54:10] Loaded.
    [23:54:10] Loading plugin: sscanf
    [23:54:10]


    [23:54:10] ===============================


    [23:54:10] sscanf plugin loaded.


    [23:54:10] (c) 2009 Alex "Y_Less" Cole


    [23:54:10] 0.3d-R2 500 Players "dnee"


    [23:54:10] ===============================


    [23:54:10] Loaded.
    [23:54:10] Loading plugin: iTD
    [23:54:10]
    * iTD Plugin loaded. (Support for textdraw editor mouse/keyboard)


    [23:54:10] Loaded.
    [23:54:10] Loaded 3 plugins.


    [23:54:10]
    [23:54:10] Ban list
    [23:54:10] --------
    [23:54:10] Loaded: samp.ban
    [23:54:10]
    [23:54:10]
    [23:54:10] Filterscripts
    [23:54:10] ---------------
    [23:54:10] Loading filterscript 'iTD.amx'...
    [23:54:10]
    iPLEOMAX's TextDraw Editor loaded successfully!
    Version: 1.16 Stable (13/10/2012)


    [23:54:10] Loading filterscript 'LogFix.amx'...
    [23:54:10]
    --------------------------------------
    [23:54:10] Blank Filterscript by your name here
    [23:54:10] --------------------------------------


    [23:54:10] Loaded 2 filterscripts.


    [23:54:10] '27' Fraktionsfahrzeuge wurden geladen & erstellt.
    [23:54:10] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [23:54:10] Pickups Max = 2048, Current Pickups = 456
    [23:54:10] _______________________________________
    [23:54:10] Das Script wurde Vollständig geladen!
    [23:54:10] German Roleplay by NER
    [23:54:10] _______________________________________
    [23:54:10]
    [23:54:10] Number of vehicle models: 77
    [23:54:30] Incoming connection: 127.0.0.1:64618
    [23:54:30] [join] Huhu has joined the server (0:127.0.0.1)
    [23:54:30] Accounts/Huhu.ini
    [23:54:30] PlayerAccount FS 0
    [23:54:30] PlayerAccount 0
    [23:54:41] Huhu has logged in.


    Es ist zwar auf 0 jedoch kommt die Registrierung


    Mfg Saphire


    Jeffry


    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3z, (C)2005-2014 SA-MP Team


    [23:16:53]
    [23:16:53] Server Plugins
    [23:16:53] --------------
    [23:16:53] Loading plugin: streamer
    [23:16:53]


    *** Streamer Plugin v2.7.2 by Incognito loaded ***


    [23:16:53] Loaded.
    [23:16:53] Loading plugin: sscanf
    [23:16:53]


    [23:16:53] ===============================


    [23:16:53] sscanf plugin loaded.


    [23:16:53] (c) 2009 Alex "Y_Less" Cole


    [23:16:53] 0.3d-R2 500 Players "dnee"


    [23:16:53] ===============================


    [23:16:53] Loaded.
    [23:16:53] Loading plugin: iTD
    [23:16:53]
    * iTD Plugin loaded. (Support for textdraw editor mouse/keyboard)


    [23:16:53] Loaded.
    [23:16:53] Loaded 3 plugins.


    [23:16:53]
    [23:16:53] Ban list
    [23:16:53] --------
    [23:16:53] Loaded: samp.ban
    [23:16:53]
    [23:16:53]
    [23:16:53] Filterscripts
    [23:16:53] ---------------
    [23:16:53] Loading filterscript 'iTD.amx'...
    [23:16:53]
    iPLEOMAX's TextDraw Editor loaded successfully!
    Version: 1.16 Stable (13/10/2012)


    [23:16:53] Loading filterscript 'LogFix.amx'...
    [23:16:53]
    --------------------------------------
    [23:16:53] Blank Filterscript by your name here
    [23:16:53] --------------------------------------


    [23:16:53] Loaded 2 filterscripts.


    [23:16:53] '27' Fraktionsfahrzeuge wurden geladen & erstellt.
    [23:16:53] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [23:16:53] Pickups Max = 2048, Current Pickups = 456
    [23:16:54] _______________________________________
    [23:16:54] Das Script wurde Vollständig geladen!
    [23:16:54] German Roleplay by NER
    [23:16:54] _______________________________________
    [23:16:54]
    [23:16:54] Number of vehicle models: 77
    [23:17:16] Incoming connection: 127.0.0.1:61130
    [23:17:17] [join] Huhu has joined the server (0:127.0.0.1)
    [23:17:17] Accounts/Huhu.ini
    [23:17:17] PlayerAccount FS 0
    [23:17:17] Accounts/Huhu.ini
    [23:17:17] PlayerAccount FS 0
    [23:17:30] Huhu has logged in.



    Jeffry


    P.S
    ich weis nicht ob das mit dem FS richtig ist, ich habe das so gemacht :x



    #define FILTERSCRIPT


    #include <a_samp>



    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }
    public OnPlayerConnect(playerid)
    {
    new string[64], plname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, plname, sizeof(plname));
    format(string, sizeof(string), "Accounts/%s.ini", plname);
    print(string);
    if(!fexist(string))return print("PlayerAccount FS 0");
    print("PlayerAccount FS 1");
    return 1;
    }


    Mfg Saphire

    Jeffry


    Zuerst hatte ich das auch nur bei OnPlayerConnect dann wollte ich das nur mit dem Timer machen.
    Achja der Timer ist bei OnPlayerConnect ganz unten und der kommt von mir.


    Ich weis nicht ob der irgendwas überschreibt.


    Ich probier das mal, ich editier das dann wieder rein ^^


    Mfg Saphire


    #edit

    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3z, (C)2005-2014 SA-MP Team


    [22:00:34]
    [22:00:34] Server Plugins
    [22:00:34] --------------
    [22:00:34] Loading plugin: streamer
    [22:00:34]


    *** Streamer Plugin v2.7.2 by Incognito loaded ***


    [22:00:34] Loaded.
    [22:00:34] Loading plugin: sscanf
    [22:00:34]


    [22:00:34] ===============================


    [22:00:34] sscanf plugin loaded.


    [22:00:34] (c) 2009 Alex "Y_Less" Cole


    [22:00:34] 0.3d-R2 500 Players "dnee"


    [22:00:34] ===============================


    [22:00:34] Loaded.
    [22:00:34] Loading plugin: iTD
    [22:00:34]
    * iTD Plugin loaded. (Support for textdraw editor mouse/keyboard)


    [22:00:34] Loaded.
    [22:00:34] Loaded 3 plugins.


    [22:00:34]
    [22:00:34] Ban list
    [22:00:34] --------
    [22:00:34] Loaded: samp.ban
    [22:00:34]
    [22:00:34]
    [22:00:34] Filterscripts
    [22:00:34] ---------------
    [22:00:34] Loading filterscript 'iTD.amx'...
    [22:00:34]
    iPLEOMAX's TextDraw Editor loaded successfully!
    Version: 1.16 Stable (13/10/2012)


    [22:00:34] Loaded 1 filterscripts.


    [22:00:34] '27' Fraktionsfahrzeuge wurden geladen & erstellt.
    [22:00:34] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [22:00:34] Pickups Max = 2048, Current Pickups = 456
    [22:00:34] _______________________________________
    [22:00:34] Das Script wurde Vollständig geladen!
    [22:00:34] German Roleplay by NER
    [22:00:34] _______________________________________
    [22:00:34]
    [22:00:34] Number of vehicle models: 77
    [22:00:50] Incoming connection: 127.0.0.1:52355
    [22:00:50] [join] Huhu has joined the server (0:127.0.0.1)
    [22:00:50] Accounts/Huhu.ini
    [22:00:50] PlayerAccount 0
    [22:01:02] Huhu has logged in.


    Jeffry



    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3z, (C)2005-2014 SA-MP Team


    [19:46:47]
    [19:46:47] Server Plugins
    [19:46:47] --------------
    [19:46:47] Loading plugin: streamer
    [19:46:47]


    *** Streamer Plugin v2.7.2 by Incognito loaded ***


    [19:46:47] Loaded.
    [19:46:47] Loading plugin: sscanf
    [19:46:47]


    [19:46:47] ===============================


    [19:46:47] sscanf plugin loaded.


    [19:46:47] (c) 2009 Alex "Y_Less" Cole


    [19:46:47] 0.3d-R2 500 Players "dnee"


    [19:46:47] ===============================


    [19:46:47] Loaded.
    [19:46:47] Loading plugin: iTD
    [19:46:47]
    * iTD Plugin loaded. (Support for textdraw editor mouse/keyboard)


    [19:46:47] Loaded.
    [19:46:47] Loaded 3 plugins.


    [19:46:47]
    [19:46:47] Ban list
    [19:46:47] --------
    [19:46:47] Loaded: samp.ban
    [19:46:47]
    [19:46:47]
    [19:46:47] Filterscripts
    [19:46:47] ---------------
    [19:46:47] Loading filterscript 'iTD.amx'...
    [19:46:47]
    iPLEOMAX's TextDraw Editor loaded successfully!
    Version: 1.16 Stable (13/10/2012)


    [19:46:47] Loaded 1 filterscripts.


    [19:46:47] '27' Fraktionsfahrzeuge wurden geladen & erstellt.
    [19:46:47] AllowAdminTeleport() : function is deprecated. Please see OnPlayerClickMap()
    [19:46:47] Pickups Max = 2048, Current Pickups = 456
    [19:46:47] _______________________________________
    [19:46:47] Das Script wurde Vollständig geladen!
    [19:46:47] German Roleplay by NER
    [19:46:47] _______________________________________
    [19:46:47]
    [19:46:47] Number of vehicle models: 77
    [19:47:09] Incoming connection: 127.0.0.1:62431
    [19:47:10] [join] Huhu has joined the server (0:127.0.0.1)
    [19:47:10] Accounts/Huhu.ini
    [19:47:10] PlayerAccount 0
    [19:47:24] Huhu has logged in.


    Moin Leute,
    ich bin ziemlich am verzweifeln ..
    Ich habe ein Problem mit dem Login, undzwar wenn man sich ein neuling einloggt wird erst passwort abgefragt um sein Account zu erstellen. Sobald er das getan hat wird er in der Luft gespawnt. Geschlecht sowie Geburtsdatum wird nicht abgefragt.


    Ich habe mir schon jemanden per Skype zur Hilfe gesucht und wir haben alles versucht doch es ging nicht ..



    public AC_OnPlayerConnect(playerid)
    {
    new string[60],plname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, plname, sizeof(plname));
    format(string, sizeof(string), "Accounts/%s.ini", plname);
    if(!dini_Exists(string))return gPlayerAccount[playerid] = 0, print("PlayerAccount 0");
    gPlayerAccount[playerid] = 1, print("PlayerAccount 1");
    return 1;
    }


    Laut serverlog gibt es keine .ini jedoch befindet sich die da.



    Hier hab ich nochmal wie die .ini erstellt wird



    Function OnPlayerRegister(playerid, password[])
    {
    if(IsPlayerConnected(playerid))
    {
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "Accounts/%s.ini", playername3);
    dini_Create(string3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
    format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
    format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "BoxMaterials=%d\n",PlayerInfo[playerid][pBoxMats]);fwrite(hFile, var);
    format(var, 32, "BoxDrugs=%d\n",PlayerInfo[playerid][pBoxDrugs]);fwrite(hFile, var);
    format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "GWD=%f\n",PlayerInfo[playerid][pGWD]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    format(var, 32, "Punkte=%i\n",PlayerInfo[playerid][Punkte]);fwrite(hFile, var); // Punkte werden gespeichert. Das habe ich ja erst neu rein gemacht , wenn ich aber raus gehe sind sie weg. und noch was wenn ich ja 1 mal geblitzt werde steht da du hast 0 Punkte und wo siehst du das du punkte hastß
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
    format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "RollerLic=%d\n",PlayerInfo[playerid][pRollerLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
    format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
    format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
    format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
    format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
    format(var, 32, "InvMats=%d\n",PlayerInfo[playerid][pInvMats]);fwrite(hFile, var);
    format(var, 32, "InvDrugs=%d\n",PlayerInfo[playerid][pInvDrugs]);fwrite(hFile, var);
    format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
    format(var, 32, "FarmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
    format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
    format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
    format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
    format(var, 32, "Tanke=%d\n",PlayerInfo[playerid][pPtankekey]);fwrite(hFile, var);
    format(var, 32, "Zollpass=%d\n",PlayerInfo[playerid][pZollPass]);fwrite(hFile, var);
    format(var, 32, "ZollpassTime=%d\n",PlayerInfo[playerid][pZollPassTime]);fwrite(hFile, var);
    format(var, 32, "Gesperrt=%d\n",PlayerInfo[playerid][pGesperrt]);fwrite(hFile, var);
    //format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    fclose(hFile);
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"{FFFF00}Login","{00FFFF}Gib bitte dein Passwort nochmal ein um dich einzuloggen ","Login","Abbrechen");
    }
    }
    return 1;
    }



    Ich muss dazu sagen das es seit dem Anti Cheat von Erikson nicht mehr geht. Bzw erst ging es aber seit dem ich daran etwas gemacht habe geht es nicht mehr.






    Warum sagt die Log das es keine .ini gibt obwohl die sogar in dem Accounts ordner befindet ?


    Ich bitte um eure Hilfe ..



    Mfg Saphire

    Danke dir,
    ja ich werde mich mal an die Texturen ran setzen sobald ich wieder lust habe :D



    MfG Saphire ^^


    Ich würde dir höhere Wände empfehlen ( Also die Wand einfach zwei mal nehmen und ne schöne Textur drauf packen ) dann wirkt das ganze mehr wie eine Stadthalle und der Wasserstrahl schießt dann nicht durch die Decke.

    Werde ich mir merken sobald ich ne neue Mapp machen sollte :D


    und @alle Danke :love:

    Moin moin,

    jaaa langeweile macht es möglich. Ich dachte mir hmm warum mappst du nicht mal was ?

    Naja und nun ist es soweit, das ist meine erste Map.



    Informationen:

    Dauer: Paar Stunden

    Objekte: ~230

    Map wurde texturiert.



    Bilder :