Also?
new Text:Wanted;
new PlayerText:Wanted[MAX_PLAYERS];
//OnGameModeInit
Wanted = TextDrawCreate(512.888427, 102.044425, "]");
TextDrawLetterSize(Wanted, 0.449999, 1.600000);
TextDrawAlignment(Wanted, 1);
TextDrawColor(Wanted, -5963521);
TextDrawSetShadow(Wanted, 0);
TextDrawSetOutline(Wanted, 1);
TextDrawBackgroundColor(Wanted, 51);
TextDrawFont(Wanted, 2);
TextDrawSetProportional(Wanted, 1);
Wanted[playerid] = CreatePlayerTextDraw(playerid, 531.111206, 102.044425, "1000");
PlayerTextDrawLetterSize(playerid, Wanted[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Wanted[playerid], 1);
PlayerTextDrawColor(playerid, Wanted[playerid], -1);
PlayerTextDrawSetShadow(playerid, Wanted[playerid], 0);
PlayerTextDrawSetOutline(playerid, Wanted[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Wanted[playerid], 51);
PlayerTextDrawFont(playerid, Wanted[playerid], 1);
PlayerTextDrawSetProportional(playerid, Wanted[playerid], 1);
SetTimer("WantedUpdate",5000,1);
//Iwo im script
forward WantedUpdate(playerid);
public WantedUpdate(playerid)
{
new wanted[10];
format(wanted,sizeof(wanted),"%d",Spieler[playerid][pWantedLevel]);
PlayerTextDrawSetString(playerid,Wanted[playerid],wanted);
TextDrawShowForPlayer(playerid,Wanted[playerid]);
TextDrawShowForAll(Wanted);
return 1;
}