public OnPlayerPickUpPickup(playerid,pickupid)
{
if(pickupid == staatxxx)
{
SetPlayerVirtualWorld(playerid,5);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,2306.6475,-16.5329,26.7496);
SetPlayerFacingAngle(playerid,266.2703);
return 1;
}
if(pickupid == staataus)
{
SetPlayerVirtualWorld(playerid,0);
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,952.9666,-912.7280,45.7656);
SetPlayerFacingAngle(playerid,189.6533);
return 1;
}
if(pickupid == jail1)
{
MoveObject(jailtor1, -1305.1999512,1265.6999512,-2.7000000,4,-1000.0,-1000.0,-1000.0);
SetTimer("Jailtimer",5000,0);
SendClientMessage(playerid,WHITE,"Schnell, pass auf das keine Gefangenen entkommen!");
return 1;
}
if(pickupid == jail2)
{
MoveObject(jailtor2, -1304.1999512,1278.5000000,-2.7000000,4,-1000.0,-1000.0,-1000.0);
return 1;
}
if(pickupid == jail3)
{
MoveObject(jailtor2, -1304.1999512,1278.5000000,-2.7000000,4,-1000.0,-1000.0,-1000.0);
SetTimer("Jailtimer2",8000,0);
return 1;
}
if(pickupid == jail4)
{
MoveObject(jailtor1, -1305.1999512,1265.6999512,-2.7000000,4,-1000.0,-1000.0,-1000.0);
SetTimer("Jailtimer3",5000,0);
return 1;
}
// ....
}
Da 