Beiträge von ling_ling

    dcmd_cuff(playerid,params[])
    {
    new pID;
    if(sscanf(params,"u",pID)) return SendClientMessage(playerid,COLOR_RED,"Benutze /cuff (ID/Name)");
    if(!IsACop(playerid)) return SendClientMessage(playerid,COLOR_RED,"Du kannst das nicht!");
    if(GetDistanceBetweenPlayers(playerid,pID) > 5) return SendClientMessage(playerid,COLOR_RED,"Spieler ist nicht in der Nähe!");


    new string[128];
    new giveplayer[MAX_PLAYER_NAME];
    new sendername[MAX_PLAYER_NAME];
    SetPlayerSpecialAction(pID,SPECIAL_ACTION_CUFFED );
    //TogglePlayerControllable(pID,0);
    GetPlayerName(pID, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "* %s hat dir Handschellen angelegt!", sendername);
    SendClientMessage(pID, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du hast %s gefesselt.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* %s legt %s Handschellen an, damit er nichtmehr weglaufen kann.", sendername ,giveplayer);
    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    GameTextForPlayer(pID, "~r~Handschellen angelegt!", 2500, 3);
    return 1;
    }


    Sollte so passen ;)