Beiträge von GKNBond

    C:\Users\Lasse\Desktop\WoS\WoS 2.4\gamemodes\WoS.pwn(56200) : error 021: symbol already defined: "hOwned"
    C:\Users\Lasse\Desktop\WoS\WoS 2.4\gamemodes\WoS.pwn(56219) : error 021: symbol already defined: "HouseInfo"

    Ich glaube das ist das selbe Plugin, was ich auch habe, es funzt so /register Passwort leertaste nochmal passwort
    @EasyTrust Du kannst in die Datei reingehen und dann die Zeit Editieren.

    das steht da nicht drinne.
    C:\Users\Lasse\Desktop\server\pawno\include\seif_text.inc(22) : warning 217: loose indentation
    C:\Users\Lasse\Desktop\server\pawno\include\seif_text.inc(28) : warning 217: loose indentation
    C:\Users\Lasse\Desktop\server\gamemodes\ProjectRealLife-Rel-Final.pwn(329) : error 017: undefined symbol "SetDisabledWeapons"
    C:\Users\Lasse\Desktop\server\gamemodes\ProjectRealLife-Rel-Final.pwn(679) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
    C:\Users\Lasse\Desktop\server\gamemodes\ProjectRealLife-Rel-Final.pwn(1925) : warning 235: public function lacks forward declaration (symbol "OnPlayerInfoChange")
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.
    Das Fenster


    DateI :/*x---------------------------------Important-------------------------------------x*/
    //**INCLUDES**//
    #include <a_samp>
    /*x---------------------------------Defining-------------------------------------x*/
    //**VARIABLES**//
    new Text:Text[100];
    new gametextdrawforplayer;
    new gametextdraw;
    //**FORWARDS**//
    forward GameTextRemoval(textid);
    //**NATIVES**//
    /*
    native DisplayTextForPlayer(playerid, text[], time, font);
    native DisplayTextForAll(text[], time, font);
    */
    /*x---------------------------------CallBacks-------------------------------------x*/
    stock DisplayTextForPlayer(playerid, text[], time, font, style) // Max Fonts: 3(0-3) <-> Max Styles: 4(1-4)
    {
    if (gametextdrawforplayer >= 99) gametextdrawforplayer = 0;
    gametextdrawforplayer++;
    new Float:TEXTX,Float:TEXTY;
    if (style == 1) TEXTX = 133, TEXTY = 382;
    else if (style == 2) TEXTX = 246, TEXTY = 142;
    else if (style == 3) TEXTX = 401, TEXTY = 376;
    else if (style == 4) TEXTX = 1, TEXTY = 376;
    else TEXTX = 246, TEXTY = 142;
    Text[gametextdrawforplayer] = TextDrawCreate(TEXTX,TEXTY,text);
    TextDrawAlignment(Text[gametextdrawforplayer],0);
    TextDrawBackgroundColor(Text[gametextdrawforplayer],0x00000033);
    TextDrawFont(Text[gametextdrawforplayer],font);
    TextDrawLetterSize(Text[gametextdrawforplayer],0.299999,1.100000);
    TextDrawColor(Text[gametextdrawforplayer],0xffffffff);
    TextDrawSetOutline(Text[gametextdrawforplayer],1);
    TextDrawSetProportional(Text[gametextdrawforplayer],1);
    TextDrawSetShadow(Text[gametextdrawforplayer],1);
    TextDrawShowForPlayer(playerid,Text[gametextdrawforplayer]);
    SetTimerEx("GameTextRemoval",time*1000,false,"d",gametextdrawforplayer);
    }

    stock DisplayTextForAll(text[], time, font, style) // Max Fonts: 3(0-3) <-> Max Styles: 4(1-4)
    {
    if (gametextdraw >= 99) gametextdraw = 0;
    gametextdraw++;
    new Float:TEXTX,Float:TEXTY;
    if (style == 1) TEXTX = 133, TEXTY = 382;
    else if (style == 2) TEXTX = 246, TEXTY = 142;
    else if (style == 3) TEXTX = 401, TEXTY = 376;
    else if (style == 4) TEXTX = 1, TEXTY = 376;
    else TEXTX = 246, TEXTY = 142;
    Text[gametextdraw] = TextDrawCreate(TEXTX,TEXTY,text);
    TextDrawAlignment(Text[gametextdrawforplayer],0);
    TextDrawBackgroundColor(Text[gametextdrawforplayer],0x00000033);
    TextDrawFont(Text[gametextdrawforplayer],font);
    TextDrawLetterSize(Text[gametextdrawforplayer],0.299999,1.100000);
    TextDrawColor(Text[gametextdrawforplayer],0xffffffff);
    TextDrawSetOutline(Text[gametextdrawforplayer],1);
    TextDrawSetProportional(Text[gametextdrawforplayer],1);
    TextDrawSetShadow(Text[gametextdrawforplayer],1);
    TextDrawShowForAll(Text[gametextdraw]);
    SetTimerEx("GameTextRemoval",time*1000,false,"d",gametextdraw);
    }

    public GameTextRemoval(textid)
    {
    TextDrawDestroy(Text[textid]);
    return true;
    }

    as ok mom ich mach es mal eben


    Jetzt kommt das, fatal error 100: cannot read from file: "seif_text"

    #include <Dini>
    #include <dutils>
    #include <dmap>
    #include <djson>
    #include <seif_text>
    #pragma tabsize 0
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_DARKRED 0x660000AA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_CYAN 0x00BFF3AA
    #define COLOR_BLACK 0x000000AA
    #define COLOR_BROWN 0XA52A2AAA
    #define COLOR_GOLD 0xB8860BAA
    #define COLOR_INDIGO 0x4B00B0AA
    #define COLOR_LAWNGREEN 0x7CFC00AA
    #define COLOR_LIMEGREEN 0x32CD32AA
    #define COLOR_OLIVE 0x808000AA
    #define COLOR_SEAGREEN 0x2E8B57AA
    #define COLOR_TOMATO 0xFF6347AA
    #define COLOR_YELLOWGREEN 0x9ACD32AA

    SetGameModeText("ProjectRealLife v1 Classic");
    SetDisabledWeapons(43,44,45);
    EnableTirePopping(1);
    EnableZoneNames(0);
    AllowInteriorWeapons(1);
    EnableStuntBonusForAll(0);
    AllowAdminTeleport(1);
    //DisableInteriorEnterExits()


    Hab es ausprobiert, aber der Error besteht weiterhin.

    Ehm wollte es ausprobieren, aber da steht du musst dich erst da .... registrieren, wie kann ich das Umgehen oder beheben?
    Das kommt dann immer Inagme:SendClientMessage(playerid, 0xFF0000AA, "Du wurdest gekickt!");
    SendClientMessage(playerid, 0xFF0000AA, "Grund: Du wurdest nicht registriert! Wenn du mitspielen");
    SendClientMessage(playerid, 0xFF0000AA, "willst musst du dich bei www.NeoN-RpG.de bewerben");
    SendClientMessage(playerid,COLOR_SEAGREEN,"=================================================");

    C:\Users\Lasse\Desktop\server\pawno\include\seif_text.inc(22) : warning 217: loose indentation
    C:\Users\Lasse\Desktop\server\pawno\include\seif_text.inc(28) : warning 217: loose indentation
    C:\Users\Lasse\Desktop\server\gamemodes\ProjectRealLife-Rel-Final.pwn(329) : error 017: undefined symbol "SetDisabledWeapons"
    C:\Users\Lasse\Desktop\server\gamemodes\ProjectRealLife-Rel-Final.pwn(679) : warning 235: public function lacks forward declaration (symbol "OnPlayerPrivmsg")
    C:\Users\Lasse\Desktop\server\gamemodes\ProjectRealLife-Rel-Final.pwn(1925) : warning 235: public function lacks forward declaration (symbol "OnPlayerInfoChange")
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.

    Wie kann ich das beheben ?

    jap hat gefehlt :D ist behoben :D Jetzt brauch ich nur noch jemanden der mir die msql Datenbank aus dem script bekommt. Weill wenn ich connecten möchte, steht da du wurdest gekickt, bitte registriere dich unter www........de

    C:\Users\Lasse\Desktop\Server GTA\server - Kopie\gamemodes\ProjectRealLife-Rel-Final.pwn(14) : fatal error 100: cannot read from file: "dmap"


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.

    Wie kann ich den beheben?

    Alternate ist immer gut !!!! :D dirket bei mir um die Ecke, hab meinen ganzen PC und das ganze Zubehör daher.
    Wie viel möchtest du für deinen PC ausgeben?