GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
Quelle: http://wiki.sa-mp.com/wiki/Stocks
Alles anzeigen
das ist kompletter schwachsinn, er möchte nicht ein Hütchen vor seinem Model, sondern neben seinem Model haben.
@uzii
new Float:pos[4];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
GetPlayerFacingAngle(playerid,pos[3]);
POLONE[0][playerid] = CreateObject(1238,pos[0],pos[1],pos[2]-0.7,0,0,0,0);
pos[0] = floatcos(pos[3],degrees) * -2 + pos[0];
pos[1] = floatsin(pos[3],degrees) * -2 + pos[1];
POLONE[1][playerid] = CreateObject(1238,pos[0],pos[1],pos[2]-0.7,0,0,0,0);
pos[0] = floatcos(pos[3],degrees) * -2 + pos[0];
pos[1] = floatsin(pos[3],degrees) * -2 + pos[1];
POLONE[2][playerid] = CreateObject(1238,pos[0],pos[1],pos[2]-0.7,0,0,0,0);
pos[0] = floatcos(pos[3],degrees) * 6 + pos[0];
pos[1] = floatsin(pos[3],degrees) * 6 + pos[1];
POLONE[3][playerid] = CreateObject(1238,pos[0],pos[1],pos[2]-0.7,0,0,0,0);
pos[0] = floatcos(pos[3],degrees) * 2 + pos[0];
pos[1] = floatsin(pos[3],degrees) * 2 + pos[1];
POLONE[4][playerid] = CreateObject(1238,pos[0],pos[1],pos[2]-0.7,0,0,0,0);
Sonst noch wünsche?