Beiträge von schiplak

    #define VERLUST 10000 // Die Zeit, die der Motor braucht um 1 Liter zu verbrennen in Millisekunden (Hier 10 Sekunden)
    #define BENZINPREIS 3 // Der Preis, den das Benzin pro Liter kostet (Hier 3$)
    new Text:Anzeige[MAX_PLAYERS];
    forward BenzinVerlust(); // Wir forwarden unseren Timer für den Benzinverlust
    forward Auftanken(playerid); // Wir forwarden unseren Timer für das Tanken


    new Tank[MAX_VEHICLES], bool:TanktGerade[MAX_VEHICLES]=false, tanktimer[MAX_PLAYERS];


    new engine,lights,alarm,doors,bonnet,boot,objective; // Dies sind die Variablen die für das einschalten des Motors benötigt werden.
    new bool:Motor[MAX_VEHICLES]=false; // Dies ist die Boolean für den Motor. [MAX_VEHICLES] ist angehängt, da sie für jedes Fahrzeug unterschiedlich sein kann.


    #include <a_samp>


    #include <ocmd>


    #if defined FILTERSCRIPT


    if(strcmp(cmdtext, "/m", true) == 0)
    {
    if(GetPlayerVehicleSeat(playerid) == 0)
    {
    new car = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(car) == 509 || GetVehicleModel(car) == 481 || GetVehicleModel(car) == 510)
    {
    SendClientMessage(playerid, COLOR_RED, "Du sitzt auf einem Fahrrad. Das hat keinen Motor!");
    }


    else if (Tank[car] < 1)
    {
    SendClientMessage(playerid, COLOR_RED, "Der Tank ist leer. Du musst erst /tanken.");
    }


    else if (Motor[car] == false )
    {
    GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(car,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    Motor[car] = true; // Setzt den Bool Motor auf true
    }


    else
    {
    GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[car] = false; // Setzt den Bool wieder auf falsch zurück.
    }
    }
    return 1;
    }


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    SetTimer("BenzinVerlust", VERLUST, true);
    for (new i=0; i< MAX_VEHICLES; i++)
    {
    GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[i] = false;
    Tank[i] = 100;
    }
    ManualVehicleEngineAndLights(); // Dies muss in OnGameModeInit angegeben werden, damit das ganze System überhaupt funktioniert.


    for (new i=0; i< MAX_VEHICLES; i++)
    {
    GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[i] = false;
    }


    public OnVehicleSpawn(vehicleid)
    {
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[vehicleid] = false;
    return 1;
    }


    // Don't use these lines if it's a filterscript
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    Anzeige[playerid] = TextDrawCreate(630.0,410.0," "); // Erstellt das TextDraw an X|Y-Position 630|410 (unten rechts)
    TextDrawSetOutline(Anzeige[playerid], 1); // Setzt dem TextDraw Outlines
    TextDrawAlignment(Anzeige[playerid], 3); // Macht das TextDraw rechtsbündig
    TextDrawSetShadow(Anzeige[playerid], 0); // Schaltet den Schatten des TextDraws aus
    TextDrawShowForPlayer(playerid,Anzeige[playerid]); // Zeigt das TextDraw dem Spieler
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext, "/tanken", true) == 0)
    {
    else if (GetPlayerVehicleSeat(playerid) != 0) return SendClientMessage(playerid,COLOR_RED,"Du bist in keinem Fahrzeug (oder kein Fahrer).");
    new car = GetPlayerVehicleID(playerid);
    else if (TanktGerade[car]) return SendClientMessage(playerid,COLOR_RED,"Du tankst schon!");
    else if (Motor[car] == true) return SendClientMessage(playerid,COLOR_RED,"Du musst vor dem Tanken den Motor ausschalten.");
    new ZuTanken = 100-Tank[car];
    new preis = ZuTanken * BENZINPREIS;
    if (GetPlayerMoney(playerid)-preis < 0) return SendClientMessage(playerid,COLOR_TOMATO,"Du hast nicht genug Geld!");
    GivePlayerMoney(playerid, -preis);
    SendClientMessage(playerid, COLOR_GREEN, "Tanken wird gestartet.");
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid,0);
    public BenzinVerlust()
    {
    for(new i=0; i<MAX_VEHICLES; i++)
    {
    if (Motor[i] == true)
    {
    Tank[i] = Tank[i]-1;
    if (Tank[i]<1)
    {
    Tank[i] = 0;
    GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(i,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[i] = false;
    }
    }
    }
    return 1;
    }


    public Auftanken(playerid)
    {
    new car = GetPlayerVehicleID(playerid);
    Tank[car] = Tank[car] +1;
    if(Tank[car] >= 100)
    {
    TanktGerade[car] = false;
    Tank[car] = 100;
    SendClientMessage(playerid, COLOR_GREEN, "Dein Fahrzeug wurde vollgetankt.");
    TogglePlayerControllable(playerid,1);
    KillTimer(tanktimer[playerid]);
    }
    return 1;
    }
    TanktGerade[car] = true;
    tanktimer[playerid] = SetTimerEx("Auftanken",500,true,"i",playerid);
    return 1;
    }
    if(strcmp(cmdtext, "/m", true) == 0)
    {
    if(GetPlayerVehicleSeat(playerid) == 0) // Überprüft zuerst ob der Spieler der Fahrer eines Fahrzeugs ist.
    {
    new car = GetPlayerVehicleID(playerid); // Erstellt die Variable car, die die FahrzeugID des Spielers trägt.
    if(GetVehicleModel(car) == 509 || GetVehicleModel(car) == 481 || GetVehicleModel(car) == 510) // Wenn das Fahrzeug ein Fahrrad ist,
    { // dann sende dem Spieler die Nachricht, sodass er es auch weiß.
    SendClientMessage(playerid, COLOR_RED, "Du sitzt auf einem Fahrrad. Das hat keinen Motor!");
    }


    else if (Motor[car] == false) // Ansonsten, wenn der Motor des Fahrzeugs ausgeschaltet ist (haben wir ja oben mit dem bool Motor definiert)
    {
    GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective); // Selbe Prozedur wie oben
    SetVehicleParamsEx(car,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); // Selbe Prozedur wie oben, nur dass der Motor nun eingeschaltet wird.
    Motor[car] = true; // Setzt den Bool Motor auf true
    }


    else // Ansonsten, wenn der Motor an ist
    {
    GetVehicleParamsEx(car,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(car,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    Motor[car] = false; // Setzt den Bool wieder auf falsch zurück.
    }
    }
    return 1;
    }
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    if(GetVehicleModel(vehicleid) == 509 || GetVehicleModel(vehicleid) == 481 || GetVehicleModel(vehicleid) == 510) // Überprüft ob das Fahrzeug ein Fahrrad ist (wie im Command oben)
    {
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective); // Speichere den derzeitigen Status
    SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective); // Behalte alles bei, aber starte den Motor.
    }


    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    if(GetPlayerVehicleSeat(playerid) == 0)
    {
    new vehicleid;
    vehicleid = GetPlayerVehicleID(playerid);
    if(GetVehicleModel(vehicleid) != 509 && GetVehicleModel(vehicleid) != 481 && GetVehicleModel(vehicleid) != 510)
    {
    new string[125];
    if(Tank[vehicleid] < 10) format(string,sizeof string,"~w~Tank: ~r~%i",Tank[vehicleid]);
    else if(Tank[vehicleid] < 30) format(string,sizeof string,"~w~Tank: ~y~%i",Tank[vehicleid]);
    else if(Tank[vehicleid] <= 100) format(string,sizeof string,"~w~Tank: ~g~%i",Tank[vehicleid]);
    TextDrawSetString(Anzeige[playerid],string);
    }
    }
    else
    {
    TextDrawSetString(Anzeige[playerid], " ");
    }
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    hab 14 fehler...



    C:\Users\dawid\Desktop\Tanksystem.pwn(3) : error 017: undefined symbol "MAX_PLAYERS"
    C:\Users\dawid\Desktop\Tanksystem.pwn(3) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\dawid\Desktop\Tanksystem.pwn(7) : error 017: undefined symbol "MAX_VEHICLES"
    C:\Users\dawid\Desktop\Tanksystem.pwn(7) : error 009: invalid array size (negative, zero or out of bounds)
    C:\Users\dawid\Desktop\Tanksystem.pwn(10) : error 017: undefined symbol "MAX_VEHICLES"
    C:\Users\dawid\Desktop\Tanksystem.pwn(93) : error 029: invalid expression, assumed zero
    C:\Users\dawid\Desktop\Tanksystem.pwn(93) : error 017: undefined symbol "vehicleid"
    C:\Users\dawid\Desktop\Tanksystem.pwn(95) : error 017: undefined symbol "vehicleid"
    C:\Users\dawid\Desktop\Tanksystem.pwn(96) : error 017: undefined symbol "vehicleid"
    C:\Users\dawid\Desktop\Tanksystem.pwn(97) : error 017: undefined symbol "vehicleid"
    C:\Users\dawid\Desktop\Tanksystem.pwn(98) : warning 217: loose indentation
    C:\Users\dawid\Desktop\Tanksystem.pwn(102) : warning 225: unreachable code
    C:\Users\dawid\Desktop\Tanksystem.pwn(102) : warning 217: loose indentation
    C:\Users\dawid\Desktop\Tanksystem.pwn(127) : warning 217: loose indentation
    C:\Users\dawid\Desktop\Tanksystem.pwn(164) : error 029: invalid expression, assumed zero
    C:\Users\dawid\Desktop\Tanksystem.pwn(164) : warning 215: expression has no effect
    C:\Users\dawid\Desktop\Tanksystem.pwn(164) : error 001: expected token: ";", but found "if"
    C:\Users\dawid\Desktop\Tanksystem.pwn(164) : error 017: undefined symbol "COLOR_RED"
    C:\Users\dawid\Desktop\Tanksystem.pwn(164) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    14 Errors.