Beiträge von Woltlab

    Hallo Brotfisch Community,
    ich hab mal eine frage zum Chat.
    Nähmlich möchte ich es so machen, das wenn ein Hitman im chat schreibt, der seine maske auf hat da steht: Maskierter: [TEXT]!


    Hoffentlich kann mir einer helfen!
    Sagt mir noch dann bitte welche PAWN Codes ihr dafür benötigt.


    MfG


    Woltlab

    Hallö,
    wollte mal fragen was was hier is...
    (godfater bizzes)


    1|SchokoBong|>>Rambo<<|No-one|1791.212036|-1164.631713|23.828100|296.919982|-108.071998|1001.515625|1|250000|0|199196|0|6|10006758|500|50
    0|The State|Weapons|No-one|-2288.067626|-79.334396|35.320301|314.820983|-141.431991|999.601562|1|50000|100|0|1|7|407|500|50
    0|The State|LA Restaurang|No-one|1498.360107|-1583.031860|13.546895|-794.936218|490.632385|1376.195312|1|500|500|14000|1|1|472|500|1
    0|The State|Yakuza Gunshop|No-one|2177.594238|961.249023|10.820300|316.524993|-167.706985|999.593750|3|5000000|50|1450|1|6|487|500|100
    0|The State|Obi Baumarkt|No-one|2850.950927|-1532.533447|11.099100|286.800994|-82.547599|1001.515625|10|50000|0|100|1|4|99654|100000|1
    0|The State|Obi Baumarkt|No-one|2850.950927|-1532.533447|11.099100|286.800994|-82.547599|1001.515625|10|50000|0|100|1|4|99654|100000|1
    0|The State|Obi Baumarkt|No-one|2850.950927|-1532.533447|11.099100|286.800994|-82.547599|1001.515625|10|50000|0|100|1|4|99654|100000|1

    erstmal hallo,
    wolle mal fragenwie man so ein tabmenü oder listmenü (weiß nicht genau was da is)erstellt.
    Also so etwas wie bei server werbungen wo mehrer Tabs sind, danke schon mal :)

    Wir es doch:
    new SpawnChange[MAX_PLAYERS];


    //M_Connect
    SpawnChange[playerid] = 1;


    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
    SetPlayerSkin(playerid,PlayerInfo[playerid][ZiviSkin]);
    if(PlayerInfo[playerid][pEinmieten]==1 && SpawnChange[playerid]==1 && PlayerInfo[playerid][pJailed]==0)
    {
    SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
    SetPlayerInterior(playerid,10);
    SetPlayerHealth(playerid,100);
    }


    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);


    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
    if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
    if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }

    Hallo liebe Breasfish Community,
    ich habe mal eine frage, unzwar habe ich in meinem Game /spawnchange drinne, welches auch wenn man eingeloggt ist super geht, jedoch wenn sich ausloggt und dann wieder einloggt, spawnt man nicht mehr an seine fraktion...
    Hoffe eienr kann mir da helfen


    Hier der Befehl:


    if(strcmp(cmd, "/spawnchange", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pPhousekey] != 255 || PlayerInfo[playerid][pEinmieten]==1)
    {
    if(Spectate[playerid] != 255 && PlayerInfo[playerid][pAdmin] < 1)
    {
    SendClientMessage(playerid, COLOR_RED, "Sie sind im TV.");
    return 1;
    }
    if(SpawnChange[playerid])
    {
    SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
    SpawnChange[playerid] = 0;
    if(IsAnInstructor(playerid))
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SchoolSpawn[playerid] = 1;
    SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SchoolSpawn[playerid] = 0;
    SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun bei ihrem Wohnplatz.");
    SpawnChange[playerid] = 1;
    }
    }
    else
    {
    if(IsAnInstructor(playerid))
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SchoolSpawn[playerid] = 1;
    SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SchoolSpawn[playerid] = 0;
    SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Sie besitzten keine Unterkunft.");
    return 1;
    }
    }
    }
    return 1;
    }


    Hier die frak Spawns:


    if(house != 255)
    {
    if(SpawnChange[playerid] == 1) //If 1, then you get to your house, else spawn somewhere else
    {
    GivePlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    SetPlayerVirtualWorld(playerid,house);
    return 1;
    }
    }
    if(PlayerInfo[playerid][pLeader] == 7 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pMember] == 7 && SpawnChange[playerid] == 0)//Mayor spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1125.5262,-2038.3003,69.8803);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid,100);


    SetPlayerColor(playerid,COLOR_WHITE);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 1 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 1&& SpawnChange[playerid] == 0)//Police Force spawn & FBI/ATF
    {
    rand = random(sizeof(gCopPlayerSpawns));
    SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerPos(playerid, 1529.2499,-1669.5090,6.2188);
    SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 2&& SpawnChange[playerid] == 0)//Feuerwehr spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, -98.4841,-130.6801,985.3228);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 3&& SpawnChange[playerid] == 0)//National Guard spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 247.1237,1859.5850,14.0840);
    SetPlayerHealth(playerid,100);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 4 && SpawnChange[playerid] == 0)//Fire/Ambulance spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1176.0070,-1323.4368,14.0000);
    SetPlayerHealth(playerid,100);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 5 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 5 && SpawnChange[playerid] == 0)//LaCosaNostra spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1446.5302,752.7120,10.8203);
    SetPlayerHealth(playerid,100);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 6 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 6 && SpawnChange[playerid] == 0)// Yakuza
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2597.7327,1896.0011,11.0312);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerFightingStyle(playerid,FIGHT_STYLE_KUNGFU);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 8 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 8 && SpawnChange[playerid] == 0) //Hitman spawn
    {
    SetPlayerPos(playerid, 1045.4518,-303.5734,77.3594);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 9 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 9 && SpawnChange[playerid] == 0) //News Reporter Spawn
    {
    SetPlayerPos(playerid, 1788.4550,-1294.1179,13.5249);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 10 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 10 && SpawnChange[playerid] == 0) //Taxi Cab Company spawn
    {
    SetPlayerPos(playerid, 1764.2460,-1898.6119,13.5637);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 12 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 12 && SpawnChange[playerid] == 0) //Bloods spawn
    {
    SetPlayerPos(playerid, 2495.4028,-1686.7870,13.5150);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 13 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 13 && SpawnChange[playerid] == 0) //Crips spawn
    {
    SetPlayerPos(playerid, 2398.0854,-1207.3569,28.4055);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 14 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 14 && SpawnChange[playerid] == 0) //Hells Angels
    {
    SetPlayerPos(playerid, -2512.8030,1217.4124,37.4283);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 15 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 15 && SpawnChange[playerid] == 0) //Aztecas spawn
    {
    SetPlayerPos(playerid, -1732.5946,1410.7190,7.1875);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 17 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 17 && SpawnChange[playerid] == 0) //zoll spawn
    {
    SetPlayerPos(playerid, -535.8176,2594.3857,53.4154);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 16 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 16 && SpawnChange[playerid] == 0) //Aztecas spawn
    {
    SetPlayerPos(playerid, 2295.8992,2454.7068,10.8203);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 18 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 18 && SpawnChange[playerid] == 0) //BloodZ spawn
    {
    SetPlayerPos(playerid, 916.4681,-1232.2782,16.9766);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 1;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(IsAnInstructor(playerid)) //Driving/Flying School spawn
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SetPlayerPos(playerid, -2025.8103,-96.0586,35.1641);
    SetPlayerFacingAngle(playerid, 275.1114);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 3;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SetPlayerPos(playerid, -2025.8103,-96.0586,35.1641);
    SetPlayerFacingAngle(playerid, 4.6505);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerHealth(playerid,100);
    }
    return 1;
    }
    if(PlayerInfo[playerid][pFMember] != 255)
    {
    new family = PlayerInfo[playerid][pFMember];
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
    SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
    {
    SetPlayerPos(playerid,491.1983,-1494.3099,20.7957);
    SetPlayerFacingAngle(playerid,88.4209);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    else
    {
    rand = random(sizeof(gRandomPlayerSpawns));
    SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
    SetPlayerInterior(playerid,3); //normal 15
    PlayerInfo[playerid][pInt] = 3; //normal 15
    }
    return 1;
    }
    }
    return 1;
    }


    Hier beim Disconnect:


    public OnPlayerDisconnect(playerid, reason)
    {
    StreamObject_OnPlayerDisconnect(playerid);
    PlayerInfo[playerid][Bankrob]=0;
    //PlayerInfo[playerid][DM]=0;
    FirstSpawn[playerid] =1;
    new string[150];
    new sendername[MAX_PLAYER_NAME];
    GetPlayerName(playerid,sendername,sizeof(sendername));
    OnPlayerCarUpdate(playerid);
    GetPlayerName(playerid,sendername,sizeof(sendername));
    ResetPlayerTimers(playerid);
    SpawnChange[playerid]=1;
    if(GetPVarInt(playerid, "TV") != 1000)
    {
    new tv;
    tv = GetPVarInt(playerid, "TV");
    SetPVarInt(tv, "TV", 1000);
    TogglePlayerSpectating(tv, 0);
    SetCameraBehindPlayer(tv);
    SendClientMessage(tv, 0xFFFFFF, "Der Spieler hat den Server verlassen!");
    }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][TogJoin] == 1)
    {
    switch(reason)
    {
    case 0:
    {
    format(string, sizeof(string), "(%d)%s hat den Server verlassen. (Timeout)",playerid,sendername);
    SendClientMessage(i,COLOR_WHITE,string);
    }
    case 1:
    {
    format(string, sizeof(string), "(%d)%s hat den Server verlassen.",playerid,sendername);
    SendClientMessage(i,COLOR_WHITE,string);
    }
    case 2:
    {
    format(string, sizeof(string), "(%d)%s hat den Server verlassen. (Crash)",playerid,sendername);
    SendClientMessage(i,COLOR_WHITE,string);
    }
    }
    }
    }
    }


    Bitte helft mir...


    MfG


    Woltlab

    Hallöchen Breadfish :)


    Ich hatte vor ein Selfmade anzufangen und wollte mal fragen mit was es am besten ist anzufangen... ?


    Danke schonmal :)