Habe ich grade probiert, InGame kommt das jedoch nicht
Beiträge von Woltlab
-
-
Hallo Brotfisch Community,
ich hab mal eine frage zum Chat.
Nähmlich möchte ich es so machen, das wenn ein Hitman im chat schreibt, der seine maske auf hat da steht: Maskierter: [TEXT]!Hoffentlich kann mir einer helfen!
Sagt mir noch dann bitte welche PAWN Codes ihr dafür benötigt.MfG
Woltlab
-
Hallö,
wollte mal fragen was was hier is...
(godfater bizzes)1|SchokoBong|>>Rambo<<|No-one|1791.212036|-1164.631713|23.828100|296.919982|-108.071998|1001.515625|1|250000|0|199196|0|6|10006758|500|50
0|The State|Weapons|No-one|-2288.067626|-79.334396|35.320301|314.820983|-141.431991|999.601562|1|50000|100|0|1|7|407|500|50
0|The State|LA Restaurang|No-one|1498.360107|-1583.031860|13.546895|-794.936218|490.632385|1376.195312|1|500|500|14000|1|1|472|500|1
0|The State|Yakuza Gunshop|No-one|2177.594238|961.249023|10.820300|316.524993|-167.706985|999.593750|3|5000000|50|1450|1|6|487|500|100
0|The State|Obi Baumarkt|No-one|2850.950927|-1532.533447|11.099100|286.800994|-82.547599|1001.515625|10|50000|0|100|1|4|99654|100000|1
0|The State|Obi Baumarkt|No-one|2850.950927|-1532.533447|11.099100|286.800994|-82.547599|1001.515625|10|50000|0|100|1|4|99654|100000|1
0|The State|Obi Baumarkt|No-one|2850.950927|-1532.533447|11.099100|286.800994|-82.547599|1001.515625|10|50000|0|100|1|4|99654|100000|1 -
IV.Generel Verbotene Inhalte:
- Themen und Beiträge, welche die Installation oder Handhabung von Forumsoftware betreffen (Wbb3, Burning Board etc.).
-
Wie kann ich dann im denn erstellten Tab weiter Tabs machen?
[tabmenu][tab=beispiel][subtab=test][/tabmenu]
-
erstmal hallo,
wolle mal fragenwie man so ein tabmenü oder listmenü (weiß nicht genau was da is)erstellt.
Also so etwas wie bei server werbungen wo mehrer Tabs sind, danke schon mal -
-
-
Danke, es geht jetzt
//Close pls
-
-
WIe kann ich machen das es gespeichert wird?
-
Wir es doch:
new SpawnChange[MAX_PLAYERS];//M_Connect
SpawnChange[playerid] = 1;SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
SetPlayerSkin(playerid,PlayerInfo[playerid][ZiviSkin]);
if(PlayerInfo[playerid][pEinmieten]==1 && SpawnChange[playerid]==1 && PlayerInfo[playerid][pJailed]==0)
{
SetPlayerPos(playerid,2262.83,-1137.71,1050.63);
SetPlayerInterior(playerid,10);
SetPlayerHealth(playerid,100);
}format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); } -
Hallo liebe Breasfish Community,
ich habe mal eine frage, unzwar habe ich in meinem Game /spawnchange drinne, welches auch wenn man eingeloggt ist super geht, jedoch wenn sich ausloggt und dann wieder einloggt, spawnt man nicht mehr an seine fraktion...
Hoffe eienr kann mir da helfenHier der Befehl:
if(strcmp(cmd, "/spawnchange", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pPhousekey] != 255 || PlayerInfo[playerid][pEinmieten]==1)
{
if(Spectate[playerid] != 255 && PlayerInfo[playerid][pAdmin] < 1)
{
SendClientMessage(playerid, COLOR_RED, "Sie sind im TV.");
return 1;
}
if(SpawnChange[playerid])
{
SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
SpawnChange[playerid] = 0;
if(IsAnInstructor(playerid))
{
if(SchoolSpawn[playerid] == 0)
{
SchoolSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
}
else if(SchoolSpawn[playerid] == 1)
{
SchoolSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun bei ihrem Wohnplatz.");
SpawnChange[playerid] = 1;
}
}
else
{
if(IsAnInstructor(playerid))
{
if(SchoolSpawn[playerid] == 0)
{
SchoolSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
}
else if(SchoolSpawn[playerid] == 1)
{
SchoolSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREEN, "Sie spawnen nun an ihre Fraktion.");
}
}
else
{
SendClientMessage(playerid, COLOR_RED, "Sie besitzten keine Unterkunft.");
return 1;
}
}
}
return 1;
}Hier die frak Spawns:
if(house != 255)
{
if(SpawnChange[playerid] == 1) //If 1, then you get to your house, else spawn somewhere else
{
GivePlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
PlayerInfo[playerid][pLocal] = house;
PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
SetPlayerVirtualWorld(playerid,house);
return 1;
}
}
if(PlayerInfo[playerid][pLeader] == 7 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pMember] == 7 && SpawnChange[playerid] == 0)//Mayor spawn
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1125.5262,-2038.3003,69.8803);
PlayerInfo[playerid][pInt] = 0;
SetPlayerHealth(playerid,100);SetPlayerColor(playerid,COLOR_WHITE);
return 1;
}
if (PlayerInfo[playerid][pMember] == 1 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 1&& SpawnChange[playerid] == 0)//Police Force spawn & FBI/ATF
{
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerPos(playerid, 1529.2499,-1669.5090,6.2188);
SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 2 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 2&& SpawnChange[playerid] == 0)//Feuerwehr spawn
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, -98.4841,-130.6801,985.3228);
PlayerInfo[playerid][pInt] = 0;
SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 3 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 3&& SpawnChange[playerid] == 0)//National Guard spawn
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 247.1237,1859.5850,14.0840);
SetPlayerHealth(playerid,100);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
return 1;
}
if (PlayerInfo[playerid][pMember] == 4 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 4 && SpawnChange[playerid] == 0)//Fire/Ambulance spawn
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1176.0070,-1323.4368,14.0000);
SetPlayerHealth(playerid,100);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
return 1;
}
if (PlayerInfo[playerid][pMember] == 5 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 5 && SpawnChange[playerid] == 0)//LaCosaNostra spawn
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1446.5302,752.7120,10.8203);
SetPlayerHealth(playerid,100);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
return 1;
}
if (PlayerInfo[playerid][pMember] == 6 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 6 && SpawnChange[playerid] == 0)// Yakuza
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 2597.7327,1896.0011,11.0312);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerFightingStyle(playerid,FIGHT_STYLE_KUNGFU);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 8 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 8 && SpawnChange[playerid] == 0) //Hitman spawn
{
SetPlayerPos(playerid, 1045.4518,-303.5734,77.3594);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 9 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 9 && SpawnChange[playerid] == 0) //News Reporter Spawn
{
SetPlayerPos(playerid, 1788.4550,-1294.1179,13.5249);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 10 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 10 && SpawnChange[playerid] == 0) //Taxi Cab Company spawn
{
SetPlayerPos(playerid, 1764.2460,-1898.6119,13.5637);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 12 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 12 && SpawnChange[playerid] == 0) //Bloods spawn
{
SetPlayerPos(playerid, 2495.4028,-1686.7870,13.5150);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 13 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 13 && SpawnChange[playerid] == 0) //Crips spawn
{
SetPlayerPos(playerid, 2398.0854,-1207.3569,28.4055);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 14 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 14 && SpawnChange[playerid] == 0) //Hells Angels
{
SetPlayerPos(playerid, -2512.8030,1217.4124,37.4283);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 15 && SpawnChange[playerid] == 0|| PlayerInfo[playerid][pLeader] == 15 && SpawnChange[playerid] == 0) //Aztecas spawn
{
SetPlayerPos(playerid, -1732.5946,1410.7190,7.1875);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 8;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
return 1;
}
if (PlayerInfo[playerid][pMember] == 17 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 17 && SpawnChange[playerid] == 0) //zoll spawn
{
SetPlayerPos(playerid, -535.8176,2594.3857,53.4154);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
SetPlayerHealth(playerid,100);
return 1;
}
if(PlayerInfo[playerid][pMember] == 16 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 16 && SpawnChange[playerid] == 0) //Aztecas spawn
{
SetPlayerPos(playerid, 2295.8992,2454.7068,10.8203);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerFightingStyle(playerid,FIGHT_STYLE_BOXING);
SetPlayerHealth(playerid,100);
return 1;
}
if(PlayerInfo[playerid][pMember] == 18 && SpawnChange[playerid] == 0 || PlayerInfo[playerid][pLeader] == 18 && SpawnChange[playerid] == 0) //BloodZ spawn
{
SetPlayerPos(playerid, 916.4681,-1232.2782,16.9766);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 1;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
return 1;
}
if(IsAnInstructor(playerid)) //Driving/Flying School spawn
{
if(SchoolSpawn[playerid] == 0)
{
SetPlayerPos(playerid, -2025.8103,-96.0586,35.1641);
SetPlayerFacingAngle(playerid, 275.1114);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 3;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
}
else if(SchoolSpawn[playerid] == 1)
{
SetPlayerPos(playerid, -2025.8103,-96.0586,35.1641);
SetPlayerFacingAngle(playerid, 4.6505);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerColor(playerid,COLOR_WHITE);
SetPlayerHealth(playerid,100);
}
return 1;
}
if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
{
SetPlayerPos(playerid,491.1983,-1494.3099,20.7957);
SetPlayerFacingAngle(playerid,88.4209);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
else
{
rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
SetPlayerInterior(playerid,3); //normal 15
PlayerInfo[playerid][pInt] = 3; //normal 15
}
return 1;
}
}
return 1;
}Hier beim Disconnect:
public OnPlayerDisconnect(playerid, reason)
{
StreamObject_OnPlayerDisconnect(playerid);
PlayerInfo[playerid][Bankrob]=0;
//PlayerInfo[playerid][DM]=0;
FirstSpawn[playerid] =1;
new string[150];
new sendername[MAX_PLAYER_NAME];
GetPlayerName(playerid,sendername,sizeof(sendername));
OnPlayerCarUpdate(playerid);
GetPlayerName(playerid,sendername,sizeof(sendername));
ResetPlayerTimers(playerid);
SpawnChange[playerid]=1;
if(GetPVarInt(playerid, "TV") != 1000)
{
new tv;
tv = GetPVarInt(playerid, "TV");
SetPVarInt(tv, "TV", 1000);
TogglePlayerSpectating(tv, 0);
SetCameraBehindPlayer(tv);
SendClientMessage(tv, 0xFFFFFF, "Der Spieler hat den Server verlassen!");
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][TogJoin] == 1)
{
switch(reason)
{
case 0:
{
format(string, sizeof(string), "(%d)%s hat den Server verlassen. (Timeout)",playerid,sendername);
SendClientMessage(i,COLOR_WHITE,string);
}
case 1:
{
format(string, sizeof(string), "(%d)%s hat den Server verlassen.",playerid,sendername);
SendClientMessage(i,COLOR_WHITE,string);
}
case 2:
{
format(string, sizeof(string), "(%d)%s hat den Server verlassen. (Crash)",playerid,sendername);
SendClientMessage(i,COLOR_WHITE,string);
}
}
}
}
}Bitte helft mir...
MfG
Woltlab
-
-
-
Der Gamemode is ganz ok
6/10 -
dann hab ich falsch gelegen, oder es liegt am gamemode
-
einfach denn incognito streamer downloaden und iben im script:
#include <streamer> -
entwerder fehlt dir der Streamer, oder ich hab keine ahnung
-
Das liegt nich an uns sondern an ihrem Script
mit freundlichen grüßen
Antony | Samp4You