Beiträge von AntoineX

    Hallo,
    ich suche für unseren SAMP Server , schicke moderne Rankicons.
    Gggfs kann ich auch eine Gegenleistung erbringen.


    Was ich benötige? [ Sollte modern sein , und stylisch aussehen , evtl Servername oben drüber (SAR)] (Habe mal einen mit solchen Lichtern gesehen , aber leider keine Vorlage)
    Moderator - Dunkelgrün
    Supporter - Blau
    Administrator - orange
    stellv.Projektleitung -Gold
    Projektleiter - Rot
    Beschwerde Moderator - Schwarz - Weiss


    paar Teamspeakicons wären erwünscht , aber nicht nötig.


    MIt freundlichen Grüßen
    JaydeN!

    Wie kann ich diese verdammte Abfrage den bitte verkleinern ?
    Da dieser Abfrage ziemich lange dauert und man das Wantedlevel also den Stern 5 Sekunden danach bekommt.
    Help Pls

    public SetPlayerCriminal(playerid,declare,reason[])
    {
    if(IsPlayerConnected(playerid))
    {
    PlayerInfo[playerid][pCrimes] += 1;
    new points = WantedPoints[playerid];
    new turned[MAX_PLAYER_NAME];
    new turner[MAX_PLAYER_NAME];
    new turnmes[128];
    new wantedmes[128];
    new wlevel;
    strmid(PlayerCrime[playerid][pAccusedof], reason, 0, strlen(reason), 255);
    GetPlayerName(playerid, turned, sizeof(turned));
    if (declare == 255)
    {
    format(turner, sizeof(turner), "Unbekannt");
    strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
    }
    else
    {
    if(IsPlayerConnected(declare))
    {
    GetPlayerName(declare, turner, sizeof(turner));
    strmid(PlayerCrime[playerid][pVictim], turner, 0, strlen(turner), 255);
    strmid(PlayerCrime[declare][pBplayer], turned, 0, strlen(turned), 255);
    strmid(PlayerCrime[declare][pAccusing], reason, 0, strlen(reason), 255);
    }
    }
    format(turnmes, sizeof(turnmes), "Du hast ein Verbrechen begangen ( %s ). Reporter: %s.",reason,turner);
    SendClientMessage(playerid, COLOR_LIGHTRED, turnmes);
    if(points > 0)
    {
    new yesno;
    if(points == 2)
    {
    if(WantedLevel[playerid] != 1)
    {
    WantedLevel[playerid] = 1; wlevel = 1; yesno = 1;
    }
    }
    else if(points >= 3 && points <= 4)
    {
    if(WantedLevel[playerid] != 2)
    {
    WantedLevel[playerid] = 2; wlevel = 2; yesno = 1;
    }
    }
    else if(points >= 5 && points <= 6)
    {
    if(WantedLevel[playerid] != 3)
    {
    WantedLevel[playerid] = 3; wlevel = 3; yesno = 1;
    }
    }
    else if(points >= 7 && points <= 8) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; wlevel = 4; yesno = 1; } }
    else if(points >= 9 && points <= 10) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; wlevel = 5; yesno = 1; } }
    else if(points >= 11 && points <= 12) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; wlevel = 6; yesno = 1; } }
    else if(points >= 13 && points <= 14) { if(WantedLevel[playerid] != 7) { WantedLevel[playerid] = 7; wlevel = 7; yesno = 1; } }
    else if(points >= 15 && points <= 16) { if(WantedLevel[playerid] != 8) { WantedLevel[playerid] = 8; wlevel = 8; yesno = 1; } }
    else if(points >= 17 && points <= 18) { if(WantedLevel[playerid] != 9) { WantedLevel[playerid] = 9; wlevel = 9; yesno = 1; } }
    else if(points >= 19 && points <= 20) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; wlevel = 10; yesno = 1; } }
    else if(points >= 21 && points <= 22) { if(WantedLevel[playerid] != 11) { WantedLevel[playerid] = 11; wlevel = 11; yesno = 1; } }
    else if(points >= 23 && points <= 24) { if(WantedLevel[playerid] != 12) { WantedLevel[playerid] = 12; wlevel = 12; yesno = 1; } }
    else if(points >= 25 && points <= 26) { if(WantedLevel[playerid] != 13) { WantedLevel[playerid] = 13; wlevel = 13; yesno = 1; } }
    else if(points >= 27 && points <= 28) { if(WantedLevel[playerid] != 14) { WantedLevel[playerid] = 14; wlevel = 14; yesno = 1; } }
    else if(points >= 29 && points <= 30) { if(WantedLevel[playerid] != 15) { WantedLevel[playerid] = 15; wlevel = 15; yesno = 1; } }
    else if(points >= 31 && points <= 32) { if(WantedLevel[playerid] != 16) { WantedLevel[playerid] = 16; wlevel = 16; yesno = 1; } }
    else if(points >= 33 && points <= 34) { if(WantedLevel[playerid] != 17) { WantedLevel[playerid] = 17; wlevel = 17; yesno = 1; } }
    else if(points >= 35 && points <= 36) { if(WantedLevel[playerid] != 18) { WantedLevel[playerid] = 18; wlevel = 18; yesno = 1; } }
    else if(points >= 37 && points <= 38) { if(WantedLevel[playerid] != 19) { WantedLevel[playerid] = 19; wlevel = 19; yesno = 1; } }
    else if(points >= 39 && points <= 40) { if(WantedLevel[playerid] != 20) { WantedLevel[playerid] = 20; wlevel = 20; yesno = 1; } }
    else if(points >= 41 && points <= 42) { if(WantedLevel[playerid] != 21) { WantedLevel[playerid] = 21; wlevel = 21; yesno = 1; } }
    else if(points >= 43 && points <= 44) { if(WantedLevel[playerid] != 22) { WantedLevel[playerid] = 22; wlevel = 22; yesno = 1; } }
    else if(points >= 45 && points <= 46) { if(WantedLevel[playerid] != 23) { WantedLevel[playerid] = 23; wlevel = 23; yesno = 1; } }
    else if(points >= 47 && points <= 48) { if(WantedLevel[playerid] != 24) { WantedLevel[playerid] = 24; wlevel = 24; yesno = 1; } }
    else if(points >= 49 && points <= 50) { if(WantedLevel[playerid] != 25) { WantedLevel[playerid] = 25; wlevel = 25; yesno = 1; } }
    else if(points >= 51 && points <= 52) { if(WantedLevel[playerid] != 26) { WantedLevel[playerid] = 26; wlevel = 26; yesno = 1; } }
    else if(points >= 53 && points <= 54) { if(WantedLevel[playerid] != 27) { WantedLevel[playerid] = 27; wlevel = 27; yesno = 1; } }
    else if(points >= 55 && points <= 56) { if(WantedLevel[playerid] != 28) { WantedLevel[playerid] = 28; wlevel = 28; yesno = 1; } }
    else if(points >= 57 && points <= 58) { if(WantedLevel[playerid] != 29) { WantedLevel[playerid] = 29; wlevel = 29; yesno = 1; } }
    else if(points >= 59 && points <= 60) { if(WantedLevel[playerid] != 30) { WantedLevel[playerid] = 30; wlevel = 30; yesno = 1; } }
    else if(points >= 61 && points <= 62) { if(WantedLevel[playerid] != 31) { WantedLevel[playerid] = 31; wlevel = 31; yesno = 1; } }
    else if(points >= 63 && points <= 64) { if(WantedLevel[playerid] != 32) { WantedLevel[playerid] = 32; wlevel = 32; yesno = 1; } }
    else if(points >= 65 && points <= 66) { if(WantedLevel[playerid] != 33) { WantedLevel[playerid] = 33; wlevel = 33; yesno = 1; } }
    else if(points >= 67 && points <= 68) { if(WantedLevel[playerid] != 34) { WantedLevel[playerid] = 34; wlevel = 34; yesno = 1; } }
    else if(points >= 69 && points <= 70) { if(WantedLevel[playerid] != 35) { WantedLevel[playerid] = 35; wlevel = 35; yesno = 1; } }
    else if(points >= 71 && points <= 72) { if(WantedLevel[playerid] != 36) { WantedLevel[playerid] = 36; wlevel = 36; yesno = 1; } }
    else if(points >= 73 && points <= 74) { if(WantedLevel[playerid] != 37) { WantedLevel[playerid] = 37; wlevel = 37; yesno = 1; } }
    else if(points >= 75 && points <= 76) { if(WantedLevel[playerid] != 38) { WantedLevel[playerid] = 38; wlevel = 38; yesno = 1; } }
    else if(points >= 77 && points <= 78) { if(WantedLevel[playerid] != 39) { WantedLevel[playerid] = 39; wlevel = 39; yesno = 1; } }
    else if(points >= 79 && points <= 80) { if(WantedLevel[playerid] != 40) { WantedLevel[playerid] = 40; wlevel = 40; yesno = 1; } }
    else if(points >= 80)
    { if(WantedLevel[playerid] != 40) { WantedLevel[playerid] = 40; wlevel = 40; yesno = 1; } }
    if(WantedLevel[playerid] >= 1) { if(gTeam[playerid] == 3) { gTeam[playerid] = 4; } }
    if(yesno)
    {
    format(wantedmes, sizeof(wantedmes), "Derzeitiges Wantedlevel: %d", wlevel);
    SendClientMessage(playerid, COLOR_YELLOW, wantedmes);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(IsACop(i))
    {
    format(cbjstore, sizeof(turnmes), "HQ: Alle Einheiten: Reporter: %s",turner);
    SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);
    format(cbjstore, sizeof(turnmes), "HQ: Verbrechen: %s, Gesuchter: %s",reason,turned);
    SendClientMessage(i, TEAM_BLUE_COLOR, cbjstore);
    }
    }
    }
    }
    }
    }//not connected
    }