Beiträge von Tony__Young

    Hier mal der Public und eine Frage
    public OnPlayerDeath(playerid, killerid, reason)
    {


    return 1;
    }


    Wenn ich einfach so sterbe, vom Haus falle oder so bin ich killerid oder playerid?


    MFG

    Hier aus meinem Levelsystem:
    Wird jede Minute aufgerufen
    public Payday(playerid)
    {
    SetPVarInt(playerid, "Payday", GetPVarInt(playerid, "Payday") + 1);
    new string[128];
    format(string,sizeof(string), "Payday %i/60", GetPVarInt(playerid,"Payday"));
    TextDrawSetString(PaydayTextdraw, string);
    TextDrawShowForPlayer(playerid, PaydayTextdraw);
    if(GetPVarInt(playerid,"Payday")==60)
    {
    SetPVarInt(playerid,"Payday",0);
    SetPVarInt(playerid, "Respektpunkte", GetPVarInt(playerid, "Respektpunkte") + 1);
    SetPVarInt(playerid, "Spielstunden", GetPVarInt(playerid, "Spielstunden") + 1);
    if(GetPVarInt(playerid,"Respektpunkte")==10)
    {
    SetPVarInt(playerid, "Level", GetPVarInt(playerid, "Level") + 1);
    GameTextForPlayer(playerid,"LEVEL UP",3000, 1);
    }
    }
    return 1;
    }




    /e eingerückt

    So?
    ocmd:f(playerid,params[])
    {
    new result[128];
    if(sscanf(params,"s",result))return SendClientMessage(playerid,Grau, "Benutze: /f(raktion) [Text]");
    {
    new resultstring[256];
    new Name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, Name, sizeof(Name));
    new member = SpielerInfo[playerid][pFraktion];
    if(SpielerInfo[playerid][pFraktion]!=0)
    {
    if(member==1)
    {
    if(SpielerInfo[playerid][pFrakrang] == 7) { format(resultstring, sizeof(resultstring), "Captain %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 6) { format(resultstring, sizeof(resultstring), "Lieutnant %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 5) { format(resultstring, sizeof(resultstring), "Oberkommissar %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 4) { format(resultstring, sizeof(resultstring), "Kommissar %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 3) { format(resultstring, sizeof(resultstring), "Bewährungshelfer %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 2) { format(resultstring, sizeof(resultstring), "Officer %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 1) { format(resultstring, sizeof(resultstring), "Cadet %s: %s", Name, result); }
    }
    else if(member==2)
    {
    if(SpielerInfo[playerid][pFrakrang] == 7) { format(resultstring, sizeof(resultstring), "Director %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 6) { format(resultstring, sizeof(resultstring), "Deputy Director %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 5) { format(resultstring, sizeof(resultstring), "Supervisor %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 4) { format(resultstring, sizeof(resultstring), "Elite Agent %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 3) { format(resultstring, sizeof(resultstring), "Special Agent %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 2) { format(resultstring, sizeof(resultstring), "Professional Agent %s: %s", Name, result); }
    else if(SpielerInfo[playerid][pFrakrang] == 1) { format(resultstring, sizeof(resultstring), "Agent %s: %s", Name, result); }
    }
    for(new i; i<MAX_PLAYERS; i++)
    {
    if(SpielerInfo[i][pFraktion])
    {
    SendClientMessage(i, ChatGreen, resultstring);
    }
    }
    }
    }
    return 1;
    }