Download link down?
Beiträge von Valentino46
-
-
Sowas könnt ich auch gebrauchen
-
-
hier mal in PWN
ocmd:buy(playerid, params[])
{
for(new bizid=1;bizid<MAX_BIZ;bizid++)
{
if(IsPlayerInRangeOfPoint(playerid,15,BizInfo[bizid][interiorx],BizInfo[bizid][interiory],BizInfo[bizid][interiorz]))
{
new waffe[7], munition;
if(sscanf(params,"ii",waffe,munition))return SendClientMessage(playerid,COLOR_GREY,"Benutzung: /buy [Waffenid][Munition]");
SendClientMessage(playerid,COLOR_GREY,"Verfügbaren Waffen (Preise pro 100 Schuss):");
SendClientMessage(playerid,COLOR_WHITE,"__________________________________________________________________");
SendClientMessage(playerid,COLOR_GREY,"Glock (9 mm) - [300 $] || SD-Pistole - [700 $] || Desert Eagle - [1200 $]");
SendClientMessage(playerid,COLOR_GREY,"Schrotflinte - [1000 $] || MP5 - [1200 $] || AK 47 - [2200 $]");
SendClientMessage(playerid,COLOR_GREY,"M4A1 - [2200 $] || Gewehr - [2200 $]");
SendClientMessage(playerid,COLOR_WHITE,"___________________________________________________________________");
if(strcmp(waffe,"glock",true) == 0)
{
if(munition<1)return SendClientMessage(playerid,COLOR_GREY,"Du musst mindestens einen Schuss Munition kaufen.");
if(GetPlayerMoney(playerid) < munition*2+100)return SendClientMessage(playerid, ROT, "Du hast nicht genug Geld!");
new string[128];
GivePlayerWeapon(playerid,22,munition);
format(string,sizeof(string),"Du hast dir eine Glock (9mm) mit %d Schuss für %d $ gekauft!",munition,munition*2+100);
GivePlayerMoney(playerid,-100);
GivePlayerMoney(playerid, -munition*2);
BizInfo[bizid][bkasse] += munition*2+100;
BizInfo[bizid][pProds] -= 1;
SendClientMessage(playerid,COLOR_GREY,string);
SaveBiz(bizid);
SpielerSpeichern(playerid);
}
}
}
} -
Hay
Ich wollte eine Map Converten auf convertffs.com
Alles klappt jedoch will ich es CreateDynamicObject
Wenn ich immer convertere kommt CreateObject
Kann einer mir helfen? -
Kann dich erst morgen adden ...
-
Melde dich bei mir kann sogar Key besorgen
-
Wie meinste?
-
oder kauf dir eine Mückenlampe
Das hilft 0% -
Hab ich auch...
Nachts kannst du dann auch fenster offen lassen -
Was soll der Job überhaupt für funktionen haben? :s
taschendieb
Soll auch ganz simpel sein^^ -
Hi
Ich habe soeben die SuFu benutzt doch nix gefunden...
Kann mir jemand erklären wie ich ein Job erstelle? -
hat sich zwar erledigt
Trzt. danke dir -
Wenn es wirklich deins ist
Hamma -
Puuuuuh dank dir habe ich es Geschaft
Danke
Ich saß an den ding ca. 3 Stunden grrrrr -
Die Koordinaten sind ja auch die selben du musst von Z wieder was abziehen
ich habs editiert
Schau mal den viedo an
http://www.youtube.com/watch?v=Kv2Jmcci-fc&feature=youtu.be -
Ich würde das Tor mit einem Boolean scripten. Das ist eigentlich viel praktischer
Noch nie davon was gehört^^
Kannst du bitte vor zeigen? -
So gemacht
Und getestet bringt nix -
Kann einer mir sonst helfen?
-
Okay
Oben
new tor;//Fahrschule
CreateDynamicObject(982,-1247.40002441,481.50000000,6.90000010,0.00000000,0.00000000,270.00000000); //object(fenceshit) (1)
CreateDynamicObject(982,-1273.00000000,481.50000000,6.90000010,0.00000000,0.00000000,270.00000000); //object(fenceshit) (2)
CreateDynamicObject(984,-1230.00000000,477.00000000,6.80000019,0.00000000,0.00000000,45.75000000); //object(fenceshit2) (1)
CreateDynamicObject(983,-1223.19995117,470.29998779,6.90000010,0.00000000,0.00000000,44.75000000); //object(fenceshit3) (1)
CreateDynamicObject(982,-1220.90002441,455.20001221,6.90000010,0.00000000,0.00000000,0.00000000); //object(fenceshit) (3)
CreateDynamicObject(984,-1226.40002441,439.10000610,6.80000019,0.00000000,0.00000000,300.75000000); //object(fenceshit2) (2)
CreateDynamicObject(982,-1244.69995117,436.00000000,6.90000010,0.00000000,0.00000000,269.25000000); //object(fenceshit) (5)
CreateDynamicObject(982,-1270.30004883,436.10000610,6.90000010,0.00000000,0.00000000,270.25000000); //object(fenceshit) (devil)
CreateDynamicObject(982,-1295.90002441,436.10000610,6.90000010,0.00000000,0.00000000,269.75000000); //object(fenceshit) (7)
CreateDynamicObject(982,-1321.50000000,436.10000610,6.90000010,0.00000000,0.00000000,270.25000000); //object(fenceshit) (music)
CreateDynamicObject(983,-1336.90002441,437.89999390,6.90000010,0.00000000,0.00000000,234.00000000); //object(fenceshit3) (4)
CreateDynamicObject(982,-1233.69995117,460.20001221,6.90000010,0.00000000,0.00000000,269.00000000); //object(fenceshit) (9)
CreateDynamicObject(984,-1252.90002441,460.50000000,6.80000019,0.00000000,0.00000000,269.25000000); //object(fenceshit2) (3)
CreateDynamicObject(984,-1259.40002441,475.10000610,6.80000019,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (4)
CreateDynamicObject(1251,-1221.00000000,463.39999390,6.30000019,0.00000000,0.00000000,0.00000000); //object(smashbar) (1)
CreateDynamicObject(1251,-1223.69995117,463.39999390,6.30000019,0.00000000,0.00000000,0.00000000); //object(smashbar) (2)
CreateDynamicObject(1251,-1226.30004883,463.39999390,6.30000019,0.00000000,0.00000000,0.00000000); //object(smashbar) (3)
CreateDynamicObject(8843,-1511.59997559,465.20001221,6.19999981,0.00000000,0.00000000,268.00000000); //object(arrows01_lvs) (1)
CreateDynamicObject(8843,-1465.40002441,463.70001221,6.19999981,0.00000000,0.00000000,267.99499512); //object(arrows01_lvs) (2)
CreateDynamicObject(8843,-1465.00000000,475.70001221,6.19999981,0.00000000,0.00000000,88.00000000); //object(arrows01_lvs) (3)
CreateDynamicObject(8843,-1511.00000000,477.89999390,6.19999981,0.00000000,0.00000000,87.99499512); //object(arrows01_lvs) (4)
CreateDynamicObject(5130,-1334.80004883,478.70001221,8.19999981,0.00000000,0.00000000,224.00000000); //object(imcompstrs02) (1)
CreateDynamicObject(3115,-1456.69995117,501.29998779,17.00000000,0.00000000,0.00000000,0.00000000); //object(carrier_lift1_sfse) (1)
CreateDynamicObject(3114,-1414.50000000,516.40002441,16.70000076,0.00000000,0.00000000,0.00000000); //object(carrier_lift2_sfse) (1)
CreateDynamicObject(16770,-1448.69995117,500.10000610,11.80000019,0.00000000,0.00000000,0.00000000); //object(des_gunbldg01) (1)
CreateDynamicObject(1588,-1467.30004883,495.89999390,14.10000038,0.00000000,0.00000000,0.00000000); //object(tar_top) (2)
CreateDynamicObject(1588,-1467.30004883,498.29998779,12.60000038,0.00000000,0.00000000,0.00000000); //object(tar_top) (4)
CreateDynamicObject(1588,-1467.30004883,499.39999390,14.30000019,0.00000000,0.00000000,0.00000000); //object(tar_top) (5)
CreateDynamicObject(1588,-1467.30004883,501.20001221,12.19999981,0.00000000,0.00000000,0.00000000); //object(tar_top) (devil)
CreateDynamicObject(1588,-1467.30004883,497.79998779,13.89999962,0.00000000,0.00000000,0.00000000); //object(tar_top) (7)
CreateDynamicObject(1588,-1467.30004883,503.00000000,13.80000019,0.00000000,0.00000000,0.00000000); //object(tar_top) (music)
CreateDynamicObject(1588,-1467.30004883,508.60000610,10.60000038,0.00000000,0.00000000,0.00000000); //object(tar_top) (9)
CreateDynamicObject(1588,-1467.30004883,506.70001221,14.00000000,0.00000000,0.00000000,0.00000000); //object(tar_top) (10)
CreateDynamicObject(1588,-1467.30004883,508.10000610,12.80000019,0.00000000,0.00000000,0.00000000); //object(tar_top) (11)
CreateDynamicObject(1588,-1467.30004883,506.29998779,11.00000000,0.00000000,0.00000000,0.00000000); //object(tar_top) (12)
CreateDynamicObject(1588,-1467.30004883,495.70001221,11.80000019,0.00000000,0.00000000,0.00000000); //object(tar_top) (13)
CreateDynamicObject(1588,-1467.29980469,493.69921875,10.69999981,0.00000000,0.00000000,0.00000000); //object(tar_top) (14)
CreateDynamicObject(1588,-1467.30004883,493.10000610,14.39999962,0.00000000,0.00000000,0.00000000); //object(tar_top) (15)
CreateDynamicObject(1588,-1467.30004883,499.29998779,10.80000019,0.00000000,0.00000000,0.00000000); //object(tar_top) (16)
CreateDynamicObject(1588,-1467.29980469,503.19921875,11.60000038,0.00000000,0.00000000,0.00000000); //object(tar_top) (17)
CreateDynamicObject(1588,-1467.29980469,504.69921875,12.30000019,0.00000000,0.00000000,0.00000000); //object(tar_top) (18)
CreateDynamicObject(9825,-1310.40002441,451.00000000,6.19999981,0.00000000,0.00000000,179.75000000); //object(carspaces3_sfw02) (2)
CreateDynamicObject(1850,-1528.40002441,482.10000610,6.19999981,0.00000000,0.00000000,0.00000000); //object(shop_shelf08) (1)
CreateDynamicObject(1850,-1531.69995117,482.10000610,6.19999981,0.00000000,0.00000000,0.00000000); //object(shop_shelf08) (2)
CreateDynamicObject(16000,-1330.69995117,485.89999390,10.19999981,0.00000000,0.00000000,0.00000000); //object(drvin_screen) (1)
CreateDynamicObject(3934,-1456.50000000,501.50000000,17.29999924,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateDynamicObject(1232,-1220.90002441,468.00000000,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (1)
CreateDynamicObject(1232,-1259.39941406,481.50000000,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (2)
CreateDynamicObject(1232,-1234.59960938,481.50000000,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (3)
CreateDynamicObject(1232,-1285.89941406,481.50000000,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (4)
CreateDynamicObject(1232,-1220.90002441,460.00000000,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (5)
CreateDynamicObject(1232,-1220.90002441,442.39999390,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (devil)
CreateDynamicObject(1232,-1231.90002441,435.79998779,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (7)
CreateDynamicObject(1232,-1334.30004883,436.00000000,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (music)
CreateDynamicObject(1232,-1337.90002441,452.20001221,8.80000019,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (9)
CreateDynamicObject(1214,-1338.90002441,453.00000000,6.19999981,0.00000000,0.00000000,0.00000000); //object(bollard) (2)
CreateDynamicObject(1214,-1259.50000000,460.60000610,6.19999981,0.00000000,0.00000000,0.00000000); //object(bollard) (3)
CreateDynamicObject(1215,-1338.40002441,453.00000000,6.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateDynamicObject(1215,-1338.59997559,486.00000000,10.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateDynamicObject(1215,-1309.29980469,465.79980469,6.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateDynamicObject(1215,-1309.29980469,457.29980469,6.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateDynamicObject(1215,-1324.69921875,442.59960938,6.69999981,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateDynamicObject(1482,-1257.90002441,474.70001221,7.59999990,0.00000000,0.00000000,0.00000000); //object(dyn_garrage1) (1)
tor = CreateDynamicObject(971, -1530.1999511719, 482.39999389648, 8.3000001907349, 0, 0, 0);ocmd:ftor(playerid,params[])
{
if(IsPlayerInRangeOfPoint(playerid,1000,1530.1999511719, 482.39999389648, 8.3000001907349))
{
MoveDynamicObject(tor,1530.1999511719, 482.39999389648, 8.3000001907349-10,5);
return 1;
}
else
{
SendClientMessage(playerid,ROT,"Du bist nicht in der nähe vom Tor.");
}
return 1;
}ocmd:ftorzu(playerid,params[])
{
if(IsPlayerInRangeOfPoint(playerid,1000,1530.1999511719, 482.39999389648, 8.3000001907349))
{
MoveDynamicObject(tor,1530.1999511719, 482.39999389648, 8.3000001907349,5);
return 1;
}
else
{
SendClientMessage(playerid,ROT,"Du bist nicht in der nähe vom Tor.");
}
return 1;
}