Beiträge von Valentino46

    Ufff Kopfschmerzen purr
    if(newkeys == KEY_WALK) // KEY_WALK // KEY_SECONDARY_ATTACK
    {
    IsAtAutomat(playerid);
    if(IsPlayerInRangeOfPoint(playerid,4.0,1472.8563,-1264.8342,14.5625)) //LS Bank /enter
    {
    SetPlayerPos(playerid,1415.951171,-988.971191,1639.980224); /*246.5100,108.1086,1003.2188*/);
    SetPlayerInterior(playerid,1);
    SetPlayerFacingAngle(playerid,358.0127);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast die Bank betreten");
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,1415.951171,-988.971191,1639.980224)) /*246.5100,108.1086,1003.2188*///LS Bank /exit
    {
    SetPlayerPos(playerid,1472.8563,-1264.8342,14.5625.5625);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,182.0084);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast die Bank verlassen");
    }
    else if (IsPlayerInRangeOfPoint(playerid, 4.0,1665.5490,-1888.8750,13.5469)) // Zivihaus // -229.0038,1401.2852,27.7656
    {
    if(PlayerInfo[playerid][pLevel] == 1 || PlayerInfo[playerid][pLevel] == 2)
    {
    SetPlayerInterior(playerid,18);
    SetPlayerPos(playerid,-227.027999,1401.229980,27.765625);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast das Zivihaus betreten ... viel Spaß!");
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Wächter: Was willst du hier?!");
    SendClientMessage(playerid,COLOR_RED,"Wächter: Verpiss dich, aber schnell!");
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,-229.0038,1401.2852,27.7656)) // Zivihaus exit
    {
    SetPlayerPos(playerid,1664.8674,-1890.6082,13.5469);
    SetPlayerInterior(playerid,0);
    }
    /*
    else if (IsPlayerInRangeOfPoint(playerid,4.0,2144.1572,1610.6646,993.6882))
    {
    SetPlayerPos(playerid,1424.3881,-1004.1063,1639.7909);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,182.0084);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast den Tresor Verlassen verlassen");
    }
    */
    else if(IsPlayerInRangeOfPoint(playerid,4.0,1481.3705,-1818.6342,15.3178))//Stadthalle /enter
    {
    SetPlayerPos(playerid,389.9180,173.6584,1008.3828);
    SetPlayerInterior(playerid,3);
    SetPlayerFacingAngle(playerid,92.3491);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast die Stadthalle betreten");
    }
    else if(IsPlayerInRangeOfPoint(playerid,4.0,1369.0005,-1279.7201,13.5469))//Ammunation /enter
    {
    SetPlayerPos(playerid,286.148986, -40.644397,1001.515625);
    SetPlayerInterior(playerid,1);
    SetPlayerFacingAngle(playerid,92.3491);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast den Waffenladen betreten");
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,286.148986, -40.644397,1001.515625))//Ammunation /exit
    {
    SetPlayerPos(playerid,1369.0005,-1279.7201,13.5469);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,357.5767);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast den Waffenladen verlassen");
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,329.0090,-1513.4635,36.0391))//SWAT /enter
    {
    if(IsACop(playerid))
    {
    SetPlayerPos(playerid,288.745971,169.350997,1007.171875);
    SetPlayerInterior(playerid,3);
    SetPlayerFacingAngle(playerid,2.5225);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast das S.W.A.T Elite Troop Hauptquatier betreten");
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,288.745971,169.350997,1007.171875))//SWAT /exit
    {
    if(IsACop(playerid))
    {
    SetPlayerPos(playerid,329.0090,-1513.4635,36.0391);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,1.8733);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast das S.W.A.T Elite Troop Hauptquatier verlassen");
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,389.9180,173.6584,1008.3828))//Stadthalle /exit
    {
    SetPlayerPos(playerid,1481.3705,-1818.6342,15.3178);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,357.5767);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast die Stadthalle verlassen");
    }
    /*else if (IsPlayerInRangeOfPoint(playerid,4.0,1273.1881,-2531.9746,13.9875))//SWAT /enter
    {
    if(IsACop(playerid))
    {
    SetPlayerPos(playerid,246.375991,109.245994,1003.218750);
    SetPlayerInterior(playerid,10);
    SetPlayerFacingAngle(playerid,2.5225);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast das S.W.A.T Elite Troop Hauptquatier betreten");
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,246.375991,109.245994,1003.218750))//SWAT /exit
    {
    if(IsACop(playerid))
    {
    SetPlayerPos(playerid,1273.1881,-2531.9746,13.9875);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,1.8733);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast das S.W.A.T Elite Troop Hauptquatier verlassen");
    }
    }*/
    else if(IsPlayerInRangeOfPoint(playerid,4.0,1554.7513,-1675.6208,16.1953))//LSPD /enter
    {
    SetPlayerPos(playerid,1474.2188,-1750.3795,3285.2859); //ercan
    SetPlayerInterior(playerid,5);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast das LSPD betreten");
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,1474.2188,-1750.3795,3285.2859))//LSPD /exit
    {
    SetPlayerPos(playerid,1554.7513,-1675.6208,16.1953);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,98.9059);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast das LSPD verlassen");
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,-2346.9465,-1662.5482,508.3459))//Geheimstation /enter
    {
    if(IsACop(playerid) && PlayerInfo[playerid][pLeader] >= 1)
    {
    SetPlayerPos(playerid,231.8635,1822.7120,7.4141);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,92.5225);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast die Geheimstation verlassen");
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,231.8635,1822.7120,7.4141))//Geheimstation /exit
    {
    if(IsACop(playerid) && PlayerInfo[playerid][pLeader] >= 1)
    {
    SetPlayerPos(playerid,-2346.9465,-1662.5482,508.3459);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,185.8733);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast die Geheimstation verlassen");
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,1833.1556,-1125.7290,24.6721))//FBI /enter
    {
    if(IsACop(playerid))
    {
    SetPlayerPos(playerid,246.8075,63.2147,1003.6406);
    SetPlayerInterior(playerid,6);
    SetPlayerFacingAngle(playerid,2.5225);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast die FBI Base betreten");
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,4.0,246.8075,63.2147,1003.6406))//FBI /exit
    {
    if(IsACop(playerid))
    {
    SetPlayerPos(playerid,1833.1556,-1125.7290,24.6721);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,1.8733);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast die FBI Base verlassen");
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,3.0,1209.8247,-1749.9943,13.5937))
    {
    SetPlayerPos(playerid,2324.419921,-1145.568359,1050.710083);
    SetPlayerInterior(playerid,12);
    SendClientMessage(playerid,COLOR_RED, "Du hast die KFZ Zulassungstelle betreten");
    }
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2324.419921,-1145.568359,1050.710083))
    {
    SetPlayerPos(playerid,1209.8247,-1749.9943,13.5937);
    SetPlayerInterior(playerid, 0);
    SendClientMessage(playerid,COLOR_RED, "Du hast die KFZ Zulassungstelle verlassen");
    }
    else if(IsPlayerInRangeOfPoint(playerid,4.0,811.4277,-1616.1138,13.5469))//BSSENTER
    {
    SetPlayerPos(playerid,457.304748,-88.428497,999.554687);
    SetPlayerInterior(playerid, 4);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast den Burger Shot South betreten!");
    }
    else if(IsPlayerInRangeOfPoint(playerid,4.0,457.304748,-88.428497,999.554687))//BSSEXIT
    {
    SetPlayerPos(playerid,811.4277,-1616.1138,13.5469);
    SetPlayerInterior(playerid, 0);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast den Burger Shot South verlassen!");
    }
    else if(IsPlayerInRangeOfPoint(playerid,4.0,1836.3110,-1681.9542,13.3533))//Alhambra Enter
    {
    SetPlayerPos(playerid,493.390991,-22.722799,1000.679687);
    SetPlayerInterior(playerid, 17);
    SendClientMessage(playerid,0xFF605CFF,"Du hast nun das Alhambra Betreten, und Musik wird Abgespielt!");
    PlayAudioStreamForPlayer(playerid, "http://listen.technobase.fm/dsl.pls");
    }
    else if(IsPlayerInRangeOfPoint(playerid,4.0,493.3218,-24.8207,1000.6797))//Alhambra Exit
    {
    SetPlayerPos(playerid, 1836.3110,-1681.9542,13.3533);
    SetPlayerInterior(playerid, 0);
    SendClientMessage(playerid,0xFF605CFF,"Du hast nun das Alhambra verlassen. Die Musik wurde Gestoppt!");
    StopAudioStreamForPlayer(playerid);
    }
    }

    IsAtAutomat(playerid);
    if(IsPlayerInRangeOfPoint(playerid,4.0,1472.8563,-1264.8342,14.5625)) //LS Bank /enter
    {
    SetPlayerPos(playerid,1415.951171,-988.971191,1639.980224); /*246.5100,108.1086,1003.2188*/);
    SetPlayerInterior(playerid,1);
    SetPlayerFacingAngle(playerid,358.0127);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast die Bank betreten");
    }



    else if (IsPlayerInRangeOfPoint(playerid,4.0,1415.951171,-988.971191,1639.980224)) /*246.5100,108.1086,1003.2188*///LS Bank /exit
    {
    SetPlayerPos(playerid,1472.8563,-1264.8342,14.5625.5625);
    SetPlayerInterior(playerid,0);
    SetPlayerFacingAngle(playerid,182.0084);
    SendClientMessage(playerid,COLOR_GREEN, "Du hast die Bank verlassen");
    }

    Hay
    Nun habe ich erneute fehler...



    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8195) : error 029: invalid expression, assumed zero
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8195) : warning 215: expression has no effect
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : error 001: expected token: ",", but found "."
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : error 029: invalid expression, assumed zero
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : warning 215: expression has no effect
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : error 001: expected token: ";", but found ")"
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : fatal error 107: too many error messages on one line






    Zeile 8195:
    SetPlayerInterior(playerid,1);




    Zeile 8202
    SetPlayerPos(playerid,1472.8563,-1264.8342,14.5625.5625);

    Hay leute
    ich komme nicht mehr weiter^^


    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8194) : error 029: invalid expression, assumed zeroC:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : error 001: expected token: ",", but found "."
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : error 029: invalid expression, assumed zero
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : warning 215: expression has no effect
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : error 001: expected token: ";", but found ")"
    C:\Users\\Desktop\Scripten_Damit\gamemodes\LoH2.pwn(8202) : fatal error 107: too many error messages on one line



    Zeile 8194


    IsAtAutomat(playerid); if(IsPlayerInRangeOfPoint(playerid,4.0,1472.8563,-1264.8342,14.5625 //LS Bank /enter
    {



    Zeile 8202
    SetPlayerPos(playerid,1472.8563,-1264.8342,14.5625.5625);

    Hay leute
    Ich habe ein Support car gescriptet alles funkoniert
    jedoch können alle damit fahren


    hier der befehl

    if (strcmp(cmd, "/supbus", true) == 0)
    {
    new Text3D: vehicle3Dtext2;
    if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pSupporter] >= 1)
    {
    if(PlayerInfo[playerid][pJailed] > 0)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Du darfst im Knast keinen Supporterbus spawnen");
    }
    else if(GetPlayerInterior(playerid) > 0)
    {
    SendClientMessage(playerid, COLOR_WHITE, "* Du kannst in einem Interior kein Supportfahrzeug spawnen");
    return 1;
    }
    if(HatSupmobil[playerid]==1)
    {
    SendClientMessage(playerid, COLOR_GREY," * L�sche zuerst dein Supcar.");
    return 1;
    }
    if(SupBus[playerid]==0)
    {
    new pname[24];
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x,y,z);
    GetPlayerName(playerid,pname,24);
    format(string, sizeof(string), "Supportfahrzeug by\n %s",pname);
    SupBusNeu[playerid] = AddStaticVehicleEx(437, x+1,y+1,z+1,0.0,-1,-1,10);
    vehicle3Dtext2 = Create3DTextLabel(string, 0xFFFF00FF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( vehicle3Dtext2,SupBusNeu[playerid] , 0.0, 0.0, 0.0);
    SendClientMessage(playerid, COLOR_YELLOW, "Du hast dir ein Supportfahrzeug gespawnt!");
    SupBus[playerid] = 1;
    if(!IsPlayerAdmin(playerid))
    RemovePlayerFromVehicle(playerid);
    }
    else if(SupBus[playerid]==1)
    {
    DestroyVehicle(SupBusNeu[playerid]);
    SupBus[playerid] = 0;
    SendClientMessage(playerid, COLOR_YELLOW, "Du hast dein Supportfahrzeug gel�scht!");
    Delete3DTextLabel(vehicle3Dtext2);
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_WHITE,"H�? kauf dir ein Auto schnorrer!");
    }
    return 1;
    }

    Hay leute ich habe einen Befehl erstellt
    Undzwar /supcar alles funkoniert ...
    jedoch möchte ich es so haben:
    Normaler Spieler steigt ein
    Wird aus auto raus geschmissen
    Admin steigt ein und wird nicht aus geschmissen