-.- und wie soll ich das schaffen??
Beiträge von Knölch
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das hier ist von mein Gamemod
PHPif(strcmp(cmd, "/sbiz", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pAdmin] >= 1337) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "NUTZE: /sbiz [biznummer]"); return 1; } new housenum = strval(tmp); SetPlayerInterior(playerid,SBizzInfo[housenum][sbInterior]); SetPlayerPos(playerid,SBizzInfo[housenum][sbEntranceX],SBizzInfo[housenum][sbEntranceY],SBizzInfo[housenum][sbEntranceZ]); GameTextForPlayer(playerid, "~w~Teleporting", 5000, 1);
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das ist die sbiz.cfg ?
0|||£|0.000000|0.000000|0.000000|0|0|0|14798875|0|0|0|0|0
0|||£|0.000000|0.000000|0.000000|0|0|0|14107945|0|0|0|0|0
0|||£|0.000000|0.000000|0.000000|0|0|0|14107875|0|0|0|0|0
0|||£|0.000000|0.000000|0.000000|0|0|0|14107901|0|0|0|0|0
0|||£|0.000000|0.000000|0.000000|0|0|0|14107875|0|0|0|0|0
0|||£|0.000000|0.000000|0.000000|0|0|0|14107875|0|0|0|0|0
0|||£|0.000000|0.000000|0.000000|0|0|0|14107875|0|0|0|0|0
0|||£|0.000000|0.000000|0.000000|0|0|0|14107875|0|0|0|0|0
0|||£|0.000000|0.000000|0.000000|0|0|0|14107875|0|0|0|0|0//==============================hier der 2teile habe ich vergessen mit zu posten von 24/7 also das von oben====
format(symb1, sizeof(symb1), "~b~]"); randcard1 = 1; } else if(randcard1 <= 4 && randcard1 >= 2) { format(symb1, sizeof(symb1), "~g~]"); randcard1 = 2; } else if(randcard1 < 2) { format(symb1, sizeof(symb1), "~y~]"); randcard1 = 3; } if(randcard2 >= 5) { format(symb2, sizeof(symb2), "~b~]"); randcard2 = 1; } else if(randcard2 <= 4 && randcard2 >= 2) { format(symb2, sizeof(symb2), "~g~]"); randcard2 = 2; } else if(randcard2 < 2) { format(symb2, sizeof(symb2), "~y~]"); randcard2 = 3; } if(randcard3 >= 5) { format(symb3, sizeof(symb3), "~b~]"); randcard3 = 1; } else if(randcard3 <= 4 && randcard3 >= 2) { format(symb3, sizeof(symb3), "~g~]"); randcard3 = 2; } else if(randcard3 < 2) { format(symb3, sizeof(symb3), "~y~]"); randcard3 = 3; } if(randcard1 == randcard2 && randcard1 == randcard3) { if(randcard1 > 5) { prize = 100; } if(randcard1 <= 4 && randcard1 >= 2) { prize = 50; } if(randcard1 < 2) { prize = 10; } GivePlayerMoney(playerid,prize); SBizzInfo[8][sbTill] -= prize; ExtortionSBiz(8, prize); format(string, sizeof(string), "%s %s %s ~n~~n~~w~~g~$%d",symb1,symb2,symb3, prize); } else { format(string, sizeof(string), "%s %s %s ~n~~n~~w~~r~$0",symb1,symb2,symb3); } GameTextForPlayer(playerid, string, 3000, 3); return 1; } else if (item == 3 && GetPlayerMoney(playerid) > 40) { if(PlayerInfo[playerid][pTraderPerk] > 0) { new skill = 40 / 100; new price = (skill)*(PlayerInfo[playerid][pTraderPerk]); new payout = 40 - price; GivePlayerMoney(playerid,- payout); SBizzInfo[8][sbProducts] -= 1; SBizzInfo[8][sbTill] += payout; ExtortionSBiz(8, payout); format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); } else { GivePlayerMoney(playerid,-50); SBizzInfo[8][sbTill] += 50; ExtortionSBiz(8, 50); format(string, sizeof(string), "~r~-$%d", 5000); GameTextForPlayer(playerid, string, 5000, 1); } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); PlayerInfo[playerid][pPhoneBook] = 1; format(string, sizeof(string), " Telefonbuch gekauft! Du kannst damit die Telefonnummern von anderen Spielern nachgucken."); SendClientMessage(playerid, COLOR_GRAD4, string); SendClientMessage(playerid, COLOR_WHITE, "HILFE: Gib /number [id] ein um die Nummer zu sehen."); return 1; } else if (item == 4 && GetPlayerMoney(playerid) > 5) { if(PlayerInfo[playerid][pTraderPerk] > 0) { new skill = 1 / 100; new price = (skill)*(PlayerInfo[playerid][pTraderPerk]); new payout = 1 - price; GivePlayerMoney(playerid,- payout); SBizzInfo[8][sbProducts] -= 1; SBizzInfo[8][sbTill] += payout; ExtortionSBiz(8, payout); format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); } else { GivePlayerMoney(playerid,-5); SBizzInfo[8][sbTill] += 5; SBizzInfo[8][sbProducts] -= 1; ExtortionSBiz(8, 5); format(string, sizeof(string), "~r~-$%d", 500); GameTextForPlayer(playerid, string, 5000, 1); } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); gDice[playerid] = 1; format(string, sizeof(string), " Würfel gekauft."); SendClientMessage(playerid, COLOR_GRAD4, string); SendClientMessage(playerid, COLOR_WHITE, "HILFE: Gib /dice um den Würfel zu werfen. "); return 1; } else if (item == 5 && GetPlayerMoney(playerid) > 8) { if(PlayerInfo[playerid][pTraderPerk] > 0) { new skill = 50 / 100; new price = (skill)*(PlayerInfo[playerid][pTraderPerk]); new payout = 50 - price; GivePlayerMoney(playerid,- payout); format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); SBizzInfo[8][sbProducts] -= 1; } else { GivePlayerMoney(playerid,-50); format(string, sizeof(string), "~r~-$%d", 50); GameTextForPlayer(playerid, string, 5000, 1); SBizzInfo[8][sbProducts] -= 1; } Condom[playerid] ++; PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "Kondom Gekauft."); SendClientMessage(playerid, COLOR_GRAD4, string); return 1; } else if (item == 6 && GetPlayerMoney(playerid) > 50) { if(PlayerInfo[playerid][pTraderPerk] > 0) { new skill = 25 / 100; new price = (skill)*(PlayerInfo[playerid][pTraderPerk]); new payout = 2500 - price; GivePlayerMoney(playerid, - payout); SBizzInfo[8][sbProducts] -= 1; format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); } else { GivePlayerMoney(playerid, - 25); SBizzInfo[8][sbProducts] -= 1; format(string, sizeof(string), "~r~-$%d", 2500); GameTextForPlayer(playerid, string, 5000, 1); } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "CD-Player gekauft."); SendClientMessage(playerid, COLOR_GRAD4, string); SendClientMessage(playerid, COLOR_WHITE, "Hilfe: Tipp: /music"); PlayerInfo[playerid][pCDPlayer] = 1; return 1; } else if (item == 7 && GetPlayerMoney(playerid) > 3) { if(Groceries[playerid][pChickens] >= 3) { SendClientMessage(playerid, COLOR_GREY, " Du hast zu viele Chicken, Brate zuerst ein paar !"); return 1; } if(PlayerInfo[playerid][pTraderPerk] > 0) { new skill = 3 / 100; new price = (skill)*(PlayerInfo[playerid][pTraderPerk]); new payout = 3 - price; SBizzInfo[8][sbProducts] -= 1; GivePlayerMoney(playerid, - payout); format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); } else { GivePlayerMoney(playerid, - 3); SBizzInfo[8][sbProducts] -= 1; format(string, sizeof(string), "~r~-$%d", 10); GameTextForPlayer(playerid, string, 5000, 1); } GivePlayerMoney(playerid, - 10); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "Chicken gekauft."); SendClientMessage(playerid, COLOR_GRAD4, string); format(string, sizeof(string), "~r~-$%d", 10); GameTextForPlayer(playerid, string, 5000, 1); new rand = random(15); Groceries[playerid][pChickens] += 1; Groceries[playerid][pChicken] += rand; return 1; } else if (item == 8 && GetPlayerMoney(playerid) > 3) { if(Groceries[playerid][pHamburgers] >= 3) { SendClientMessage(playerid, COLOR_GREY, " Du hast zu viele Hamburger, Koche zuerst ein paar !"); return 1; } if(PlayerInfo[playerid][pTraderPerk] > 0) { new skill = 1 / 100; new price = (skill)*(PlayerInfo[playerid][pTraderPerk]); new payout = 1 - price; GivePlayerMoney(playerid, - payout); SBizzInfo[8][sbProducts] -= 1; format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); } else { GivePlayerMoney(playerid, - 1); SBizzInfo[8][sbProducts] -= 1; format(string, sizeof(string), "~r~-$%d", 10); GameTextForPlayer(playerid, string, 5000, 1); } GivePlayerMoney(playerid, - 10); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "Hamburger gekauft."); SendClientMessage(playerid, COLOR_GRAD4, string); format(string, sizeof(string), "~r~-$%d", 10); GameTextForPlayer(playerid, string, 5000, 1); new rand = random(15); Groceries[playerid][pHamburgers] += 1; Groceries[playerid][pHamburger] += rand; return 1; } else if (item == 9 && GetPlayerMoney(playerid) > 10) { GivePlayerMoney(playerid, - 10); format(string, sizeof(string), "~r~-$%d", 10); SBizzInfo[8][sbProducts] -= 1; GameTextForPlayer(playerid, string, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "Schachtel Kekse Gekauft."); SendClientMessage(playerid, COLOR_GRAD4, string); PlayerInfo[playerid][pKekse] = 10; return 1; } else if (item == 10 && GetPlayerMoney(playerid) > 50) { GivePlayerMoney(playerid, - 50); SBizzInfo[8][sbProducts] -= 1; format(string, sizeof(string), "~r~-$%d", 50); GameTextForPlayer(playerid, string, 5000, 1); PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); format(string, sizeof(string), "Schachtel Zigaretten Gekauft."); SendClientMessage(playerid, COLOR_GRAD4, string); PlayerInfo[playerid][pZig] = 5; return 1; } else if (item == 11 && GetPlayerMoney(playerid) > 1000000) { SendClientMessage(playerid, COLOR_GREEN," Du hast dir nun Dynamite gekauft .. "); PlayerInfo[playerid][pDynamite] = 1; return 1; } else { SendClientMessage(playerid, COLOR_WHITE, "Du hast nicht genug Geld Dafür!"); } } return 1; }
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Das ist einfach geil hätte gerne auch sowas
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habs also richtig editiert
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Hay Leute ich habe da so ein Problem mit meinem 24/7 laden ja ämm wenn ich was kaufen will steht da die ganze zeit ausverkauft und bei meinem Houseupgrade die selber scheiße ich weiß nicht was für bug das ist hier mal 24/7 shop
PHP
Alles anzeigenif(strcmp(cmd, "/buy", true) == 0) { if(IsPlayerConnected(playerid)) { if (!IsPlayerInRangeOfPoint(playerid,100.0,-30.875, -88.9609, 1004.53))//centerpoint 24-7 { SendClientMessage(playerid, COLOR_GRAD2, " Du bist nicht im 24-7 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "BENUTZUNG: /buy [Itemnummer]"); SendClientMessage(playerid, COLOR_GREEN, "_________ 24-7 _________"); SendClientMessage(playerid, COLOR_GRAD1, "| 1: Telefon $100 2: Rubbellos $5"); SendClientMessage(playerid, COLOR_GRAD2, "| 3: Telefon Buch $50 4: Würfel $5"); SendClientMessage(playerid, COLOR_GRAD4, "| 5: Kondom $8 6: CD-Player $50"); SendClientMessage(playerid, COLOR_GRAD5, "| 7: Chicken $5 8: Hamburger $3 "); SendClientMessage(playerid, COLOR_GRAD5, "| 9: Kekse $10 10: Zigaretten 50$"); SendClientMessage(playerid, COLOR_GRAD5, "| 11: Dynamite 1.000.000$"); return 1; } new item = strval(tmp); if(SBizzInfo[8][sbProducts] == 0) { GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1); return 1; } if (item == 1 && GetPlayerMoney(playerid) > 100) { if(PlayerInfo[playerid][pTraderPerk] > 0) { new payout = 50; format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); GivePlayerMoney(playerid,- payout); SBizzInfo[8][sbTill] += payout; SBizzInfo[8][sbProducts] -= 1; ExtortionSBiz(8, payout); } else { format(string, sizeof(string), "~r~-$%d", 500); GameTextForPlayer(playerid, string, 5000, 1); GivePlayerMoney(playerid,-100); SBizzInfo[8][sbTill] += 100; SBizzInfo[8][sbProducts] -= 1; ExtortionSBiz(8, 100); } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new randphone = 1000 + random(8999);//minimum 1000 max 9999 PlayerInfo[playerid][pPnumber] = randphone; SBizzInfo[8][sbProducts] -= 1; format(string, sizeof(string), " Telefon gekauft! Deine Telefonnummer lautet %d", randphone); SendClientMessage(playerid, COLOR_GRAD4, string); SendClientMessage(playerid, COLOR_GRAD5, "Du kannst sie jederzeit mit /stats nachgucken."); SendClientMessage(playerid, COLOR_WHITE, "HILFE: Du kannst /help eingeben um die Befehle zu sehen."); return 1; } else if (item == 2 && GetPlayerMoney(playerid) > 5) { if(PlayerInfo[playerid][pTraderPerk] > 0) { new payout = 2; GivePlayerMoney(playerid,- payout); SBizzInfo[8][sbTill] += payout; SBizzInfo[8][sbProducts] -= 1; ExtortionSBiz(8, payout); format(string, sizeof(string), "~r~-$%d", payout); GameTextForPlayer(playerid, string, 5000, 1); } else { GivePlayerMoney(playerid,-5); SBizzInfo[8][sbTill] += 5; SBizzInfo[8][sbProducts] -= 1; ExtortionSBiz(8, 5); format(string, sizeof(string), "~r~-$%d", 1000); GameTextForPlayer(playerid, string, 5000, 1); } PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new prize; new symb1[32]; new symb2[32]; new symb3[32]; new randcard1 = random(10);//minimum 1000 max 9999 new randcard2 = random(10);//minimum 1000 max 9999 new randcard3 = random(10);//minimum 1000 max 9999 if(randcard1 >= 5) {
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jop und ist 130 euro ist nix für so einen Selfmade was ihr erwünscht mind 350