Beiträge von [SyL]DreamZz

    was ist hier falsch



    Function SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    //if(PlayerInfo[playerid][pZivispawn] == 0) // SF AREA
    if(IsPlayerInArea(playerid,-2999.9465,-2999.9978,-991.2031,2594.2344))
    {
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,-2655.4385,641.4149,51.1221);
    SetPlayerCameraPos(playerid, -2565.9475,660.0692,62.4913);
    SetPlayerCameraLookAt(playerid, -2655.4385,641.4149,51.1221);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    FreezePlayer(playerid);
    }
    // else if(PlayerInfo[playerid][pZivispawn] == 1) // LV AREA
    if(IsPlayerInArea(playerid, -973.9219,396.0000,2986.5720,2989.9180))
    {
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,1594.6398,1766.0209,24.6398);
    SetPlayerCameraPos(playerid, 1555.9191,1769.1615,20.4710);
    SetPlayerCameraLookAt(playerid, 1594.6398,1766.0209,24.6398);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    FreezePlayer(playerid);
    }
    else
    {
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,-2655.4385,641.4149,51.1221);
    SetPlayerCameraPos(playerid, -2565.9475,660.0692,62.4913);
    SetPlayerCameraLookAt(playerid, -2655.4385,641.4149,51.1221);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    FreezePlayer(playerid);
    }
    return 1;
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "NeuerBot", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pChar] = 255;
    PlayerInfo[playerid][pJob] = 14;
    SetPlayerSkin(playerid, 255);
    //PutPlayerInVehicle(playerid, car_BulletLS, 0);
    }
    }
    if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //SendClientMessage(playerid, COLOR_YELLOW, " ");
    //SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Gib bitte dein Geschlecht an.","Männlich","Weiblich");
    //----------------
    SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,0);
    SetPlayerCameraPos(playerid, 1431.3164,-975.2504,57.5156);
    SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
    //ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Welches Geschlecht bist du?","Männlich","Weiblich");
    //ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");


    // ShowMenuForPlayer(Geschlecht,playerid);
    }
    if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //SendClientMessage(playerid, COLOR_YELLOW, " ");
    //SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
    //ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_INPUT,"Geworben","Von wem wordest du geworben ?","Weiter","abbrechen");
    //----------------
    SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,0);
    SetPlayerCameraPos(playerid,1431.3164,-975.2504,57.5156);
    SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
    //ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
    //ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");


    // ShowMenuForPlayer(Geschlecht,playerid);
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    GivePlayerWeapon(playerid, 24, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(KnastTime[playerid] > 0)
    {
    SetPlayerToKnast(playerid,Knast[playerid]);
    SendClientMessage(playerid, COLOR_LIGHTRED, "!Flüchten bringt nichts, zurück in die Zelle!");
    SetPlayerInterior(playerid,3);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,193.7812,162.1770,1003.0234);
    SetCameraBehindPlayer(playerid);
    PlayerInfo[playerid][pInt] = 3;
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, "!!Flüchten bringt nichts, zurück in die Zelle!");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Gefängnis gebracht!");
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    SetCameraBehindPlayer(playerid);
    ResetPlayerWeapons(playerid);
    TogglePlayerControllable(playerid, 1);
    SetPlayerPos(playerid,193.7812,162.1770,1003.0234);
    return 1;
    }
    if(PlayerInfo[playerid][pGangJailed] == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
    SetCameraBehindPlayer(playerid);
    ResetPlayerWeapons(playerid);
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
    return 1;
    }
    if(house != 255)
    {
    if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
    {
    GivePlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    SetPlayerVirtualWorld(playerid,house);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// Police
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,216.5404,168.6841,1003.0234); // Warp the player
    SetPlayerFacingAngle(playerid,random(360));
    SetPlayerInterior(playerid,3);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,6);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,216.5404,168.6841,1003.0234);
    SetPlayerFacingAngle(playerid,273.0);
    SetPlayerArmour(playerid, 100);
    return 1;
    }
    Die andren fraktionen
    if(IsAnInstructor(playerid)) //Fahrschule spawn
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2022.2632,-116.6569,1035.1719);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid, 100);
    GivePlayerWeapons(playerid);
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid, 100);
    GivePlayerWeapons(playerid);
    }
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    /*if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
    {
    SetPlayerPos(playerid,-1423.1486,-287.0710,14.1484);// 922.7817,-919.9584,42.6016
    SetPlayerFacingAngle(playerid,358.8067);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pRollerLic] = 1;
    PlayerInfo[playerid][pPhoneBook] = 1;
    }*/
    if(PlayerInfo[playerid][pZivispawn] == 0) // Los Santos
    {
    SetPlayerPos(playerid, 381.8524,-1828.7184,7.8359); // LS SPAWN
    SetPlayerFacingAngle(playerid,60.3900);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pRollerLic] = 1;
    PlayerInfo[playerid][pPhoneBook] = 1;
    }
    else if(PlayerInfo[playerid][pZivispawn] == 1) // kp
    {
    SetPlayerPos(playerid,1683.0674,1447.9215,10.7717);
    SetPlayerFacingAngle(playerid,358.8067);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pRollerLic] = 1;
    PlayerInfo[playerid][pPhoneBook] = 1;
    }
    else if(PlayerInfo[playerid][pZivispawn] == 2) // kp
    {
    SetPlayerPos(playerid,1683.0674,1447.9215,10.7717);
    SetPlayerFacingAngle(playerid,358.8067);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pRollerLic] = 1;
    PlayerInfo[playerid][pPhoneBook] = 1;
    }
    else
    {
    rand = random(sizeof(gRandomPlayerSpawns));
    SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
    SetPlayerInterior(playerid,3); //normal 15
    }
    return 1;
    }
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,193.7812,162.1770,1003.0234);
    SetCameraBehindPlayer(playerid);
    PlayerInfo[playerid][pInt] = 3;
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!");
    return 1;
    }
    return 1;
    }

    wenn ich die autos hinzufüge zum gangauto haus kriege ich diese error habe aber alles richtig gemacht



    C:\Users\Tim\Desktop\DRP v.1.2\gamemodes\DRP.pwn(574) : error 001: expected token: "}", but found "{"
    C:\Users\Tim\Desktop\DRP v.1.2\gamemodes\DRP.pwn(598) : error 010: invalid function or declaration
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Errors.

    wie kann man machen das das supcar auch gelöscht wird wenn man nicht drin sitzt das ist es jetzt wer kann mir helfen es so zu machen das wenn man von weiter das supcar löschen kann







    if(strcmp(cmd, "/supcar", true) == 0)
    {
    if(AdminDuty[playerid] == 1)
    {
    if(supmobil[playerid] == 0)
    {
    ShowPlayerDialog(playerid, supcar, DIALOG_STYLE_LIST, "{D200FF}Sup Cars", "Comet\nSultan\nWayfarer", "Auswählen", "Beenden");
    }
    else if(supmobil[playerid] == 1)
    {
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
    {
    DestroyObject(sfl1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl4[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl5[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl6[GetPlayerVehicleID(playerid)]);
    DestroyObject(GetPVarInt(playerid, "pink"));
    DeletePVar(playerid, "neon");
    DestroyObject(GetPVarInt(playerid, "pink1"));
    DeletePVar(playerid, "neon");
    DestroyVehicle(GetPlayerVehicleID(playerid));
    RemovePlayerFromVehicle(playerid);
    supmobil[playerid] = 0;
    SendClientMessage(playerid,0x8C00FFFF, "Du hast dein Sup Car gelöscht");
    Delete3DTextLabel( supcar3d[GetPlayerVehicleID(playerid)] );
    SetVehicleHealth(playerid,1000);
    return true;
    }
    }
    }
    else
    SendClientMessage(playerid,rot, "Du bist nicht aduty");
    return 1;
    }






    if(dialogid == supcar)
    {
    if(response)
    {
    if(listitem == 0)
    {
    new string[256];
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(480, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",2,0, "i", playerid);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.600000,-1.000000,0.700000,0.000000,0.000000,0.000000);
    sfl6[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl6[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.600000,-1.000000,0.700000,0.000000,0.000000,0.000000);
    sfl1[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl2[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl3[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl4[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.200000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.200000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.200000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.200000,0.019999,0.000000,0.000000,0.000000);
    SetPVarInt(playerid, "neon", 1);
    SetPVarInt(playerid, "pink", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    SetPVarInt(playerid, "pink1", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Comet Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    if(listitem == 1)
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(560, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",1,0, "i", playerid);
    SetPVarInt(playerid, "neon", 1);
    SetPVarInt(playerid, "pink", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    SetPVarInt(playerid, "pink1", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    sfl1[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl2[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl3[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl4[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.250000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.250000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.275000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.275000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.869999,0.000000,0.000000,0.000000);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Sultan Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    if(listitem == 2)
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(586, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",1,0, "i", playerid);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.000000,-1.200000,0.700000,0.000000,0.000000,0.000000);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Wayfarer Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    }
    }




    Sry kann nicht mit pwn das geht dann wieder in eine linie